A Social Studies and English teacher for 15 years, Amy Kenton shifted her role to school administration in 2004. Since that time, she has worked to incorporate new technologies into schools.
Technology plays a vital role in education by helping to make learning more accessible, fun, and exciting for students. It provides different tools and techniques that can enhance the learning process. Specifically, technology can help expand students' knowledge through research, create challenges that encourage creativity, make students more collaborative through group work and brainstorming, make teaching more effective through tools like laptops and computers, and allow students to express their creativity through presentations and other projects.
A Contribution to Collaborative Learning Using iPads for School ChildrenMartin Ebner
The document describes research into using iPads to foster collaborative learning among school children. The goal was to develop an app that allows children to actively engage in group work. Researchers tested a prototype app with two classes of elementary students. They observed that the app encouraged communication between students and that the children were motivated, cooperated well, and supported each other's learning. However, some technical difficulties with the app need to be addressed. The study suggests digital devices can help facilitate collaboration when used in the right educational setting.
Gone are the days when students are completely engrossed in what the teacher teaches in the class. To maintain the pace with student’s changing learning habits and exponential growth in technology, the EduCLASS solution was engineered. The application revolutionizes the way students learn, the teacher teaches, hand over the assignments and conduct the exams and parents get access to the children results.
[Challenge:Future] Orion: Teaching professor with SMART tableChallenge:Future
The document summarizes information about Team ORION from Montenegro which is participating in a competition. It discusses their proposed use of a SMART Table for classroom instruction including its ease of use, short learning curve, flexibility, and ability to customize activities. It also mentions future skills needed like technology knowledge, psychology, negotiation, communication, and teamwork.
Educational technology is the study and ethical use of technology to facilitate e-learning through creating, using, and managing appropriate technological resources and processes to help students learn and improve performance. Visual aids are one example of an edtech tool that can motivate and help pre-elementary, elementary, and high school students to start reading, writing, and understand lessons by adding information.
The document discusses different types of technology integration in K-12 education. It defines technology integration as using technology tools to allow students to apply computer skills to learning and problem-solving. Some types of technology integration discussed are using computers in the classroom, creating class websites and blogs, using smart interactive whiteboards, and using online media. The document also discusses instructional tools like interactive whiteboards and student response systems, as well as frameworks to guide technology integration like the SAMR and TPACK models. Finally, it outlines four levels of technology integration from sparse to seamless use.
This document describes a flipped professional development (PD) model for teachers called "FlippedPD". Key aspects of FlippedPD include:
1) Teachers receive personalized, job-embedded learning through a cycle of face-to-face meetings and online collaboration throughout the year, replacing traditional one-size-fits-all workshops.
2) The goals are to support integrating STEM into all content areas using technology and effective use of teachers' time. Meetings occur 5 times a year and teachers collaborate online in between.
3) An initial survey found teachers wanted more support in science and math instruction, co-teaching, small group meetings, and embedded reflection. The PD model aims to provide this type
This document provides information on 10 learning apps that can be used to support English language learning for 3rd grade ESL students. It summarizes each app's main features and how they can help students develop their English reading, writing, listening and speaking skills. The apps include Reading Eggs, Edmodo, Socrative Student, Quizlet, Duolingo, ClassDojo, Let's Read, Remind, Kahoot, and Book Creator. The goal is for students to gain academic success in English and for teachers and parents to better communicate about students' progress.
Technology plays a vital role in education by helping to make learning more accessible, fun, and exciting for students. It provides different tools and techniques that can enhance the learning process. Specifically, technology can help expand students' knowledge through research, create challenges that encourage creativity, make students more collaborative through group work and brainstorming, make teaching more effective through tools like laptops and computers, and allow students to express their creativity through presentations and other projects.
A Contribution to Collaborative Learning Using iPads for School ChildrenMartin Ebner
The document describes research into using iPads to foster collaborative learning among school children. The goal was to develop an app that allows children to actively engage in group work. Researchers tested a prototype app with two classes of elementary students. They observed that the app encouraged communication between students and that the children were motivated, cooperated well, and supported each other's learning. However, some technical difficulties with the app need to be addressed. The study suggests digital devices can help facilitate collaboration when used in the right educational setting.
Gone are the days when students are completely engrossed in what the teacher teaches in the class. To maintain the pace with student’s changing learning habits and exponential growth in technology, the EduCLASS solution was engineered. The application revolutionizes the way students learn, the teacher teaches, hand over the assignments and conduct the exams and parents get access to the children results.
[Challenge:Future] Orion: Teaching professor with SMART tableChallenge:Future
The document summarizes information about Team ORION from Montenegro which is participating in a competition. It discusses their proposed use of a SMART Table for classroom instruction including its ease of use, short learning curve, flexibility, and ability to customize activities. It also mentions future skills needed like technology knowledge, psychology, negotiation, communication, and teamwork.
Educational technology is the study and ethical use of technology to facilitate e-learning through creating, using, and managing appropriate technological resources and processes to help students learn and improve performance. Visual aids are one example of an edtech tool that can motivate and help pre-elementary, elementary, and high school students to start reading, writing, and understand lessons by adding information.
The document discusses different types of technology integration in K-12 education. It defines technology integration as using technology tools to allow students to apply computer skills to learning and problem-solving. Some types of technology integration discussed are using computers in the classroom, creating class websites and blogs, using smart interactive whiteboards, and using online media. The document also discusses instructional tools like interactive whiteboards and student response systems, as well as frameworks to guide technology integration like the SAMR and TPACK models. Finally, it outlines four levels of technology integration from sparse to seamless use.
This document describes a flipped professional development (PD) model for teachers called "FlippedPD". Key aspects of FlippedPD include:
1) Teachers receive personalized, job-embedded learning through a cycle of face-to-face meetings and online collaboration throughout the year, replacing traditional one-size-fits-all workshops.
2) The goals are to support integrating STEM into all content areas using technology and effective use of teachers' time. Meetings occur 5 times a year and teachers collaborate online in between.
3) An initial survey found teachers wanted more support in science and math instruction, co-teaching, small group meetings, and embedded reflection. The PD model aims to provide this type
This document provides information on 10 learning apps that can be used to support English language learning for 3rd grade ESL students. It summarizes each app's main features and how they can help students develop their English reading, writing, listening and speaking skills. The apps include Reading Eggs, Edmodo, Socrative Student, Quizlet, Duolingo, ClassDojo, Let's Read, Remind, Kahoot, and Book Creator. The goal is for students to gain academic success in English and for teachers and parents to better communicate about students' progress.
The document discusses 21st century learning and the role of information and communication technologies (ICT) in education. It defines 21st century skills as core competencies like collaboration, digital literacy, and problem-solving. ICT in education refers to teaching and learning with technologies, which research shows can improve student learning and teaching methods when implemented effectively. The document also outlines advantages, like using images to improve memory retention, and disadvantages, such as the trouble of setting up devices and lack of teacher experience, of incorporating ICT tools. It emphasizes that teachers remain central to the learning process and their leadership, lesson planning, and preparation are still important when utilizing ICTs.
This document is a portfolio by Sarah Mae B. Arangusti summarizing topics covered in her Educational Technology 2 course. It discusses how educational technology can enhance teaching and learning by utilizing tools like the internet, interactive whiteboards, and mobile devices. It also examines concepts like blended learning, podcasting, and virtual field trips. The portfolio explores how computers can serve as tutors and tools for information, communication, construction of knowledge, and student-centered learning through cooperative projects.
Smart classrooms integrate technology like computers, software, and audio-visual equipment to enhance teaching and learning. They allow for interactive lessons, student tracking, and digital content. Key components include computers, projectors, software, and an interactive whiteboard. Teachers can share lessons and students can participate more actively. While beneficial, smart classrooms require substantial costs and training to implement effectively.
Educational technology refers to the use of technological tools to support learning, including media, machines, and networking hardware. When used as a tool for communication and active learning, technology allows students to generate, obtain, and manipulate information while making choices. This positions students to define their own goals and make design decisions. Teachers can use educational technology to save time, make lessons more engaging, and help students achieve learning outcomes. It also helps equalize opportunities for disadvantaged students. As technology continues to evolve, educators have a responsibility to help students master it for their professional futures. Educational technology also provides instant feedback and motivation to improve performance.
This document discusses trends in online learning, including personal learning environments where students take charge of their own learning with teachers serving as resources. It also covers informal online learning through games and social networks, with teachers acting as gatekeepers. While technology developments allow more individualized and flexible learning, the document emphasizes the teacher's role in ensuring students use these tools appropriately and for educational benefit.
This document provides an overview of a training on introducing smartphone technology into the classroom. It discusses the benefits of mobile learning ("M-Learning") and introduces educators to useful smartphone apps like Edmodo and PollAnywhere. Teachers are encouraged to use communication apps like Remind101 to message students and parents. The training teaches that smartphones can enhance student-centered learning by allowing learning anywhere and changing passive learning to active. It also notes smartphones are affordable and familiar to students. Examples are given of how students can use smartphones for research, collaboration, and receiving instructional materials. Questions from attendees are answered in a Q&A session. The follow-up training will focus on the Edmodo and PollAnywhere apps.
This document discusses challenges schools face in integrating technology and potential solutions. The four biggest challenges are: 1) lack of an integrated curriculum, 2) insufficient teacher training, 3) lack of accountability for teachers to use technology, and 4) inability to solve simple technical problems in-house. An effective solution provides an online curriculum, ongoing customized training, accountability through coaching, and teaching schools to solve basic technical issues. This empowers teachers to facilitate standards-based projects requiring higher-order skills and collaboration using technology as a teaching tool.
A smart classroom uses computer and audiovisual equipment to provide an interactive learning experience for students. It gives students easy access to online resources to supplement their learning. However, it also has drawbacks like being expensive and potentially impairing students' problem-solving skills if overused. An interactive whiteboard allows a computer's display to be projected onto a board surface, where users can control the computer using a pen, finger or stylus. It enhances lessons by making them more interactive and flexible while connecting classroom learning to the internet and integrated technology.
Preparing Students for Next Generation Assessments Webinar PresentationLearning.com
In this webinar, Sally Meredith, Instructional Technology Specialist at Jefferson County Schools in Tennessee describes on how her district implemented an interactive digital literacy curriculum to help students prepare for Next-Generation Assessments.
The document discusses technology integration in education. It defines technology integration as classroom teachers using technology to introduce, reinforce, extend, enrich, assess, and remediate student mastery of curricular targets. This requires collaboration between teachers and cannot be achieved through curriculum guides alone. When done effectively, technology integration involves tools like interactive whiteboards, student response systems, mobile learning devices, and project-based activities to enhance learning.
Technology in middle school classroomssantanaa6261
This document discusses incorporating technology into middle school classrooms. It notes that today's students are digital natives who learn best through visual and hands-on methods. The author argues that teachers need to adapt their teaching styles to better engage students through technology. Examples provided include using e-instruction software for homework, tutorials, and games to supplement lessons in a more interactive way. While incorporating technology may require more initial work, the document claims it will pay off through increased student understanding and retention of material.
The document discusses using a smart board activity to introduce fractions to a first grade classroom. It describes having students tally their transportation methods to school on the smart board and then defining fractions and using the results to show fractions. After this introductory activity, the class would do a fractions resource found online to provide more practice with fractions and experience with the smart board. The activity allows for universal design by bringing hands-on, visual learning and participation options for students with different needs.
Flexible learning models allow students to learn at any time, in any place, and at any pace. This document discusses the current landscape of flexible learning models including blended, online, cohort, and self-paced options. It also examines the role of teachers in flexible models and how their role may change from instructors to models, diagnosticians, planners, and more. Concerns are raised about whether asynchronous online only models meet student needs and if learning is truly possible anywhere at any time. The top skills employers want are also listed, focusing on teamwork, problem solving, communication, and other soft skills.
Flexible learning models allow students to learn at different paces, through various modes, and tailor their learning to their interests. This includes both online and blended approaches, with classrooms becoming more student-centered. As technology and digital tools become more prevalent, there is debate around their benefits and whether an asynchronous online model truly meets student needs. Educators are also rethinking curriculum, instruction, professional development, and how learning is demonstrated to better prepare students for 21st century skills and career transitions through competency-based and cross-curricular approaches.
More and more schools are incorporating technology into classroom lessons to allow for a smoother and more innovative way of teaching students. Common classroom technologies include digital projectors, interactive whiteboards, and student response systems. Over 65% of school districts have data dashboards installed in classrooms and 84% utilize video conferencing for virtual field trips. A teacher discussed how using Minecraft in a lesson engaged students in decision making and explaining their choices. The teacher's first-hand experience showed that using a projector and document camera instead of overhead transparencies saved time and engaged students more through interactive lessons using technologies like clickers.
Effective Professional Development for Successful Technology Integrationshughes
This document discusses the importance of effective professional development for teachers to successfully integrate technology into their classrooms. It notes that while teachers have access to technology, few use it appropriately. Effective professional development demonstrates why technology integration is important, teaches educators how to integrate it, and offers diverse training methods. It is important for professional development to assess teacher needs, set goals, and identify funding. When done poorly, professional development can negatively impact teacher attitudes towards technology integration. Overall, the document stresses that with proper training, teachers can maintain positive attitudes and effectively incorporate technology.
This document debunks 10 common myths about e-learning. It discusses that e-learning requires teachers to develop new skills in instructional design, technology literacy, and communication. It also requires students to be self-directed, motivated learners with access to technology. Simply adding an online component does not instantly improve learning - instructional design is key. E-learning has potential benefits if implemented properly, such as increasing engagement, allowing students to learn at their own pace, and enabling teacher-student collaboration through discussion forums and sharing of materials. However, e-learning does not reduce teacher workload or replace the need for teachers. Good e-learning involves redesigning classroom courses and active facilitation from instructors.
Smart boards are interactive whiteboards that allow teachers and students to write on its touch-sensitive surface, drag and drop images or text, and interact with educational content. Teachers can use smart boards to save lessons, present student work, teach software applications, and engage students through activities like brainstorming and digital storytelling. The interactive nature of smart boards helps accommodate different learning styles and keeps students engaged.
Samantha Joyce M. Valera is a student from General Trias Cavite studying Bachelor of Secondary Education majoring in English at Cavite State University. She believes that education is bitter at first but will bear sweet fruit. The presentation aims to provide a worthwhile learning experience.
Educational technology aims to help future teachers integrate technology into their teaching to adapt to rapid changes. It equips teachers with hands-on skills to be more effective and efficient in their daily tasks. Teachers will see how technology engages students and increases their participation. While technology extends what teachers can do, it does not replace good teachers. Learning to integrate technology should be fun rather than seen as difficult.
Surya Services and Supplies cc is a company that provides interactive board systems, surround sound systems, and system boards along with projectors and interactive systems. The company can be contacted via email at kubera@vodamail.co.za or by calling Raaman at 079-893-0554.
Vayuputhra Communications Limited is an Indian company that trades and supplies smart products and integrated development environments. It has a state-of-the-art infrastructure with departments for quality control, sales, marketing, and research and development. The company works with certified vendors known for quality products and stringent quality checks. Vayuputhra aims to satisfy customers by offering premium quality, technologically advanced products and building strong relationships. It has offices in Hyderabad and Vijayawada, India.
The document discusses 21st century learning and the role of information and communication technologies (ICT) in education. It defines 21st century skills as core competencies like collaboration, digital literacy, and problem-solving. ICT in education refers to teaching and learning with technologies, which research shows can improve student learning and teaching methods when implemented effectively. The document also outlines advantages, like using images to improve memory retention, and disadvantages, such as the trouble of setting up devices and lack of teacher experience, of incorporating ICT tools. It emphasizes that teachers remain central to the learning process and their leadership, lesson planning, and preparation are still important when utilizing ICTs.
This document is a portfolio by Sarah Mae B. Arangusti summarizing topics covered in her Educational Technology 2 course. It discusses how educational technology can enhance teaching and learning by utilizing tools like the internet, interactive whiteboards, and mobile devices. It also examines concepts like blended learning, podcasting, and virtual field trips. The portfolio explores how computers can serve as tutors and tools for information, communication, construction of knowledge, and student-centered learning through cooperative projects.
Smart classrooms integrate technology like computers, software, and audio-visual equipment to enhance teaching and learning. They allow for interactive lessons, student tracking, and digital content. Key components include computers, projectors, software, and an interactive whiteboard. Teachers can share lessons and students can participate more actively. While beneficial, smart classrooms require substantial costs and training to implement effectively.
Educational technology refers to the use of technological tools to support learning, including media, machines, and networking hardware. When used as a tool for communication and active learning, technology allows students to generate, obtain, and manipulate information while making choices. This positions students to define their own goals and make design decisions. Teachers can use educational technology to save time, make lessons more engaging, and help students achieve learning outcomes. It also helps equalize opportunities for disadvantaged students. As technology continues to evolve, educators have a responsibility to help students master it for their professional futures. Educational technology also provides instant feedback and motivation to improve performance.
This document discusses trends in online learning, including personal learning environments where students take charge of their own learning with teachers serving as resources. It also covers informal online learning through games and social networks, with teachers acting as gatekeepers. While technology developments allow more individualized and flexible learning, the document emphasizes the teacher's role in ensuring students use these tools appropriately and for educational benefit.
This document provides an overview of a training on introducing smartphone technology into the classroom. It discusses the benefits of mobile learning ("M-Learning") and introduces educators to useful smartphone apps like Edmodo and PollAnywhere. Teachers are encouraged to use communication apps like Remind101 to message students and parents. The training teaches that smartphones can enhance student-centered learning by allowing learning anywhere and changing passive learning to active. It also notes smartphones are affordable and familiar to students. Examples are given of how students can use smartphones for research, collaboration, and receiving instructional materials. Questions from attendees are answered in a Q&A session. The follow-up training will focus on the Edmodo and PollAnywhere apps.
This document discusses challenges schools face in integrating technology and potential solutions. The four biggest challenges are: 1) lack of an integrated curriculum, 2) insufficient teacher training, 3) lack of accountability for teachers to use technology, and 4) inability to solve simple technical problems in-house. An effective solution provides an online curriculum, ongoing customized training, accountability through coaching, and teaching schools to solve basic technical issues. This empowers teachers to facilitate standards-based projects requiring higher-order skills and collaboration using technology as a teaching tool.
A smart classroom uses computer and audiovisual equipment to provide an interactive learning experience for students. It gives students easy access to online resources to supplement their learning. However, it also has drawbacks like being expensive and potentially impairing students' problem-solving skills if overused. An interactive whiteboard allows a computer's display to be projected onto a board surface, where users can control the computer using a pen, finger or stylus. It enhances lessons by making them more interactive and flexible while connecting classroom learning to the internet and integrated technology.
Preparing Students for Next Generation Assessments Webinar PresentationLearning.com
In this webinar, Sally Meredith, Instructional Technology Specialist at Jefferson County Schools in Tennessee describes on how her district implemented an interactive digital literacy curriculum to help students prepare for Next-Generation Assessments.
The document discusses technology integration in education. It defines technology integration as classroom teachers using technology to introduce, reinforce, extend, enrich, assess, and remediate student mastery of curricular targets. This requires collaboration between teachers and cannot be achieved through curriculum guides alone. When done effectively, technology integration involves tools like interactive whiteboards, student response systems, mobile learning devices, and project-based activities to enhance learning.
Technology in middle school classroomssantanaa6261
This document discusses incorporating technology into middle school classrooms. It notes that today's students are digital natives who learn best through visual and hands-on methods. The author argues that teachers need to adapt their teaching styles to better engage students through technology. Examples provided include using e-instruction software for homework, tutorials, and games to supplement lessons in a more interactive way. While incorporating technology may require more initial work, the document claims it will pay off through increased student understanding and retention of material.
The document discusses using a smart board activity to introduce fractions to a first grade classroom. It describes having students tally their transportation methods to school on the smart board and then defining fractions and using the results to show fractions. After this introductory activity, the class would do a fractions resource found online to provide more practice with fractions and experience with the smart board. The activity allows for universal design by bringing hands-on, visual learning and participation options for students with different needs.
Flexible learning models allow students to learn at any time, in any place, and at any pace. This document discusses the current landscape of flexible learning models including blended, online, cohort, and self-paced options. It also examines the role of teachers in flexible models and how their role may change from instructors to models, diagnosticians, planners, and more. Concerns are raised about whether asynchronous online only models meet student needs and if learning is truly possible anywhere at any time. The top skills employers want are also listed, focusing on teamwork, problem solving, communication, and other soft skills.
Flexible learning models allow students to learn at different paces, through various modes, and tailor their learning to their interests. This includes both online and blended approaches, with classrooms becoming more student-centered. As technology and digital tools become more prevalent, there is debate around their benefits and whether an asynchronous online model truly meets student needs. Educators are also rethinking curriculum, instruction, professional development, and how learning is demonstrated to better prepare students for 21st century skills and career transitions through competency-based and cross-curricular approaches.
More and more schools are incorporating technology into classroom lessons to allow for a smoother and more innovative way of teaching students. Common classroom technologies include digital projectors, interactive whiteboards, and student response systems. Over 65% of school districts have data dashboards installed in classrooms and 84% utilize video conferencing for virtual field trips. A teacher discussed how using Minecraft in a lesson engaged students in decision making and explaining their choices. The teacher's first-hand experience showed that using a projector and document camera instead of overhead transparencies saved time and engaged students more through interactive lessons using technologies like clickers.
Effective Professional Development for Successful Technology Integrationshughes
This document discusses the importance of effective professional development for teachers to successfully integrate technology into their classrooms. It notes that while teachers have access to technology, few use it appropriately. Effective professional development demonstrates why technology integration is important, teaches educators how to integrate it, and offers diverse training methods. It is important for professional development to assess teacher needs, set goals, and identify funding. When done poorly, professional development can negatively impact teacher attitudes towards technology integration. Overall, the document stresses that with proper training, teachers can maintain positive attitudes and effectively incorporate technology.
This document debunks 10 common myths about e-learning. It discusses that e-learning requires teachers to develop new skills in instructional design, technology literacy, and communication. It also requires students to be self-directed, motivated learners with access to technology. Simply adding an online component does not instantly improve learning - instructional design is key. E-learning has potential benefits if implemented properly, such as increasing engagement, allowing students to learn at their own pace, and enabling teacher-student collaboration through discussion forums and sharing of materials. However, e-learning does not reduce teacher workload or replace the need for teachers. Good e-learning involves redesigning classroom courses and active facilitation from instructors.
Smart boards are interactive whiteboards that allow teachers and students to write on its touch-sensitive surface, drag and drop images or text, and interact with educational content. Teachers can use smart boards to save lessons, present student work, teach software applications, and engage students through activities like brainstorming and digital storytelling. The interactive nature of smart boards helps accommodate different learning styles and keeps students engaged.
Samantha Joyce M. Valera is a student from General Trias Cavite studying Bachelor of Secondary Education majoring in English at Cavite State University. She believes that education is bitter at first but will bear sweet fruit. The presentation aims to provide a worthwhile learning experience.
Educational technology aims to help future teachers integrate technology into their teaching to adapt to rapid changes. It equips teachers with hands-on skills to be more effective and efficient in their daily tasks. Teachers will see how technology engages students and increases their participation. While technology extends what teachers can do, it does not replace good teachers. Learning to integrate technology should be fun rather than seen as difficult.
Surya Services and Supplies cc is a company that provides interactive board systems, surround sound systems, and system boards along with projectors and interactive systems. The company can be contacted via email at kubera@vodamail.co.za or by calling Raaman at 079-893-0554.
Vayuputhra Communications Limited is an Indian company that trades and supplies smart products and integrated development environments. It has a state-of-the-art infrastructure with departments for quality control, sales, marketing, and research and development. The company works with certified vendors known for quality products and stringent quality checks. Vayuputhra aims to satisfy customers by offering premium quality, technologically advanced products and building strong relationships. It has offices in Hyderabad and Vijayawada, India.
Interactive whiteboards are large displays connected to a computer that allow users to control the computer display using a pen, finger, or other device. They are used in many classrooms as replacements for traditional whiteboards or flipcharts. Teachers can record lessons and post them for students to review. This benefits students who learn through repetition or struggle with material. There are different types of interactive whiteboards, including touch-based, pen-based, and portable ultrasonic versions. Effective use of interactive whiteboards in classrooms can improve learning, increase participation, enable collaboration, and provide immediate feedback.
The document provides instructions for connecting an RM Classboard Touch interactive whiteboard to a computer via Bluetooth. It discusses downloading the necessary PolyVision software and drivers. For PCs, it describes setting the Bluetooth service to start automatically and pairing the computer to the IWB's Bluetooth adapter by entering a passcode. Once configured, the computer should automatically connect to the IWB on startup. The document also outlines calibrating the IWB screen.
Interactive boards provide access to PowerPoint presentations, interactive activities, music, video, webpages and information within the classroom. They are more than overhead projectors and can motivate students with their range of possibilities, though training and cost present challenges. Personal experience matches categories like baker to shops and products in the UK and Spain.
Social Connections VI -- Customizing Connections Profiles to Provide a Compan...Martin Leyrer
Connections and especially Connections Profiles are very customizable. I will show you, based on the work my colleagues and I did for a customer, why, what and how you can customize the TDI assembly lines and the Connections Profiles user interface to provide your customers with a profiles experience adapted to their expectations (including leading and trailing titles, customized hierarchy trees, additional fields, imported rich text, etc.).
This document discusses using board games and game design activities to teach programming and develop students' logic and strategic thinking skills. It proposes using the LOGO programming language to have students implement simple board games, describing how LOGO is well-suited for this as it allows drawing game boards and modeling game play. Examples are provided of maze and dice games created by 12-year-old students in Greece using LOGO. The document argues these activities integrate well into the informatics curriculum and that LOGO-based environments could better engage young learners if adapted for touch technologies.
The document provides instructions for setting up and using the Touch Board interactive whiteboard. It includes directions for installing required software, mounting the Touch Board on a wall, connecting it to a computer and projector, and calibrating the touch functionality. It also describes how to use the various mouse gestures and annotation tools available in the accompanying WorkSpace software.
This document discusses the diffusion of interactive whiteboards in educational settings. It goes through the stages of the diffusion of innovations theory, including knowledge, persuasion, decision, implementation, and confirmation. It provides background on who developed interactive whiteboards and why, how they can be used, and various resources about them. The document also notes that effective diffusion involves effective training and support, positive teacher feedback, and supportive research. It discusses prices of interactive whiteboards and timelines of when the author first learned about them and conducted research, when they were presented and purchased at the author's school, and results that showed student success with using them.
An interactive whiteboard is a large, touch-sensitive board connected to a digital projector and computer. The projector displays the computer screen image on the board, which can then be controlled by touch or with a special pen. An interactive whiteboard allows users to capture and annotate images and text from various sources, emphasize or reveal parts of the screen, add and move text and items, and link information between files and websites. Lessons can be stored as flipchart pages for future use. Interactive whiteboards can increase student motivation and engagement while catering to different learning styles and promoting active participation. However, they also risk information overload and a substitution of "chalk and talk" teaching if not used effectively.
Interactive whiteboard India, interactive boarduneecopsweb
Interactive classroom technology (ICT) can help education by allowing all teaching tools to work seamlessly together. ICT includes interactive whiteboards, which are touch-sensitive displays that work with a computer and projector. Interactive whiteboards benefit education by elevating student engagement, motivating learning, and making lessons accessible and memorable. They allow teachers to present content and activities in engaging ways. Studies found that interactive whiteboards improved planning, student literacy learning, and engagement when students could physically interact with the board.
The document discusses interactive whiteboards and describes their key components and functionality like using a Wiimote and infrared pen to digitize handwritten notes on any surface. It also covers optical character recognition techniques used to translate handwritten text into machine-readable codes, including steps like preprocessing, segmentation, and pattern matching. The next steps outlined are implementing an interactive whiteboard system and adding optical character recognition capabilities.
Interactive Technology & Marketing In 2012tomchapman
The document discusses emerging trends in interactive technology, including touch screens, augmented reality, gestures, facial recognition, eye tracking, and voice control. It provides examples of how each trend is being applied across different contexts like retail displays, games, mobile devices, vehicles, and televisions. The document aims to analyze present and future interactive technology trends as they relate to business, culture and society.
B.tech. ii engineering chemistry unit 3 D plasticsRai University
This document discusses polymers and plastics. It defines polymers as long-chain molecules formed by linking repeating molecular units (monomers) through polymerization. The earliest synthetic polymer was Bakelite, developed in 1906. Modern plastics started in the 1920s using raw materials from coal and oil. Polymers can be thermoplastics, which soften when heated and harden when cooled, allowing reshaping, or thermoset plastics, which permanently cure into shape upon heating. Common polymers include polyethylene, polycarbonate, and nylon, each with different properties and applications ranging from bottles to gears. Additives are added to polymers to modify properties like strength, color, and weather resistance.
Amy Kenton - The Charlotte Danielson Framework Amy Kenton
The recipient of a doctor of education in educational leadership and policy studies from Hofstra University, Amy Kenton currently works as chief executive officer of Howard Gardner Multiple Intelligence Charter School in Scranton, Pennsylvania. Responsible for overseeing its entire operations, Amy Kenton also employs the Charlotte Danielson Framework toward education.
Amy Kenton - The Gardner Theory of Multiple IntelligencesAmy Kenton
Having dedicated her career to education, Amy Kenton has served as a teacher and administrator at schools in New York and Pennsylvania. Presently, Amy Kenton works as chief executive officer of Howard Gardner Multiple Intelligence Charter School and holds superintendent-level and principal-level responsibilities over the Scranton, Pennsylvania, institution.
pointer, structure ,union and intro to file handlingRai University
1) Pointers allow programs to store and pass around the memory addresses of variables and dynamically allocated memory. They provide a way to indirectly access and modify data from different parts of a program.
2) Pointers must be declared with a variable type and the * symbol. Common pointer operators are * to dereference a pointer and & to get the address of a variable.
3) Passing pointers to functions allows the function to modify the variables in the caller's scope by dereferencing the pointers. This is commonly used to return multiple values from a function.
B.sc cs-ii-u-2.1-overview of register transfer, micro operations and basic co...Rai University
This document provides an overview of register transfer, microoperations, and basic computer organization and design. It defines microoperations as elementary operations performed during one clock pulse on information stored in registers. The organization of a digital computer is specified by the registers it contains, the sequence of microoperations performed, and control functions that initiate operations. Common microoperation types include data transfer, arithmetic, logic, and shift operations. Register transfer language is used to describe sequences of microoperations.
Developing technology plan for classrooms and schoolsMisbah Ishaq
The document discusses developing a technology plan for classrooms and schools. It notes that technology is an integral part of modern society and education, but many teachers do not feel prepared to integrate it. The plan proposes using technologies like interactive whiteboards, tablets, educational apps, and assessment tools like Socrative, Poll Everywhere and Quizlet to enhance learning. The goals are to evaluate blogging, use online learning games, take virtual field trips, and expand technology use to support students and engage parents. In conclusion, online tools accessed through devices can enhance learning both in and out of the classroom when used to create interactive lessons.
The document discusses the benefits of integrating technology into the classroom. It states that technology can enhance student learning by actively engaging students with learning objectives and enabling differentiated instruction to meet different student needs. Some examples provided of how technology can be used include PowerPoint presentations, online homework assignments, and online grading systems. The document also notes that while technology implementation may differ across grade levels, it can be used to help students develop skills in areas like reading, research, and preparing for college and careers. Overall, the document argues that when technology is properly integrated into the classroom, the benefits of keeping students engaged, accommodating different learning styles, and preparing students with life skills outweigh any potential drawbacks.
Technological Components of Classroom Instruction.pptxShuvankar Madhu
A discussion on the Technological Components of Classroom Instruction. Technology integration refers to the process of incorporating technology into classroom instruction in a meaningful way. When done correctly, technology integration can have a significant impact on student learning and engagement.
This document discusses how various technologies can be used in the classroom to enhance learning. It describes how laptops can increase student engagement and focus by providing a personal learning space. Smart boards allow teachers to create interactive lessons using touch technology. Edmodo and My Big Campus are online platforms that extend classroom learning and discussions. Elmo projectors are used to display documents and 3D objects for students to see. Overall, the technologies discussed have the potential to improve communication, thinking skills, instruction, and develop life skills critical for students.
Edited by: Loue Jay A. Paquibot
Credits to: http://www.slideshare.net/aynnarcena/technology-in-education-32014936?qid=fb737493-a47f-47c5-b9ad-94c8a9b47749&v=default&b=&from_search=8
This document discusses the need to properly educate teachers on how to effectively use interactive whiteboards in their classrooms. While these boards are being placed in schools, many teachers only use them as simple projectors rather than utilizing their full interactive capabilities. The author aims to research successful student-centered strategies for using interactive whiteboards and create a guide for teachers to help improve student understanding and motivation.
The document discusses various technology tools that can be used in the classroom, including e-readers, computers, laptops, interactive whiteboards, and LCD projectors. It explains that these tools provide opportunities for personalized learning, make teaching more flexible, and enhance learning for students and teachers. Examples are given of how each tool can be incorporated into lessons, like using computers to create presentations or interactive whiteboards for reinforcement activities. Benefits discussed include keeping students focused, exciting them about learning, and preparing them for future success.
Interactive whiteboards, PowerPoint, digital textbooks, and audio equipment are some of the latest technologies being used in classrooms to enhance learning. Interactive whiteboards allow teachers to project presentations and write on screens, increasing engagement between teachers and students. PowerPoint makes it easy for teachers to create multimedia presentations and focus on interacting with students. Digital textbooks are replacing physical textbooks to save costs and now provide more features like online databases. Audio equipment like microphones and speakers allow all students to clearly hear lessons and discussions. These technologies are helping to prepare students for their futures by making the learning process more engaging, convenient and accessible.
This document discusses educational technology from the perspective of a student named Endonela Lyn Aseremo. It provides definitions of educational technology and information communication technology. It describes how educational technology can support constructivist learning and discusses the computer as a tool for information, communication, construction, co-construction, and situating. The document also contrasts traditional vs modern teaching tools and how the role of educational technology has evolved over time. The student discusses learning gained from an educational technology course and how it will be applied going forward.
An interactive SMART board is a large touchscreen that connects to a computer and projector, allowing students to interact with content projected from the computer using their fingers or a pen. It caters to different learning styles and encourages active learning, critical thinking, and student involvement through interactivity. Key benefits include increased student motivation and attention. However, SMART boards are expensive at around $4,000 installed per unit.
14 amazing tools and solutions for education professionalsKavika Roy
Edtech tools and solutions have helped in easing the day-to-day operations of education professionals.
Here, we have compiled 14 edtech tools and solutions for education professionals that you should check out if you want to turbocharge your processes.
The document discusses how technology has changed education over time. It notes that teachers have progressed from using chalkboards to whiteboards to now using smart boards, and how technology allows for more interactive presentations. While technology can enhance learning through easier access to materials, increased student motivation, and differentiated instruction, it also risks taking away learning time if overused and encouraging a game mentality rather than focus on education.
A Gateway to Active Participation and Collaboration.pdfAshish Pandit
Interactive flat panels are transforming classrooms into dynamic
learning environments where students actively engage with digital content in
real-time. By promoting active participation and collaboration, these innovative
devices are revolutionizing traditional teaching methods and empowering
educators to deliver more engaging and effective lessons
How Edtech is Transforming the Classroom?Kavika Roy
Edtech is also helping educational institutions streamline their classrooms to make them more inclusive and student-friendly. Inclusive learning is fast gaining prominence and is being adopted by various schools and establishments. Technology makes inclusive learning possible by bridging the gap between educators and students. Educational institutions with inclusive classrooms will find easy acceptance in society, given the increase in awareness about diversity and inclusivity on a global level.
https://prepai.in/blog/how-edtech-is-transforming-the-classroom/
- Francis Vince E. Costelo introduces himself as a third year Bachelor of Secondary Education student majoring in Mathematics at Cavite State University.
- The document discusses key topics in educational technology including the role of technology in education, Dale's Cone of Experience, theories of educational technology (behaviorism, cognitivism, constructivism), the roles and uses of technology in learning, and levels of technology integration.
- It emphasizes that while technology helps facilitate learning and teaching, it cannot replace the role of teachers in providing meaningful learning experiences for students.
The document discusses various technologies that can be used in the classroom, including the internet, SMART/Promethean boards, computers, and document cameras. It provides examples of how each technology can be utilized, such as using the internet for research, playing educational games on computers, and displaying materials on a document camera for all students to see. The document also offers tips for teachers on integrating technology, such as accepting new technologies, learning what other teachers are using, and always having a backup plan in case of technical issues.
Smart boards are interactive whiteboards that function as a touch screen connected to a computer. They allow teachers and students to write on the board, drag and drop images, interact with educational activities, and save notes and annotations. In the classroom, smart boards can be used to present lessons, have students create e-portfolios, do digital storytelling, and reinforce skills with interactive websites. They benefit learning by accommodating different styles, engaging students visually and interactively, and maximizing limited computer access.
Measuring the Success of a 1:1 Initiative Jessica Bentz
The document discusses implementing a 1:1 iPad initiative in a 3rd, 4th, or 5th grade class to see if technology integration can be successful. Success will be measured through teacher and student surveys at the beginning and ongoing teacher surveys to collect data on iPad usage, time spent using iPads, and student creation of projects and presentations. The results will be shared with administrators, technology staff, and curriculum staff to determine if the initiative helped students become 21st century learners through creating, publishing work online, and mobile connectivity.
Teachers should evaluate websites that assess language systems to prepare for using technology in lessons, as students now live in a technological era and will be more engaged learning with available tools. When choosing websites to teach and assess students, teachers must be careful and select ones that provide immediate feedback and a variety of practice items for different language systems to reliably test learning. It is up to teachers to make second language teaching more interesting through technology, increasing student confidence, motivation, and meaningful learning.
ICT tools refer to information and communication technologies like computers, tablets, and software that can be used for teaching and learning. Some advantages of ICT tools include being cost-efficient, improving communication, and promoting eco-friendliness. However, disadvantages include potential unemployment and reliance on technology. ICT tools can play various roles in assessment, including helping teachers easily store and retrieve student information and providing immediate feedback. When choosing ICT tools, criteria like cost-effectiveness, accuracy, and ability to improve learning should be considered. Some specific ICT tools mentioned for quizzing, testing, and gaming include Kahoot, Google Forms, and Classmarker.
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2. Introduction
A Social Studies and English teacher for 15 years, Amy
Kenton shifted her role to school administration in
2004. Since that time, she has worked to incorporate
new technologies into schools.
Technologies that Amy Kenton has implemented
include student management systems and
instructional technologies for teachers, such as
SMART Boards, computers, and software.
3. About SMART Boards
SMART Boards are interactive whiteboards that are
used as large computer screens. The boards are touch
sensitive, and can serve as input devices to control the
computer. Using SMART Boards, teachers can display
a student’s work to reward hard-working individuals,
worksheets that are a part of the day’s lesson plan, or
textbooks to make learning a group activity.
In addition, there are a plethora of interactive learning
games on the Internet that teachers can utilize on
SMART Boards to facilitate a fun, collaborative
learning environment and to keep students engaged.