This document discusses using board games and game design activities to teach programming and develop students' logic and strategic thinking skills. It proposes using the LOGO programming language to have students implement simple board games, describing how LOGO is well-suited for this as it allows drawing game boards and modeling game play. Examples are provided of maze and dice games created by 12-year-old students in Greece using LOGO. The document argues these activities integrate well into the informatics curriculum and that LOGO-based environments could better engage young learners if adapted for touch technologies.
This slidedeck accompanies a presentation on using game theory and games to invigorate a classroom. Although designed for use in religious education, virtually all of the ideas are applicable to secular classroom use as well. Download the handout from http://bit.ly/game-on-handout. Find the template for the picture reveal game at http://bit.ly/LDS-game-on.
This slidedeck accompanies a presentation on using game theory and games to invigorate a classroom. Although designed for use in religious education, virtually all of the ideas are applicable to secular classroom use as well. Download the handout from http://bit.ly/game-on-handout. Find the template for the picture reveal game at http://bit.ly/LDS-game-on.
Află cum poți folosi aplicația Odoo pentru a-ți motiva și evalua angajații. Află cum să creezi o provocare și să o atribui unui angajat sau unei echipe, iar apoi monitorizează progresul.
এই ৬ টি বিষয় নিয়ে চিন্তিত থাকলে বুঝে নেবেন আপনার সম্পর্কটি স্বাভাবিক নয়Beauty World
কটি সুন্দর ও স্বাভাবিক সম্পর্কে অনেক কিছু নিয়েই চিন্তা করতে হয় না। কারণ একটি সুন্দর সুস্থ সম্পর্ক কিছু ব্যাপারে দুশ্চিন্তা একেবারেই কমিয়ে দেয়। মানুষের সম্পর্ক গড়ে তোলার পেছনের অন্যতম কারণগুলোর মধ্যে একটি হচ্ছে সঙ্গীর কাছ থেকে সাপোর্ট পাওয়া এবং একে অপরের চিন্তা দুজনে ভাগাভাগি করে কমিয়ে নেয়া।
কিন্তু যদি সম্পর্কে থেকে তা নিয়েও আরও বেশি চিন্তা বাড়তে থাকে তাহলে তাকে স্বাভাবিক সম্পর্ক বলা যায় না। আপনার সম্পর্কটি কি সুস্থ ও স্বাভাবিক? যদি এই বিষয়গুলো নিয়ে চিন্তিত থাকলে বুঝে নেবেন আপনার সম্পর্কটি স্বাভাবিক নয়।
Αμπελόκηποι Αθήνας και Λογοτεχνία: 1944 O ΜΟΙΡΑΙΟΣ ΔΕΚΕΜΒΡΗΣ56ο Γυμνάσιο Αθήνας
Αμπελόκηποι Αθήνας και Λογοτεχνία: 1944 O ΜΟΙΡΑΙΟΣ ΔΕΚΕΜΒΡΗΣ
Πρόκειται για μια ειδική έκδοση από την εφημερίδα «ΤΟ ΒΗΜΑ»
(Κυριακή 5 Δεκεμβρίου 2010)
Στη συγκεκριμένη ανάρτηση παρουσιάζονται μερικές σελίδες της επετειακής έκδοσης με πληροφορίες που μας έκαναν εντύπωση και συνδέονται με θέματα με τα οποία ασχολούμαστε.
My Annual Project reprot on MING GAME ZONE
basicaly a C/C++ Game project consist of 5 games....
The Classic Games of :-
1) Tic Tac Toe
2) Snakes & Ladders
3) Battle Pong
4) Snake Man
5) Digital Simulator
Abhijeet Singh
Talk given May 11, 2012 at Enriching Scholarship 2012, University of Michigan.
This session will focus on leveraging social media and online gaming to attract more women and other underrepresented groups to engineering professions. The slides contains examples from a Facebook game underdevelopment to illustrate how engineering educators can expose new audiences of potential students to professional engineering skills like leadership, teamwork, and project management.
Narrative skill of game content developmentDurgesh Pandey
Topic covered:
Why Put Stories in Games?
degree of realism and emotional richness
intreactive stories
role of narrative in-game
eight-point arc
difference between a linear and non-linear story.
fold backstories and branching stories.
emergent narrative
focalization
granularity
Află cum poți folosi aplicația Odoo pentru a-ți motiva și evalua angajații. Află cum să creezi o provocare și să o atribui unui angajat sau unei echipe, iar apoi monitorizează progresul.
এই ৬ টি বিষয় নিয়ে চিন্তিত থাকলে বুঝে নেবেন আপনার সম্পর্কটি স্বাভাবিক নয়Beauty World
কটি সুন্দর ও স্বাভাবিক সম্পর্কে অনেক কিছু নিয়েই চিন্তা করতে হয় না। কারণ একটি সুন্দর সুস্থ সম্পর্ক কিছু ব্যাপারে দুশ্চিন্তা একেবারেই কমিয়ে দেয়। মানুষের সম্পর্ক গড়ে তোলার পেছনের অন্যতম কারণগুলোর মধ্যে একটি হচ্ছে সঙ্গীর কাছ থেকে সাপোর্ট পাওয়া এবং একে অপরের চিন্তা দুজনে ভাগাভাগি করে কমিয়ে নেয়া।
কিন্তু যদি সম্পর্কে থেকে তা নিয়েও আরও বেশি চিন্তা বাড়তে থাকে তাহলে তাকে স্বাভাবিক সম্পর্ক বলা যায় না। আপনার সম্পর্কটি কি সুস্থ ও স্বাভাবিক? যদি এই বিষয়গুলো নিয়ে চিন্তিত থাকলে বুঝে নেবেন আপনার সম্পর্কটি স্বাভাবিক নয়।
Αμπελόκηποι Αθήνας και Λογοτεχνία: 1944 O ΜΟΙΡΑΙΟΣ ΔΕΚΕΜΒΡΗΣ56ο Γυμνάσιο Αθήνας
Αμπελόκηποι Αθήνας και Λογοτεχνία: 1944 O ΜΟΙΡΑΙΟΣ ΔΕΚΕΜΒΡΗΣ
Πρόκειται για μια ειδική έκδοση από την εφημερίδα «ΤΟ ΒΗΜΑ»
(Κυριακή 5 Δεκεμβρίου 2010)
Στη συγκεκριμένη ανάρτηση παρουσιάζονται μερικές σελίδες της επετειακής έκδοσης με πληροφορίες που μας έκαναν εντύπωση και συνδέονται με θέματα με τα οποία ασχολούμαστε.
My Annual Project reprot on MING GAME ZONE
basicaly a C/C++ Game project consist of 5 games....
The Classic Games of :-
1) Tic Tac Toe
2) Snakes & Ladders
3) Battle Pong
4) Snake Man
5) Digital Simulator
Abhijeet Singh
Talk given May 11, 2012 at Enriching Scholarship 2012, University of Michigan.
This session will focus on leveraging social media and online gaming to attract more women and other underrepresented groups to engineering professions. The slides contains examples from a Facebook game underdevelopment to illustrate how engineering educators can expose new audiences of potential students to professional engineering skills like leadership, teamwork, and project management.
Narrative skill of game content developmentDurgesh Pandey
Topic covered:
Why Put Stories in Games?
degree of realism and emotional richness
intreactive stories
role of narrative in-game
eight-point arc
difference between a linear and non-linear story.
fold backstories and branching stories.
emergent narrative
focalization
granularity
A state of a perfect video game is what developers has been seeking for their product
developments, to achieve the selected state, several standards and methods needs to be applied. These
standards and methods are special: they are both verifiable and quantifiable, to make their action and end
goal a clear one, the term s for this standards and methods are called ‘game metrics’ and we decided that
this is a must-have tool or method to be implanted in a development of a game because it will boost your
standards rapidly and will be able to tell you about your own progress of the development.
erious Games Adaptation According to the Learner’s PerformancesIJECEIAES
Basically, serious games provides enjoyment and knowledge, several researches in this field have focused into joining these two proprieties and make the best balance between them, in order, to provide the best game and enjoyable game experience and ensure the learning of the needed knowledge. Players differ and their knowledge background can be a lot different from one to the other. This study focused on how the SG adapts and provide the needed knowledge and enjoyment. The game should analyze players behavior from different angles, thus it can add difficulty, information, immersion or enjoyment modules to fit the player skills/knowledge.
Steve Isaacs - Game Design and Development in the StudioSeriousGamesAssoc
Game Design and Development provides an authentic introduction to computer science concepts. Developing these skills with upper elementary and middle school students enables them to explore computer programming and problem solving within a design framework. The goal of this session is to provide a framework for teaching game design and development in a school setting.
Game design and development is an underutilized, but powerful tool in terms of creativity and design thinking. Video game design provides a valuable context for creating a constructionist learning environment where students are provided with great flexibility in both the learning path and the content as students become creators of content rather than consumers. Developing games puts students in a position to utilize technology as a design tool. Throughout the process, students have opportunities to work in a studio like environment while participating in a variety of activities including graphic design, programming, and sound engineering.
Similar to Interactive board games in classroom (20)
ISSEP 2011, The International Conference on Informatics in Schools: Situation, Evolution and Perspectives
Informatics in Schools: Contributing to 21st Century Education
26 – 29 October, 2011 Bratislava
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2. *
A board game is a game that involves counters
or pieces moved or placed on a pre-marked
surface or "board", according to a set of rules.
Games can be based on pure strategy, chance
(e.g. rolling dice) or a mixture of the two, and
usually have a goal which a player aims to
achieve.
*Wikipedia:
http://en.wikipedia.org/wiki/Board_game
3. *
Board Games that are implemented as software
products and can be played on a computer.
A special category of computer games
Compared with other computer game categories
they offer:
*Simple rules while playing
*Easiness of implementation
*Face to face interaction between humans
*Enhance strategic skills and logic instead of
reflex
4. *
*Y. Kafai in her article “Playing and Making Games for
Learning” says:
“Rather than embedding “lessons” directly in games,
constructionists have focused their efforts on
providing students with greater opportunities to
construct their own games—and to construct new
relationships with knowledge in the process”.
*Remember Seymour Papert‘s popular saying:
“…learning …happens especially felicitously in a
context where the learner is consciously engaged in
constructing a public entity.”
5. *
*One has to find meaningful activities that are easy to
be implemented by the young and/or novice learners in
short time.
*Kids get easily frustrated if they don’t get tangible
results. Their patience is running out very fast.
*Computer games are difficult to implement; they need a
lot of effort, time and programming experience of a
superior level.
*So one has to find activities that are fun, playful and
rewarding.
6. *
*The dynamic nature of the game is enhanced
*Either the rules can change or the board can change or
both.
*Various playing situations may occur by just changing a
few parameters
*“Game-making activities offer an entry point for
young gamers into the digital culture not just as
consumers but also as producers ” (Kafai Y.,
2001)
7. *
LOGO offers certain advantages both for
implementing and for playing
*It is interpreted, that means that a game is not
only built programmatically, but can be also played
programmatically
*For a player moving a piece on the board is achieved
by giving the right moving instructions to a
turtle
*It has the inherent advantage of drawing lines as
traces left by the turtles while moving. That makes
quite simple and straightforward the process of
drawing the board of the game.
8. *
*Children and/or novice programmers have to follow certain
steps indicated by the educational scenario. The
scenario has 3 phases:
o1st: designing the game
o2nd: Implementing the game
o3rd: testing and playing
*Each phase is further divided in more detailed steps given to
students as instructions
*Notice the similarity to the software engineering cycle
9. *
*Define your theme
*Make choices about the aesthetics
*Design the board
*Make the rules and the scenario
*Test and play the game
*Explain to others how to play your game
*Play other pupils’ games and make comments
*Improve your game according to comments and ideas
from other peers
10. *
*Acquire basic programming skills and digital fluency
(important for the ICT curriculum)
*Improve strategic skills and reasoning through
coming up with their own set of rules : who wins,
what a player should do when he/she takes turn
*Develop their creativity and imagination thinking
about the theme, the scenario, the aesthetics of
their game
*Enhance good-fellowship and camaraderie due to the
multiplayer nature of most of the games
14. *
paint 0
pen colour = red
paint 1
forward 4 with pen up
pen colour = green
paint 1
right 90
forward 4 with pen up
left 90
pen colour = red
paint 1
forward 4 with pen up
pen colour = green
paint 1
right 90
forward 4 with pen up
left 90
pen colour = red
paint 1
15. *
The maze game is played by
two players.
One player builds the
game and the other has to
get out of it. One can also
put a time restriction to
make the game more
challenging.
What makes this
Implementation interesting
is that the maze
is created programmatically
and therefore each time can
be drawn in a different way
by just changing a few
parameters.
16. *
Children who developed those IB games were pupils of the
6th grade (~12 years old) of a public primary school
and it was their second consecutive year with LOGO
programming.
In the first year during a 4 weeks period (2 hours per
week) they learned how to use the environment and the
repertoire of all the basic LOGO commands (8 in total)
In the second year they had another 4 weeks period of
LOGO programming and they learned how to implement IB
games
17. *Younger children (8-10 years old) acquired basic
programming skills by just playing even simpler
IB games
18. *
*Easy Logo is a LOGO based programming environment very
easy and simple to learn and handle
*It is meant to be used by children or/and novice
programmers
*Has a limited set of LOGO commands (~10) and supports
procedures, randomness and repetition
*Drawbacks: there is only one turtle, there are no variables
and no conditional branching
19. *
*Board Games need to be re-invented in a computerized
environment, because it’s fun, easy to play, enhance
collaboration, logic and strategic skills.
*On-line board games can be interactive,
parametrisable and offer a rich game experience to their
players
*ICT and informatics curriculum can be
enriched by the integration of board game building and
playing activities, especially in primary education
*The LOGO language offers certain advantages for
implementing such activities in classroom, even for
younger children (6-9 years old). The results would be
even better if the LOGO based environments took
advantage of the new touch screen technologies
available on mobile phones, tablet pcs, etc.