SlideShare a Scribd company logo
1 of 8
Research
Will And
Existing Product
Hollow Knight is a 2D Action Platformer which utilises heavily contrasting lighting
to create an attractive environment whilst maintaining a bleak atmosphere. Black
is commonly found throughout the setting to emphasise this effect. Furthermore,
it helps to bring out the colours in the background to create a vibrant contrast.
These features will help adhere to my target audience of teenagers as a dark and
gritty setting is popular amongst this demographic.
Existing Product
Limbo is a 2D Puzzle game with a gothic horror aesthetic. This is created through its
heavy use of black, which strongly contrasts with the hazy white and grey background to
produce an eerie feel, which as previously mentioned is an aesthetic that I aim to create
for my target audience. The characters themselves share a similar colour scheme, which I
will not incorporate into my own work as I aim to have the characters stand out more
vividly against the background so that players can identify with the characters’ looks.
Existing Product
Sonic gives us a much different aesthetic than the previous 2 games I researched,
using vibrant colours throughout the entire level to create a more inviting design.
We see that the characters also share this art style, with bright blues, whites, reds
and more incorporated into their designs, a huge different from Limbo and Hollow
Knight’s black and white colour schemes.
Existing Product
Similar to Sonic, Shantae uses brighter colours in the level and character designs
to create a more fun feeling. A small HUD is used to give basic information to the
player whilst not blocked the view of the level design. As previously mentioned,
this technique is used in most platformers to allow for the screen to not become
too cluttered for the player to be fully engaged in the level and characters.
Shantae herself is far more ‘energetic’ than the playable characters of the other
games, with even her idle animation includng plenty of movement. Furthermore,
her facial expressions are far more visible to the player, allowing for a greater
attachment to her personality.
Research Analysis
• What common features do the researched products have?
– The use of heavily contrasting colours is found frequently in each
product, showing that a colour scheme that helps to bring out the
different parts of an image is popular amongst the target audience.
Furthermore, the contrasting colours used are mainly black and white
with some darker shades of green and blue thrown in to accompany
the main colours. This gives the game a simple yet effective design
that helps to emphasise the gothic aesthetic.
• What aspects of the research will you include within your on work?
- I will include the heavy use of black in my own work, and much like
Hollow Knight will use greens and blues to add detail to the level
design. My backgrounds will utilise brighter colours e.g blue and
white to add contrast to the setting whilst maintaining the eerie
atmosphere.
Bibliography
Bibliography
1. Developer. (Year of Release) Game’s Name
2. Team Cherry (2017) Hollow Knight
3. PlayDead (2010) Limbo
4. SEGA (1992) Sonic 2
5. WayForward Technologies (2014) Shantae
and the Pirate’s Curse

More Related Content

What's hot

3. production experiments (10)
3. production experiments (10)3. production experiments (10)
3. production experiments (10)LilGabbo64
 
Production Experiment
Production Experiment Production Experiment
Production Experiment JamieHolland20
 
6. Production Reflection
6. Production Reflection6. Production Reflection
6. Production ReflectionLeticia Pozze
 
1. Interactive Initial Plans
1. Interactive Initial Plans1. Interactive Initial Plans
1. Interactive Initial PlansHarvey Hyde
 
6. production reflection(2)
6. production reflection(2)6. production reflection(2)
6. production reflection(2)Luke Ross
 
7. production reflection
7. production reflection7. production reflection
7. production reflectionJosh Brownsword
 
Video Game Project - 3. research
Video Game Project - 3. researchVideo Game Project - 3. research
Video Game Project - 3. researchTigs0102
 
MOTD Presentation for Studio
MOTD Presentation for StudioMOTD Presentation for Studio
MOTD Presentation for Studiojlaquinte
 
1. production experiments
1. production experiments1. production experiments
1. production experimentsMadeleineRoss7
 
3. research mfp updated
3. research mfp updated3. research mfp updated
3. research mfp updatedGemmaNicholls1
 

What's hot (20)

3. production experiments (10)
3. production experiments (10)3. production experiments (10)
3. production experiments (10)
 
4. Proposal
4. Proposal4. Proposal
4. Proposal
 
3. research
3. research3. research
3. research
 
Production Experiment
Production Experiment Production Experiment
Production Experiment
 
6. Production Reflection
6. Production Reflection6. Production Reflection
6. Production Reflection
 
Q cards
Q cardsQ cards
Q cards
 
1. Interactive Initial Plans
1. Interactive Initial Plans1. Interactive Initial Plans
1. Interactive Initial Plans
 
2. research(2) 2
2. research(2) 22. research(2) 2
2. research(2) 2
 
6. production reflection(2)
6. production reflection(2)6. production reflection(2)
6. production reflection(2)
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
Unit 13 assignment 2 EF
Unit 13 assignment 2 EFUnit 13 assignment 2 EF
Unit 13 assignment 2 EF
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
Video Game Project - 3. research
Video Game Project - 3. researchVideo Game Project - 3. research
Video Game Project - 3. research
 
MOTD Presentation for Studio
MOTD Presentation for StudioMOTD Presentation for Studio
MOTD Presentation for Studio
 
1. production experiments
1. production experiments1. production experiments
1. production experiments
 
Research MFP Y1
Research MFP Y1Research MFP Y1
Research MFP Y1
 
3. research mfp updated
3. research mfp updated3. research mfp updated
3. research mfp updated
 
3. research updated 2
3. research updated 23. research updated 2
3. research updated 2
 

Similar to Game Animation Research

Similar to Game Animation Research (20)

Podhandler 190614092742-190618152322
Podhandler 190614092742-190618152322Podhandler 190614092742-190618152322
Podhandler 190614092742-190618152322
 
3. research
3. research3. research
3. research
 
3. FMPY1 research
3. FMPY1 research3. FMPY1 research
3. FMPY1 research
 
7. evaluation videogame
7. evaluation videogame7. evaluation videogame
7. evaluation videogame
 
7. evaluation(2)
7. evaluation(2) 7. evaluation(2)
7. evaluation(2)
 
2.research
2.research2.research
2.research
 
3. research
3. research3. research
3. research
 
3. Research
3. Research3. Research
3. Research
 
7. Evaluation
7. Evaluation7. Evaluation
7. Evaluation
 
3. research
3. research3. research
3. research
 
2. research (interactive)(1)
2. research (interactive)(1)2. research (interactive)(1)
2. research (interactive)(1)
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
3. research
3. research 3. research
3. research
 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copy
 
This presentation will discuss all the different graphical
This presentation will discuss all the different graphicalThis presentation will discuss all the different graphical
This presentation will discuss all the different graphical
 
Video Game Research
Video Game ResearchVideo Game Research
Video Game Research
 
03. Research
03. Research03. Research
03. Research
 
3. Research
3. Research3. Research
3. Research
 
3. research ver 2
3. research ver 23. research ver 2
3. research ver 2
 

More from WilliamAnderson165 (20)

Fmp reflective diary backup 17th may
Fmp reflective diary backup 17th mayFmp reflective diary backup 17th may
Fmp reflective diary backup 17th may
 
Fmp evaluation
Fmp evaluationFmp evaluation
Fmp evaluation
 
Grade response
Grade responseGrade response
Grade response
 
Fmp reflective diary
Fmp reflective diary Fmp reflective diary
Fmp reflective diary
 
Fmp Pre-Production Updated
Fmp Pre-Production UpdatedFmp Pre-Production Updated
Fmp Pre-Production Updated
 
Fmp Pre-production
Fmp Pre-productionFmp Pre-production
Fmp Pre-production
 
Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solving
 
Fmp research
Fmp research Fmp research
Fmp research
 
Fmp theory
Fmp theory Fmp theory
Fmp theory
 
Year 2 fmp proposal
Year 2 fmp proposal Year 2 fmp proposal
Year 2 fmp proposal
 
Grade response
Grade responseGrade response
Grade response
 
Fmp pre proposal
Fmp pre proposalFmp pre proposal
Fmp pre proposal
 
Art gallery project research
Art gallery project researchArt gallery project research
Art gallery project research
 
Gallery project evaluation
Gallery project evaluationGallery project evaluation
Gallery project evaluation
 
Gallery project production reflection
Gallery project production reflectionGallery project production reflection
Gallery project production reflection
 
Gallery project pre production
Gallery project pre productionGallery project pre production
Gallery project pre production
 
Client Project Reflection
Client Project ReflectionClient Project Reflection
Client Project Reflection
 
Client Project Planning
Client Project PlanningClient Project Planning
Client Project Planning
 
Client Project Research
Client Project ResearchClient Project Research
Client Project Research
 
Client Project Evaluation
Client Project EvaluationClient Project Evaluation
Client Project Evaluation
 

Recently uploaded

Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptxENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptxAnaBeatriceAblay2
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfakmcokerachita
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxsocialsciencegdgrohi
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerunnathinaik
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,Virag Sontakke
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 

Recently uploaded (20)

Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptxENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdf
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developer
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 

Game Animation Research

  • 2. Existing Product Hollow Knight is a 2D Action Platformer which utilises heavily contrasting lighting to create an attractive environment whilst maintaining a bleak atmosphere. Black is commonly found throughout the setting to emphasise this effect. Furthermore, it helps to bring out the colours in the background to create a vibrant contrast. These features will help adhere to my target audience of teenagers as a dark and gritty setting is popular amongst this demographic.
  • 3. Existing Product Limbo is a 2D Puzzle game with a gothic horror aesthetic. This is created through its heavy use of black, which strongly contrasts with the hazy white and grey background to produce an eerie feel, which as previously mentioned is an aesthetic that I aim to create for my target audience. The characters themselves share a similar colour scheme, which I will not incorporate into my own work as I aim to have the characters stand out more vividly against the background so that players can identify with the characters’ looks.
  • 4. Existing Product Sonic gives us a much different aesthetic than the previous 2 games I researched, using vibrant colours throughout the entire level to create a more inviting design. We see that the characters also share this art style, with bright blues, whites, reds and more incorporated into their designs, a huge different from Limbo and Hollow Knight’s black and white colour schemes.
  • 5. Existing Product Similar to Sonic, Shantae uses brighter colours in the level and character designs to create a more fun feeling. A small HUD is used to give basic information to the player whilst not blocked the view of the level design. As previously mentioned, this technique is used in most platformers to allow for the screen to not become too cluttered for the player to be fully engaged in the level and characters. Shantae herself is far more ‘energetic’ than the playable characters of the other games, with even her idle animation includng plenty of movement. Furthermore, her facial expressions are far more visible to the player, allowing for a greater attachment to her personality.
  • 6. Research Analysis • What common features do the researched products have? – The use of heavily contrasting colours is found frequently in each product, showing that a colour scheme that helps to bring out the different parts of an image is popular amongst the target audience. Furthermore, the contrasting colours used are mainly black and white with some darker shades of green and blue thrown in to accompany the main colours. This gives the game a simple yet effective design that helps to emphasise the gothic aesthetic. • What aspects of the research will you include within your on work? - I will include the heavy use of black in my own work, and much like Hollow Knight will use greens and blues to add detail to the level design. My backgrounds will utilise brighter colours e.g blue and white to add contrast to the setting whilst maintaining the eerie atmosphere.
  • 8. Bibliography 1. Developer. (Year of Release) Game’s Name 2. Team Cherry (2017) Hollow Knight 3. PlayDead (2010) Limbo 4. SEGA (1992) Sonic 2 5. WayForward Technologies (2014) Shantae and the Pirate’s Curse

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.