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1 of 2
Tell me in no more than20 words, what is your
FMP idea?
I will be creating a digitally drawn 2Danimated
trailer for a self-created hypothetical
Metroidvania-stylegame.
Why have youdecided to makeit? I wanted tocreate an animationwith a different
context andstyle to my FMP last year, anda
videogametrailer worked well to fit thisrole.
What aboutyourproject makesit importantto
you?
The contentsof the videogamewill feature
settings, creatures, buildingsetc. of my own
creation that I began to create prior tothis project
as a hobby, andsoI feel more of a personal
connectiontowards the work.
Outline someof the initial influences onyour
idea/work and somepotential research targets
(remember, research isn’t justa paperbased
activity)
Games
Castlevania
Metroid
Bloodstained
Ori and the Blind Forest
HollowKnight/HollowknightSilksong
The Legend of Zelda Series
Trailers
Hollow Knight:Silksong
The Legend of Zelda: Breath of the Wild
What effect do youwant to haveon your
audience when they see yourproject?
I want to excite my audience aboutmy
hypotheticalgame anddraw them into the world
thatI show them. Additionally, I want to provide
an authenticexperience thatthe audience can
identify with the Metroidvania gamegenre.
Describe the tone/mood/styleofyourproject
[which productiontechniques/characteristicsare
youemploying?]
I want to create a mix of digitally drawn and
effects animationto properly capture the
ambience of the different areas I show in the
trailer. Furthermore, I want each area to haveits
own uniquetone in order to makeit obviousto
the audience where the player is. Thiswill lead
some areas tohave moodiercolours, such as dark
blues for deep oceans, whilst otherareas have a
mix of brighter colours, suchas in a coral reef or a
flowery field. I plan to makethe scale and
interconnectednessof the world obvioustothe
viewer.
Overall, I wantthe video to havea feel of intense
action in order to excite the viewer whilst drawing
them intothe world that I havecreated. The art-
style thatI use will utilise hardblack outlineson
the characters which will be made upof 2-3
coloursin order tokeep their designssimple and
memorable whilst allowing the viewer to
immediately understandif they are a friend or
foe.
Why have youdecided to makeyour project in
this style?
I want the audience to be immediately drawn into
the game andhave a basic understandingofthe
world it is set in. This wouldallow the trailer to
stick in the viewer’s head, and the game be a topic
of discussion. Formyself personally, I want to
explore a new area of animation, andvideogames
is a genre thatI haven’tproperly worked with yet
(with the exception of one of our practice projects
last year). Additionally, I want toexperiment with
SFX animation, a completely new area to me. My
hopeis thatI can go to university with as diverse a
set of skills as possiblewhilst still being realistic in
my ability to finish this FMP with a goodgrade.

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Fmp pre proposal

  • 1. Tell me in no more than20 words, what is your FMP idea? I will be creating a digitally drawn 2Danimated trailer for a self-created hypothetical Metroidvania-stylegame. Why have youdecided to makeit? I wanted tocreate an animationwith a different context andstyle to my FMP last year, anda videogametrailer worked well to fit thisrole. What aboutyourproject makesit importantto you? The contentsof the videogamewill feature settings, creatures, buildingsetc. of my own creation that I began to create prior tothis project as a hobby, andsoI feel more of a personal connectiontowards the work. Outline someof the initial influences onyour idea/work and somepotential research targets (remember, research isn’t justa paperbased activity) Games Castlevania Metroid Bloodstained Ori and the Blind Forest HollowKnight/HollowknightSilksong The Legend of Zelda Series Trailers Hollow Knight:Silksong The Legend of Zelda: Breath of the Wild What effect do youwant to haveon your audience when they see yourproject? I want to excite my audience aboutmy hypotheticalgame anddraw them into the world thatI show them. Additionally, I want to provide an authenticexperience thatthe audience can identify with the Metroidvania gamegenre. Describe the tone/mood/styleofyourproject [which productiontechniques/characteristicsare youemploying?] I want to create a mix of digitally drawn and effects animationto properly capture the ambience of the different areas I show in the trailer. Furthermore, I want each area to haveits own uniquetone in order to makeit obviousto the audience where the player is. Thiswill lead some areas tohave moodiercolours, such as dark blues for deep oceans, whilst otherareas have a mix of brighter colours, suchas in a coral reef or a flowery field. I plan to makethe scale and interconnectednessof the world obvioustothe viewer. Overall, I wantthe video to havea feel of intense action in order to excite the viewer whilst drawing them intothe world that I havecreated. The art-
  • 2. style thatI use will utilise hardblack outlineson the characters which will be made upof 2-3 coloursin order tokeep their designssimple and memorable whilst allowing the viewer to immediately understandif they are a friend or foe. Why have youdecided to makeyour project in this style? I want the audience to be immediately drawn into the game andhave a basic understandingofthe world it is set in. This wouldallow the trailer to stick in the viewer’s head, and the game be a topic of discussion. Formyself personally, I want to explore a new area of animation, andvideogames is a genre thatI haven’tproperly worked with yet (with the exception of one of our practice projects last year). Additionally, I want toexperiment with SFX animation, a completely new area to me. My hopeis thatI can go to university with as diverse a set of skills as possiblewhilst still being realistic in my ability to finish this FMP with a goodgrade.