2. In this PowerPoint I will and talk about
some of the different art styles and
game genres. I will also show some
images to show my evidence
3. Photorealism is a genre of art that
encompasses painting, drawing and
other graphic mediums, in which an
artist studies a photograph and then
attempts to reproduce the image as
realistically as possible in another
medium.
4. Call of Duty
Call of duty uses the
photorealistic feature
as you can see the
maps looks real and
the guns are made to
look exactly the same
as in real life.
Photorealism makes the video
game look more real which is more
interesting for the players.
The game has
real features for
example if you
get shot your
injured but
when your
blood low when
you’ve been
shot if you get
shot again you
die.
6. Grand Theft Auto
Grand theft auto
uses photo
realistic features.
The characters
look real the guns
and cars look real
and the city looks
like a real city not
something that’s
created on a
computer.
Grand theft auto is set
in a city that is
supposed to be a replica
of LA. The photorealistic
features are used here
to make the city look
real.
The game created
real features for
example if you
commit a crime the
police will be after
you. This happens in
real life which
makes the game
player feel the game
more because its
more realistic.
8. Fifa
Fifa uses
photorealistic features
which makes the
game see more real.
Fifa does this by
creating players look
exactly as they do in
real. The game also
created the same
team kits and boots
players use.
Fifa also uses real life
stadiums to make the
game more real. For
example the Emirates
stadium etc.
The game has
football
association
rules for
example
offside which
makes the
game realer.
10. relating to art that does not attempt
to represent external reality, but
rather seeks to achieve its effect using
shapes, colours, and textures.
11. Geometry wars
Geometry wars is
and abstract
game style
because as you
can see it doesn’t
relate to anything
real in life.
Abstract game styles make the
games look more computer
based or something you would
play in a arcade.
The game uses
geometric shapes
to look like objects.
13. Transcripted
The colours used
are neon based
and may be
based towards
sci-fi audience
Abstract art styles
are more eye
catching for the
audience.
The objects in the game
look like real life objects
but we cant tell what
they are.
15. Eufloria
The objects in the
game look earth
based for example
the trees but we cant
really tell what is
going on or what they
are.
The game is relaxing
and chilled because
there is no fighting or
anything competitive
going on. The colours
also fit in with relaxing
tone.
17. a type of non-photorealistic rendering
designed to make 3-D computer graphics
appear to be flat by using less shading color
instead of a shade gradient or tints and
shades.
18. Dragon ball Z
Dragon bull z uses
cell-shaded features,
the characters are
computer graphically
designed.
The characters have non
human powers for
example jumping to the
sky or throwing energy
balls.
The game uses
cell-shaded
features, the
game
setting/the
maps are not
real just open
spaces where
they can fight
not a specific
place or city.
20. Borderlands
Borderlands
uses cell-
shaded art
style for their
game.
The game is graphically
3d computer designed.
We realise this when
we see the characters
and their weapons.
Being made on
a computer
the game is
more fun for
the user
because its
not real life.
22. Zelda
Cel shaded art
style is used in
Zelda to appeal
to younger
target
audiences.
When Zelda is fighting
the creatures are non
realistic which fits in with
cell-shaded art style.
24. Exaggerated images are images that
are larger or look different then they
are in real life.
25. Tekken
Tekken uses
exaggerated
features as you can
see their bodies
are larger than real
life. Some of the
characters have
non-human faces
which is an
exaggeration.
The characters also have extreme
powers and abilities for example
punches that make the characters
fly, or throw fire balls or electricity
balls.
The
environment
s the game is
set in is an
exaggeration.
27. Mortal Combat
Most things in
the game are
exaggerated
for example
their powers
and their
finishing
moves which
some can
throw fire.
The game also uses weird environments where
you wouldn’t really tend to see someone fighting
there
29. Mario
Mario is an
exaggerated game
style, the characters
are to small.
In Mario the
pipes are
massive
compared to
real life .
The game uses both exaggeration
and under-exaggeration. The
clouds are under-exaggerated
comparing size to the other
things.