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Evaluation
Thea Jennings
Research
I found the research pages really useful, the first thing I looked at was the
existing products which allowed me to look into the features used in matching
games like Candy Crush Saga and Bejeweled . I discovered the different
layouts and effects that are used depending on the type of game, this meant I
could see what to include in my own product so I didn’t include unnecessary
features that wouldn’t match. I thought about the most common designs
that had been used and why they had been used. I felt like my strength in the
research section was researching the products that were similar to my game
because I could see how they were made and how I could base it off of my
own game. The areas that were not helpful were that we were not asked to
do a questionare which would have given me an idia on what my audience
wanted
Planning
To plan my final product I looked at fonts and colour schemes that is related
to basketball or my team I gathered the images I would be likely to use in
my project like a shark, a wheelchair and a basketball. I also did three layout
plans for the jerseys, team poster and tickets I made, this involved where the
titles images and information would go on each of the products. I found that
my strengths in planning was finding images that relate to my ideas and
would match well with my final piece. I also found that I was good at planning
the layouts that I was going to follow when making my team poster, team
logo, jerseys, and tickets. I found that my weakness was considering the
safety hazards and the potential Issues. If I had collected all the sources I
would need to make the final product before I started making it I could have
had more time to add extra detail.
Time Management
I felt like I have managed my time well and I successfully finished
my production work on time. To start with I collected all the images/pictures
I was likely to be using through out the project and to get the images I
used Google Images and them afterwards I saved them into a folder, then
I started creating the game and to do that I used Photoshop and
google images, then I started creating the game logo and to do that I also
used Photoshop and google images, then afterwards I went back and looked
through my work to see if I needed to improve anything then I finished
everything off until it was up to a good standard and then finally, I started my
evaluation. I think that I would have done better If had understood how to
use photoshop and I was difficult for me to desigin everything.
Technical Qualities
These two games are both
three match games
Aural Qualities
I didn't add any music to my game because I didn't think it would be necessary to add music to a
game demo that would only add 3 seconds
Aesthetic Qualities
I think that my final product is really creative and unique. The visual style for all my products
would be that they all have the team colours which are red and blue and the content of all my
products is to promote my basketball team. I have stuck by the original team colours I had
discussed in my planning. If I was to improve my final piece I would add more detail to the
jerkies and poster that I made. I think the best thing I made for this project was the team logo
and poster because I added enough detail and made them unique. I am happy with the size and
amount of the pixels that I chose to use that I used to create the size of my documents. I think
that my biggest strength was sticking to the theme and colour scheme that I had chosen in my
planning. I think my weakness was creating all the aspects of the game so they all had
similar amount of detail.
Audience Appeal
The overall audience that my finished products would appeal to is anybody from all ages and
from all sex’s. It still doesn’t specially aim at any social group or psychographic. My final piece
would also appeal to anybody who wants to play three match moblie gameds. I chose these
because I know a lot of people would like to get involved in a new sport which is inclusive.
Not everybody will be interested in my product because the game is a three match game and
not many people like three match game. My product would appeal to them because my
products will cheap to buy because I would sell them to people that belong the belongers class
and it would also apply to all genders because my game is all inclusive of all genders.

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7. evaluation (1)

  • 2. Research I found the research pages really useful, the first thing I looked at was the existing products which allowed me to look into the features used in matching games like Candy Crush Saga and Bejeweled . I discovered the different layouts and effects that are used depending on the type of game, this meant I could see what to include in my own product so I didn’t include unnecessary features that wouldn’t match. I thought about the most common designs that had been used and why they had been used. I felt like my strength in the research section was researching the products that were similar to my game because I could see how they were made and how I could base it off of my own game. The areas that were not helpful were that we were not asked to do a questionare which would have given me an idia on what my audience wanted
  • 3. Planning To plan my final product I looked at fonts and colour schemes that is related to basketball or my team I gathered the images I would be likely to use in my project like a shark, a wheelchair and a basketball. I also did three layout plans for the jerseys, team poster and tickets I made, this involved where the titles images and information would go on each of the products. I found that my strengths in planning was finding images that relate to my ideas and would match well with my final piece. I also found that I was good at planning the layouts that I was going to follow when making my team poster, team logo, jerseys, and tickets. I found that my weakness was considering the safety hazards and the potential Issues. If I had collected all the sources I would need to make the final product before I started making it I could have had more time to add extra detail.
  • 4. Time Management I felt like I have managed my time well and I successfully finished my production work on time. To start with I collected all the images/pictures I was likely to be using through out the project and to get the images I used Google Images and them afterwards I saved them into a folder, then I started creating the game and to do that I used Photoshop and google images, then I started creating the game logo and to do that I also used Photoshop and google images, then afterwards I went back and looked through my work to see if I needed to improve anything then I finished everything off until it was up to a good standard and then finally, I started my evaluation. I think that I would have done better If had understood how to use photoshop and I was difficult for me to desigin everything.
  • 5. Technical Qualities These two games are both three match games
  • 6. Aural Qualities I didn't add any music to my game because I didn't think it would be necessary to add music to a game demo that would only add 3 seconds
  • 7. Aesthetic Qualities I think that my final product is really creative and unique. The visual style for all my products would be that they all have the team colours which are red and blue and the content of all my products is to promote my basketball team. I have stuck by the original team colours I had discussed in my planning. If I was to improve my final piece I would add more detail to the jerkies and poster that I made. I think the best thing I made for this project was the team logo and poster because I added enough detail and made them unique. I am happy with the size and amount of the pixels that I chose to use that I used to create the size of my documents. I think that my biggest strength was sticking to the theme and colour scheme that I had chosen in my planning. I think my weakness was creating all the aspects of the game so they all had similar amount of detail.
  • 8. Audience Appeal The overall audience that my finished products would appeal to is anybody from all ages and from all sex’s. It still doesn’t specially aim at any social group or psychographic. My final piece would also appeal to anybody who wants to play three match moblie gameds. I chose these because I know a lot of people would like to get involved in a new sport which is inclusive. Not everybody will be interested in my product because the game is a three match game and not many people like three match game. My product would appeal to them because my products will cheap to buy because I would sell them to people that belong the belongers class and it would also apply to all genders because my game is all inclusive of all genders.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  5. Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio What other audio elements could you have added? What would have made it better?
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description