2. Audience Profile
• My target audience will be males aged from 14-19 who are active in life. This will be
correlated with the action of my video game with different moving transport for the active
life element. Also, it will be have designs quite modern and good looking which correlates to
the age of the target audience. And for the male aspect I will design manly vehicles, such as
the car for example.
3. Style sheet
The colour scheme will be correlated to the terrain. For the first colour scheme I have
designed is for the road which the car will be travelling on. This will down to the road
colour and went ultimately for a pastor greyish colour. This will give the game the most
look-alike road I could possible create.
4. Style sheet
For the next terrain I chose was the sky and the helicopter. This colour scheme was very
easy as the sky colour interpretation barely chances, so I went for a different shades of
blue with a much more vibrant feel then the road I picked last. This will correlate well with
the helicopter I plan to design because the helicopter I plan to design is also bright
5. Style sheet
For the next terrain I chose to do was the ocean with the submarine. I chose a colour
scheme of much more darken blue which correlates nicely with the ocean as not much light
can be absorbed deep down in the ocean in real life so is realistic in that form. Throughout
the course of this level the darkness of the colour scheme will change slightly as more light
will be visible
6. Style sheet
For the next terrain I chose the beach design. This colour scheme is much more lighter than
the ocean design as the everyday interpretation of a beach is summer time and very sunny
so I chose one where the sand will be nice and shiny, this will reflect upon the hot weather
aspect of the terrain.
9. Sound Effects/Dialogue
Sound Effects
Beach Terrain – I want to create a sound effect that has a style of windiness to it as the
beach tends to be windy. I will use BeepBox to create this style
Road Terrain - I want to create a sound effect that has a style of busyness to it, I will do
this my using many different pitches of sound at the same time using BeepBox
Sky Terrain - I want to create a sound effect that has a style of windiness to it as the
beach tends to be windy. I will use BeepBox to create this style
Ocean Terrain – I want to create a sound effect that has a style of echo to it, im not
sure on how to design that but I would be using BeepBox and forming an trial and
error technique.
Sea Terrain - I want to create a sound effect that has a style of busyness to it, I will do
this my using many different pitches of sound at the same time using BeepBox
10. Contingency Planning
Potential Issue Solution
Unable to complete the full game for the
deadline
Don’t aim to create too much so I can definitely
complete the rotation to the deadline.
Not having that much experience or knowledge
to create something very impressive
Keep my design ambitus and know my
limitations in both planning and production.
This also links with the last potential issue.
Loosing important/crucial documents needed
to complete the game
Make sure I save my work frequently and also
remember where I save it and give it an name
that is unique with certain document.
Internet doesn't’t work Change computers. However if this still
doesn't’t work I will have to design all my pieces
of research on my phone.
Getting an illness that prevents me from
coming into college
Doing the game at home instead of at college
would be my only option.
11. Health and Safety
Potential Issue How will the issue be
avoided?
Trip over wires that are in my way as I go to sit
down in my seat.
Look for any wires/object in the way and move
them so I don’t or no one trips over them and
potentially hurting me or themselves.
Water gets into the wires and prevents the
computer from working.
Never have opened bottles of drinks that I am
not drinking out of so they don’t fall and
damage the computer.
Editor's Notes
List age, gender, ABC1/C2DE etc (as appropriate).
Include images as appropriate to illustrate your target audience
Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
What sound effects might you need for your animated screenshot? How could you make them?