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Evaluation
Ellie Jones
Research
Strengths
I think a strength in my research process was the amount of detail I went into about what aspect of an existing
product I wanted to interoperate and place into my video game. Another strength I would include would be the
existing products I did mention I also provided a live to where you can find the game play of it or any other link
that are to do with the my research.
The research helped with my product as I had more of an idea of what I wanted to include in my game from
other existing games and I also had more of an understanding of how it helped players in the game as well.
While researching for existing products I made sure that I took screenshots a long the way so I could show
exactly what I wanted to interoperate.
Weaknesses
A weakness in my production would be annotations, I feel like if I annotated the image I was talking about with
arrows and in a little more detail then it would be more clearer to what I was talking about and what I was
researching specifically.
If I had done this before hand I could of gone into more detail about the certain aspect I was talking about and
possibly find and link more existing products.
Planning
Strengths
The main strength of my planning would be the visual side, I already knew what video game I wanted to create
and what I wanted it to look like so for me it was easy to list everything I needed in my video game and to
provide screenshots of what it was potentially going to look like.
Another strength would be the screenshot layouts I did, creating them helped me for when I started working
on my finial production as I already knew how to create the look as I did it before as my practice run.
Weaknesses
A weaknesses in my planning would be my target audience as previously I didn’t do much research on my
target audience or what the audience type would like and except in my style of game, this was because I was so
focused on how I wanted the game to look like instead of what it was supposed to look like for my audience.
If I did more research into my target audience for example their age, gender, class and ethnicity etc. I would
have been able to create a better game that would of fit them that they would of enjoyed to play.
I also feel like if I did more research into who plays these style of role playing games that I was creating I would
have been able to include more in my work to make my game more interesting and possibly more enjoyable for
others.
Time Management
My time management could have been handled way better as I did run out of time and could add the extra
details into my work that I wanted to mainly because I was so focused on the art work that is in my game,
however I did manage to finish everything just about on time but without the extras that I wanted to put in, if I
did have additional time this would of helped me add in those few extra bits that I wanted to and could of even
got me a few more marks for my production.
If I had more time I would of loved to add sound effects, the sound effects I did want to include were simple
but they would have been effective and would of probably made my work seem better, the sound effects I
wanted to include were basic things like footsteps, doors opening , punches and a cursor clicking sound effect
for every time it pressed a button/option.
Another thing I would of liked to added is consequences in my game, for example if you kept choosing bad
decisions eventually it would get either you as the player killed or another character that was important to you
killed, I feel like this would of added to the video game and would of game it seem more like a video game then
it already is.
Technical Qualities
The major strength of my work would be my pixel art as that is what I put the most effort into and was the
main aspect of my video game that I cared about the most. When it came to the art work I made sure it was as
realistic as it could be as that was the art style I was aiming for just like these video games:
As for the animation side of my work I know that it’s lacking in complexity which makes it a weakness in my
work, I know if I made it more complicated by adding more punches or just overall simple movements like
walking with the characters, this would of made my game look better as it does not contain a lot of movement
in it.
Aural Qualities
I feel like the songs I picked for the scenes matched the mood well enough, for example in the fight scene I
made sure to add an up beat and intense song that made the scene look and feel more intense. I also include a
different range of music so it didn’t feel like you was listening to the same or a similar song.
All the dialogue I used is from the original script that they used in the move, the only thing I added dialogue
wise was the extra option choices and to replace certain curse words.
A weakness in my audio would be my sound effects as unfortunately I wasn’t able to create or add any into my
work, but I know if I had it would sound better and make my product as a whole better as well.
The audio I used were normal songs that I just converted into 8 bit songs to give it that extra pixel video game
feel like all of the other pixel games have such as undertail, Mattashi, sonic etc. I feel like my audio is similar to
these games as they are both 8 bit sounds however in their games they have made the music themselves were
I have just converted certain songs into 8 bit as I did not have time to make my own.
Aesthetic Qualities
I think my work does look good and I’m happy with how it turned out as it is exactly how I envisioned it and it’s
what I put the most work into out of all my other areas in my game, that’s why it’s my favourite part of my
game.
I’d like to think my game was creative as I don’t believe that other people thought of the same style of game as
me and thought about turning a movie into a game.
What I wish I improved on was the background, if I had put a little more time into it I could of drawn a location
so that the player could get a sense of where they are playing and it would of added even more detail into my
game.
I used different colours for the text boxes so that the players would know which characters were speaking, it
also helps makes the text standout more so the text it’s self doesn’t blend into the background.
Audience Appeal
I would like to think that I have appealed to my target audience, as my audience is over the age of 16 and the
movie I based my game on is rated a 15 meaning a lot of stuff from the movie my target audience would find
funny or enjoy so I would like to think the same appeals for my video game as well.
The main elements in my game that I believe appeal to my audience is the scene of humour in my game that
the characters have among themselves, the detailed art work, the famous characters that I have placed in the
video game and the style of game it’s self as the player gets a free choice of what they want to do next in the
game.

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evaluation

  • 2. Research Strengths I think a strength in my research process was the amount of detail I went into about what aspect of an existing product I wanted to interoperate and place into my video game. Another strength I would include would be the existing products I did mention I also provided a live to where you can find the game play of it or any other link that are to do with the my research. The research helped with my product as I had more of an idea of what I wanted to include in my game from other existing games and I also had more of an understanding of how it helped players in the game as well. While researching for existing products I made sure that I took screenshots a long the way so I could show exactly what I wanted to interoperate. Weaknesses A weakness in my production would be annotations, I feel like if I annotated the image I was talking about with arrows and in a little more detail then it would be more clearer to what I was talking about and what I was researching specifically. If I had done this before hand I could of gone into more detail about the certain aspect I was talking about and possibly find and link more existing products.
  • 3. Planning Strengths The main strength of my planning would be the visual side, I already knew what video game I wanted to create and what I wanted it to look like so for me it was easy to list everything I needed in my video game and to provide screenshots of what it was potentially going to look like. Another strength would be the screenshot layouts I did, creating them helped me for when I started working on my finial production as I already knew how to create the look as I did it before as my practice run. Weaknesses A weaknesses in my planning would be my target audience as previously I didn’t do much research on my target audience or what the audience type would like and except in my style of game, this was because I was so focused on how I wanted the game to look like instead of what it was supposed to look like for my audience. If I did more research into my target audience for example their age, gender, class and ethnicity etc. I would have been able to create a better game that would of fit them that they would of enjoyed to play. I also feel like if I did more research into who plays these style of role playing games that I was creating I would have been able to include more in my work to make my game more interesting and possibly more enjoyable for others.
  • 4. Time Management My time management could have been handled way better as I did run out of time and could add the extra details into my work that I wanted to mainly because I was so focused on the art work that is in my game, however I did manage to finish everything just about on time but without the extras that I wanted to put in, if I did have additional time this would of helped me add in those few extra bits that I wanted to and could of even got me a few more marks for my production. If I had more time I would of loved to add sound effects, the sound effects I did want to include were simple but they would have been effective and would of probably made my work seem better, the sound effects I wanted to include were basic things like footsteps, doors opening , punches and a cursor clicking sound effect for every time it pressed a button/option. Another thing I would of liked to added is consequences in my game, for example if you kept choosing bad decisions eventually it would get either you as the player killed or another character that was important to you killed, I feel like this would of added to the video game and would of game it seem more like a video game then it already is.
  • 5. Technical Qualities The major strength of my work would be my pixel art as that is what I put the most effort into and was the main aspect of my video game that I cared about the most. When it came to the art work I made sure it was as realistic as it could be as that was the art style I was aiming for just like these video games: As for the animation side of my work I know that it’s lacking in complexity which makes it a weakness in my work, I know if I made it more complicated by adding more punches or just overall simple movements like walking with the characters, this would of made my game look better as it does not contain a lot of movement in it.
  • 6. Aural Qualities I feel like the songs I picked for the scenes matched the mood well enough, for example in the fight scene I made sure to add an up beat and intense song that made the scene look and feel more intense. I also include a different range of music so it didn’t feel like you was listening to the same or a similar song. All the dialogue I used is from the original script that they used in the move, the only thing I added dialogue wise was the extra option choices and to replace certain curse words. A weakness in my audio would be my sound effects as unfortunately I wasn’t able to create or add any into my work, but I know if I had it would sound better and make my product as a whole better as well. The audio I used were normal songs that I just converted into 8 bit songs to give it that extra pixel video game feel like all of the other pixel games have such as undertail, Mattashi, sonic etc. I feel like my audio is similar to these games as they are both 8 bit sounds however in their games they have made the music themselves were I have just converted certain songs into 8 bit as I did not have time to make my own.
  • 7. Aesthetic Qualities I think my work does look good and I’m happy with how it turned out as it is exactly how I envisioned it and it’s what I put the most work into out of all my other areas in my game, that’s why it’s my favourite part of my game. I’d like to think my game was creative as I don’t believe that other people thought of the same style of game as me and thought about turning a movie into a game. What I wish I improved on was the background, if I had put a little more time into it I could of drawn a location so that the player could get a sense of where they are playing and it would of added even more detail into my game. I used different colours for the text boxes so that the players would know which characters were speaking, it also helps makes the text standout more so the text it’s self doesn’t blend into the background.
  • 8. Audience Appeal I would like to think that I have appealed to my target audience, as my audience is over the age of 16 and the movie I based my game on is rated a 15 meaning a lot of stuff from the movie my target audience would find funny or enjoy so I would like to think the same appeals for my video game as well. The main elements in my game that I believe appeal to my audience is the scene of humour in my game that the characters have among themselves, the detailed art work, the famous characters that I have placed in the video game and the style of game it’s self as the player gets a free choice of what they want to do next in the game.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  5. Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio What other audio elements could you have added? What would have made it better?
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description