2. Scroll Backgrounds
• To create my first scroll background, I started by making two
rectangles, colouring one blue and one grey. These acted as
a very basic sky and ground, until I added textures on to
them to make them look more realistic. I added black
jagged lines then duplicated them to make a brick path. This
made a basic frame for the background.
• I then created two basic traditional Chinese houses and
made them into a row to create the style of a Chinese
street. I turned to opacity down to 65% to make it look
more textured.
• To give it an even more textured look, I made it so the
characters were not walking on the line that divided the sky
from the path. This made the game have more depth to it.
3. Scroll Backgrounds 2
• I did this similar process for all my scroll backgrounds, use
the dropper tool to get the sky and the path the same
colours on my start and end background. For my interior
background, I sampled the colours from the buildings I
created for my first background. I used a darker red for the
floor, to give the game more depth.
• Around the windows on the interior, I added a darker red to
make it look as if it was attached to the wall.
• For my third and final scroll background, I used the same
technique for the floor, bricks and skies. For the end of the
scroll screen, I used the same building as the one on my
loading screen, to show to the relevance of the building.
4. Background movements
• To make the background scroll/move. I
created a new document at the normal size –
120x72 – I then opened the timeline. The first
layer on the timeline was the first shot of the
background. Then I made a second layer with
the end screen of the background. I then
tweened it with 25 screens to make it a loner
scroll, giving me maximum screens for
character movements and enemy attacks.
5. Characters
• To create my characters, I had to make different
sequences; a walking sequence, standing still and
fighting sequence. These helped my characters look
more fluid while walking.
• My main character had 3 sequences. The colours for
the outfits were based off a traditional Chinese warrior
outfit.
• The enemies outfits were a range of greys and blacks,
these made them look basic and not standout unlike
the main character. The dark colours made them look
evil, suggesting that they are the enemies.
6. Editing
• To put my game together, I changed the image size of
my Photoshop Files, to 1080x720 and changed it to the
nearest neighbour. To edit them properly, I used
Premiere Pro, adding a dip to black video transition to
make it look more fluid. The videos were easy enough
to put together. I added a loading screen after a scroll
background, to show the change of location.
• I did this to make it look like a proper game, as after a
level ends, most games have a loading screen to show
the player that the levels/locations are changing.
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.