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Fanzine Research
Andrew Downes
Existing Product
Front cover Double Page Spread
Existing Product
In this fanzine all of the images are either drawn or they are photos and the few photos that they took were on a
church and himself with a cat, and as to the layout it is fairly organized and it all looks kind of neat the only design
that I didn’t like was in the middle and that was when the writing changed from portrait to landscape ways on.
When it came down to the colours he used in his colour palate are very minimalistic only using pink, white, grey,
black and orange however some of those colours have a large amount of contrast such as the pink and black.
Which will interest people and it will grab their attention and it depends on how they view the product if they buy
it. When it comes down to the content of this fanzine there are a few book reviews in the middle which are on the
orange pages and the rest of the pages are on what Bukowski thinks on certain subjects such as death and alcohol
of which there are 27 different subjects including the two examples I gave and as for the reviews there are 17 of
them. There is much more text than pictures however most of the pictures are quite large so they take up a large
amount of the pages, they used some weird paper to print this because it is slightly rough to the touch compared
to normal paper, and when it comes down to the font I have no idea which one they used but it is interesting to
look at.
As I said in this fanzine there are 27 different subjects two of which I have already mentioned some others include
cynicism, reading and Shakespeare and as for the style it is written in it is very informal and it is more about his
views personally and stories about his life that he hopes people will learn from I guess. When it comes down to the
context of the piece it was produced in 1998 so some of the views either would have changed by then or people
just won’t relate to it as much as they would have when it was originally released, and it was created in Germany,
it was made by Bukowski for Bukowski and his fans I believe it was created for showing off his views on some of the
subjects I have mentioned and as for the why it was probably in the hope that his views would be seen and
become more common place.
Existing Product Evaluation
• As for ideas I would take from this product I would like to use a large variety of
subjects within my fanzine.
• Another idea I would take from this fanzine would be the clear and concise layout.
• The last idea I would use from this fanzine is its seriousness/ straight forward ideas
within the writing.
• The ideas I didn’t like was on the ratio of text to images there was much more text
about 75% to 25%.
• I didn’t really like the subject matter either as it seemed a little bland and it wasn’t
entirely though through and it didn’t really interest me at all.
• Then when it came down to the colour of the background the author made it a
gaudy colour like purple sure it would stick out in a shop however the same colour
scheme of purple yellow and pink which don’t especially mix too well.
• I have to say though that fanzines must be one of the worst way to sell your ideas
even on fun and interesting topics as before doing this unit I had never heard of or
seen a fanzine and it would be more useful to sell your ideas through the medium
of books, magazines or online posts to a blog.
Existing Product
Front cover Double Page Spread
Existing Product
PLAY METER is a fascinating old magazine when Sega was still a massive company with games such as sonic the
hedgehog and virtua cop more recently being 2003 and Sega Golf being in 2002. The picture that they used as the
cover page kind of looks like it was taken in an arcade with one of those crane type games where you try and pick up
a toy with the crane and you get to keep it if the crane keeps a hold of the toy, which also reinforces what kind of
time period that this fanzine was from because now there are barely any arcades about and people decide to play
more games at there homes any way now with the introduction of the internet and online games. When it comes
down to photography there are a lot of photos that are used with in the fanzine of products and companies and
there are just a few things that are actually drawn I believe however I don’t know how they created some of the
images. When it comes down to the articles there are a lot of adverts there are some reviews and there are also
some articles about what is coming out and what is in the making of course they were just using it in this way to
create some form of hype around the products. Aesthetically it is weird because it looks like an average magazine
however this uses a lot less colour using mainly black and white and then they use any colours that are with in the
pictures they had taken because it doesn’t look as if much thought was put into the colour scheme of the fanzine and
the same goes for the layout even though they show some thought when it comes down to the layout it just doesn’t
look as nice as straight lines of text, the text to picture ratio is quite small almost 50:50 but there are large and small
images that help to fill spaces but there is a little bit of blank space where there isn’t even any text. As for what text
they are using I believe that it is either something close to either Calibri or roman times. I believe it was made by fans
for fans and companies and it’s purpose was to give people ideas about up and coming releases as well as thoughts
on what is already out, so in other words it is to educate people on video games and to share their point of view with
everyone who buys the fanzine.
Existing Product Evaluation
• From play meter I would take the video games idea and put it into a fanzine and bring the video
games up to the more modern ones rather than stay with the classics.
• Also this magazine was set out clearly and concisely which is something that I think will be
imperative to my production.
• Also I think that it is a good and fun idea to have a 50:50 split when it comes down to the text and
images.
• I like it’s more casual colour scheme with the backgrounds being white and then all the real colour
comes through from the images still making it vibrant but not over the top and gaudy.
• I also really like the cover page as it is packed to the brim however it doesn’t really relate too much
to the subject of the magazine with it being a crane game from an arcade however it still looks
visually appealing but it probably would have done better to have used fan art or something of
characters from videogames on the front cover to entice people.
• I have to say though that fanzines must be one of the worst way to sell your ideas even on fun and
interesting topics as before doing this unit I had never heard of or seen a fanzine and it would be
more useful to sell your ideas through the medium of books, magazines or online posts to a blog.
Existing Product
Front cover Double Page Spread
Existing Product
Women of the Greek World is a great example of what I want to do with the subject
manner because I also want create a fanzine with mythology in mind I am still wandering
which type of mythology I am going to use though whether it be Greek, Roman, Norse,
Celtic or Egyptian and they have also used the same idea I had which was to do all of the
pictures as drawings so I will have to do a different mythology to Greek otherwise I would
just be recycling this idea with my own drawings, all the articles that are used in this
fanzine are just about titles of the gods it is about and some information about what they
do and what some of those titles mean beyond that however they don’t go into much
detail where I plan to go into a lot more detail and there aren’t any reviews or anything
about the stories in mythology. There is a large variety of different colours just to list a
few that you can see in the examples yellow, black, red, white, pink and brown. There are
even more different colours for the wider variety of designs and as Isaid before the
author didn’t use any photos but drew all of the different characters. There is a 50:50 text
to picture ratio they take up the same amount of space with one image covering on page
and some text covering the other. The font the author used is Calibri body for the
descriptions however for the names of the gods and the title I have no idea because it is
just supposed to look as if it was Greek. This fanzine is covering Greek Gods and myths,
the writing style is very informal. I believe that the fanzine was created to show off the
authors knowledge and to educate other people who didn’t know much about the
subject.
Existing Product Evaluation
• I like how in this fanzine it is set out well clearly and concisely which is imperative
to the production of fanzines.
• Also I like the idea of using mythology inside of the fanzine I am going to make.
• There is yet again the idea of having a 50:50 mix between the images and the text.
• Also I like how plain the background of the text is and then the bright vibrant
colour they use within the images.
• I like the fact at how they keep the colour scheme limited until they start using the
images and they are vibrant and stick out without being too overpowering.
• This fanzine takes quite a bit of artistic license with the designs of the gods making
them all look as if they are reacting and interacting with modern day items of
clothing and such also they do not include the men so you only get to see the
goddesses rather than them being both together which would have been more
interesting and then you could have involved the pantheon in the title which
would also sell more than just the mythology side.
• I have to say though that fanzines must be one of the worst way to sell your ideas
even on fun and interesting topics as before doing this unit I had never heard of or
seen a fanzine and it would be more useful to sell your ideas through the medium
of books, magazines or online posts to a blog.
What interests' people in Fanzines
• People can be interested in fanzines because of the subject matter
because it is very niche but the downside to this is that it could only
appeal to a small group of people.
• The other great thing that could be about them is that quite a lot of them
could be quite cheap unless they are made by someone who is quite
famous then they cost more than magazines.
• Most fanzines are very short, so you probably won’t have enough time to
become disengaged with whatever story you present with in them. But it
could also work the other way around you could easily lose your attention
to the product if there is too much writing and it is not engaging.
• This is quite weird to say but people who are interested in fanzines are
interested in the topic the fanzine is about so more or less they aren’t
fans of fanzines but of the content they hold and thus making all fanzines
are niche and keeping themselves to certain different audiences.
• From what I can tell most fanzines are extremely colourful which will draw
a lot of attention to them when they are on sale.
Production Techniques
to Create Fanzines
• To make my fanzine more interesting I will try and make a drawing for the
majority of the characters that have a main role within the story I want to
tell. Which also has the added bonus of adding to my portfolio. The only
problem that I am going to have I think is the layout of what is going to go
where and also some creative story telling, because anyone can tell a story
however it is more difficult to keep the audience engaged with the
product if you are too long winded and yet if you write too little you won’t
get the majority of the information you want to go into your product and
the other thing to do with writing is try to use some direct address as well
as some informal story telling to keep the reader enticed with your
project. Also you must think about who your audience is if they are young
don’t use complicated language if they are old don’t use simple language.
As for other production techniques I think the most difficult one to me will
be the layout so I will be trying to go for the over simplified layout to make
sure that everything has its place and also to make sure to mitigate the
risks of screwing it up.
Audience Profile
• My primary audience will be 5-15 because most young people enjoy being told stories or reading
the stories themselves because they can engage to this sort of audience also because the younger
you are when you read the more you will start to learn ( apparently). My secondary audience will
be 16-24 because yet again just everyone likes a good story however that does depend on what
sort of story you write, and these are the sort of people who really enjoy games and could afford
them and the fanzines.
• My primary audience for gender will be male because I believe I might do a war story of the ancient
Greeks or some form of war story from some other mythology. My secondary audience will be
female because they will more likely enjoy learning of the gods and their lives and allegiances. My
point is anyone can enjoy a video game if they have the concentration.
• My primary audience for class will be middle class because they are almost the class who buy the
most books/ magazines and this would appeal to them because of the story aspect. My secondary
audience will be upper middle class who would be more interested with the art I am going to make
for the images.
• My primary audience for psychographic would be the socially conscious type A because they are
interested in community and a large part of being in a community is tory telling. My secondary
psychographic will be the belonger because they will probably try and mix in with the socially
conscious Type A crowd so they would also like to be able to tell some sort of story as well.
Research summary
• A Fanzine is technically not what I would be making I would be making an
e-zine because a fanzine would be created with bits you could just find
anywhere with minimal resources and an e-zine is created on a computer
with all the resources you could ever need. An e-zine could be on any type
of subject just as long there is some form of following behind it, also it
could be used as a platform for thoughts and beliefs and the last thing I
could think about was that it is certain way of creating bios for some
people who really like celebrities. Colour is quite a large part of these e-
zines the vibrant colours make them much more attractive to a certain
audience. The other two main parts to an e-zine are the articles and the
images you use, If you use drawn images it shows how much time you put
into the project and it would also attract different types of audience.
When it comes down to the articles however all you have to do is try and
give the audience something interesting to read that will keep their
attention so I would think that e-zines on outlandish ideas would do quite
well.
Ideas I will take and leave from my
research Summary Part 1
• They layout clearly and concisely which is imperative to the production of fanzines.
• Also I like the idea of using mythology inside of the fanzine I am going to make.
• There is yet again the idea of having a 50:50 mix between the images and the text.
• Also I like how plain the background of the text is and then the bright vibrant
colour they use within the images.
• I like the fact at how they keep the colour scheme limited until they start using the
images and they are vibrant and stick out without being too overpowering.
• This fanzine takes quite a bit of artistic license with the designs of the gods making
them all look as if they are reacting and interacting with modern day items of
clothing and such also they do not include the men so you only get to see the
goddesses rather than them being both together which would have been more
interesting and then you could have involved the pantheon in the title which
would also sell more than just the mythology side.
Ideas I will take and leave from my
research Summary Part 2
• From play meter I would take the video games idea and put it into a fanzine and bring the video
games up to the more modern ones rather than stay with the classics.
• Also this magazine was set out clearly and concisely which is something that I think will be
imperative to my production.
• Also I think that it is a good and fun idea to have a 50:50 split when it comes down to the text and
images.
• I like it’s more casual colour scheme with the backgrounds being white and then all the real colour
comes through from the images still making it vibrant but not over the top and gaudy.
• I also really like the cover page as it is packed to the brim however it doesn’t really relate too much
to the subject of the magazine with it being a crane game from an arcade however it still looks
visually appealing but it probably would have done better to have used fan art or something of
characters from videogames on the front cover to entice people.
• I have to say though that fanzines must be one of the worst way to sell your ideas even on fun and
interesting topics as before doing this unit I had never heard of or seen a fanzine and it would be
more useful to sell your ideas through the medium of books, magazines or online posts to a blog.
Ideas I will take and leave from my
research Summary Part 3
• As for ideas I would take from this product I would like to use a large variety of
subjects within my fanzine.
• Another idea I would take from this fanzine would be the clear and concise layout.
• The last idea I would use from this fanzine is its seriousness/ straight forward ideas
within the writing.
• The ideas I didn’t like was on the ratio of text to images there was much more text
about 75% to 25%.
• I didn’t really like the subject matter either as it seemed a little bland and it wasn’t
entirely though through and it didn’t really interest me at all.
• Then when it came down to the colour of the background the author made it a
gaudy colour like purple sure it would stick out in a shop however the same colour
scheme of purple yellow and pink which don’t especially mix too well.
• I have to say though that fanzines must be one of the worst way to sell your ideas
even on fun and interesting topics as before doing this unit I had never heard of or
seen a fanzine and it would be more useful to sell your ideas through the medium
of books, magazines or online posts to a blog.
Initial Ideas
Idea 1
• I want to create an e-zine on ancient Greek mythology or ancient Greek
civilization and history, it will include some short stories or parts of stories
and some explanations behind them and then as for the interviews I
would just ask some questions like what do you think the moral of the
story is and what do you think he should have done or other morality
based questions. When it comes down to the images I am going to use I
am going to do some drawings of the main characters that come into the
stories and some of the places that are in the stories such as Olympus and
the underworld and as to the sort of art style I am planning on using is
quite minimalistic and depending on how I feel quite a few of the images
are going to be quite angular. Then there is the issue of colours that I am
going to use I am planning on using a wide variety of colours and make
some images vibrant and some images dark and gloomy to create contrast
between the characters. When it comes down to the layout of the e-zine it
depends on whether I am going to do it by page or I am going to try and
make it landscape or portrait.
Idea 1 mind map
Idea 2
• I also want to create a video game e-zine which would be much much simpler as it
has quite a large following already so it would be quite simple to serve up to the
fan base that has already been established. For this product though the articles
will be about games, reviews and all sorts and then as for the interviews I will ask
them what they want to see from future instalments of the game series and what
they think of the current instalments. When it comes down to the images I am
going to be using I am going to be creating some fan art for it as well as mostly
drawings to grow my portfolio which are mainly going to be quite dark as most
games are starting to go that way now and as for the art style I was going to be
using minimalistic or I was going to do some pixel art. The colours I am going to be
using for the pages will be quite light to make all the dark images I use stand out
from the background. When it comes down to the layout of the images and text
though I am not quite sure how to set it out whether or not I am going with
images on one page and text on the other or if I should just have a mixture
throughout the pages. This is most likely going to be the idea I go with as I have
much more experience with videogames than any of the other topics I have listed
and it is easier to write about things you are passionate about.
Idea 2 mind map
Idea 3
• For my last idea I wanted to try to create a art and supply e-zine.
Where most of my articles will be about reviews on others art or
my own art work and I will also use it as a kind of catalogue when it
comes down to the interviews I will be asking specific questions on
how they thought it was made, what they like about the piece and
also how they would have done it. The images that I use will mainly
be ones that I have drawn personally but to make it seem more
authentic I might use some one else' work as well as my own and
when it comes down to the styles that I use I was planning on doing
different styles for each image however that seems unrealistic so I
will most likely just try and do my usual minimalistic art style an
angular style and maybe I will try to do an ultra realistic art style.
The colours I am going to use are going to have a lot of variety
otherwise it wouldn’t be much of an art e-zine if there were only
two different colours. For the layout I was planning on portrait and
having all the images and text mixtures.
Idea 3 mind map
Bibliography
Bibliography
1. Etsy. The women of Greek Mythology, Kelly-Marie Roberts
2. Etsy. Play Meter ( July 1987 ), SEGA
3. Fanzines Teal Triggs, contracultura, Thames and Hudson, (2010)
4. Fanzine, Bukowski on Bukowski, Bukowski on Bukowski, Bukowski, 2017
Idea Development
MOOD BOARD 1
Mood Board 2
Mood Board 3
Mood Board analysis 1
• The first image is a list of symbols linked to Greek mythology and civilization, they connect to
the gods mainly with Ares being the helmet, Artemis being the bow and the trident being
Poseidon. They are very simple drawings using lots of different colours for example they use
orange, grey, purple, yellow and black they also use a lot of shading even though it is not
needed and so the style is very minimalistic which is what I would be aiming for with my
drawings. The image next to that is an image of one of the many different Greek myth beats
called the hydra this is a fairly complex design which is not really what I want to be aiming for
if I want to get 8 pages worth of artwork done and then also have time for writing articles
and getting interviews. They use very little colour only using black and white and the artist
made shading with the lines he created however it is quite jumbled in the bottom left of the
picture. The next image after that is a list of gods and heroes which have a fairly minimalist
design to them there is no shading because there is no need to, they use only black and
white however what is shown is clear to see. The next image is of the gods, heroes and
monsters they use a large variety of colour the designs are fairly basic and there is little to no
shading on them. The next images are from a magazine called Mythologies which covers
basic mythologies such as Greek, Roman, Celt and Egyptian gods They use a lot of shading
and a large variety of colours but they do have very limited writing so it is sometimes difficult
to guess what is happening. Then as for all of the fonts I mainly chose them because they
were somehow related to Greece.
Mood Board Analysis 2
• The first image is a drawing of Horizon Zero Dawn where Aloy is fighting a huge mechanical bird it is
a fantastic design with a lot of complex lines and movement with in the image and there are a lot of
components to the image, it also uses a lot of line shading which makes it look better with the style
it is made in and there are minimal colours used such as black white and grey. The next image is a
drawing of the final boss in dark souls 3 called The Lord of Cinder yet again the image is complex
when it comes down to its design with all the movement in the image and armour in general it is
quite difficult to draw they use a lot of line shading and yet again they use 3 main colours being
white black and grey. The next image with a drawing is of the Witcher 3’ Wild Hunt, they have a
slightly angular design to show who they are in the game they also use highly complex armour and
movement designs they have a lot of shading with in the image and they also sue variety of colours
ranging from red to yellow to black. The next image is of the edge magazine where the writing gives
you a general overview of what is going to be written about in the copy and on the front they have
an image of the exclusive that they have with in the copy they use both dark imagery and colours to
compliment each other and light writing to make it stand out more and of course there is a lot of
shading because it is actually some concept art for a real game. The next image is of a fanzine called
the Digital Press with their selling point and a hand drawn image of a ball exploding out of a tv into
the players face it uses very little shading it tells you very little about the project and it only uses
black and white as its main colours. The next Image is a magazine called GAMEPRO it is fairly similar
to the Edge magazine in that it gives you all the information you need on what its articles are about
and the image is of the exclusive on the image they use a lot of core shading and it uses a variety of
colours being cream, red and black. When it comes down to the fonts that I chose is because they
were all related to the digital age and I could also see them working well with a magazine fanzine
setting.
Mood Board Analysis 3
• The first image is of a fanzine about art and devils called Mediovo there is practically no writing
with in it and there are mainly artistic designs which are simple, a few of them use very little
shading and only use black and white as their choice of colours. The next image is of a medieval
knight with intricate designs for the armour and the embroidery and the movement of the piece
makes it even more difficult to draw they use a lot of shading with in the image and they use three
main colours being white grey and black. The next image is of a dragon with intricate runic designs
on the wings and as for the scales they look quite complex as well and the movement of the flames
makes it even more difficult, they use a lot of shading and yet again they use white black and grey
as their main choices of colour. The next image is of a demon the body of the design is very
intricate and also the movement makes it quite difficult to draw, to me they use way too much
shading when it comes down to the area around the demon but apart from that they did a good job
on shading and when it comes down to the colours it is only black and white/ cream. The next
image is of a magazine called Imagine FX the writing brings up all the exclusives inside of the
magazine and some of the smaller articles in there as well and the image just has a medieval setting
with a farmer but beyond that they have tagged on a few extra bits and bobs to ell it of easier when
it comes down to the image though they use a lot of shading and a large variety of colours for
example blue green brown cream grey and white. The next image is a magazine cover for Imagine
FX with a more dull image on the front which more or less uses black and white for the character
and uses a red background to make the design stand out from the rest anyway the design is fairly
simplistic with a few complex parts they also use a lot of shading. The next image is the magazine
cover for Imagine FX which has the same sort writing as the first two but in a slightly different
layout, the design of the image is fantastic and incredibly complex, they use a large variety of
colours such as yellow green blue black and grey, they also use a ton of shading.
Pagination:
Cover Page: Write about what articles will be in the fanzine such as the reviews, interviews
and the concepts I have come up with all tucked in far to the left and at the bottom have
some random pictures of games you are going to be writing about and for the background
either do a character design or both a character and a background for it and as for the title
have it at the top and then also add some adverts on the right only small and then have a
barcode at the bottom right.
Page 1+2: Advert for a game and a new console coming out. On the left page it will be a large
screen shot from a game that I would have drawn, with the name of the game being put to
the far top left corner and towards the bottom have a mini description of what the game is.
And when it comes down to the right hand page have a bit of the page of the game and then
the other half have it being sold with the new console and a short description of the sale and
the console and also have a price tag next to the console and a percentage for what price was
taken away from the original deal.
Page 3+4: Review of a game with pictures to support the points that I make, all of the images
with in the piece will be drawn as for the layout I will add a title to the page at the top some
writing just bellow that and then have an image in the background of the page to further
either back up a point I was making or have a visual of the game I was making a review of to
show exactly what game I was talking about. Then on the right page there will be another
review of a different game review with same sort of layout with text down the left hand side
and then have it grow out to the right at the bottom of the page.
Pagination:
Page 5+6: Exclusive on Pokémon with interview from a fan, drawn images of different Pokémon, on one page there will be an
interview with just a colour background and then on the next page there will be all the pictures I was on about and when it
comes down to the writing of how to put the interview to paper I don’t really know how to do that very well.
Page 7+8: Exclusive on Rainbow Six Siege with interview from a fan, drawn images of settings and characters, on the right
page there will be the interview with a background colour to match what the game is and on the left page there will be a
bunch of images of rainbow six siege all being hand drawn characters hopefully they look alright because I am not the best at
human anatomy.
Page 9+10: Fan art sent in from fans, on Both pages there will be fan art which I will have have drawn set into a sort of grid if
that is not a good enough design when I get to it I will change it and underneath each picture there will be a brief
explanation of what game it is and which character or setting it is.
Back Page: Tell them what will be in the copy of the fanzine if there are any next copies of fanzines, have a nice background
of a nice setting from a game with a sort of tint to it I haven’t decided what kind of tint however the image like the front
cover will cover the page and have the writing in front of it the writing will be set out with different colour boxes to make it
stand out with there being one of these shapes in the top right corner the bottom left corner and the left side and then there
will be pinstripes at the bottom for contact details.
Example of images
Production schedule:
For the first week I will be working on the interview and trying to come up with some answers if I can’t find anyone
knowledgably to answer my interviews questions I will just ask one of my friends to answer the interviews questions as best
as they can.
The second week or so I will be working on all the articles for some of the pages. For a page it should take an hour or so to
come up with an idea, but for pages with more detailed writing it might take up to two hours to get what I want down.
All the way through the project I am planning to do artwork for all the main settings and characters as they are all going to
be drawn in Photoshop almost from scratch.
I will know if I am behind schedule by looking at how much writing there is and then compare it to the pictures to see what
kind of ratio I get. As for the interview though that is going to be quite difficult because I most certainly probably won’t want
to interview anyone from the companies of the games I want to use, so I would have to interview a fan of the type of games I
want to do or fans of the specific game series you want to talk about.
However though in the last week of production I will be looking at background colours and also if the layout doesn’t work I
will come up with a new layout plan but the main issue I will be looking into will be colour of both the backgrounds the
images and the text.
3. Copy
Interview:
You should document the process of getting your interview. You should produce a range of questions and also a list of
interviewees.
You should provide an unedited transcript of the interview as well as at least one draft of it.
Interviews can be written in whatever style you prefer.
Interview: Rainbow six siege ( Julian Wilcox )
Why do you enjoy playing the game so much?
What makes the game so interesting?
How is the online aspect of the game?
How is the gameplay?
Where is the game set give a few examples?
What are the usual objectives of the game?
What is you favourite game mode and why?
How fun is the game and its mechanics?
What is your favourite load out?
What is your favourite character?
Interview Answers
• I enjoy the game because it implements elements of reality while keeping the game fun and engaging for everyone
• The reason I find the game interesting is that unlike most games there are a large number of strategies you can use each time you play to enter and control the buildings, this is partly due
to the different types of walls in the game (soft, hard and unbreakable).
• The community is very competitive, each round seems to be a battle to get to the top of the leaderboards, however, some people are so competitive that they are toxic to the community
expecting people to perform at a high level even when they are trying to play for fun.
• The gameplay is very varied, due to the majority of the game being online you will be playing against other players head to head in a 5 vs 5 in terms of the way the game works it is varied
because of the multitude of strategies that you can use, the game relies heavily on teamwork as some operators in the game are "counters" to other operators so communication is key
when it is not present it tends to have an overwhelmingly negative effect on the team.
• Each map is based on a different location around the world, while some of the maps have been updated to be either from the past of more modern than they are generally close to real.
some of my favourite maps are Presidential Plane this is set in America on an airstrip, I like this is because it is very close range and high risk when moving around the map allowing for a
more intense game as well as the ability to use snipers to shoot through the glass on the plane which are immune to other weapons fire; Villa which is based in Brazil, because again it is
close range it is also on several levels with a lot of external soft walls making it riskier to roam around the map as well is it to enter the map as people can poke holes in the walls and look
outside for attackers and my final favourite map is Tower which is based in South Korea, this is because of the sise of the map, it is rather large allowing for an easier entrance due to the
large number of entrances it also makes stealthy play style more possible as it would take enemy operators to position themselves to a dead friendly as well as locating you after you
have shot due to ability to hide because of the size of the map.
• There are 3 main game modes that are available in PvP Bomb, Secure area and Hostage. The goal of Bomb is to plant a defuser at one of two bombsites on the map, (the location of the
bomb sites are determined by players in ranked) or kill all of the enemy players by the end of the round timer if neither are met by the end the defenders of that round are the winners. In
Secure area, you have to attack and hold an area in the map or kill all of the enemies, the securing of the area is halted if there are any defenders on the point. in hostage, the attackers
have to either kill all of the enemies or rescue the hostage and escape the building, if the hostage is killed by one of the teams the other team wins that round. The usual amount of time
for each round is 4 minutes in casual and 3 minutes in ranked, while in casual the goal is to win 3 rounds before your opponent in ranked it is situational, the initial goal is first to 4 points,
however, if both teams have 3 points when one reaches 4 points the game goes into overtime and the round goal is raised to 5 rounds won before you win that game.
• My favourite game mode is usually Bomb as the defenders have spread their resources thinner defending 2 places at once also you can extend the timer for the round by planting the
defuser it is also is the only game mode that allows you to move off the objective while also compleating the objective, meaning that you have time when you plant the defuser to create
a makeshift defence or to find an angle to defend the defuser if all attackers die when the defuser is planted there is a chance for the attackers to still win as the defenders still have to
defuse the bomb, this creates a more balanced and drawn out game mode where both teams have a fair chance to win the game, another thing is that you can implement more
strategies into the games due to the nature of the games
• I think that some of the games mechanics are rather annoying at times as they can be used is an unrealistic manner, such as the ability to poke a hole a wall by melee' ing it and then
shooting through it as the hole created is very small and hard to notice so you could hit the wall and hold an angle, people also like to sit in corners which isn't unrealistic it's just annoying
at times, apart from the occasional issues the game mechanics are smooth and can change the tide of battle I think certain mechanics are quite fun like the melee in the game as it is seen
as an accomplishment to melee someone as well as getting a "wall bang" which as shooting blindly through a wall and killing someone.
• My favourite character in the game is Thatcher due to the British origin of the character as well as his ability to throw an EMP grenade that destroys any electronic gadgets nearby as well
as his weapons my favourite of two the L86A2 the recoil on it is moderate to match the fire rate, as well as the damage, being quite high allowing for more kills per clip. the sidearms for
the British are some of the signature weapons of the game primarily the Smg-11 as it is one of few sidearms that is automatic, I, however, prefer the pistol with a suppressor on it as it
gives me a stealthy alternative to the primary weapon.
How the interview will Look
• Julian started off by stating that he loves the game because it implements reality fairly well. He also
stated that he liked the game because there is quite a lot of strategy involved so it was not all skill
based, there is some thought to the gameplay and teamwork is a massive part of the experience.
However as to pretty much all online games though the community is highly competitive and to an
extent it has become popularized by some toxic fans who only want to be at the top of the
leaderboards. In the game there are 3 main game modes, pvp bomb, secure area and hostage. PvP
Bomb is self-explanatory find the bombs and defuse them, Secure the area which is where you
have to attack and defend certain areas until the end of the match and Hostage where you either
have to kill all of the enemies or free the hostage and escape the area to win. Julian said that his
favorite game mode was PvP Bomb because the team who is defending spread their resources fairly
thin as they are defending two different areas so it is usually quite easy to attack one and get an
easy win he also said that it is the only game mode where you can walk away from the objective
and still complete it, such as if you die and your team dies with you and you are attacking if you
have planted the diffuser before dying you still have a chance to win. As for his best character he
really enjoys playing thatcher because of his origin being British and the fact at how he can use a
technical EMP as his special attack it can disable all electronics with in certain radius, making it
quite easy to play up against some of the more tech based characters with in the game.
Interview: Pokémon Sword ( Jack Pickford )
What is your favourite Pokémon
Who is your favourite gym leader
What is your favourite area of the game and why
Where is the game set
What is the story and who does it follow
What is your favourite thing to do in the game and why
How do you feel about the multiplayer system and why
Are there many new mechanics in this game which have evolved from last instalment
Interview answers
• What is your favourite Pokémon and why.
• Purrloin as it can be presented in many different styles from cute to sassy and it has a really effective, unique
colour scheme.
• Who is your favourite gym leader and why.
• Nessa as she has a design derived from many different cultures and her subtle relationship with other minor
characters and her connection to the village she lives in makes her feel like more than just a face in the crowd.
• What is your favourite area of the game and why.
• As much as I enjoy Glimwood Tangle and Hammerlocke I can't get over the inspired British town of Postwick just
feels so homely and serene.
• Where is the game set.
• The fictional region of Galar which is effectively the UK upside down.
• What is your favourite thing to do in the game and why.
• I like to take my time strolling around the landscape and appreciating the detail that went into coming up with all
the varying environments.
• How do you feel about the multiplayer system and why.
• It's pretty poor this time around due to the lack of mechanics from previous incarnations in the franchise as well
as the fact you now need to pay to play online.
• Are there many new mechanics in this game which have evolved from last instalment.
• Evolved is a strong word, I'd go with changed, the best development is honestly the customization system.
How the interview will look
• In the start I asked him what was his favourite Pokémon and what was his
favourite gym leader to which he responded with Purrloin as his favourite
Pokémon because of its design as it can be depicted in multiple different ways and
he really though that the colour scheme was effective and unique and as for the
gym leader he said that his favourite was Nessa yet again he really enjoyed the
design aspect as he said that he likes how it looks multicultural he also enjoys the
writing around the character as she has various subtle relationships with the
villagers and she really stands out from the crowd because of this. Yet he said that
the best area in the game was Postwick which is based around UK towns he said
this because he said it felt homely and inviting, which is a coincidence because it
looks like Galar the country where the story is set looks pretty much just like the
UK but upside down. Now down to mechanics when I asked Jack what the worst
mechanic they had in the game was he said that it was the multiplayer section of
the game one of the few reasons he gave was because you actually have to pay
extra money to play multiplayer online, as for the best mechanic however he said
that the new customization system was fantastic because of it’s overall easiness to
control with quite a few different variables.
Copy:
All the other written elements of your fanzine are up to you but should be documented here. If you decide to write a
review, a polemic, an article or anything else, it needs to be documented here.
Drafts are good so it is worth writing a first draft then producing a second which not only checks for spelling and grammar
errors but also ensures that your work has a consistent style, quality and structure.
Recording your research, as and when it happens, is also a very strong idea. If you need to look up a fact or read an
article, record that.
Review:
Black flag: An assassin’ creed game set in the Caribbean where you start off as a pirate
and work for the Templars and then end of being an assassin from about halfway
through this game has really improved on the last game even though it wouldn’t take
too much to do that but this game has added a new element which are the naval
battles and the upgrade system makes it an entertaining experience to play. The other
great subjects they added to the game were the ports and the diving locations the forts
could technically be lumped in with the naval battles as well as the legendary ship
battles which are amazing however they just need your ship to become a cannon ball
sponge, the diving stages was fantastic stuff because of the great graphics and designs
and then it had some good technical parts to the gameplay as well they added enemies
such as sharks and eels to make it feel more like a game than part of a story which is
what these parts of games are supposed to do, give you more mechanics than story
based gameplay. In short for 2013 this is a fantastic game which was revolutionary for
the assassin’s creed series.
Dead Cells
Dead Cells is a great rogue-like side scrolling game, which uses a pixel art style,
where you play as a slime who takes over the bodily functions of a corpse that was
left after being decapitated in a torture room and you go through certain levels and
then there are bosses throughout some of the levels. It is a great game for
mechanical gameplay however if you are looking for story based game play and to
be more specific about the games art style it is pixel art however it is actually not
made with pixels, when it comes down to the levels there are I believe either 13-15
different levels varying in difficulty a few examples would be the docks, the forest
and the grave yard it is impossible to get them all because there are only so many
levels and there are more maps than levels which are procedurally generated to
make it random as to which one you play. Then this game also has a castlevania vibe
to it with all the different enemies and abilities they have and then there is also a
large variety of weapons as well but probably the best part would be the enemies
which there are 8-9 not including bosses and they all have different attack patterns
or slightly similar attack patterns but with slightly more health in conclusion this a
good step in the right direction for this game company however sadly they have sold
up recently to be a part of a larger company.

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Print pro forma (1)

  • 2. Existing Product Front cover Double Page Spread
  • 3. Existing Product In this fanzine all of the images are either drawn or they are photos and the few photos that they took were on a church and himself with a cat, and as to the layout it is fairly organized and it all looks kind of neat the only design that I didn’t like was in the middle and that was when the writing changed from portrait to landscape ways on. When it came down to the colours he used in his colour palate are very minimalistic only using pink, white, grey, black and orange however some of those colours have a large amount of contrast such as the pink and black. Which will interest people and it will grab their attention and it depends on how they view the product if they buy it. When it comes down to the content of this fanzine there are a few book reviews in the middle which are on the orange pages and the rest of the pages are on what Bukowski thinks on certain subjects such as death and alcohol of which there are 27 different subjects including the two examples I gave and as for the reviews there are 17 of them. There is much more text than pictures however most of the pictures are quite large so they take up a large amount of the pages, they used some weird paper to print this because it is slightly rough to the touch compared to normal paper, and when it comes down to the font I have no idea which one they used but it is interesting to look at. As I said in this fanzine there are 27 different subjects two of which I have already mentioned some others include cynicism, reading and Shakespeare and as for the style it is written in it is very informal and it is more about his views personally and stories about his life that he hopes people will learn from I guess. When it comes down to the context of the piece it was produced in 1998 so some of the views either would have changed by then or people just won’t relate to it as much as they would have when it was originally released, and it was created in Germany, it was made by Bukowski for Bukowski and his fans I believe it was created for showing off his views on some of the subjects I have mentioned and as for the why it was probably in the hope that his views would be seen and become more common place.
  • 4. Existing Product Evaluation • As for ideas I would take from this product I would like to use a large variety of subjects within my fanzine. • Another idea I would take from this fanzine would be the clear and concise layout. • The last idea I would use from this fanzine is its seriousness/ straight forward ideas within the writing. • The ideas I didn’t like was on the ratio of text to images there was much more text about 75% to 25%. • I didn’t really like the subject matter either as it seemed a little bland and it wasn’t entirely though through and it didn’t really interest me at all. • Then when it came down to the colour of the background the author made it a gaudy colour like purple sure it would stick out in a shop however the same colour scheme of purple yellow and pink which don’t especially mix too well. • I have to say though that fanzines must be one of the worst way to sell your ideas even on fun and interesting topics as before doing this unit I had never heard of or seen a fanzine and it would be more useful to sell your ideas through the medium of books, magazines or online posts to a blog.
  • 5. Existing Product Front cover Double Page Spread
  • 6. Existing Product PLAY METER is a fascinating old magazine when Sega was still a massive company with games such as sonic the hedgehog and virtua cop more recently being 2003 and Sega Golf being in 2002. The picture that they used as the cover page kind of looks like it was taken in an arcade with one of those crane type games where you try and pick up a toy with the crane and you get to keep it if the crane keeps a hold of the toy, which also reinforces what kind of time period that this fanzine was from because now there are barely any arcades about and people decide to play more games at there homes any way now with the introduction of the internet and online games. When it comes down to photography there are a lot of photos that are used with in the fanzine of products and companies and there are just a few things that are actually drawn I believe however I don’t know how they created some of the images. When it comes down to the articles there are a lot of adverts there are some reviews and there are also some articles about what is coming out and what is in the making of course they were just using it in this way to create some form of hype around the products. Aesthetically it is weird because it looks like an average magazine however this uses a lot less colour using mainly black and white and then they use any colours that are with in the pictures they had taken because it doesn’t look as if much thought was put into the colour scheme of the fanzine and the same goes for the layout even though they show some thought when it comes down to the layout it just doesn’t look as nice as straight lines of text, the text to picture ratio is quite small almost 50:50 but there are large and small images that help to fill spaces but there is a little bit of blank space where there isn’t even any text. As for what text they are using I believe that it is either something close to either Calibri or roman times. I believe it was made by fans for fans and companies and it’s purpose was to give people ideas about up and coming releases as well as thoughts on what is already out, so in other words it is to educate people on video games and to share their point of view with everyone who buys the fanzine.
  • 7. Existing Product Evaluation • From play meter I would take the video games idea and put it into a fanzine and bring the video games up to the more modern ones rather than stay with the classics. • Also this magazine was set out clearly and concisely which is something that I think will be imperative to my production. • Also I think that it is a good and fun idea to have a 50:50 split when it comes down to the text and images. • I like it’s more casual colour scheme with the backgrounds being white and then all the real colour comes through from the images still making it vibrant but not over the top and gaudy. • I also really like the cover page as it is packed to the brim however it doesn’t really relate too much to the subject of the magazine with it being a crane game from an arcade however it still looks visually appealing but it probably would have done better to have used fan art or something of characters from videogames on the front cover to entice people. • I have to say though that fanzines must be one of the worst way to sell your ideas even on fun and interesting topics as before doing this unit I had never heard of or seen a fanzine and it would be more useful to sell your ideas through the medium of books, magazines or online posts to a blog.
  • 8. Existing Product Front cover Double Page Spread
  • 9. Existing Product Women of the Greek World is a great example of what I want to do with the subject manner because I also want create a fanzine with mythology in mind I am still wandering which type of mythology I am going to use though whether it be Greek, Roman, Norse, Celtic or Egyptian and they have also used the same idea I had which was to do all of the pictures as drawings so I will have to do a different mythology to Greek otherwise I would just be recycling this idea with my own drawings, all the articles that are used in this fanzine are just about titles of the gods it is about and some information about what they do and what some of those titles mean beyond that however they don’t go into much detail where I plan to go into a lot more detail and there aren’t any reviews or anything about the stories in mythology. There is a large variety of different colours just to list a few that you can see in the examples yellow, black, red, white, pink and brown. There are even more different colours for the wider variety of designs and as Isaid before the author didn’t use any photos but drew all of the different characters. There is a 50:50 text to picture ratio they take up the same amount of space with one image covering on page and some text covering the other. The font the author used is Calibri body for the descriptions however for the names of the gods and the title I have no idea because it is just supposed to look as if it was Greek. This fanzine is covering Greek Gods and myths, the writing style is very informal. I believe that the fanzine was created to show off the authors knowledge and to educate other people who didn’t know much about the subject.
  • 10. Existing Product Evaluation • I like how in this fanzine it is set out well clearly and concisely which is imperative to the production of fanzines. • Also I like the idea of using mythology inside of the fanzine I am going to make. • There is yet again the idea of having a 50:50 mix between the images and the text. • Also I like how plain the background of the text is and then the bright vibrant colour they use within the images. • I like the fact at how they keep the colour scheme limited until they start using the images and they are vibrant and stick out without being too overpowering. • This fanzine takes quite a bit of artistic license with the designs of the gods making them all look as if they are reacting and interacting with modern day items of clothing and such also they do not include the men so you only get to see the goddesses rather than them being both together which would have been more interesting and then you could have involved the pantheon in the title which would also sell more than just the mythology side. • I have to say though that fanzines must be one of the worst way to sell your ideas even on fun and interesting topics as before doing this unit I had never heard of or seen a fanzine and it would be more useful to sell your ideas through the medium of books, magazines or online posts to a blog.
  • 11. What interests' people in Fanzines • People can be interested in fanzines because of the subject matter because it is very niche but the downside to this is that it could only appeal to a small group of people. • The other great thing that could be about them is that quite a lot of them could be quite cheap unless they are made by someone who is quite famous then they cost more than magazines. • Most fanzines are very short, so you probably won’t have enough time to become disengaged with whatever story you present with in them. But it could also work the other way around you could easily lose your attention to the product if there is too much writing and it is not engaging. • This is quite weird to say but people who are interested in fanzines are interested in the topic the fanzine is about so more or less they aren’t fans of fanzines but of the content they hold and thus making all fanzines are niche and keeping themselves to certain different audiences. • From what I can tell most fanzines are extremely colourful which will draw a lot of attention to them when they are on sale.
  • 12. Production Techniques to Create Fanzines • To make my fanzine more interesting I will try and make a drawing for the majority of the characters that have a main role within the story I want to tell. Which also has the added bonus of adding to my portfolio. The only problem that I am going to have I think is the layout of what is going to go where and also some creative story telling, because anyone can tell a story however it is more difficult to keep the audience engaged with the product if you are too long winded and yet if you write too little you won’t get the majority of the information you want to go into your product and the other thing to do with writing is try to use some direct address as well as some informal story telling to keep the reader enticed with your project. Also you must think about who your audience is if they are young don’t use complicated language if they are old don’t use simple language. As for other production techniques I think the most difficult one to me will be the layout so I will be trying to go for the over simplified layout to make sure that everything has its place and also to make sure to mitigate the risks of screwing it up.
  • 13. Audience Profile • My primary audience will be 5-15 because most young people enjoy being told stories or reading the stories themselves because they can engage to this sort of audience also because the younger you are when you read the more you will start to learn ( apparently). My secondary audience will be 16-24 because yet again just everyone likes a good story however that does depend on what sort of story you write, and these are the sort of people who really enjoy games and could afford them and the fanzines. • My primary audience for gender will be male because I believe I might do a war story of the ancient Greeks or some form of war story from some other mythology. My secondary audience will be female because they will more likely enjoy learning of the gods and their lives and allegiances. My point is anyone can enjoy a video game if they have the concentration. • My primary audience for class will be middle class because they are almost the class who buy the most books/ magazines and this would appeal to them because of the story aspect. My secondary audience will be upper middle class who would be more interested with the art I am going to make for the images. • My primary audience for psychographic would be the socially conscious type A because they are interested in community and a large part of being in a community is tory telling. My secondary psychographic will be the belonger because they will probably try and mix in with the socially conscious Type A crowd so they would also like to be able to tell some sort of story as well.
  • 14. Research summary • A Fanzine is technically not what I would be making I would be making an e-zine because a fanzine would be created with bits you could just find anywhere with minimal resources and an e-zine is created on a computer with all the resources you could ever need. An e-zine could be on any type of subject just as long there is some form of following behind it, also it could be used as a platform for thoughts and beliefs and the last thing I could think about was that it is certain way of creating bios for some people who really like celebrities. Colour is quite a large part of these e- zines the vibrant colours make them much more attractive to a certain audience. The other two main parts to an e-zine are the articles and the images you use, If you use drawn images it shows how much time you put into the project and it would also attract different types of audience. When it comes down to the articles however all you have to do is try and give the audience something interesting to read that will keep their attention so I would think that e-zines on outlandish ideas would do quite well.
  • 15. Ideas I will take and leave from my research Summary Part 1 • They layout clearly and concisely which is imperative to the production of fanzines. • Also I like the idea of using mythology inside of the fanzine I am going to make. • There is yet again the idea of having a 50:50 mix between the images and the text. • Also I like how plain the background of the text is and then the bright vibrant colour they use within the images. • I like the fact at how they keep the colour scheme limited until they start using the images and they are vibrant and stick out without being too overpowering. • This fanzine takes quite a bit of artistic license with the designs of the gods making them all look as if they are reacting and interacting with modern day items of clothing and such also they do not include the men so you only get to see the goddesses rather than them being both together which would have been more interesting and then you could have involved the pantheon in the title which would also sell more than just the mythology side.
  • 16. Ideas I will take and leave from my research Summary Part 2 • From play meter I would take the video games idea and put it into a fanzine and bring the video games up to the more modern ones rather than stay with the classics. • Also this magazine was set out clearly and concisely which is something that I think will be imperative to my production. • Also I think that it is a good and fun idea to have a 50:50 split when it comes down to the text and images. • I like it’s more casual colour scheme with the backgrounds being white and then all the real colour comes through from the images still making it vibrant but not over the top and gaudy. • I also really like the cover page as it is packed to the brim however it doesn’t really relate too much to the subject of the magazine with it being a crane game from an arcade however it still looks visually appealing but it probably would have done better to have used fan art or something of characters from videogames on the front cover to entice people. • I have to say though that fanzines must be one of the worst way to sell your ideas even on fun and interesting topics as before doing this unit I had never heard of or seen a fanzine and it would be more useful to sell your ideas through the medium of books, magazines or online posts to a blog.
  • 17. Ideas I will take and leave from my research Summary Part 3 • As for ideas I would take from this product I would like to use a large variety of subjects within my fanzine. • Another idea I would take from this fanzine would be the clear and concise layout. • The last idea I would use from this fanzine is its seriousness/ straight forward ideas within the writing. • The ideas I didn’t like was on the ratio of text to images there was much more text about 75% to 25%. • I didn’t really like the subject matter either as it seemed a little bland and it wasn’t entirely though through and it didn’t really interest me at all. • Then when it came down to the colour of the background the author made it a gaudy colour like purple sure it would stick out in a shop however the same colour scheme of purple yellow and pink which don’t especially mix too well. • I have to say though that fanzines must be one of the worst way to sell your ideas even on fun and interesting topics as before doing this unit I had never heard of or seen a fanzine and it would be more useful to sell your ideas through the medium of books, magazines or online posts to a blog.
  • 19. Idea 1 • I want to create an e-zine on ancient Greek mythology or ancient Greek civilization and history, it will include some short stories or parts of stories and some explanations behind them and then as for the interviews I would just ask some questions like what do you think the moral of the story is and what do you think he should have done or other morality based questions. When it comes down to the images I am going to use I am going to do some drawings of the main characters that come into the stories and some of the places that are in the stories such as Olympus and the underworld and as to the sort of art style I am planning on using is quite minimalistic and depending on how I feel quite a few of the images are going to be quite angular. Then there is the issue of colours that I am going to use I am planning on using a wide variety of colours and make some images vibrant and some images dark and gloomy to create contrast between the characters. When it comes down to the layout of the e-zine it depends on whether I am going to do it by page or I am going to try and make it landscape or portrait.
  • 20. Idea 1 mind map
  • 21. Idea 2 • I also want to create a video game e-zine which would be much much simpler as it has quite a large following already so it would be quite simple to serve up to the fan base that has already been established. For this product though the articles will be about games, reviews and all sorts and then as for the interviews I will ask them what they want to see from future instalments of the game series and what they think of the current instalments. When it comes down to the images I am going to be using I am going to be creating some fan art for it as well as mostly drawings to grow my portfolio which are mainly going to be quite dark as most games are starting to go that way now and as for the art style I was going to be using minimalistic or I was going to do some pixel art. The colours I am going to be using for the pages will be quite light to make all the dark images I use stand out from the background. When it comes down to the layout of the images and text though I am not quite sure how to set it out whether or not I am going with images on one page and text on the other or if I should just have a mixture throughout the pages. This is most likely going to be the idea I go with as I have much more experience with videogames than any of the other topics I have listed and it is easier to write about things you are passionate about.
  • 22. Idea 2 mind map
  • 23. Idea 3 • For my last idea I wanted to try to create a art and supply e-zine. Where most of my articles will be about reviews on others art or my own art work and I will also use it as a kind of catalogue when it comes down to the interviews I will be asking specific questions on how they thought it was made, what they like about the piece and also how they would have done it. The images that I use will mainly be ones that I have drawn personally but to make it seem more authentic I might use some one else' work as well as my own and when it comes down to the styles that I use I was planning on doing different styles for each image however that seems unrealistic so I will most likely just try and do my usual minimalistic art style an angular style and maybe I will try to do an ultra realistic art style. The colours I am going to use are going to have a lot of variety otherwise it wouldn’t be much of an art e-zine if there were only two different colours. For the layout I was planning on portrait and having all the images and text mixtures.
  • 24. Idea 3 mind map
  • 26. Bibliography 1. Etsy. The women of Greek Mythology, Kelly-Marie Roberts 2. Etsy. Play Meter ( July 1987 ), SEGA 3. Fanzines Teal Triggs, contracultura, Thames and Hudson, (2010) 4. Fanzine, Bukowski on Bukowski, Bukowski on Bukowski, Bukowski, 2017
  • 31. Mood Board analysis 1 • The first image is a list of symbols linked to Greek mythology and civilization, they connect to the gods mainly with Ares being the helmet, Artemis being the bow and the trident being Poseidon. They are very simple drawings using lots of different colours for example they use orange, grey, purple, yellow and black they also use a lot of shading even though it is not needed and so the style is very minimalistic which is what I would be aiming for with my drawings. The image next to that is an image of one of the many different Greek myth beats called the hydra this is a fairly complex design which is not really what I want to be aiming for if I want to get 8 pages worth of artwork done and then also have time for writing articles and getting interviews. They use very little colour only using black and white and the artist made shading with the lines he created however it is quite jumbled in the bottom left of the picture. The next image after that is a list of gods and heroes which have a fairly minimalist design to them there is no shading because there is no need to, they use only black and white however what is shown is clear to see. The next image is of the gods, heroes and monsters they use a large variety of colour the designs are fairly basic and there is little to no shading on them. The next images are from a magazine called Mythologies which covers basic mythologies such as Greek, Roman, Celt and Egyptian gods They use a lot of shading and a large variety of colours but they do have very limited writing so it is sometimes difficult to guess what is happening. Then as for all of the fonts I mainly chose them because they were somehow related to Greece.
  • 32. Mood Board Analysis 2 • The first image is a drawing of Horizon Zero Dawn where Aloy is fighting a huge mechanical bird it is a fantastic design with a lot of complex lines and movement with in the image and there are a lot of components to the image, it also uses a lot of line shading which makes it look better with the style it is made in and there are minimal colours used such as black white and grey. The next image is a drawing of the final boss in dark souls 3 called The Lord of Cinder yet again the image is complex when it comes down to its design with all the movement in the image and armour in general it is quite difficult to draw they use a lot of line shading and yet again they use 3 main colours being white black and grey. The next image with a drawing is of the Witcher 3’ Wild Hunt, they have a slightly angular design to show who they are in the game they also use highly complex armour and movement designs they have a lot of shading with in the image and they also sue variety of colours ranging from red to yellow to black. The next image is of the edge magazine where the writing gives you a general overview of what is going to be written about in the copy and on the front they have an image of the exclusive that they have with in the copy they use both dark imagery and colours to compliment each other and light writing to make it stand out more and of course there is a lot of shading because it is actually some concept art for a real game. The next image is of a fanzine called the Digital Press with their selling point and a hand drawn image of a ball exploding out of a tv into the players face it uses very little shading it tells you very little about the project and it only uses black and white as its main colours. The next Image is a magazine called GAMEPRO it is fairly similar to the Edge magazine in that it gives you all the information you need on what its articles are about and the image is of the exclusive on the image they use a lot of core shading and it uses a variety of colours being cream, red and black. When it comes down to the fonts that I chose is because they were all related to the digital age and I could also see them working well with a magazine fanzine setting.
  • 33. Mood Board Analysis 3 • The first image is of a fanzine about art and devils called Mediovo there is practically no writing with in it and there are mainly artistic designs which are simple, a few of them use very little shading and only use black and white as their choice of colours. The next image is of a medieval knight with intricate designs for the armour and the embroidery and the movement of the piece makes it even more difficult to draw they use a lot of shading with in the image and they use three main colours being white grey and black. The next image is of a dragon with intricate runic designs on the wings and as for the scales they look quite complex as well and the movement of the flames makes it even more difficult, they use a lot of shading and yet again they use white black and grey as their main choices of colour. The next image is of a demon the body of the design is very intricate and also the movement makes it quite difficult to draw, to me they use way too much shading when it comes down to the area around the demon but apart from that they did a good job on shading and when it comes down to the colours it is only black and white/ cream. The next image is of a magazine called Imagine FX the writing brings up all the exclusives inside of the magazine and some of the smaller articles in there as well and the image just has a medieval setting with a farmer but beyond that they have tagged on a few extra bits and bobs to ell it of easier when it comes down to the image though they use a lot of shading and a large variety of colours for example blue green brown cream grey and white. The next image is a magazine cover for Imagine FX with a more dull image on the front which more or less uses black and white for the character and uses a red background to make the design stand out from the rest anyway the design is fairly simplistic with a few complex parts they also use a lot of shading. The next image is the magazine cover for Imagine FX which has the same sort writing as the first two but in a slightly different layout, the design of the image is fantastic and incredibly complex, they use a large variety of colours such as yellow green blue black and grey, they also use a ton of shading.
  • 34. Pagination: Cover Page: Write about what articles will be in the fanzine such as the reviews, interviews and the concepts I have come up with all tucked in far to the left and at the bottom have some random pictures of games you are going to be writing about and for the background either do a character design or both a character and a background for it and as for the title have it at the top and then also add some adverts on the right only small and then have a barcode at the bottom right. Page 1+2: Advert for a game and a new console coming out. On the left page it will be a large screen shot from a game that I would have drawn, with the name of the game being put to the far top left corner and towards the bottom have a mini description of what the game is. And when it comes down to the right hand page have a bit of the page of the game and then the other half have it being sold with the new console and a short description of the sale and the console and also have a price tag next to the console and a percentage for what price was taken away from the original deal. Page 3+4: Review of a game with pictures to support the points that I make, all of the images with in the piece will be drawn as for the layout I will add a title to the page at the top some writing just bellow that and then have an image in the background of the page to further either back up a point I was making or have a visual of the game I was making a review of to show exactly what game I was talking about. Then on the right page there will be another review of a different game review with same sort of layout with text down the left hand side and then have it grow out to the right at the bottom of the page.
  • 35. Pagination: Page 5+6: Exclusive on Pokémon with interview from a fan, drawn images of different Pokémon, on one page there will be an interview with just a colour background and then on the next page there will be all the pictures I was on about and when it comes down to the writing of how to put the interview to paper I don’t really know how to do that very well. Page 7+8: Exclusive on Rainbow Six Siege with interview from a fan, drawn images of settings and characters, on the right page there will be the interview with a background colour to match what the game is and on the left page there will be a bunch of images of rainbow six siege all being hand drawn characters hopefully they look alright because I am not the best at human anatomy. Page 9+10: Fan art sent in from fans, on Both pages there will be fan art which I will have have drawn set into a sort of grid if that is not a good enough design when I get to it I will change it and underneath each picture there will be a brief explanation of what game it is and which character or setting it is. Back Page: Tell them what will be in the copy of the fanzine if there are any next copies of fanzines, have a nice background of a nice setting from a game with a sort of tint to it I haven’t decided what kind of tint however the image like the front cover will cover the page and have the writing in front of it the writing will be set out with different colour boxes to make it stand out with there being one of these shapes in the top right corner the bottom left corner and the left side and then there will be pinstripes at the bottom for contact details.
  • 37. Production schedule: For the first week I will be working on the interview and trying to come up with some answers if I can’t find anyone knowledgably to answer my interviews questions I will just ask one of my friends to answer the interviews questions as best as they can. The second week or so I will be working on all the articles for some of the pages. For a page it should take an hour or so to come up with an idea, but for pages with more detailed writing it might take up to two hours to get what I want down. All the way through the project I am planning to do artwork for all the main settings and characters as they are all going to be drawn in Photoshop almost from scratch. I will know if I am behind schedule by looking at how much writing there is and then compare it to the pictures to see what kind of ratio I get. As for the interview though that is going to be quite difficult because I most certainly probably won’t want to interview anyone from the companies of the games I want to use, so I would have to interview a fan of the type of games I want to do or fans of the specific game series you want to talk about. However though in the last week of production I will be looking at background colours and also if the layout doesn’t work I will come up with a new layout plan but the main issue I will be looking into will be colour of both the backgrounds the images and the text.
  • 39. Interview: You should document the process of getting your interview. You should produce a range of questions and also a list of interviewees. You should provide an unedited transcript of the interview as well as at least one draft of it. Interviews can be written in whatever style you prefer.
  • 40. Interview: Rainbow six siege ( Julian Wilcox ) Why do you enjoy playing the game so much? What makes the game so interesting? How is the online aspect of the game? How is the gameplay? Where is the game set give a few examples? What are the usual objectives of the game? What is you favourite game mode and why? How fun is the game and its mechanics? What is your favourite load out? What is your favourite character?
  • 41. Interview Answers • I enjoy the game because it implements elements of reality while keeping the game fun and engaging for everyone • The reason I find the game interesting is that unlike most games there are a large number of strategies you can use each time you play to enter and control the buildings, this is partly due to the different types of walls in the game (soft, hard and unbreakable). • The community is very competitive, each round seems to be a battle to get to the top of the leaderboards, however, some people are so competitive that they are toxic to the community expecting people to perform at a high level even when they are trying to play for fun. • The gameplay is very varied, due to the majority of the game being online you will be playing against other players head to head in a 5 vs 5 in terms of the way the game works it is varied because of the multitude of strategies that you can use, the game relies heavily on teamwork as some operators in the game are "counters" to other operators so communication is key when it is not present it tends to have an overwhelmingly negative effect on the team. • Each map is based on a different location around the world, while some of the maps have been updated to be either from the past of more modern than they are generally close to real. some of my favourite maps are Presidential Plane this is set in America on an airstrip, I like this is because it is very close range and high risk when moving around the map allowing for a more intense game as well as the ability to use snipers to shoot through the glass on the plane which are immune to other weapons fire; Villa which is based in Brazil, because again it is close range it is also on several levels with a lot of external soft walls making it riskier to roam around the map as well is it to enter the map as people can poke holes in the walls and look outside for attackers and my final favourite map is Tower which is based in South Korea, this is because of the sise of the map, it is rather large allowing for an easier entrance due to the large number of entrances it also makes stealthy play style more possible as it would take enemy operators to position themselves to a dead friendly as well as locating you after you have shot due to ability to hide because of the size of the map. • There are 3 main game modes that are available in PvP Bomb, Secure area and Hostage. The goal of Bomb is to plant a defuser at one of two bombsites on the map, (the location of the bomb sites are determined by players in ranked) or kill all of the enemy players by the end of the round timer if neither are met by the end the defenders of that round are the winners. In Secure area, you have to attack and hold an area in the map or kill all of the enemies, the securing of the area is halted if there are any defenders on the point. in hostage, the attackers have to either kill all of the enemies or rescue the hostage and escape the building, if the hostage is killed by one of the teams the other team wins that round. The usual amount of time for each round is 4 minutes in casual and 3 minutes in ranked, while in casual the goal is to win 3 rounds before your opponent in ranked it is situational, the initial goal is first to 4 points, however, if both teams have 3 points when one reaches 4 points the game goes into overtime and the round goal is raised to 5 rounds won before you win that game. • My favourite game mode is usually Bomb as the defenders have spread their resources thinner defending 2 places at once also you can extend the timer for the round by planting the defuser it is also is the only game mode that allows you to move off the objective while also compleating the objective, meaning that you have time when you plant the defuser to create a makeshift defence or to find an angle to defend the defuser if all attackers die when the defuser is planted there is a chance for the attackers to still win as the defenders still have to defuse the bomb, this creates a more balanced and drawn out game mode where both teams have a fair chance to win the game, another thing is that you can implement more strategies into the games due to the nature of the games • I think that some of the games mechanics are rather annoying at times as they can be used is an unrealistic manner, such as the ability to poke a hole a wall by melee' ing it and then shooting through it as the hole created is very small and hard to notice so you could hit the wall and hold an angle, people also like to sit in corners which isn't unrealistic it's just annoying at times, apart from the occasional issues the game mechanics are smooth and can change the tide of battle I think certain mechanics are quite fun like the melee in the game as it is seen as an accomplishment to melee someone as well as getting a "wall bang" which as shooting blindly through a wall and killing someone. • My favourite character in the game is Thatcher due to the British origin of the character as well as his ability to throw an EMP grenade that destroys any electronic gadgets nearby as well as his weapons my favourite of two the L86A2 the recoil on it is moderate to match the fire rate, as well as the damage, being quite high allowing for more kills per clip. the sidearms for the British are some of the signature weapons of the game primarily the Smg-11 as it is one of few sidearms that is automatic, I, however, prefer the pistol with a suppressor on it as it gives me a stealthy alternative to the primary weapon.
  • 42. How the interview will Look • Julian started off by stating that he loves the game because it implements reality fairly well. He also stated that he liked the game because there is quite a lot of strategy involved so it was not all skill based, there is some thought to the gameplay and teamwork is a massive part of the experience. However as to pretty much all online games though the community is highly competitive and to an extent it has become popularized by some toxic fans who only want to be at the top of the leaderboards. In the game there are 3 main game modes, pvp bomb, secure area and hostage. PvP Bomb is self-explanatory find the bombs and defuse them, Secure the area which is where you have to attack and defend certain areas until the end of the match and Hostage where you either have to kill all of the enemies or free the hostage and escape the area to win. Julian said that his favorite game mode was PvP Bomb because the team who is defending spread their resources fairly thin as they are defending two different areas so it is usually quite easy to attack one and get an easy win he also said that it is the only game mode where you can walk away from the objective and still complete it, such as if you die and your team dies with you and you are attacking if you have planted the diffuser before dying you still have a chance to win. As for his best character he really enjoys playing thatcher because of his origin being British and the fact at how he can use a technical EMP as his special attack it can disable all electronics with in certain radius, making it quite easy to play up against some of the more tech based characters with in the game.
  • 43. Interview: Pokémon Sword ( Jack Pickford ) What is your favourite Pokémon Who is your favourite gym leader What is your favourite area of the game and why Where is the game set What is the story and who does it follow What is your favourite thing to do in the game and why How do you feel about the multiplayer system and why Are there many new mechanics in this game which have evolved from last instalment
  • 44. Interview answers • What is your favourite Pokémon and why. • Purrloin as it can be presented in many different styles from cute to sassy and it has a really effective, unique colour scheme. • Who is your favourite gym leader and why. • Nessa as she has a design derived from many different cultures and her subtle relationship with other minor characters and her connection to the village she lives in makes her feel like more than just a face in the crowd. • What is your favourite area of the game and why. • As much as I enjoy Glimwood Tangle and Hammerlocke I can't get over the inspired British town of Postwick just feels so homely and serene. • Where is the game set. • The fictional region of Galar which is effectively the UK upside down. • What is your favourite thing to do in the game and why. • I like to take my time strolling around the landscape and appreciating the detail that went into coming up with all the varying environments. • How do you feel about the multiplayer system and why. • It's pretty poor this time around due to the lack of mechanics from previous incarnations in the franchise as well as the fact you now need to pay to play online. • Are there many new mechanics in this game which have evolved from last instalment. • Evolved is a strong word, I'd go with changed, the best development is honestly the customization system.
  • 45. How the interview will look • In the start I asked him what was his favourite Pokémon and what was his favourite gym leader to which he responded with Purrloin as his favourite Pokémon because of its design as it can be depicted in multiple different ways and he really though that the colour scheme was effective and unique and as for the gym leader he said that his favourite was Nessa yet again he really enjoyed the design aspect as he said that he likes how it looks multicultural he also enjoys the writing around the character as she has various subtle relationships with the villagers and she really stands out from the crowd because of this. Yet he said that the best area in the game was Postwick which is based around UK towns he said this because he said it felt homely and inviting, which is a coincidence because it looks like Galar the country where the story is set looks pretty much just like the UK but upside down. Now down to mechanics when I asked Jack what the worst mechanic they had in the game was he said that it was the multiplayer section of the game one of the few reasons he gave was because you actually have to pay extra money to play multiplayer online, as for the best mechanic however he said that the new customization system was fantastic because of it’s overall easiness to control with quite a few different variables.
  • 46. Copy: All the other written elements of your fanzine are up to you but should be documented here. If you decide to write a review, a polemic, an article or anything else, it needs to be documented here. Drafts are good so it is worth writing a first draft then producing a second which not only checks for spelling and grammar errors but also ensures that your work has a consistent style, quality and structure. Recording your research, as and when it happens, is also a very strong idea. If you need to look up a fact or read an article, record that.
  • 47. Review: Black flag: An assassin’ creed game set in the Caribbean where you start off as a pirate and work for the Templars and then end of being an assassin from about halfway through this game has really improved on the last game even though it wouldn’t take too much to do that but this game has added a new element which are the naval battles and the upgrade system makes it an entertaining experience to play. The other great subjects they added to the game were the ports and the diving locations the forts could technically be lumped in with the naval battles as well as the legendary ship battles which are amazing however they just need your ship to become a cannon ball sponge, the diving stages was fantastic stuff because of the great graphics and designs and then it had some good technical parts to the gameplay as well they added enemies such as sharks and eels to make it feel more like a game than part of a story which is what these parts of games are supposed to do, give you more mechanics than story based gameplay. In short for 2013 this is a fantastic game which was revolutionary for the assassin’s creed series.
  • 48. Dead Cells Dead Cells is a great rogue-like side scrolling game, which uses a pixel art style, where you play as a slime who takes over the bodily functions of a corpse that was left after being decapitated in a torture room and you go through certain levels and then there are bosses throughout some of the levels. It is a great game for mechanical gameplay however if you are looking for story based game play and to be more specific about the games art style it is pixel art however it is actually not made with pixels, when it comes down to the levels there are I believe either 13-15 different levels varying in difficulty a few examples would be the docks, the forest and the grave yard it is impossible to get them all because there are only so many levels and there are more maps than levels which are procedurally generated to make it random as to which one you play. Then this game also has a castlevania vibe to it with all the different enemies and abilities they have and then there is also a large variety of weapons as well but probably the best part would be the enemies which there are 8-9 not including bosses and they all have different attack patterns or slightly similar attack patterns but with slightly more health in conclusion this a good step in the right direction for this game company however sadly they have sold up recently to be a part of a larger company.

Editor's Notes

  1. Look at different types of content, design elements, the subject and context. Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork Design – colour schemes, photography and images, text/picture ratio, font choices Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
  2. Look at different types of content, design elements, the subject and context. Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork Design – colour schemes, photography and images, text/picture ratio, font choices Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
  3. Look at different types of content, design elements, the subject and context. Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork Design – colour schemes, photography and images, text/picture ratio, font choices Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
  4. You don’t need to find links between different fanzines because, often there are not any.
  5. Think about a subject you could write about, a design style could work in and why you would want to do it. Think about content. What different visual and written elements would you include? Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
  6. Think about a subject you could write about, a design style could work in and why you would want to do it. Think about content. What different visual and written elements would you include? Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
  7. Think about a subject you could write about, a design style could work in and why you would want to do it. Think about content. What different visual and written elements would you include? Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
  8. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.