3. The student
I am Marecristina Ogao-ogao Asok,
a 3rd year Bachelor of Education
Student specializing Early
Childhood Education in Cavite
State University, Indang Cavite.
4. The student
One of the subjects we are taking this semester is
Educational Technology 22 (Instructional Media
Resources). This helps me a lot not only inside the
classroom but also outside of our field.
5.
6. Educational Technology
Comes from the Greek word “ techne” which means
crafts/arts.
It is a field of study concerned with the practice using
educational method.
Refers to the craft or art of responding to educational
needs.
“all the ways people use their interventions and
discoveries to satisfy their needs and desire”
Technology is more than a hardware. Technology
consists of the designs and the environment that
engage learners.---D. Jonassen
7. Domains of Educational Technology
1. Design- Planning (objective)
2. Development- Pilot testing
3. Utilization- Actual presentation or putting into
action
4. Evaluation- To know if it is effective
5. Management- Binds all the educational domains
8. Overview of Educational Technology 2
To provide education in the use of technology in
instruction by providing knowledge and skills and
technology integration in instruction to learners.
To impart learning experiences in instructional
technology supported instructional planning.
To acquaint students on information technology on
IT-related learning theories with the computer as
tutor.
To learn to use and evaluate computer-based
educational resources.
To engage learners on practical technology.
9. Educational Technology 2 is concerned
with integrating technology in teaching
and learning specifically
10. Five Progressive Countries when it
comes to technology
1. NEW ZEALAND
• Improving students outcomes for students using ICT
to support curriculum
• Focus on infrastructure for increasing school access.
• An online resource centre. Centrally managed
website for the delivery of multimedia in school.
2. AUSTRALIA
• Technical support to each school.
• Fast, local and wide area networks linking
11. 3. MALAYSIA
• Classroom with multimedia presentation facilities and
groupware for collaborative work
• Multi-media development centre
• Studio-theatre with control room, server room
4. SINGAPORE
• Student is more active and independent learning.
• Training on purposeful use of IT for teaching.
• Pupil computer ratio 2:1
5. HONGKONG
• 40 computers for each primary school.82 for secondary.
• An IT pilot scheme
12. Forms of Technology Integration
1. BLENDED LEARNING
-face to face + simultaneous Conversations+ using
technology= STRONG ONLINE LEARNING
ENVIRONMENT
2. USE OF MOBILE DEVICES
3. INTERACTIVE WHITE BOARDS
4. PODCASTING(Audio Recording)stored in mp3
format or another fill format
5.VIRTUAL FIELD TRIPS
13. STATE OF THE ART : Practices in Teaching and
Learning IT
Recent Educational Technology in Education
- Changes in pedagogical theory and practice started
arise.
Trends in IT Practices
- Recent teaching-learning model
- Shifting focus from lower level traditional learning
outcomes
Obstacles in IT Practice
- Using computer is time consuming and expensive
- Fear in having a danger in a technology-centered
classroom
14. IT ENTERS A NEW LEARNING
ENVIRONMENT
Four Conceptual Models
1. MEANINGFUL LEARNING- students find connection
between what they already know and what they can learn .
2. DISCOVERY LEARNING- students perform tasks to
uncover what is to be learned.
3. GENERATIVE LEARNING- active learners who attend to
learning events and generated drawing from this experience.
4. CONSTRUCTIVISM- learner builds a personal
understanding
15. FOUR IT BASED PROJECTS
I. RESOURCE BASED PROJECT- the teacher steps out
of the traditional role.
II. SIMPLE CREATION- Creativity as an outcome should
not be equated with higher intelligence.
- creating is more a consonant in planning, making,
assembling, designing and building
III. GUIDED HYPERMEDIA- the production of self-made
multi-media project can be: 1. INSTRUCTIVE TOOLS and
2. CONSTRUCTIVE and COMMUNICATING TOOLS
IV. WEB-BASED PROJECTS- student can be made to
create and post web pages on a given topic
16. COMPUTER AS A TUTOR
- Computer is one of the wonders of human ingenuity.
COMPUTER-ASSISTED INSTRUCTION (CAI)
Integrating computer programs in instruction, use tutorial
software associated with cognitive learning.
Computer can be a tutor in effect relieving the teacher of
many activities in her personal role as computer tutor.
- Students in CAI play their own ROLES AS LEARNERS as
they receive information.
- Teacher ensure that the students have the needed knowledge
and skills for any computer activities.
17. KINDS OF SOFTWARE
1. Stimulation Programs- teaches strategies and rules applied
in real life situations or problems.
2. Instructional Games- relating to low-level learning
objectives, instructional computer games add the element of
competition and challenge.
3. Problem-Solving Software- more sophisticated than the drill
and practice exercise and allow the students to learn and
improve on their problem solving activity.
4. Multimedia Encyclopaedia and Electronic Books- Students
can assess any desired information, search its vast contents
and even download or print relevant portions of the data for
their composition or presentation.
18. COMPUTER AS TEACHERS HANDY
TOOL
Informative Tool- it is not enough for learners to download
relevant information using the computer as an information
tool.
Constructive Tool- The computer itself can be used for
manipulating information, visualizing one’s understanding and
building new knowledge.
Co-constructive Tool- To work cooperatively and construct a
shared understanding of new knowledge
Situating Tool- The computer can create 3-D images on
display to give the user the feeling that are situated in the
virtual environment.
19. COOPERATIVE LEARNING and the COMPUTER
- Computer is a natural learning vehicles for cooperative.
- When students work with computers in groups, they cluster
and interact.
- Wish to work together in computer and non-computer based
activities.
THE SOFTWARE AS AN EDUCATIONAL RESOURCE
2 Kinds of software
1. System Software- found and bundled inside the computer.
2. Application Software- contains the system that command the
particular task to solve a problem
20. COMPUTER BASED INSTRUCTION
- When computer delivers some instructional instructions.
Advantages:
• Learner Control
• Diverse Experience
• Information Management
• Communication Precision
Limitations of CBI
• Copy right
• High expectation
• Little range of objectives
• Novelty effect
22. Learning
In this subject, I learned a lot of things. That technology
is of great help for us. Only not for our teaching to be easier
and lighter but also in the other aspects of life. Having a
knowledge in this subject will help us to be a creative one, to
make the learning fun and light. Through this we can make the
teaching and learning easy and we are not finding hard time to
give the appropriate lesson to the students. It is very useful for
us future educators to be not beyond what is the trends in this
world but also for our students to be updated and grasp the
changes happening in this world of ours.
23. Learning
It will help our work and loads easy and light. We can be
that creative to show to our students the presentations not only
for them to gain knowledge but to be motivated as well. We
develop learners that are not only knowledgeable enough but
also a competitive individuals. In doing such, we may not
reached what progressive countries have but at least we are
striving and trying our best to have knowledge and be updated
to it. This subject enables us to be that smart when it comes to
technology. That we will be choosing appropriately not only to
those that are pleasing to the eyes but we also consider our
audiences.
24. Learning
This subject helps us to be more innovative, wise and let
us discovers what is hidden and gives meaning to it. Provides
hands on or training with the correct and appropriate method
or ways to be used in the instructions. That it is more than a
hardware because this consists of designs and environments
that engage learners. This also provides procedures, ideas,
devices and organization for analyzing problems and that they
are being used in different kinds of fields such as technology
in education, as instructional technology, technology
integration and as educational media.
25. Learning
We encounter it everyday but are we paying attention to it
that much? But let us all remember that using technology to
ease our sufferings and making our life or instruction be more
effective, let us also bear in mind that technology fails. In that
case we should be more prepared for the learning to be
continuous. Back up plans are necessary. Traditional
instructional materials are needed. Always have plan B or C
etc. For you to continue the lesson and imparting it to the
students. Don’t panic. Instead, be always ready and prepared.
27. Students after edtech are learning without boundaries,
discovering without limitations, and learning without
hesitations. They always find learning fun and easy. Always
motivated and contented. Students are ready to the challenge
and accept it fully. They do not stop and find studying boring.
They are innovate and creative. They are collaboratively and
cooperatively learning. They develop their socialization skills,
motor skill, cognitive skills, and all the domains of learning
outcomes. They are progressive and able to face every
challenges in life smartly and accurately.
28. And our goals are to develop students to not only
knowledgeable and smart but also becoming a creative and
innovative individuals. The greatest challenge for us teachers
is to develop young minds in becoming a productive and
competitive individuals. But always bear in mind that NO
TECHNOLOGY REPLACES A TEACHER.
Make a difference. Be educated. Be ready. Be fully
developed and START IT TODAY!!!