The document discusses how making minor user interface changes can have a big impact, such as breaking requests into simple steps, minimizing choices, and looking for "micromoments" to influence user behavior. It provides examples of how small nudges like default settings, social proof, and personalization increased user engagement and conversions. The presentation emphasizes examining subtle moments in a user's experience to subtly guide their actions.
Stephen P. Anderson introduces minor UI changes in design that create enticing user experiences.
Stephen P. Anderson introduces minor UI changes in design that create enticing user experiences.
Definition of seduction, emphasizing the deliberate action to entice behavior, often in a sexual context.
Exploration of engagement tactics in interfaces, focusing on subtlety and the fun aspect of interactions.
Minor changes in user engagement (3% vs. 28% success) illustrating the impact of small first steps.
Analysis of user interaction scenarios highlighting the timing of account setup prompts to maximize conversions.
Analysis of user interaction scenarios highlighting the timing of account setup prompts to maximize conversions.
Effect of choice architecture in decision-making shown through examples, leading to significant improvements in signups.
Effect of choice architecture in decision-making shown through examples, leading to significant improvements in signups.
Effect of choice architecture in decision-making shown through examples, leading to significant improvements in signups.
Effect of choice architecture in decision-making shown through examples, leading to significant improvements in signups.
Strategies for enhancing user experiences by tailoring interactions and minimizing choices, integrating behavioral insights.
Strategies for enhancing user experiences by tailoring interactions and minimizing choices, integrating behavioral insights.
Strategies for enhancing user experiences by tailoring interactions and minimizing choices, integrating behavioral insights.Wrap-up of the workshop with resources for further learning in designing seductive interactions.
3%
GROUP 1
got the shot
GROUP 2
28%
got the shot
http://bit.ly/c2R2tF
20.
“Channel factors,” originallyidentified
by Kurt Lewin, have been shown to play
a significant role in determining how
people behave. Small first steps—minor
sunk costs, a priori commitments, etc.—
can lead to significant shifts in
subsequent behavior.
Place these itemson hold (and pay in person) Place these items on hold (and pay in person)
or change payment method or change payment method
Your Contact Information Your Contact Information
Name: Name:
First Name Last Name First Name Last Name
Contact: Contact:
Email
Phone
So we can send you an email confirmation!
VS Email
Phone
So we can send you an email confirmation!
Phone
Phone Phone
Phone
So we can confirm your order and let you know when it’ll be ready for pickup! So we can confirm your order and let you know when it’ll be ready for pickup!
What time do you think you’ll pick this up?
26.
CHALLENGE:
You are a travel site.
When should you ask someone
to setup their account?
Would you liketo
• pay online
• pay over the phone
• or place this order on hold
VS
Pay online or over the phone?
You can also place these items on hold and pay for
them when you pick them up.
83.
You had tobe there!
Video clip showing animated
“Stumble!” button
84.
You had tobe there!
Video clip showing “flyout”
animation that occurs as you
scroll down the page.
1. Role play the interaction
2. Script the narrative experience
3. Break down compound requests into
simple next steps (sequencing)
4. Minimize the number of choices (& actions)
a person has to make at any one moment
5. Look for “micromoments”
6. Clicks over characters!
1. Role play the interaction
2. Script the narrative experience
3. Break down compound requests into
simple next steps (sequencing)
4. Minimize the number of choices (& actions)
a person has to make at any one moment
5. Look for “micromoments”
6. Clicks over characters!
122.
1. Role play the interaction
2. Script the narrative experience
3. Break down compound requests into
simple next steps (sequencing)
4. Minimize the number of choices (& actions)
a person has to make at any one moment
5. Look for “micromoments”
6. Clicks over characters!
123.
1. Role play the interaction
2. Script the narrative experience
3. Break down compound requests into
simple next steps (sequencing)
4. Minimize the number of choices (& actions)
a person has to make at any one moment
5. Look for “micromoments”
6. Clicks over characters!
126.
Place these itemson hold (and pay in person) Place these items on hold (and pay in perso
or change payment method or change payment method
Your Contact Information Your Contact Information
Name: Name:
First Name Last Name First Name Last Name
Contact: Contact:
Email
Phone
So we can send you an email confirmation!
VS Email
Phone
So we can send you an email confirmation!
Phone
Phone Phone
Phone
So we can confirm your order and let you know when it’ll be ready for pickup! So we can confirm your order and let you know when it’ll be ready for pickup!
Contact you: by phone
Got it!
How would you like to be contacted?
•by phone (default)
•by email
127.
1. Role play the interaction
2. Script the narrative experience
3. Break down compound requests into
simple next steps (sequencing)
4. Minimize the number of choices (& actions)
a person has to make at any one moment
5. Look for “micromoments”
6. Clicks over characters!
Your Contact Information
Name:
FirstName Last Name
Contact:
Email
Phone
So we can send you an email confirmation!
Phone
Phone
So we can confirm your order and let you know when it’ll be ready for pickup!
131.
1. Role play the interaction
2. Script the narrative experience
3. Break down compound requests into
simple next steps (sequencing)
4. Minimize the number of choices (& actions)
a person has to make at any one moment
5. Look for “micromoments”
6. Clicks over characters!
1. Role play the interaction
2. Script the narrative experience
3. Break down compound requests into
simple next steps (sequencing)
4. Minimize the number of choices (& actions)
a person has to make at any one moment
5. Look for “micromoments”
6. Clicks over characters!
Lots of inspiringexamples & advice–
stuff you can actually use! Integrate behavioral economics,
neuroscience, game mechanics, and
rhetoric into your design process
The Art & Science of
Seductive Interactions Workshop
Bring your design to the next level For anyone involved with
using natural curiosity, playfulness Web sites or applications
and other delightful elements
poetpainter.com/seductive-interactions
136.
T ha nks!!
Stephen P. Anderson
www.getmentalnotes.com
www.poetpainter.com
www.slideshare.net/stephenpa
The W or ks hop !
poetpainter.com/seductive-interactions