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Understanding Play and
        Games
        Seth Sivak
Definitions
Definitions


What is play?
Definitions


What is play?

What is a game?
Definitions


What is play?

What is a game?

What is a toy?
Definitions


What is play?

What is a game?

What is a toy?

What is a puzzle?
What is Play?
What is Play?


Play: voluntary, intrinsically motivated activity
What is Play?


Play: voluntary, intrinsically motivated activity

Game: play with a goal
What is Play?


Play: voluntary, intrinsically motivated activity

Game: play with a goal

Toy: interactable object used during play
What is Play?


Play: voluntary, intrinsically motivated activity

Game: play with a goal

Toy: interactable object used during play

Puzzle: a game with a dominant strategy
Homo Ludens
by Johan Huizinga
Homo Ludens
  by Johan Huizinga
Play is free, is in fact freedom
Homo Ludens
   by Johan Huizinga
Play is free, is in fact freedom

Play is not “ordinary” or “real” life
Homo Ludens
   by Johan Huizinga
Play is free, is in fact freedom

Play is not “ordinary” or “real” life

Play is distinct from “ordinary” life both as to
locallity and duration
Homo Ludens
   by Johan Huizinga
Play is free, is in fact freedom

Play is not “ordinary” or “real” life

Play is distinct from “ordinary” life both as to
locallity and duration

Play creates order, is order. Play demands order
absolute and supreme
Homo Ludens
   by Johan Huizinga
Play is free, is in fact freedom

Play is not “ordinary” or “real” life

Play is distinct from “ordinary” life both as to
locallity and duration

Play creates order, is order. Play demands order
absolute and supreme

Play is connected with no material interest, and
no profit can be gained from it
http://www.ted.com/talks/
stuart_brown_says_play_is_more_than_fun_it_s_vi
                     tal.html
Man, Play and Games by
     Roger Callois
Man, Play and Games by
     Roger Callois
 Fun: the activity is light-hearted in nature
Man, Play and Games by
     Roger Callois
 Fun: the activity is light-hearted in nature

 Separate: defined boundaries of time and space
Man, Play and Games by
     Roger Callois
 Fun: the activity is light-hearted in nature

 Separate: defined boundaries of time and space

 Uncertain: the outcome cannot be predicted
Man, Play and Games by
     Roger Callois
 Fun: the activity is light-hearted in nature

 Separate: defined boundaries of time and space

 Uncertain: the outcome cannot be predicted

 Non-productive: participation does not
 accomplish anything useful
Man, Play and Games by
     Roger Callois
 Fun: the activity is light-hearted in nature

 Separate: defined boundaries of time and space

 Uncertain: the outcome cannot be predicted

 Non-productive: participation does not
 accomplish anything useful

 Governed by rules: the activity has rules
Man, Play and Games by
     Roger Callois
 Fun: the activity is light-hearted in nature

 Separate: defined boundaries of time and space

 Uncertain: the outcome cannot be predicted

 Non-productive: participation does not
 accomplish anything useful

 Governed by rules: the activity has rules

 Fictitious: explicitly not real
Man, Play and Games by
     Roger Callois
Man, Play and Games by
     Roger Callois

 Agon (competition)
Man, Play and Games by
     Roger Callois

 Agon (competition)

 Alea (chance)
Man, Play and Games by
     Roger Callois

 Agon (competition)

 Alea (chance)

 Mimesis (role-playing)
Man, Play and Games by
     Roger Callois

 Agon (competition)

 Alea (chance)

 Mimesis (role-playing)

 Ilinx (vertigo)
What makes a good
      game?




http://www.half-real.net/dictionary/
What makes a good
      game?

A series of interesting choices (Sid Meier)




http://www.half-real.net/dictionary/
What makes a good
      game?

A series of interesting choices (Sid Meier)

Understanding the pattern of a game (Raph
Koster)




http://www.half-real.net/dictionary/
What makes a good
      game?

A series of interesting choices (Sid Meier)

Understanding the pattern of a game (Raph
Koster)

Ability to reach flow or total immersion in a
task (Mihaly Csíkszentmihályi)



http://www.half-real.net/dictionary/
What makes a good
     game?

PROBLEM SOLVING?

PATTERN RECOGNITION?

What about art? Sound? Story? Controls?
Balance?
What makes a good
     game?
What makes a good
     game?


THE ENTIRE GAME!!!
What makes a good
     game?


THE ENTIRE GAME!!!
GAME = EXPERIENCE
Interest


Inherent Interest

Poetry of Presentation

Psychological Proximity
Inherent Interest
Inherent Interest



Break from the normal world
Inherent Interest



Break from the normal world
Inherent Interest



Break from the normal world
Inherent Interest



Break from the normal world
Poetry of Presentation



Beauty found in composition
Poetry of Presentation



Beauty found in composition
Poetry of Presentation



Beauty found in composition
Personal Proximity



It matters to you
Personal Proximity



It matters to you
Personal Proximity



It matters to you
Personal Proximity



It matters to you
How can you make an
   experience that is
 inherently interesting,
poetically composed and
personally important to
      the player?

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Play and Games

Editor's Notes