9. What is Play?
Play: voluntary, intrinsically motivated activity
Game: play with a goal
10. What is Play?
Play: voluntary, intrinsically motivated activity
Game: play with a goal
Toy: interactable object used during play
11. What is Play?
Play: voluntary, intrinsically motivated activity
Game: play with a goal
Toy: interactable object used during play
Puzzle: a game with a dominant strategy
13. Homo Ludens
by Johan Huizinga
Play is free, is in fact freedom
14. Homo Ludens
by Johan Huizinga
Play is free, is in fact freedom
Play is not “ordinary” or “real” life
15. Homo Ludens
by Johan Huizinga
Play is free, is in fact freedom
Play is not “ordinary” or “real” life
Play is distinct from “ordinary” life both as to
locallity and duration
16. Homo Ludens
by Johan Huizinga
Play is free, is in fact freedom
Play is not “ordinary” or “real” life
Play is distinct from “ordinary” life both as to
locallity and duration
Play creates order, is order. Play demands order
absolute and supreme
17. Homo Ludens
by Johan Huizinga
Play is free, is in fact freedom
Play is not “ordinary” or “real” life
Play is distinct from “ordinary” life both as to
locallity and duration
Play creates order, is order. Play demands order
absolute and supreme
Play is connected with no material interest, and
no profit can be gained from it
20. Man, Play and Games by
Roger Callois
Fun: the activity is light-hearted in nature
21. Man, Play and Games by
Roger Callois
Fun: the activity is light-hearted in nature
Separate: defined boundaries of time and space
22. Man, Play and Games by
Roger Callois
Fun: the activity is light-hearted in nature
Separate: defined boundaries of time and space
Uncertain: the outcome cannot be predicted
23. Man, Play and Games by
Roger Callois
Fun: the activity is light-hearted in nature
Separate: defined boundaries of time and space
Uncertain: the outcome cannot be predicted
Non-productive: participation does not
accomplish anything useful
24. Man, Play and Games by
Roger Callois
Fun: the activity is light-hearted in nature
Separate: defined boundaries of time and space
Uncertain: the outcome cannot be predicted
Non-productive: participation does not
accomplish anything useful
Governed by rules: the activity has rules
25. Man, Play and Games by
Roger Callois
Fun: the activity is light-hearted in nature
Separate: defined boundaries of time and space
Uncertain: the outcome cannot be predicted
Non-productive: participation does not
accomplish anything useful
Governed by rules: the activity has rules
Fictitious: explicitly not real
27. Man, Play and Games by
Roger Callois
Agon (competition)
28. Man, Play and Games by
Roger Callois
Agon (competition)
Alea (chance)
29. Man, Play and Games by
Roger Callois
Agon (competition)
Alea (chance)
Mimesis (role-playing)
30. Man, Play and Games by
Roger Callois
Agon (competition)
Alea (chance)
Mimesis (role-playing)
Ilinx (vertigo)
31. What makes a good
game?
http://www.half-real.net/dictionary/
32. What makes a good
game?
A series of interesting choices (Sid Meier)
http://www.half-real.net/dictionary/
33. What makes a good
game?
A series of interesting choices (Sid Meier)
Understanding the pattern of a game (Raph
Koster)
http://www.half-real.net/dictionary/
34. What makes a good
game?
A series of interesting choices (Sid Meier)
Understanding the pattern of a game (Raph
Koster)
Ability to reach flow or total immersion in a
task (Mihaly Csíkszentmihályi)
http://www.half-real.net/dictionary/
35. What makes a good
game?
PROBLEM SOLVING?
PATTERN RECOGNITION?
What about art? Sound? Story? Controls?
Balance?