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Skaul Outline


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Skaul Outline

  1. 1. Skaul: The Immortal Reality
  2. 2. The Basics: About the Game <ul><li>First began in '03 </li></ul><ul><li>Co-producer Chris Watkins </li></ul><ul><li>Evolving Massive Multi-player Online Role Playing Game </li></ul><ul><li>Genres </li></ul><ul><ul><li>First Person Shooter </li></ul></ul><ul><ul><li>Role Playing Game </li></ul></ul><ul><ul><li>Real Time Simulation </li></ul></ul>
  3. 3. The Basics: OF the game <ul><li>Setting </li></ul><ul><ul><li>Future-Past </li></ul></ul><ul><ul><li>Final Fantasy </li></ul></ul><ul><ul><li>Fusion of “Magic” and Machinery </li></ul></ul><ul><ul><li>Multiple races from elemental beings to half human half animals(anthro?) </li></ul></ul><ul><li>Styles </li></ul><ul><ul><li>Final fantasy </li></ul></ul><ul><ul><li>dependent upon player </li></ul></ul><ul><li>Unique Selling Points(USPs) </li></ul>
  4. 4. The Components <ul><li>The Environment </li></ul><ul><li>The Entities </li></ul><ul><li>The Objects </li></ul><ul><li>The Laws </li></ul><ul><li>The Game Play </li></ul><ul><li>The Interactions </li></ul>
  5. 5. The Environment <ul><li>Zones </li></ul><ul><ul><li>Built </li></ul></ul><ul><ul><li>Natural </li></ul></ul><ul><ul><li>Climate </li></ul></ul>
  6. 6. The Entities <ul><li>Four(4) types </li></ul><ul><ul><li>Player </li></ul></ul><ul><ul><li>Non-Player </li></ul></ul><ul><ul><li>Called </li></ul></ul><ul><ul><li>Administrative </li></ul></ul><ul><li>Bio(Getting to Know you) </li></ul><ul><li>Info(Getting to know your enemies) </li></ul><ul><li>Stats </li></ul><ul><li>Status </li></ul><ul><li>Equipment </li></ul><ul><li>Actions(SAT's) </li></ul>
  7. 7. About the Entities <ul><li>Classes </li></ul><ul><li>Races </li></ul><ul><li>Occupations <- its more of a title and a way to get skills </li></ul>
  8. 8. The Objects <ul><li>Same Components as Entities(Type, Bio, Info, Stats, Staus, Equipment) </li></ul><ul><li>Instead of Actions: Commands </li></ul>
  9. 9. The Laws <ul><li>Physics </li></ul><ul><li>Death(The Three Rings of Death: Faint, Death, and Elimination) </li></ul><ul><li>Player Leveling </li></ul><ul><li>A.I. <- Real? Not yet but after this game... </li></ul>
  10. 10. The Game Play <ul><li>Controls </li></ul><ul><li>Camera Positions </li></ul><ul><li>Storyline </li></ul><ul><li>Appearance </li></ul><ul><li>Immersion </li></ul>
  11. 11. The Interactions <ul><li>Object-Environment </li></ul><ul><li>Law-Game Play </li></ul><ul><li>Environment-Entity </li></ul><ul><li>gameplay-Object </li></ul><ul><li>Entity-Law </li></ul><ul><li>Blah blah blah(5*5=25 different kinds of Interactions) </li></ul>
  12. 12. The Development <ul><li>Design </li></ul><ul><li>Concept Art </li></ul><ul><li>Design 2.0 </li></ul><ul><li>Programing </li></ul><ul><li>Design 3.0 </li></ul><ul><li>Sound </li></ul><ul><li>Design 4.0 </li></ul><ul><li>Beta Testing </li></ul><ul><li>Design 5.0, design, design, blah blah blah </li></ul>
  13. 13. <ul><li>Design </li></ul><ul><li>Making the paper cutting the paper and folding the paper </li></ul><ul><li>MAJOR IMPORTANT </li></ul><ul><li>Occurs between each of the other stages to ensure the design is continuous and is satisfactory </li></ul><ul><li>Really what games are </li></ul>
  14. 14. <ul><li>Art and Visual </li></ul><ul><li>How everything Looks </li></ul>
  15. 15. <ul><li>Programing </li></ul><ul><li>What it is, what it looks like, and know what it does. </li></ul>
  16. 16. <ul><li>Sound </li></ul><ul><li>Whats that noise? You dying. The indicator. </li></ul>
  17. 17. The Organization of the Group <ul><li>Master of Game Development </li></ul><ul><li>Vice-Master of Game Development </li></ul><ul><li>Board of Team Chiefs </li></ul><ul><ul><li>Chief of Audio Team </li></ul></ul><ul><ul><li>Chief of Design Team </li></ul></ul><ul><ul><li>Chief of Graphics Team </li></ul></ul><ul><ul><li>Chief of Programing Team </li></ul></ul>
  18. 18. Audio Team <ul><li>Head of Law Audio </li></ul><ul><li>Head of Entity Audio </li></ul><ul><li>Head of Object Audio </li></ul><ul><li>Head of Game Play Audio </li></ul><ul><li>Head of Interactions Audio </li></ul><ul><li>Head of Environment Audio </li></ul>
  19. 19. Design Team <ul><li>Head of Law Design </li></ul><ul><li>Head of Entity Design </li></ul><ul><li>Head of Object Design </li></ul><ul><li>Head of Game Play Design </li></ul><ul><li>Head of Interactions Design </li></ul><ul><li>Head of Environment Design </li></ul>
  20. 20. Graphics Team <ul><li>Head of Law Graphics </li></ul><ul><li>Head of Entity Graphics </li></ul><ul><li>Head of Object Graphics </li></ul><ul><li>Head of Game Play Graphics </li></ul><ul><li>Head of Interactions Graphics </li></ul><ul><li>Head of Environment Graphics </li></ul>
  21. 21. Programing Team <ul><li>Head of Law Programing </li></ul><ul><li>Head of Entity Programing </li></ul><ul><li>Head of Object Programing </li></ul><ul><li>Head of Game Play Programing </li></ul><ul><li>Head of Interactions Programing </li></ul><ul><li>Head of Environment Programing </li></ul>
  22. 22. Beta Testing <ul><li>Yeah Just kidding </li></ul>
  23. 23. Unique Selling Points: USP's
  24. 24. USP-SATs(Skills, Abilities, Techniques) <ul><ul><ul><li>Skills – unique actions to live with(Cooking, smithing, Occupational related) </li></ul></ul></ul><ul><ul><ul><li>Abilities – auto awesome(breathing under water, easy climb walls), and great ways to beat the competition(spells, mutations, laza eyes) </li></ul></ul></ul><ul><ul><ul><li>Techniques, (weapons and awesome attacks, button combos) </li></ul></ul></ul>
  25. 25. USP-SAT leveling <ul><ul><li>Magnitude </li></ul></ul><ul><ul><li>Volume </li></ul></ul><ul><ul><ul><li>Fireball-Magnitude increases Size and Damage. Volume Increases number of Balls </li></ul></ul></ul><ul><ul><li>Name </li></ul></ul><ul><ul><ul><li>Fireball(0,0) -> Inferno-ball(3,0) </li></ul></ul></ul><ul><ul><ul><li>Fireball(0,0) -> Fire Swarm(0,3) </li></ul></ul></ul><ul><ul><ul><li>Fireball(3,3) -> Inferno Swarm(3,3) </li></ul></ul></ul><ul><ul><li>Heads up display(HUD) changes with alignment, class and race </li></ul></ul>
  26. 26. USP-Online/Offline USP <ul><li>Multiplayer slow-mo </li></ul><ul><li>Online/Offline integration </li></ul><ul><li>Open Development and Evolution </li></ul>
  27. 27. Getting to Know You <ul><ul><ul><li>Last Name </li></ul></ul></ul><ul><ul><ul><li>First Name </li></ul></ul></ul><ul><ul><ul><li>Phone Numbers: </li></ul></ul></ul><ul><ul><ul><ul><li>( )____-_______(Home Cell other___________) </li></ul></ul></ul></ul><ul><ul><ul><ul><li>( )____-_______(Home Cell other___________) </li></ul></ul></ul></ul><ul><ul><ul><ul><li>( )____-_______(Home Cell other___________) </li></ul></ul></ul></ul><ul><ul><ul><li>Desired Area of work </li></ul></ul></ul><ul><ul><ul><ul><li>Audio/Graphics </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Design </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Programing Development </li></ul></ul></ul></ul><ul><ul><ul><li>Favorite Video Games(Name, System) </li></ul></ul></ul><ul><ul><ul><li>Why do you think you could be a head of a team?( If not put I Don't ) </li></ul></ul></ul>