Successfully reported this slideshow.

Active-Adventure @ Games for Health 2009

1,170 views

Published on

This was a presentation that I did at the 2009 Games for Health conference. More info on the game cane be found at www.activeadventuregame.com

  • I your presentation you mentioned that you had over 100 kids playtest in one day and that destroyed 6 mats, this is obviously very popular with the young kids - great work, I hope it gets picked up by a publisher!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

Active-Adventure @ Games for Health 2009

  1. 1. Active-Adventure: A New Way to Play A New Way to Play <ul><li>Seth Sivak </li></ul><ul><li>Carnegie Mellon University </li></ul><ul><li>Entertainment Technology Center </li></ul>
  2. 2. Seth Sivak Game Programmer / Graduate Student Carnegie Mellon - Entertainment Technology Center email: ssivak@andrew.cmu.edu website: sethsivak.com twitter: @sjsivak Game Engineer - Conduit Labs ActiveAdventureGame.com
  3. 3. What I am playing... altitudegame.com worldofwarcraft.com demigodthegame.com bit.ly/sethNikePlus
  4. 4. Summary <ul><li>Graduate Program </li></ul><ul><li>Project Team </li></ul><ul><li>Project Genesis </li></ul><ul><li>Brief History of Exergames </li></ul><ul><li>High Concept </li></ul><ul><li>Project Overview </li></ul><ul><li>Core Design Ideas </li></ul><ul><li>Development Focus </li></ul><ul><li>Playtesting </li></ul><ul><li>Medical Research </li></ul><ul><li>Active-Adventure Advantages </li></ul><ul><li>Future Work </li></ul>ActiveAdventureGame.com
  5. 5. CMU Entertainment Technology Center <ul><li>2 Year Graduate Program </li></ul><ul><li>Focus on Interdisciplinary Project Work </li></ul><ul><li>Variety of Project Work </li></ul><ul><ul><li>Video Games </li></ul></ul><ul><ul><li>Amusement Park Rides </li></ul></ul><ul><ul><li>Location Based Entertainment </li></ul></ul><ul><ul><li>Robotics/Animatronics </li></ul></ul><ul><ul><li>Computer Animation </li></ul></ul>ActiveAdventureGame.com
  6. 6. Project Team Sean Kwon Nate Morgan Drew Davidson Jesse Schell Garth DeAngelis Zikun Fan Ryan Hipple Bard McKinley Seth Sivak ActiveAdventureGame.com
  7. 7. Project Genesis <ul><li>Student Pitched Project </li></ul><ul><ul><li>Make a Fun Exercise Game </li></ul></ul><ul><ul><li>Use the Wii </li></ul></ul><ul><li>Research with Doctors </li></ul><ul><ul><li>Use a Dancepad </li></ul></ul><ul><ul><li>Understand the Exercise Experience </li></ul></ul>ActiveAdventureGame.com
  8. 8. Brief History of Exergames Atari Joyboard-1982 Tech: Human Joystick Games: Maniac Moguls (skiing) Off Your Rocker (simon) Surf’s Up (surfing) Wii Balance Board-2007 Tech: Human Joystick Games: Wii Ski (skiing) Wii Fit (fitness simulator) Shawn White (snowboarding)
  9. 9. Brief History of Exergames Cat Eye Gamebike-2009 Tech: Exercise Bike Games: Racing Simulator Atari Puffer - 1982 Tech: Exercise Bike Games: Racing Simulator
  10. 10. Brief History of Exergames Nintendo Powerpad-1986 Tech: Floor Pad Games: World Class Track Meet Dance Aerobics Dance Dance Rev-1999 Tech: Floor Pad Games: Dance Action Game
  11. 11. Brief History of Exergames Dreamcast - 2000 Wii - 2008
  12. 12. Problems with Exergames <ul><li>Not much has changed in ~20 years </li></ul><ul><ul><li>Sports, Dance, Training </li></ul></ul><ul><li>Exergames require a peripheral </li></ul><ul><li>Games should be designed WITH/FOR the hardware </li></ul><ul><li>Inputs should be interesting and fun (and varied) </li></ul><ul><li>No deep gameplay experiences </li></ul>
  13. 13. High Concept <ul><li>Active Video Game for Children </li></ul><ul><li>Utilize Traditional Action-Adventure Concepts </li></ul><ul><li>Allow Kids to Lose Weight Doing What They Love </li></ul>ActiveAdventureGame.com + =
  14. 15. Project Overview <ul><li>First Semester - Vertical Slice </li></ul><ul><ul><li>Full Tutorial Level (~20 Minutes) </li></ul></ul><ul><ul><li>Seamless Story </li></ul></ul><ul><ul><li>Boss Battle </li></ul></ul><ul><li>Second Semester - Horizontal Slice </li></ul><ul><ul><li>Over 12 Unique Gameplay Mechanics </li></ul></ul>ActiveAdventureGame.com
  15. 16. Core Design Ideas <ul><li>Avoid Chocolate Covered Brocolli </li></ul><ul><li>Use Flow </li></ul><ul><li>Design Gameplay & Exercise Together </li></ul><ul><li>Give Juicy Feedback </li></ul><ul><li>Map Interaction Closely </li></ul>ActiveAdventureGame.com
  16. 17. Gameplay & Input Design <ul><li>Make It Feel Right </li></ul><ul><ul><li>Natural vs. Intuitive </li></ul></ul><ul><li>Teach the Desired Behavior </li></ul><ul><li>Personalize the Controls </li></ul><ul><li>Test, Test, Test </li></ul>
  17. 18. Development Focus <ul><li>Iterate on Core Gameplay </li></ul><ul><ul><li>Combat and Controls </li></ul></ul><ul><li>Rapid Prototype </li></ul><ul><li>Modular Design </li></ul><ul><li>Test, Test, Test </li></ul>ActiveAdventureGame.com
  18. 19. Playtesting ActiveAdventureGame.com
  19. 20. Playtesting Results <ul><li>Interviews </li></ul><ul><li>Surveys </li></ul><ul><li>Parental Surveys </li></ul><ul><li>Play Style Video </li></ul><ul><li>Play Style Notes </li></ul>
  20. 21. Medical Research <ul><li>Todd Miller - Assistant Professor of Exercise Science </li></ul><ul><li>Karen McDonnell - Associate Professor of Prevention and Community Health </li></ul><ul><li>George Washington University, School of Public Health </li></ul><ul><li>Robert Wood Johnson Foundation Grant - Games for Health </li></ul>ActiveAdventureGame.com
  21. 22. Medical Research <ul><li>Motivation </li></ul><ul><ul><li>DDR is in Gym Class </li></ul></ul><ul><ul><li>Tethered vs. Tailored </li></ul></ul><ul><li>Study </li></ul><ul><ul><li>Conventional Gym Class vs. DDR vs. Winds of Orbis </li></ul></ul><ul><ul><ul><li>Accelerometer Data for Exercise Level (energy expenditure) </li></ul></ul></ul><ul><ul><ul><li>Survey (cognitive and behavioral preference on games) </li></ul></ul></ul><ul><ul><li>Targeting Low Income, Inner City Minorities: 1st - 5th Graders </li></ul></ul>ActiveAdventureGame.com
  22. 23. Active-Adventure Advantages <ul><li>Deep Gameplay Experiences </li></ul><ul><li>Large Market Potential </li></ul><ul><li>Incentive Based Exercise </li></ul><ul><li>RPG Exercise Statistics </li></ul><ul><li>Story Based Learning </li></ul>ActiveAdventureGame.com
  23. 24. Future Work <ul><li>Seeking a Publisher </li></ul><ul><li>George Washington University </li></ul><ul><li>IGF 2009 - Student Finalists </li></ul><ul><li>Indiecade 2009 (awaiting results) </li></ul><ul><li>PAX 10 (awaiting results) </li></ul>ActiveAdventureGame.com
  24. 25. Questions? Seth Sivak Game Programmer / Graduate Student Carnegie Mellon - Entertainment Technology Center email: ssivak@andrew.cmu.edu website: sethsivak.com twitter: @sjsivak If you are a researcher looking for game developers please come see me!!! ActiveAdventureGame.com

×