Players Journey

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  • Players Journey

    1. 1. The Player’s Journey Seth Sivak MIT GAMBIT Game Lab - Spring 2010
    2. 2. On the Index Card Favorite story-based game Favorite non-story based game Last game you played to the end and hated Last 5 games you played
    3. 3. Disclaimer Video games are complicated Experiences are dependent on the person There is no “right” answer The goal is to have more tools ready
    4. 4. Disclaimer Video games are complicated Experiences are dependent on the person There is no “right” answer The goal is to have more tools ready
    5. 5. Disclaimer Video games are complicated Experiences are dependent on the person There is no “right” answer The goal is to have more tools ready
    6. 6. Disclaimer Video games are complicated Experiences are dependent on the person There is no “right” answer The goal is to have more tools ready
    7. 7. Disclaimer Video games are complicated Experiences are dependent on the person There is no “right” answer The goal is to have more tools ready
    8. 8. To-do List What is the Hero’s Journey? How does the Hero’s Journey work? Who uses the Hero’s Journey? How does this apply to games? Activity! How does this apply to players? What is the Player’s Journey? Acitvity! How can we use the Player’s Journey?
    9. 9. What is the Hero’s Journey?
    10. 10. What is the Hero’s Journey?
    11. 11. How does it work?
    12. 12. What is it about?
    13. 13. What is it about? TRANSFORMATION
    14. 14. Hero’s Journey (Abridged) The Call to Adventure The Road of Trials The Vision Quest The Meeting with the Goddess The Boon The Magic Flight The Return Threshold The Master of Two Worlds
    15. 15. Hero’s Journey (Abridged) The Call to Adventure The Road of Trials The Vision Quest The Meeting with the Goddess The Boon The Magic Flight The Return Threshold The Master of Two Worlds
    16. 16. Hero’s Journey (Abridged) The Call to Adventure The Road of Trials The Vision Quest The Meeting with the Goddess The Boon The Magic Flight The Return Threshold The Master of Two Worlds
    17. 17. Hero’s Journey (Abridged) The Call to Adventure The Road of Trials The Vision Quest The Meeting with the Goddess The Boon The Magic Flight The Return Threshold The Master of Two Worlds
    18. 18. Hero’s Journey (Abridged) The Call to Adventure The Road of Trials The Vision Quest The Meeting with the Goddess The Boon The Magic Flight The Return Threshold The Master of Two Worlds
    19. 19. Three Act Hero’s Journey Structure Setup Departure (Inciting Incident) (Threshold) Confrontation Initiation (Midpoint) (Ordeal) Resolution Return (Climax) (Resurrection)
    20. 20. Three Act Action Hero’s Journey Structure Setup Departure Before the Action (Inciting Incident) (Threshold) Confrontation Initiation During the Action (Midpoint) (Ordeal) Resolution Return After the Action (Climax) (Resurrection)
    21. 21. Act 3 Act 1 Act 2b Act 2a
    22. 22. Act 2b Ordeal Act 2a Overcome the Ordeal, Survive in get the Reward the Wilderness Crossing Road Back the Threshold Return Home Escape the to Safety Ordinary World Act 3 Act 1
    23. 23. Four-ish Act Action Hero’s Journey Structure Explaining the Setup Departure Action Preparing for the Confrontation Initiation Action Climax During the Action Ordeal Resolution After the Action Return
    24. 24. Who uses the Hero’s Journey?
    25. 25. Who uses the Hero’s Journey?
    26. 26. Who uses the Hero’s Journey?
    27. 27. Who uses the Hero’s Journey?
    28. 28. Who uses the Hero’s Journey?
    29. 29. Who uses the Hero’s Journey?
    30. 30. Who uses the Hero’s Journey?
    31. 31. Who uses the Hero’s Journey?
    32. 32. To-do List What is the Hero’s Journey? How does the Hero’s Journey work? Who uses the Hero’s Journey? How does this apply to games? Activity! How does this apply to players? What is the Player’s Journey? Acitvity! How can we use the Player’s Journey?
    33. 33. Video Game Stories
    34. 34. Video Game Stories
    35. 35. Game Structure
    36. 36. Game Structure 1. Introduction (Tutorial)
    37. 37. Game Structure 1. Introduction (Tutorial) 2. Levels (Mini-Bosses / Challenges)
    38. 38. Game Structure 1. Introduction (Tutorial) 2. Levels (Mini-Bosses / Challenges) 3. Final Boss
    39. 39. Game Structure 1. Introduction (Tutorial) 2. Levels (Mini-Bosses / Challenges) 3. Final Boss 4. Ending
    40. 40. Four-ish Act GAMES! Hero’s Journey Structure Setup Intro/Tutorial Departure Confrontation Levels/Challenges Initiation Climax Final Boss Ordeal Resolution Ending Return
    41. 41. Story Time! The HERO!!! Call to Adventure (The Problem) Crossing the Threshold (Escape the Oridinary World) Surivive in the wilderness and prepare for the Ordeal The Ordeal (The Solution and the Reward) Return Home (The Transformation)
    42. 42. Story Time!
    43. 43. Story Time! Hero: Link
    44. 44. Story Time! Hero: Link Problem: Stop Ganondorf!
    45. 45. Story Time! Hero: Link Problem: Stop Ganondorf! Crossing the Threshold: Grabs the Master’s Sword and is locked in the Temple of Time for 7 years
    46. 46. Story Time! Hero: Link Problem: Stop Ganondorf! Crossing the Threshold: Grabs the Master’s Sword and is locked in the Temple of Time for 7 years Tasks and Trials: Link emerges in the desolate world and must free the 7 Sages before he can face Ganondorf
    47. 47. Story Time! Hero: Link Problem: Stop Ganondorf! Crossing the Threshold: Grabs the Master’s Sword and is locked in the Temple of Time for 7 years Tasks and Trials: Link emerges in the desolate world and must free the 7 Sages before he can face Ganondorf The Ordeal: Link defeats Ganondorf, gets the Triforce and the Girl
    48. 48. Story Time! Hero: Link Problem: Stop Ganondorf! Crossing the Threshold: Grabs the Master’s Sword and is locked in the Temple of Time for 7 years Tasks and Trials: Link emerges in the desolate world and must free the 7 Sages before he can face Ganondorf The Ordeal: Link defeats Ganondorf, gets the Triforce and the Girl Road Back: Link is sent back to relive his childhood?
    49. 49. To-do List What is the Hero’s Journey? How does the Hero’s Journey work? Who uses the Hero’s Journey? How does this apply to games? Activity! How does this apply to players? What is the Player’s Journey? Acitvity! How can we use the Player’s Journey?
    50. 50. Good Story != Good Game
    51. 51. Super Mario Bros.
    52. 52. Super Mario Bros. One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks, and even field horsehair plants, and the Mushroom Kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king. Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!
    53. 53. Super Mario Bros. One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks, and even field horsehair plants, and the Mushroom Kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king. Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa! YOU!
    54. 54. Tutorial
    55. 55. Tutorial Levels + Challenges
    56. 56. Tutorial Final Levels + Battle Challenges
    57. 57. Ending Tutorial Final Levels + Battle Challenges
    58. 58. Games Player’s Journey Hero’s Journey Tutorial Become the Hero Departure Levels / Master the Hero Initiation Challenges Final Boss Test the Hero Ordeal Ending Leave the Hero Return
    59. 59. Every game should make the player a HERO!
    60. 60. Every game should make the player a HERO!
    61. 61. Every game should make the player a HERO!
    62. 62. Every game should make the player a HERO!
    63. 63. Every game should make the player a HERO!
    64. 64. Every game should TRANSFORM the player.
    65. 65. Send the Player on a Journey Explain the rules and goals Bring the player to a new place Train them to survive in this world Give them a chance to reach their goal Send them back with a reward
    66. 66. Send the Player on a Journey
    67. 67. To-do List What is the Hero’s Journey? How does the Hero’s Journey work? Who uses the Hero’s Journey? How does this apply to games? Activity! How does this apply to players? What is the Player’s Journey? Acitvity! How can we use the Player’s Journey?
    68. 68. The Puzzle Problem Use a puzzle to create a journey Crossword Soduku Rubik’s Cube
    69. 69. The Puzzle Problem Give it a theme and story Design a fun way to explain the rules Create a goal Design at least 3 “levels” Design a final showdown Leave the player with a reward
    70. 70. To-do List What is the Hero’s Journey? How does the Hero’s Journey work? Who uses the Hero’s Journey? How does this apply to games? Activity! How does this apply to players? What is the Player’s Journey? Acitvity! How can we use the Player’s Journey?
    71. 71. The Mechanic Cycle Explain the Mechanic Teach the Mechanic (practice make perfect) Test the Mechanic Reward
    72. 72. Reasons for Failure Lost or confused: Is your tutorial working? Bored: Is your world interesting enough? Repeated Failure: Do they have enough training? Anticlimactic: Is the final showdown too easy? Replayability: Is the reward good enough?
    73. 73. Reasons for Failure
    74. 74. Fulfill the Player’s Needs Explain the rules and goals (boundaries, structure) Bring the player to a new place (the spice of life) Train them to survive in this world (learn something) Give them a chance to reach their goal (judgement) Send them back with a reward (reward)
    75. 75. Fulfill the Player’s Needs
    76. 76. Seth Sivak sjsivak@gmail.com
    77. 77. Voyage of the Hero Miraculous conception and birth Initiation of the hero-child Withdrawal from family or community for meditation and preparation Trial and Quest Death Descent into the underworld Resurrection and rebirth Ascension, apotheosis, and atonement

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