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A talk about
Game & Play
Arif Yassine
Co-Founder of MGD / Game designer at Ubisoft
Overview
• Evolution of Game/play
• Yes We play!
• Let’s start the game
EVOLUTION OF GAME/PLAY
Antiquity
Middle Age
Modern
From a static tiles to a dynamic freespace moving
Digital Era
Democratization of video game development
YES WE PLAY!
PLAY is older than culture, for culture,
however inadequately defined, always
presupposes human society, and animals
have not waited for man to teach them
their playing
Johan Huizinga
The Magic circle
Game
world
Reality
Sub-
Reality
Unstructured and
spontaneous activities
(Playfulness)
structured activities
with explicit rules
(Games)
Paida Ludus
Roger Caillois, Man ,play and Games
4 Type of Play
Roger Caillois, Man ,play and Games
Play Vs Serious
5 characteristics of play
• Play is free, is in fact freedom.
• Play is not “ordinary” or “real” life.
• Play is distinct from “ordinary” life both as to
locality and duration
• Play creates order, is order. Play demands order
absolute and supreme.
• Play is connected with no material interest, and
no profit can be gained from it
Roger Caillois, Man ,play and Games
A TALK ABOUT GAMES
What games aren’t
Definition of Game
“A game is a system in which players
engage in an artificial conflict, defined
by rules, that results in a quantifiable
outcome” Eric Zimmerman and Katie Salen
System
http://pixelsordeath.com/
Bartle Player type
Killer
Focus on
winning, Rank
and competition
Achiever
Focus on finishing
goals quickly or
completly
Socializer
Focus on
socializing and
develop a network
of friends
Explorer
Focus on
discovering the
game system
Players
Interacting
World
Acting
Artificial Conflict
Rules
• Rules limit player action
• Rules are explicit and unambiguous
• Rules are shared by all players
• Rules are fixed
• Rules are binding
• Rules are repeatable
Rules of Play, Eric Zimmerman and Katie Salen
Quantifiable outcome
Art games you say ?
What would a game like this be ?
• It would thought provoking
• It would be revelatory
• It might contribute to the betterment of society
• It would force us to reexamine assumptions
• It would gives us different experience each time we tried it
• It would allow each of us to approach it in our own ways
• It would forgive misinterpretation – In fact, it might even
encourage it
• It would not dictate
• It would immerse and impose a world view
Raph Koster
Reference
• Art of Game design by Jesse Schell
• Theory of Fun by Raph Koster
• Rules of play by Eric Zichermann
• Man, Play, and society by Roger
Caillois
• Homoludens by Johan Huizinga
ً‫شكرا‬!
ⵜⴰⵏⵎⵎⵉⵔⵜ
Thank you !
Arif.Yassine@gmail.com
+212 6 44 65 64 87

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A talk about Game&Play

Editor's Notes

  1. Senet Royal Games of Ur Chaturanga Go Ludus duodecim scriptorum
  2. Mancala Quirkat: Libro de los juegos Journey Through Europe: Jean Jefferys
  3. Digital Era of video games
  4. Games are played from everyone Games exist and evert developed civilisation and culture Games are transfered from each civilisation through Market exchange and specialy the liberation of the market Games are played in a special conditions (Maslow Pyramid) Game rules evolve trough the degree of science and technical progress Games are universel by function, while the form change depending on the culture
  5. L’ére Digital - L’apparition des jeux vidéos par un physicien - Le développement du premier véritable jeu vidéo « Pong » à l’MIT - Evolution du secteur dans plusieurs autres pays développés notamment le Japon « Miracle Japonais » - La démocratisation du jeu vidéo avec l’effet de la globalisation + démocratisation du secteur
  6. Players power! In the Democratie Era, everyone today play games, it’s no more a luxe as in the antiquity and midieval time Where only kings and bourgoisie who play it.
  7. Gaming today had a so huge diversity
  8. Play is like praying, it doesnt have any rationnal or biological explanation, it’s something we do when we desire it inside of us. Huizinga was anti-positivism which want to explain that the world can be explained only by sensor and reasoning But Huizinga argue that Play is irationnal and it comes instinctively (Fitra)
  9. Magic circle is the reality of the games with it’s rules and context While today we see a merge between our reality and games context by Gamification
  10. Play # Seriousness Play is bad, Serious is good Play and Serioussness are good and bad depending on the context