2011 EventCamp National Conference -- Jessica Levin/Midori Connolly Social gaming

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2011 EventCamp National Conference -- Jessica Levin/Midori Connolly Social gaming

  1. 1. Social Gaming for Events in partnership with An Production
  2. 2. Our Learning Plan
  3. 3. Our Learning PlanReady
  4. 4. Our Learning PlanReady Set
  5. 5. Our Learning PlanReady Set Go!
  6. 6. Games are fun... but do they work?
  7. 7. Games are fun... but do they work? If so, how exactly do they work?
  8. 8. What did/do you completelyand totally hate about “school”?
  9. 9. What did/do you completelyand totally hate about “school”?What do you completely and totally hate about “networking events”?
  10. 10. What did/do you completelyand totally hate about “school”?What do you completely and totally hate about “networking events”? Was it always like this?
  11. 11. B o r e d o m
  12. 12. B o r e d o m I Love Rob! Are you guys going out this weekend?
  13. 13. B o r e d o m I Love Rob! Are you guys going out this weekend?
  14. 14. B o r e d o m I Love Rob! Are you guys going out this weekend?Why do I need to know this?
  15. 15. B o r e d o m I Love Rob! Are you guys going out this weekend?
  16. 16. B o r e d o m
  17. 17. B o r e d o m“Boredom is the brain casting about for newinformation. It is the feeling you get when there are nonew patterns to absorb.”
  18. 18. B o r e d o m“Boredom is the brain casting about for newinformation. It is the feeling you get when there are nonew patterns to absorb.”“Fun from games arises out of mastery. It arises out ofcomprehension. It is the act of solving puzzles thatmakes games fun. In other words, with games, learningis the drug” - Ralph Koster, A Theory of Fun That’s a good book to read! So is “Total Engagement”
  19. 19. First, Theory
  20. 20. First, TheoryPlay/Fun - Role in Learning
  21. 21. First, TheoryPlay/Fun - Role in Learning While playing, we enter a state of flow
  22. 22. First, TheoryPlay/Fun - Role in Learning While playing, we enter a state of flow It’s SAFE!
  23. 23. First, TheoryPlay/Fun - Role in Learning While playing, we enter a state of flow It’s SAFE! Emotional Engagement = Total Commitment
  24. 24. First, TheoryPlay/Fun - Role in Learning While playing, we enter a state of flow It’s SAFE! Emotional Engagement = Total Commitment Competition = Engagement
  25. 25. First, TheoryPlay/Fun - Role in Learning While playing, we enter a state of flow It’s SAFE! Emotional Engagement = Total Commitment Competition = Engagement Pedagogy
  26. 26. First, Theory Play/Fun - Role in Learning While playing, we enter a state of flow It’s SAFE! Emotional Engagement = Total Commitment Competition = Engagement Pedagogy (“flow”: Mihaly Csikzentmihalyi)(Pedagogy: Malcom Knowles, Alexander Kapp)
  27. 27. “We know from considerable researchon the human brain that people learnmore deeply when there is anemotional attachment to theirlearning and problem solving, whensomething is at stake for thempersonally.”-James Paul Gee, Deep Learning Properties of GoodDigital Games
  28. 28. “We know from considerable research on thehuman brain that people learn more deeplywhen there is an emotional attachment totheir learning and problem solving, whensomething is at stake for thempersonally.”-James Paul Gee, Deep Learning Properties of GoodDigital Games
  29. 29. Theory, Cont’d
  30. 30. Theory, Cont’dConnectivity/Socializing
  31. 31. Theory, Cont’dConnectivity/Socializing Community Building
  32. 32. Theory, Cont’dConnectivity/Socializing Community Building Eliminates Exclusivity
  33. 33. Theory, Cont’dConnectivity/Socializing Community Building Eliminates Exclusivity Emotional Connections
  34. 34. Theory, Cont’dConnectivity/Socializing Community Building Eliminates Exclusivity Emotional Connections Trust
  35. 35. Theory, Cont’dConnectivity/Socializing Community Building Eliminates Exclusivity Emotional Connections Trust
  36. 36. Second, MechanicsNecessary Elements Rules Roles Challenge to Overcome Increasing difficulty Rewards
  37. 37. Mechanics, Cont’dTypes of Games Will you write the ne xt Grammar Ninja?? Strategy Action Role Playing Exploration Building Hide & Seek
  38. 38. A Few Ideas
  39. 39. A Few IdeasScvngr
  40. 40. A Few IdeasScvngrCSR Activities
  41. 41. A Few IdeasScvngrCSR ActivitiesGowalla
  42. 42. A Few IdeasScvngrCSR ActivitiesGowallaAugmented Reality
  43. 43. A Few IdeasScvngrCSR ActivitiesGowallaAugmented RealityTransform Board Games
  44. 44. A Few IdeasScvngrCSR ActivitiesGowallaAugmented RealityTransform Board GamesCustom Apps
  45. 45. Now it’s your Turn!
  46. 46. Now it’s your Turn!1. Set your Objectives
  47. 47. Now it’s your Turn!1. Set your Objectives2. Stakeholder Buy-in
  48. 48. Now it’s your Turn!1. Set your Objectives2. Stakeholder Buy-in3. Tools/Format
  49. 49. Now it’s your Turn!1. Set your Objectives2. Stakeholder Buy-in3. Tools/Format4. How will you assess performance/deliver value?
  50. 50. Successful Case StudiesGreen Meeting Industry Council: Game On! (psst, talk to @PSalinger!)

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