Fundamentals of Game Design

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  • Fundamentals of Game Design

    1. 1. Game Design Fundamentals S p r i n g - 2 0 1 0 C l a s s # 1
    2. 2. To-do List What is Game Design? Introduction My Path Index Cards Syllabus/Website Game Design Workshop: Intro Game Design Workshop: Chapter 1 We Didn’t Playtest This at All
    3. 3. What is Game Design?
    4. 4. What is Game Design? Problem Solving!
    5. 5. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
    6. 6. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
    7. 7. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
    8. 8. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
    9. 9. Introduction Anyone can be a game designer Game design is hard Getting into the game industry is also hard Teaching game design is hard too
    10. 10. My Path
    11. 11. My Path
    12. 12. My Path
    13. 13. My Path
    14. 14. My Path
    15. 15. My Path
    16. 16. My Path
    17. 17. My Path
    18. 18. My Path
    19. 19. Index Cards Name (Nickname) Email (Preferred) Job Title (Prospective) Favorite Game Last game you played
    20. 20. Syllabus/Website http://gamedesignclass.tumblr.com/
    21. 21. Game Design: 3 Steps 1. Understand how games work Rules, goals, objectives, patterns What is a game? What makes a game fun? 2. Prototype and playtest cycle Paper, digital, mod Give good feedback, take feedback 3. Discover the industry
    22. 22. Skills of a Game Designer Be a good listener Be a good playtester Critical analysis of games Always ask questions! What, how, WHY? Be driven, inspired, creative and relentless Never stop experiencing
    23. 23. Playcentric Design Process What will the player feel? (Set player experience goals) Prototype the mechanics Playtest the game Iterate (solve problems)
    24. 24. Iteration 1.Generate ideas 2.Formalize ideas 3.Test ideas 4.Evaluate results
    25. 25. We Didn’t Playtest This at All What mechanics are involved? What good choices (strategy) do I have? What makes this game fun / not fun? How do I feel when I play it? How do I feel when I win / lose?
    26. 26. Structure of Games Players Objectives Procedures Rules Resources Conflict Boundaries Outcome Formal Elements

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