UX Deliverables in Practice

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These are my slides for the invited presentation “User Experience Deliverables in Practice”, given at the German IA Konferenz 2009 in Hambug, Germany. They have been adapted for viewing on Slideshare.

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UX Deliverables in Practice - Presentation Transcript

  1. User Experience Deliverables in Practice Peter Boersma info . nl FULL SERVICE INTERNET AGENCY IA Konferenz 2009 – “IA in Business und Praxis”
  2.  
  3.  
    • In theory, theory and practice are the same. In practice, they are not.
    • (Albert Einstein)
  4. Theory =/= Practice
  5. UX Theory =/= UX Practice
  6. So?
  7. UX Theory =/= UX Practice
  8. Theory: 5 UX Elements usability interaction design information architecture visual design information design i-stuff
  9. Theory: 6 UX Elements Information Architecture
  10. Theory: 7 UX Elements Theory: 7-able UX Elements
  11. Theory: 9 UX Elements
  12. Theory: 9 UX Elements
  13. Happy Birthday Jesse James Garrett!
  14. Theory: 10 UX Elements
  15. Theory: 26 UX Elements
  16. Theory: 33 UX Elements
  17. Theory: 45 UX Elements
  18. Theory: >70 UX Elements
  19. Theory: too many UX elements usability interaction design information architecture visual design information design i-stuff ?
  20. Theory: UX Definitions
    • User Experience [..] is the quality of experience a person has when interacting with a specific design. This can range from a specific artifact, such as a cup, toy or website, up to larger, integrated experiences such as a museum or an airport.
    • (Source: UXnet.org)
  21. Theory: UX Definitions
    • User Experience [..] is the quality of experience a person has when interacting with a specific design . This can range from a specific artifact, such as a cup, toy or website, up to larger, integrated experiences such as a museum or an airport.
    • (Source: UXnet.org)
  22. Theory: UX Definitions
    • "User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products. The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company's offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design.
    • (Source: Nielsen/Norman Group)
  23. Theory: UX Definitions
    • "User experience" encompasses all aspects of the end-user's interaction with the company, its services , and its products . The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company's offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design.
    • (Source: NN/g = Nielsen/Norman Group)
  24. Theory: UX Definitions
    • User experience design fully encompasses traditional Human-Computer Interaction (HCI) design and extends it by addressing all aspects of a product or service as perceived by users.
    • (Source: IBM.com)
  25. Theory: UX Definitions
    • User experience design fully encompasses traditional Human-Computer Interaction (HCI) design and extends it by addressing all aspects of a product or service as perceived by users.
    • (Source: IBM.com)
  26. Theory: UX Definitions
    • User experience encompasses the visual appearance, interactive behavior, and assistive capabilities of software. From an application's graphical user interface to its use of additional technologies such as speech recognition and speech synthesis, a cohesive and professional user experience is what Mac users have come to expect.
    • (Source: Apple.com)
  27. Theory: UX Definitions
    • User experience encompasses the visual appearance, interactive behavior, and assistive capabilities of software . From an application's graphical user interface to its use of additional technologies such as speech recognition and speech synthesis, a cohesive and professional user experience is what Mac users have come to expect.
    • (Source: Apple.com)
  28. Theory: UX Definitions
    • User experience design [..] is a term used to describe the overarching experience a person has as a result of their interactions with a particular product or service, its delivery, and related artifacts, according to their design. [..]
    • (Source: Wikipedia)
  29. Theory: UX Definitions
    • User experience design [..] is a term used to describe the overarching experience a person has as a result of their interactions with a particular product or service , its delivery, and related artifacts, according to their design . [..]
    • (Source: Wikipedia)
  30. UX Theory RESEARCH EVALUATE DESIGN
  31. UX Theory interaction service quality software RESEARCH EVALUATE DESIGN
  32. UX Theory “ encompass” “ overarching” interaction service quality software “ integrated” “ addressing all aspects” RESEARCH EVALUATE DESIGN
  33. UX Theory =/= UX Practice
  34. Practice prototype test user research RESEARCH EVALUATE DESIGN
  35. Practice prototype test user research launch pitch requirements RESEARCH EVALUATE DESIGN estimate position document process review optimize scope trends roadmap scenarios promote
  36. Practice prototype test user research launch estimate position pitch document process review requirements optimize scope trends roadmap scenarios RESEARCH EVALUATE DESIGN promote
  37. Practice prototype test user research launch estimate position pitch document process review requirements optimize scope trends roadmap scenarios BUSINESS MANAGE STRATEGY RESEARCH EVALUATE DESIGN promote
  38. Practice MANAGE STRATEGY RESEARCH EVALUATE DESIGN BUSINESS
  39.  
  40. Practice pitch BUSINESS launch optimize promote
  41. Business: Pitch
    • It’s all about the background images…
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  57. Practice pitch BUSINESS launch optimize promote
  58.  
  59. Practice position trends roadmap scenarios STRATEGY
  60. Strategy: Trends
  61. Strategy: Positioning content sales community Core brand Big Competitor 2 Client 2011 Competitor Big Competitor 1 Comp. Comptetitor comptetitor subbrand BrandX Client
  62. Strategy: Scenarios A B or client.com subsite-X.client.com subsite-Y.client.com client.com
  63. Strategy: Roadmap
  64. Practice position trends roadmap scenarios STRATEGY
  65. Practice DESIGN RESEARCH EVALUATE
    • What
    • deliverable
    • is this?
  66.  
    • Persona
  67.  
    • Content Inventory
  68.  
    • Concept Map
  69.  
    • Wireframe
  70.  
    • Moodboard
  71.  
    • Visual Language
  72.  
    • Usability Test Report
  73.  
    • What
    • deliverable
    • is this?
  74. Practice DESIGN RESEARCH EVALUATE
  75. Practice launch pitch document process optimize BUSINESS promote
  76. Business: Optimize Old online form - 1 step to fill out - 1 step to print - 1 thank-you page New online form - 1 step for customer Y/N - 4 steps to fill out the form - 1 step to print - 1 thank-you page 7.7% 20.3% conversion rate conversion rate
  77. Business: Optimize
  78. Business: Launch of SNS Bank website
  79. Business: Promote
  80.  
  81.  
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  83. Business: Promote yourself
  84.  
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  92. Practice launch pitch document process optimize BUSINESS promote
  93.  
  94. Practice estimate document process requirements scope MANAGE
  95. Manage: Estimate
  96. Estimate: input/output
    • Input (when available)
    • Scope items
    • Requirements
    • Approach/process
    • Team skills
    • Experience with subject
    • Experience with client
    • Experience of client
    • Output (when possible)
    • Assumptions
    • Calculations
    • Explanations
    • Risks
  97. Estimate: output
    • Assuming: - we will need about 10 wireframes - (5 complex, 5 medium) - and 15 reusable components (all medium)
    • We will spend on the interaction design: (5*16 + 5*12) + (15*12) = (80+60) + (180) = 320 hours
    • Note: This includes reviews and rework.
    • Risk: we don’t know who the developer is.
  98. Manage: Scope
  99. Manage: Focus in Scope hard easy essential contribution Quick wins Maintenance Winners Quality improvements Pick just a few of these!
  100. Manage: Requirements
    • Format: <stakeholderX> wants/can <Y>
  101.  
  102. Manage: Document Process
  103. Very basic
  104.  
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  108. somewhat complex
  109.  
  110.  
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  112. lists of deliverables
  113.  
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  116. links between deliverables
  117.  
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  120. beautiful diagrams
  121.  
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  124. fully documented processes
  125.  
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  127. Document your UX process
    • Brainstorm to get all candidate deliverables
    • Diagram deliverables and process
    • Describe (selected) deliverables and input/outputs
    • Present process to other departments
    • Improve process
    • Create templates for deliverables
    • Write instructions around deliverables and process
    • Improve process
    • Promote your process
    • Measure working with new deliverables en proces
    • Review ad nauseam , improve continually
  128. Practice estimate document process requirements scope MANAGE
  129. UX Practice prototype test user research launch estimate position pitch document process review requirements optimize scope trends roadmap scenarios BUSINESS MANAGE STRATEGY RESEARCH EVALUATE DESIGN promote
  130. UX Theory “ encompass” “ overarching” interaction service quality software “ integrated” “ addressing all aspects” RESEARCH EVALUATE DESIGN
  131. UX Theory =/= UX Practice
  132. So?
    • In theory, theory and practice are the same.
    • In practice, they are not.
    • (Albert Einstein)
    • In practice, practice and theory are different.
    In theory, we can change that. (Peter Boersma)
  133.  
  134. So:
  135.  
  136. make an impact on the business
  137. link to strategy in your design decicions
  138. document your work and work process
  139. promote the results
  140.  
  141.  
  142. MORE Peter Boersma
  143.  
  144. Thank you!
  145. User Experience Deliverables in Practice Peter Boersma info . nl FULL SERVICE INTERNET AGENCY IA Konferenz 2009 – “IA in Business und Praxis”

+ Peter BoersmaPeter Boersma, 5 months ago

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