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What is UX Design?

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Ux is not UI
Ux is not UI
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What is UX Design?

UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.

UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.

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What is UX Design?

  1. 1. UX
  2. 2. WHAT IS UX? ps: I’m not talking about UI : ) UX IS ABOUT SATISFACTION. UI is about functionality. UX IS DESIGNING FOR USER TO COME BACK THE SITE. UI is designing for customer to reach their goal when on site. UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM. UI focuses on functionality with nice look and feel.
  3. 3. WHY UX? Let's talk about the return on investment, or ROI, of doing user experience work. BECAUSE UX MEASURES THE ROI OF USABILITY TO LOOK FOR; ROI - more frequent visits to your Web site. - increased return visits to your site. - users staying longer on your site. - increased sales. - decreased user errors. - decreased customer support costs. - reduced word-of-mouth complaints.
  4. 4. WHY UX? Every dollar invested in UX brings between 2 and 100 dollars in return. SOURCE: Pressman, R.S. (1992). Soſtware Engineering: A Practitioner’s Approach. McGraw-Hill: New York, NY Gilb, T. (1988). Principles of Soſtware Engineering Management. Addison Wesley: Reading, Ma.
  5. 5. WHY UX? Recent survey of 735 internet companies, shows they invest 11.5 % of product development budget in UX resources and UX investment areas and usability testing. results are decrease in the development costs, Real world example: McAfee UI redesign saved 90% support costs. increase in revenue and decreased time to market. Real world example: IBM plans a 1:10 return for usability testing but gets returns as high as 1:100. SOURCE: SDS Consulting (Strategic Data Consulting) report named „Special report: UX Business Impacts and ROI.
  6. 6. WHY UX? Foraker redesigned and redeveloped a community platform IBM’s employees almost never accessed the company’s for nonprofit organization Breastcancer.org, resulting in a intranet because it was overly complex and complicated, 117% increase in traffic (visitors), a 41% increase in new making it nearly impossible to find needed information. Now memberships, a 53% reduction in time taken to register, IBM has consolidated over “8,000 intranet sites, 680 ‘major’ and a 69% reduction in monthly help desk costs. This led sites, 11 million web pages, and 5,600 domain names,” to tens of thousands of dollars in savings for the resulting in IBM Dynamic Workplaces, which employees rate as the “number one source of information within organization and opened up several new opportunities for the company.” outreach and the funding of operating expenses. READ THE CASE STUDY READ THE CASE STUDY CASES
  7. 7. WE MAKE THE RIGHT PRODUCT Users 1.Blah. 2.Blah. Needs 3.Blah. Why George can.. What How INSERT BUSINESS THINKING Uses Create sketches, wireframes & UI Features User Stories
  8. 8. UX TEAM PROJECT MANAGER PLANNING DIRECTOR Research & delivery of the strategy, Management of complex projects interpreting business & user requirements. involving large numbers of stakeholder groups. UX DESIGNER Production of test plans, application testing TECHNICAL ARCHITECT and supervision of external test resource, Evaluation and design of complex system user tests, AB tests, personas, interviews, architectures. analysis analytics & reports. Works with UX Researcher SENIOR DEVELOPER UI DESIGNER Consultancy for initial application Production of graphical assets. structures, development and review.
  9. 9. UX SERVICES 1 Strategy 2 Information Architecture 3 Mock-up & Wireframing 4 Flowcharts 5 Test, Report & Finetuning
  10. 10. Find the answers of questions 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE For Who? Very very important question here. Every product is targeted to someone. If you understand who you talk to and Planning Director adapt your communication/language to this person, you’ll reach the goal. For What? The service description. UX Designer Why it is good? The added value for the customer. UX Researcher Is it a new product? We absolutely need to understand why nobody has done it before. There has to be a reason. Try to find out why. Is it an improvement of an existing product? Highlight the pros & cons of the current product. Listen to the feedbacks from real user of the product.
  11. 11. Make a study of the target Personas, user interviews, benchmark presentations.. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE The user i.e for who. We need to ask ourself this question. Who will use the product? We create Planning Director personas here. The competition UX Designer We create a benchmark with the main competitors. Highlights the features, the strengths and the weaknesses. UX Researcher The market, the environment We make research and find out data on the protential market the product is addressing to.
  12. 12. Create the feature list, highlight the details Brainstormings, benchmarks, graphics... 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Planning Director Also know what is the competition why Precisely know what some are a succeed the product will do UX Designer and other fail. and for who it will be targeted. Eventually have a precise idea on what is the killer feature and Project Manager why it will be better than the competitors.  Technical Architect
  13. 13. Translate informations into understandable things Mindmaps, sitemaps, graphics... 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE UX Designer Informations for the different parties (copywriters, developers, Project Manager project managers, clients). We summarize, organize, categorize and unify all the content and the way to represent it before translating into a user interface. It is not just a sitemap of a website. Technical Architect Many more information will be included here. It is very important to create a solid taxonomy in order to be understandable by the other. Senior Developer
  14. 14. Translate the needs in the UI language. Creating mock-ups. Again and again.. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Create mockups & detailed UX Designer Our objective is to get a rough wireframes. idea and translate the needs in We try to review them with some fresh eyes the UI language. and ask those questions; Project Manager 1- Does the mockup highlight the main objective of the product? 2- Is that clearly understandable? 3- Does the secondary features pollute the interface? If not just redo. Again and again.. UI Designer
  15. 15. Translate the needs in the UI language. Creating mock-ups. Again and again.. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Wireframes are If the Information more precise than UX Designer Architecture is the the mockups. foundation of the app, the So even there are no graphic design yet, the wireframes will be the rooms layout you will get in the final design will be and the living area (and the mostly the same as in the wireframe. So the design will be the paintings, Project Manager furniture and decoration). front-end developers can begin to html-ize some wireframes without waiting for the final design compositions. UI Designer
  16. 16. Translate the needs in the UI language. Creating mock-ups. Again and again.. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE In the end wireframe will UX Designer become a kind of visual-functional Developers/Clients/Marketing loves it. : ) specification Project Manager document. Extremely useful and really more understandable than the usual 40 pages functional specification word document. UI Designer
  17. 17. Describe interactions. Highlight the user’s journey into the app. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Describe interactions (All UX Designer dynamic areas) by flowcharts. Flowcharts are used for generic interactions. It is basically the wireframes (or the design) mixed with a flowchart with some annotations. Project Manager Technical Architect
  18. 18. Plan usability tests, create scenarios, conduct tests, analyze analytics and create reports. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE We create personas and make interviews, use screencapturing tests, heatmaps & analyze, A/B tests. Interviews UX Designer Personas Project Manager Usability Tests A/B Testing UX Researcher Heatmap
  19. 19. Plan usability tests, create scenarios, conduct tests, analyze analytics and create reports. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Interviews The idea is to get users to talk to UX Designer you about their previous experiences Personas when trying to complete goals relevant to the system. Project Manager Usability Tests A/B Testing UX Researcher Heatmap
  20. 20. Plan usability tests, create scenarios, conduct tests, analyze analytics and create reports. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Interviews UX Designer Persona describes the ways in Personas which certain types of people will use the digital product. Project Manager Usually one persona is created for Usability Tests each type of user. Personas are used to show the A/B Testing goals that users will be trying to UX Researcher achieve on the product. Heatmap
  21. 21. Plan usability tests, create scenarios, conduct tests, analyze analytics and create reports. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Interviews UX Designer Personas A usability test report showing an Project Manager Usability Tests interface, the problems uncovered, and suggestions for improvements. A/B Testing UX Researcher Heatmap
  22. 22. Plan usability tests, create scenarios, conduct tests, analyze analytics and create reports. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Interviews UX Designer Personas Project Manager Usability Tests A/B testing allows you to test the real-world performance of two A/B Testing design variables against each UX Researcher other to uncover which variable is Heatmap most effective for the completion of tasks.
  23. 23. Plan usability tests, create scenarios, conduct tests, analyze analytics and create reports. 1 2 3 4 5 STRATEGY INFORMATION MOCKUP & FLOWCHARTS TEST, REPORT& ARCHITECTURE WIREFRAMING FINETUNE Interviews UX Designer Personas Project Manager Usability Tests A/B Testing UX Researcher Heatmaps let us visualize where Heatmap our visitors are clicking and where they aren’t.
  24. 24. Thank you Thank you mdercerle.fr for the inspiration

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