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User research 101 - UXID - Indonesia

  1. USER RESEARCH 101 UXID Jakarta, 2018 USER RESEARCH 101 Key User Research Methods, Personas andCustomer Journeys Pedro Custodio Natasha Tiarandalia
  2. USER RESEARCH 101 UXID Jakarta, 2018 Hello & Welcome! CEO Berry Books Pedro User Experience Lead @ XL Axiata Natasha Natasha
  3. USER RESEARCH 101 UXID Jakarta, 2018 We only know what we know.
  4. USER RESEARCH 101 UXID Jakarta, 2018 Why User Research Card Sorting Paper Prototyping Field Studies User Personas Customer Journey Resources What next USER RESEARCH 101 When to Research
  5. USER RESEARCH 101 UXID Jakarta, 2018 RE·SEARCH (ˈrēˌsərCH,rəˈsərCH/) 1: careful or diligent search 2: studious inquiry or examination. Especially : investigation or experimentation aimed at the discovery and interpretation of facts, revision of accepted theories or laws in the light of new facts, or practical application of such new or revised theories or laws 3: the collecting of information about a particular subject https://www.merriam-webster.com/dictionary/research
  6. USER RESEARCH 101 UXID Jakarta, 2018 Why User Research 1 2 Understand howpeopleperformspecific tasksin order to achieve desired goals that are important to them Enrichesourcontextand perspective and puts us in a position to respond with useful, simplified, and productive design solutions. 3 4 Identify unarticulated needs and to fillin anygapsin ourknowledge about our users, context of use, challenges, pain points and/or opportunities. Alignourproductand businessstrategy with the core needs and goals of our users 5 ImproveTeamsand stakeholders communicationandcommonunderstanding of problems and solutions.
  7. USER RESEARCH 101 UXID Jakarta, 2018 User Research User research focuses on understanding user expectations, behaviors, needs, and motivations through methodical, investigative approaches. Insights are then used to ensure that all product design decisions do benefit the user. User Research Influence
  8. USER RESEARCH 101 UXID Jakarta, 2018 When to Research
  9. USER RESEARCH 101 UXID Jakarta, 2018 Assumptions Concepts Hunches Opinions Ideas Identify Needs Opportunities Problems Pain Points Questions Analytics Artefacts Behaviours Evidence Experiences Facts Numbers Photos Quotes Questions Statistics Video Inform Manage Smarter Questions Sort Cluster Structure Surface Transcribe Hypotheses Identify Data Collect Information Transcribe, Share Knowledge Analyse, Cluster Insight Contextualise, Synthesize Wisdom Reflect, Assess Apply Evaluate Initial Frameworks Iterate Model Pattern Shared Understanding Smarter Questions Apply Consistency Experience Mental Models Prioritise Robust Frameworks Test Validate Apply Common Sense Elevate Predict Understand Limits Reflect Common Sense Folklore New Domains New Hypotheses Process Rituals Source: The Field Study Handbook - Jan Chipchase Evolution of Understanding
  10. USER RESEARCH 101 UXID Jakarta, 2018 Tools vs Methods Tools are concrete models, such as expectation and journey maps, they follow specific structures or processes in order to facilitate a process or method. Methods are processes or procedures one can follow in order to accomplish something, for example conducting field study interviews as a form of research in order to learn more insights.
  11. USER RESEARCH 101 UXID Jakarta, 2018 DISCLAIMER The following tools are by no means the only core research tools & methods ... This short list just happen to be our favourite and most often used methods.
  12. USER RESEARCH 101 UXID Jakarta, 2018 Field Studies Allow us to learnby observing peoplein their user’s context and location. Exploratory or Foundational research is used to informs the direction of other activities such as road mapping. FieldStudiescan informdesigndecisions andcan put thefocuson outcomes, notfeatures. Ethnographic Research, gaininsightintomental models and social situations thatcanhelp designproductsand services better fittedintoyourusers realityandlives. Particularly helpful when your target audience lives in a culture different from yours.
  13. USER RESEARCH 101 UXID Jakarta, 2018 User Personas and Archetypes Support user-centered design throughout a project’s life cycle by highlighting characteristics of key user groups throughout design activities and deliverables. Benefits: ● Create a common, more precise vocabulary, focusing design efforts on a common goal ● Breaks the listeners out of self-referential thinking and removes the speaker’s reliance on opinions ● Provide an easy way to describe the target audience of a product or service.
  14. Personas and Archetypes can be complementary tools which, when used together, are more powerful than either used in isolation.
  15. USER RESEARCH 101 UXID Jakarta, 2018 Help design or evaluate the information architecture project, a website or application. Participants organize topics into categories that make sense to them Benefits: ● Understand users' expectations and understanding of your project themes and topics ● Help refine our information architecture and navigation ● Identify user priorities and mental models ● Can be run in person, remotely or in groups Card Sorting
  16. USER RESEARCH 101 UXID Jakarta, 2018 Exercise - Card Sorting ● Kitchen & Pantry ● Colors ● Food Dishes ● Countries (?) ● Go-Jek / Tokopedia https://www.optimalworkshop.com/101/card-sorting
  17. USER RESEARCH 101 UXID Jakarta, 2018 Prototyping Allows you to create and test user interfaces quickly and cheaply, from low fidelity options like paper prototyping (one of the fastest and cheapest techniques you can employ in a design process) to real code, or real physical prototypes of your applications, services and interfaces Benefits: ● Test frequent and early, giving each design iteration more time in front of more users, which fosters innovation and stabilization of concepts. ● Can be applied to pretty much ever product and service research.
  18. USER RESEARCH 101 UXID Jakarta, 2018
  19. USER RESEARCH 101 UXID Jakarta, 2018
  20. USER RESEARCH 101 UXID Jakarta, 2018 Usability Testing In a lab or in a casual environment, this type of testing allows to evaluate a product or service by testing it on real users, uncovering direct input on they use the system. Benefits: ● Can be molded to cover many other types of testing such as functionality testing, unit testing, integration testing, etc. ● Fix issues that a user may face even before going live ● Testing various versions provides a qualitative feedback on the early prototypes and gives an idea if the information architecture and the layout are able to deliver the desired experience.
  21. USER RESEARCH 101 UXID Jakarta, 2018
  22. USER RESEARCH 101 UXID Jakarta, 2018
  23. USER RESEARCH 101 UXID Jakarta, 2018 Customer Journey Maps A journey map visualizes the experience of a person over time, allowing us to visualise the overall experience of a prototypical customer has with a Service, a physical or digital product, a brand. Journey maps don’t include only steps where the customer interacts with our company but reveals all relevant for the experience.
  24. USER RESEARCH 101 UXID Jakarta, 2018 Before you get trapped with the perfect visualisation of the journey, remember - the process is more important than the tool.
  25. USER RESEARCH 101 UXID Jakarta, 2018
  26. USER RESEARCH 101 UXID Jakarta, 2018 EXPERIENCE VS PRODUCT Experience Maps focus on the situational context of the user and how touch points are embedded in the overall experience Product Maps focus only on touch points, representing the interactions between customer and service, physical or digital product
  27. USER RESEARCH 101 UXID Jakarta, 2018 Setting the Stage ● Main Actor (Customervs Employee) ● Stages (product or experience) ● Steps (sequence of actitivies ● Storyboards (visuals) ● Emotional Journey (satisfaction scale -2 / 2) ● Ttouch points ● Stakeholders (internal and external) ● Dramatic Arc (engagement 1-5) ● Backstage Processes (enabling frontstage) ● Opportunities ● Goal ● Conversion Funnel
  28. USER RESEARCH 101 UXID Jakarta, 2018 Setting the Stage (Experience Steps) BEFORE DURING AFTER Becoming Aware Find out more Details Understand Consider Enter Prepare to Use First Run Create Repeated Value Get Help Resolutions Grow usage Evolve Pay Terminate Share Stay in the Loop Return
  29. USER RESEARCH 101 UXID Jakarta, 2018 Let’s Build a Journey Map Together ● Choose a new meal plan service ● Plan a diving/trekking trip to Bali ● Participating in UXID 2018
  30. USER RESEARCH 101 UXID Jakarta, 2018 THANK YOU! Pedro Custodio Natasha Tiarandalia
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