Sessió 2- Materials del Mòdul 8 del Master de Lideratge, Blanquerna-AXIA (Escola d'Administració Pública de Catalunya), 2016. Interacció del centre amb el context
1. Creació i dinamització de xarxes
per la qualitat educativa
AXIA, 2015: Quarta sessió
Barcelona, Escola d’Administració Pública de Catalunya
Carme Arnau <carnau@xtec.cat>
Neus Lorenzo <nlorenzo@xtec.cat>http://www.tyrol.tl/images/cms/1266598656D_Kletternetz_Lauserland.jpg
2. Resum
• Concepte de xarxes
• Xarxes d’organització interna: la comunitat educativa
• Xarxes d’organització externa: l’entorn i el context
4. L’escola, espai real o conceptual?
Ref: "Cours de philosophie a Paris", sXIV. Grandes chroniques de France
http://media-cache-ec5.pinterest.com/upload/218354281904946381_NqHDO6j4_c.jpg
La societat s’ha globalitzat... Ho ha fet l’escola?
5. La cultura crea un continuum de xarxes conceptuals
Entre Realitat – Virtualitat
http://rlv.zcache.com/world_of_communication_poster-p228705489155507739qzz0_400.jpg
TermCAT http://www.termcat.cat/ca/Diccionaris_En_Linia/132/Cerca/
Comunicació:
Ens permet connectar
amb els interlocutors,
definir objectius
i construir xarxes
conceptuals i socials.
Conceptualització
Simbòlica
6. A
René Magritte, La Trahison des images, 1928-29
http://brendandonnet.files.wordpress.com/2012/11/magritte-la-trahison-des-
images.jpg?w=584&h=403http://www.estancoguerrero.com/images/paginas/pipas/940/pipa-estancoguerrero-5159.jpg
Quin és l’objecte real?
B
7. Creació de mons virtuals
http://www.lumixgexperience.panasonic.co.uk/wp-
content/uploads/gallery/AdamTrevor/Flower_HDR.jpg
http://www.terrafloraonline.com/images/userfiles/images/flower01LOW.png
Object: Flower
Location: Garden
To know more: [+]
8. L’Univers de les Meta Dades (BigData)
a l’Internet de les Coses
https://www.flickr.com/photos/maiabee/2760312781
11. Paradigm Shift Technologies
Source: Wikipedia
Internet of Things:
Uniquely identifiable objects,
connected in open protocols,
interacting automatically
13. Paradigm Shift Technologies
Internet of Things:
Uniquely identifiable objects,
connected in open protocols,
interacting automatically
Human Bionics:
Altering, augmenting, or
adding to human capacity
using technology
Assisted (or Augmented) Reality:
Adding digital content to reality to
enrich information or reduce detail
so as to enhance understanding
Ref: http://www.awesomeoff.com/images/entries/mainview/subdermal_ear.jpg
14. http://media.salon.com/2013/09/big_data.jpg
Human Bionics:
Altering, augmenting, or adding
to human capacity using
technology
Assisted (or Augmented) Reality:
Adding digital content to reality to
enrich information or reduce detail
so as to enhance understanding
Paradigm Shift Technologies
Internet of Things:
Uniquely identifiable objects, connected
in open protocols, interacting
automatically
15. Noves competències a la RA
La Transliteralitat, per habitar l’Univers de la Transmèdia
Ref: http://www.giornalettismo.com/wp-content/uploads/2012/07/oversized-giant-big-everyday-object-11.jpg
http://www.designerscall.com/blog/wp-content/uploads//2013/04/clothespin2.jpg
Artist: Mehmet Ali Uysal
(a Turkish professor of art at the
Middle East Technical University)
Location: Chaudfontaine Park (Belgium)
Date: Created in 2010 for the
Festival of the Five Seasons.
Building process:
@TransformSoc
16. Realitat Augmentada
BMW, Ford, Mercedes, and other carmakers are using this technology now
https://www.youtube.com/watch?v=Y5ywMb6SeGc
https://www.youtube.com/watch?v=P9KPJlA5yds
19. Transliteracy & Transmedia
• Llegir, escriure, parlar, escoltar i interactual en diferents
plataformes, medis i entorns, llengües i registres.
And in multiple languages!
23. Portafolis de l’alumnat i PLE
Ref: http://media-cache-ec0.pinimg.com/736x/f4/94/7a/f4947a92ed2f4639e06b2bcb0dee11a6.jpg
24. Construir un projecte, aprendre a pensar
http://ipad4schools.files.wordpress.com/2013/10/i4s-pbl-apps1.png?w=1754&h=1239
Aprenentatge
Basat en Projectes
Tenim eines per anar pas a pas!
25. Plataformes, Programes i Recursos
http://3.bp.blogspot.com/-
OJAIQNcRrjg/TVUQIrofZTI/AAAAAAAACKI/1GORKMKgSus/s1600/wikis+for+learning.JPG
28. Internet de les coses:
ampliem la BigData
• Cada un de nosaltres tindrà un “Perfil
Individual d’aprenentatge”
• “L’ús de la tecnologia” condicionarà els
recursos que ens oferirà la propia tecnologia
• El nostre perfil d’aprenentatge s’actualitzarà en
funció del què aprendrem i com ho apendrem.
29. Quines són les demandes sòcio-laborals?
http://ouseful.files.wordpress.com/2014/09/economics_mit_edu_files_9758.png?w=700&h=542
Manual rutinària
Manual
No-rutinària Rutina cognitival
Analítica
No-rutinària
Inter-personal
No rutinaria
Cognició
Comunicació
36. Nomofòbia…
… pendent dels mòbils?
http://www.diasporaweb.es/resources/oreja-movil.jpg
Ref: Gera Machine
http://t3.gstatic.com/images?q=tbn:ANd9GcR7KqhLhyUz_GNnkNe44eSER3ByrhhszicozIkD2zcD66b7mVNa
38. Nous conceptes de comunicació
The Blind Reader is a device that looks like a smartphone but functions like a text-to-Braille converter.
http://www.gadgetsatz.com/wp-content/uploads/2013/04/It-looks-like-a-smartphone-but-it-is-a-reading-device-2.jpg
Lector Braille
Temporary tattoos could make electronic telepathy and telekinesis possible :
http://img.gawkerassets.com/img/18f8k408rdthsjpg/ku-xlarge.jpg
Tatuajes de telecomunicaciones
http://cdn.freshome.com/wp-content/uploads/2011/08/LEDoorHandle-.jpg
Internet de las cosas
42. Quins són els límits
Ref: https://www.youtube.com/watch?v=EaHh50PHN5M
Jerry va perdre un dit en un accident:
Ara s’hi ha implantat un Flashdrive
Amb elèctrodes implantats al cervell, Chirpy
el colom, no té el control del seu cos.
http://www.wired.com/images_blogs/photos/uncategorized/cyborg_pigeon2_2.jpg
44. Competències digitals des de l’aprenentatge digital
http://i.huffpost.com/gen/765264/thumbs/o-HANDS-COUNTING-facebook.jpg
http://ctb.kantl.be/vanhoutte/teach/slides/graphics/textart.jpg http://www.photopoly.net/wp-content/uploads/06112010/8.jpg
http://mytholipedia.com/wp-content/uploads/2014/03/sound-vibes.jpg
45. La realitat té molts nivells de profunditat
invisibles… i no únicament la #RA!
http://cdn.onextrapixel.com/wp-content/uploads/2012/07/mixed-reality.jpg
46. Àmbits d’avaluació en projectes educatius:
tipologia de continguts en plans i projectes
3.Processos: aula
1.Context
5.Recursos2.Resultats
4.Processos: centre
SGIE, 2011
47.
48. Creació i dinamització de xarxes
per la qualitat educativa
AXIA, 2015: Quarta sessió
Barcelona, Escola d’Administració Pública de Catalunya
Carme Arnau <carnau@xtec.cat>
Neus Lorenzo <nlorenzo@xtec.cat>http://www.tyrol.tl/images/cms/1266598656D_Kletternetz_Lauserland.jpg
Editor's Notes
NL:
What makes us human is our capacity for symbolic conceptualization on a grand scale.
Since we started to speak, we have been transmitting our thoughts… using this skill for creating culture.
Now, in the new complexity of the Internet, our culture has created a Continuum between Reality – Virtuality…
This is what our study is about.
NL:
Here we have A and B… Which one is the real object?... Pay attention to the details: colours shadows…
OK… and the result is… the chatbox…?
Both are just pictures - electronic pulses: 0s and 1s in your computer…
We perceive physical reality and digital reality with the same eyes… brain…the same decoding habits…
RG:
Magritte tried to make explicit their interest in meta-realities.
For surrealists, there is a huge distance between a pipe and its representation.
Is a photograph of a “real” pipe different from a painting of one?
Is a digital representation of a photograph of a “real” pipe different from a digital image of a painting of one?
The surrealists opened a philosophical reflection on perception, reality, and virtuality that, today, is becoming critical to our evolving understanding of space and time.
…Let’s take a look at how participants in our survey perceive different “virtual” activities…
RG:Human communication is based on the attempt to transmit what we perceive from the real world…
When we speak or when we draw, we are trying to reproduce our mental image of an external object…
the result might be quite far removed, but it creates a virtual representation of the original.
NL
Thanks to complex mathematical codification we can now reproduce and transmit reality in a more detailed manner…
Eventually, we’ll be able to reproduce and transmit the actual mental image of our thoughts…
Not by speaking, but with different devices…
RG:
The challenge is to use these skills to expand human capabilities and to augment human culture.The important part is the value we add, in the sharing process.
<NL>
So, it’s not that Internet is embeded in real objects… it’s that Everything enters the Internet:
Soil, air, sea, bacteria… animals, and plants too!
NL:
Some years ago, if we spoke of Augmented Reality, people would have thought
We were talking about enlarging physical objects.
In the digital age, Augmented Reality means adding virtual information to real environments:
- Text, images, movies, sounds…
RG:
It is digitally enhanced reality…
It is ubiquitous…
It’s asynhchronous…
It’s social,
It’s participatory and contextual
RG
In the Digital Age, Complexity is the Culture… and the essential skill is Connectivity.
<NL>
Our identities are now expanding in virtual spaces.
We not only talk about private and public spaces, we also have physical and virtual spaces.
There are things that are basically private and physical – celebrating birthdays or caring for a pet
There are other things that are more public, such as learning environments or work spaces,
But now we have to add a dematerialised space, a virtual environment, which is connected to our public sphere and to our interaction on the net.
They are also evolving, and are including things that were also from private, physical spaces. We not upload birthday photos, or tweet about our pets…
We are merging public, private, virtual and physical spaces in a very complex way.
NL
Someone has said that Mobile Learning is easier than traditional learning because it only requires Tap, Pinch and Swipe…
But seriously, the most important difference is probably that Digital Learning affects not only the “channel” or the “tool” that is used in the learning process, but the power of potentially changing:
context (learning can happen anywhere).
content (different real sources and interaction with experts are available)
modality (self-access and personalized learning itineraries can be technologically oriented through some sort of personalized assessment).
social regulation (connectivity and social interaction creates digital identities and virtual personalities, complementing real-physical ones).
RG
A few of the better known teaching strategies include
Webquest: A Sequence of Internet Oriented Research Tasks, presented by Bernie Dodge in 2005.
Flipped Classroom: inverted classroom, exchanging the location of Instruction and Practice, introduced by Eric Mazur in 1990’s.
MOOCs: Massive Open Online Corses, a term coined by Dave Cormier in 2008.
NL
The best way of keeping teaching strategies up-to-date is to understand how we become competent in learning situations:
We identify and recognise ideas or concepts, we select and choose the ones that are useful and adopt and aplay them to specific situations, when we need to trasnform or create something…
The reverse order is also possible, starting with a more intuitive and creative action that applies and uses selected tools and concepts that can then be recognized and identified.
Both processes help discover and reflect on new knowledge.
<NL>
We are quickly arriving at a point where we can no longer distinguish physical and virtual spaces.
We will interact in physical space with virtual objects.
Telepresence will become the norm.
RG
Big Data Analytics will use our personal performance results to build personal profiles. The profile will interact with technological objects to channel material appropriate to learning style and level of each user, but it will also take into account global massive statistics to predict and update our probable needs and possible errors.
In fact, human cognition is more predictible than we imagine…
How many of you, looking at this picture, would imagine a story starting with… the half eaten apple on the right?...
NL
If we look at the Evolution of Information and Communication Technologies in Education
Thirty years ago…
The general debate was “what hardware and software should we use”.
At schools, the focus was on learning the tools.
ICT started to be a subject, Computers were part of the curriculum…
Twenty years ago…
The main concern was “how to apply ICT” and “where it could be incorporated” to help learn other subjects.
The reflection was on how ICT was changing methods and procedures.
The objective was “Learning how! And “Learning to Learn”.
In the last ten years…
We’ve been debating which principles and values should govern our use of Digital Learning.
Now that IoT is providing a context, the focus is on questions such as sustainability, equity, privacy, collaboration and community building.
The objective is to become a lifelong learner, and to learn how to be a digital citizen.
NL
This is a more elaborated example of draped wearable technology, from MIT:
The FingerReader scans a line of text, and reads it aloud. It is addressed to vision-impaired, as it gives access to the majority of books not available in Braile.
One could imagine other uses, including reading instruction for children, and eventually, oral translation on the fly from books in different languages.
It’s potentially a powerful application
RG
Stelarc is a performance artist who has always worked to escape the limits of his body. He inserted a microphone into an ear crafted into his arm to broadcast everything he performed.
The ear was cultivated from his own stem cells, and so not subject to rejection.
Prosthetics made in this fashion can be grafted, rather than implanted in the body.
RG
Some of the decisions we are already making pose the question of limits.
We are already adding accessories with no therapeutic value to our bodies, like Jerry and his flash drive implant.
We are also deciding to invade the bodies of other species, which is not in itself new, but now we’re adding them to the internet of things.
By objectifying animals, we are instrumentalizing their entire evolution.
NL
Fifty years ago, “Digital Learning” would just have been an inefficient way of counting or calculating…
With modern communication technology, Digital Learning is an instructional practice that effectively uses technology to strengthen a student's learning experience.
It takes advantatge of the fact that any human codified information can now be communicated and transferred through a series of ZEROS and ONES… (text, image, sound or animated movement…)
… and now QR codes, Augmented Reality, or 3D media, and Internet of Things are changing the focus of digital learning and the digital literacies that accompany them.
RG:
Augmented Reality, for example, offers a sensorial expansion of reality:
added information
Meta-information
shared
It’s not just the shaman’s province.
En la primera part de les jornades s’ha desenvolupat un primer nivell de concreció dels Plans educatius d’entorn que ens en dóna una visió global.
Es tracta ara de fer un segon nivell de concreció, centrant-nos en els agents del Departament d’educació, per definir:
1- la zona d’actuació ( zona educativa)
2- la metodologia de treball: desenvolupament del treball en xarxa
3- els recursos
4- l’adequació del model als diferents escenaris inicials existents
5- les funcions: com nosaltres podem col.laborar-hi, implicar-nos-hi des de les nostres competències.