SlideShare a Scribd company logo
1 of 9
GAMES IN SCHOOLS
HOW CAN WE LEARN BY GAMING
SUBJECTS INVOLVED
• Language (Englisch, German, etc.)
• Maths
• ICT
• Human sciences
• Others (who are not afraid to try it out!)
AGE OF STUDENTS
• 13 – 14 years
TOOLS WE WILL USE / EQUIPMENT
• Quiz-tools (like kahoot, quizizz, powerpoint game creator, scratch, akinator, learning apps, socrative, etc)
• Apps (learning apps for language learning, geography, etc)
• Sites like „educaplay“
• Coding games (sites where you can code your own game)
• Puzzles
• VR glasses
• PS3, PS4, Nintendo DS, move controller
Puzzle created by a student in Greece (jigsaw
planet)
Online Hangman between 5 schools
Kahoot Games in the library
DESCRIPTION OF THE LESSON PLAN
• What do we want? We want to give students the opportunity to exchange experiences about the
positive impact games have on learning. How we can do this? We create a collection of games which
students can use to play and learn. They can play as often as they want or need.
• In phase one teachers have to think about how they can use games for teaching (use apps for language
learning, create quizzes, using games for thematic learning or project based learning)
• In phase two students create their own quizzes, think about projects based on games, present apps
they have find on their own devices.
DESCRIPTION OF THE LESSON PLAN
• In the third phase students can play online with their partners and exchange information about games.

More Related Content

What's hot (7)

Kindergarten Conference May 2011
Kindergarten Conference May 2011Kindergarten Conference May 2011
Kindergarten Conference May 2011
 
I os devices presentation for blog
I os devices presentation for blogI os devices presentation for blog
I os devices presentation for blog
 
Bradshaw q-digital game based learning
Bradshaw q-digital game based learningBradshaw q-digital game based learning
Bradshaw q-digital game based learning
 
Back to school presentation charaine
Back to school presentation charaineBack to school presentation charaine
Back to school presentation charaine
 
Venture classpresentation
Venture classpresentationVenture classpresentation
Venture classpresentation
 
2014 curriculum night
2014 curriculum night2014 curriculum night
2014 curriculum night
 
Fun and Engaging games to teach English to Primary ESL Students
Fun and Engaging games to teach English to Primary ESL StudentsFun and Engaging games to teach English to Primary ESL Students
Fun and Engaging games to teach English to Primary ESL Students
 

Similar to Games in schools

Ama kids presantation uni.tirana
Ama kids presantation uni.tiranaAma kids presantation uni.tirana
Ama kids presantation uni.tirana
Anisa Kadareja
 

Similar to Games in schools (20)

siLang
siLangsiLang
siLang
 
Gaming, Schooling and Knowing
Gaming, Schooling and KnowingGaming, Schooling and Knowing
Gaming, Schooling and Knowing
 
Imagine Learning
Imagine LearningImagine Learning
Imagine Learning
 
Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7
 
Social Inclusion through Games
Social Inclusion through GamesSocial Inclusion through Games
Social Inclusion through Games
 
ICT tool in primary level
ICT tool in primary levelICT tool in primary level
ICT tool in primary level
 
Scratch
ScratchScratch
Scratch
 
Ama kids presantation uni.tirana
Ama kids presantation uni.tiranaAma kids presantation uni.tirana
Ama kids presantation uni.tirana
 
Antura - Storia e sviluppo di un Applied Game
Antura - Storia e sviluppo di un Applied GameAntura - Storia e sviluppo di un Applied Game
Antura - Storia e sviluppo di un Applied Game
 
German Language Training Apps for Primary School Children
German Language Training Apps for Primary School ChildrenGerman Language Training Apps for Primary School Children
German Language Training Apps for Primary School Children
 
Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...
Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...
Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...
 
Modern Language Teachers Association South Australia (MLTSA) 21st Century lea...
Modern Language Teachers Association South Australia (MLTSA) 21st Century lea...Modern Language Teachers Association South Australia (MLTSA) 21st Century lea...
Modern Language Teachers Association South Australia (MLTSA) 21st Century lea...
 
Paccino ama kids presentation engjell
Paccino ama kids presentation engjellPaccino ama kids presentation engjell
Paccino ama kids presentation engjell
 
Programming 4 kids
Programming 4 kidsProgramming 4 kids
Programming 4 kids
 
Re thinkpsu thorne_locativelearning
Re thinkpsu thorne_locativelearningRe thinkpsu thorne_locativelearning
Re thinkpsu thorne_locativelearning
 
Global Collaboration - Global SEE Summit
Global Collaboration - Global SEE SummitGlobal Collaboration - Global SEE Summit
Global Collaboration - Global SEE Summit
 
Serious Games Network
Serious Games NetworkSerious Games Network
Serious Games Network
 
Introducing Zondle - Free Games for Learning
Introducing Zondle - Free Games for LearningIntroducing Zondle - Free Games for Learning
Introducing Zondle - Free Games for Learning
 
Gamification
Gamification Gamification
Gamification
 
Gamification
Gamification Gamification
Gamification
 

More from chrismos76 (8)

Meine 4 wände
Meine 4 wändeMeine 4 wände
Meine 4 wände
 
Nematulla und zabhi
Nematulla und zabhiNematulla und zabhi
Nematulla und zabhi
 
Μεταβολή καιρικών συνθηκών
Μεταβολή καιρικών συνθηκώνΜεταβολή καιρικών συνθηκών
Μεταβολή καιρικών συνθηκών
 
Dafwebkon März 2015: Gamification
Dafwebkon März 2015: GamificationDafwebkon März 2015: Gamification
Dafwebkon März 2015: Gamification
 
Skype project
Skype projectSkype project
Skype project
 
γενετικά τροποποιημένα τρόφιμα και ζώα
γενετικά τροποποιημένα τρόφιμα και ζώαγενετικά τροποποιημένα τρόφιμα και ζώα
γενετικά τροποποιημένα τρόφιμα και ζώα
 
Γεν. Λύκειο Μονάχου Παιχνίδια
Γεν. Λύκειο Μονάχου ΠαιχνίδιαΓεν. Λύκειο Μονάχου Παιχνίδια
Γεν. Λύκειο Μονάχου Παιχνίδια
 
Whats app (#yolo)a3
Whats app (#yolo)a3Whats app (#yolo)a3
Whats app (#yolo)a3
 

Recently uploaded

Spellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPSSpellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPS
AnaAcapella
 
SURVEY I created for uni project research
SURVEY I created for uni project researchSURVEY I created for uni project research
SURVEY I created for uni project research
CaitlinCummins3
 
SPLICE Working Group: Reusable Code Examples
SPLICE Working Group:Reusable Code ExamplesSPLICE Working Group:Reusable Code Examples
SPLICE Working Group: Reusable Code Examples
Peter Brusilovsky
 

Recently uploaded (20)

Details on CBSE Compartment Exam.pptx1111
Details on CBSE Compartment Exam.pptx1111Details on CBSE Compartment Exam.pptx1111
Details on CBSE Compartment Exam.pptx1111
 
Spellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPSSpellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPS
 
e-Sealing at EADTU by Kamakshi Rajagopal
e-Sealing at EADTU by Kamakshi Rajagopale-Sealing at EADTU by Kamakshi Rajagopal
e-Sealing at EADTU by Kamakshi Rajagopal
 
When Quality Assurance Meets Innovation in Higher Education - Report launch w...
When Quality Assurance Meets Innovation in Higher Education - Report launch w...When Quality Assurance Meets Innovation in Higher Education - Report launch w...
When Quality Assurance Meets Innovation in Higher Education - Report launch w...
 
SURVEY I created for uni project research
SURVEY I created for uni project researchSURVEY I created for uni project research
SURVEY I created for uni project research
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Observing-Correct-Grammar-in-Making-Definitions.pptx
Observing-Correct-Grammar-in-Making-Definitions.pptxObserving-Correct-Grammar-in-Making-Definitions.pptx
Observing-Correct-Grammar-in-Making-Definitions.pptx
 
Pharmaceutical Biotechnology VI semester.pdf
Pharmaceutical Biotechnology VI semester.pdfPharmaceutical Biotechnology VI semester.pdf
Pharmaceutical Biotechnology VI semester.pdf
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
OS-operating systems- ch05 (CPU Scheduling) ...
OS-operating systems- ch05 (CPU Scheduling) ...OS-operating systems- ch05 (CPU Scheduling) ...
OS-operating systems- ch05 (CPU Scheduling) ...
 
What is 3 Way Matching Process in Odoo 17.pptx
What is 3 Way Matching Process in Odoo 17.pptxWhat is 3 Way Matching Process in Odoo 17.pptx
What is 3 Way Matching Process in Odoo 17.pptx
 
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdfFICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
 
OSCM Unit 2_Operations Processes & Systems
OSCM Unit 2_Operations Processes & SystemsOSCM Unit 2_Operations Processes & Systems
OSCM Unit 2_Operations Processes & Systems
 
8 Tips for Effective Working Capital Management
8 Tips for Effective Working Capital Management8 Tips for Effective Working Capital Management
8 Tips for Effective Working Capital Management
 
SPLICE Working Group: Reusable Code Examples
SPLICE Working Group:Reusable Code ExamplesSPLICE Working Group:Reusable Code Examples
SPLICE Working Group: Reusable Code Examples
 
DEMONSTRATION LESSON IN ENGLISH 4 MATATAG CURRICULUM
DEMONSTRATION LESSON IN ENGLISH 4 MATATAG CURRICULUMDEMONSTRATION LESSON IN ENGLISH 4 MATATAG CURRICULUM
DEMONSTRATION LESSON IN ENGLISH 4 MATATAG CURRICULUM
 
Including Mental Health Support in Project Delivery, 14 May.pdf
Including Mental Health Support in Project Delivery, 14 May.pdfIncluding Mental Health Support in Project Delivery, 14 May.pdf
Including Mental Health Support in Project Delivery, 14 May.pdf
 
Andreas Schleicher presents at the launch of What does child empowerment mean...
Andreas Schleicher presents at the launch of What does child empowerment mean...Andreas Schleicher presents at the launch of What does child empowerment mean...
Andreas Schleicher presents at the launch of What does child empowerment mean...
 
AIM of Education-Teachers Training-2024.ppt
AIM of Education-Teachers Training-2024.pptAIM of Education-Teachers Training-2024.ppt
AIM of Education-Teachers Training-2024.ppt
 
UChicago CMSC 23320 - The Best Commit Messages of 2024
UChicago CMSC 23320 - The Best Commit Messages of 2024UChicago CMSC 23320 - The Best Commit Messages of 2024
UChicago CMSC 23320 - The Best Commit Messages of 2024
 

Games in schools

  • 1. GAMES IN SCHOOLS HOW CAN WE LEARN BY GAMING
  • 2. SUBJECTS INVOLVED • Language (Englisch, German, etc.) • Maths • ICT • Human sciences • Others (who are not afraid to try it out!)
  • 3. AGE OF STUDENTS • 13 – 14 years
  • 4. TOOLS WE WILL USE / EQUIPMENT • Quiz-tools (like kahoot, quizizz, powerpoint game creator, scratch, akinator, learning apps, socrative, etc) • Apps (learning apps for language learning, geography, etc) • Sites like „educaplay“ • Coding games (sites where you can code your own game) • Puzzles • VR glasses • PS3, PS4, Nintendo DS, move controller
  • 5. Puzzle created by a student in Greece (jigsaw planet)
  • 7. Kahoot Games in the library
  • 8. DESCRIPTION OF THE LESSON PLAN • What do we want? We want to give students the opportunity to exchange experiences about the positive impact games have on learning. How we can do this? We create a collection of games which students can use to play and learn. They can play as often as they want or need. • In phase one teachers have to think about how they can use games for teaching (use apps for language learning, create quizzes, using games for thematic learning or project based learning) • In phase two students create their own quizzes, think about projects based on games, present apps they have find on their own devices.
  • 9. DESCRIPTION OF THE LESSON PLAN • In the third phase students can play online with their partners and exchange information about games.