4. TOOLS WE WILL USE / EQUIPMENT
• Quiz-tools (like kahoot, quizizz, powerpoint game creator, scratch, akinator, learning apps, socrative, etc)
• Apps (learning apps for language learning, geography, etc)
• Sites like „educaplay“
• Coding games (sites where you can code your own game)
• Puzzles
• VR glasses
• PS3, PS4, Nintendo DS, move controller
8. DESCRIPTION OF THE LESSON PLAN
• What do we want? We want to give students the opportunity to exchange experiences about the
positive impact games have on learning. How we can do this? We create a collection of games which
students can use to play and learn. They can play as often as they want or need.
• In phase one teachers have to think about how they can use games for teaching (use apps for language
learning, create quizzes, using games for thematic learning or project based learning)
• In phase two students create their own quizzes, think about projects based on games, present apps
they have find on their own devices.
9. DESCRIPTION OF THE LESSON PLAN
• In the third phase students can play online with their partners and exchange information about games.