This document discusses digital game-based learning. It provides a brief history of digital games emerging in the late 20th century. Younger students today have grown up with technology and are "digital natives" compared to their teachers who are "digital immigrants." The document also outlines elements to consider in digital game-based learning like student characteristics, diversity, and the educator's role. Both benefits and disadvantages of this learning approach are mentioned. It concludes that digital games can increase educational initiatives if designed and implemented properly to align with learning outcomes.