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Transmedia Storytelling
About this presentation




 •   Part   I     Intro & Overview
 •   Part   II    Transmedia Development
 •   Part   III   Business Model
 •   Part   IV    Shooting the Web Series
 •   Part   V     Game & Technology
 •   Part   VI    Next Steps
Part I




         Intro & Overview
Lowlifes' synopsis



 • Larry Hayes is San Francisco
   homicide detective with a drug
   addiction.
 • He has a dead informant, an ex-
   wife fighting for custody of
   their daughter and a private eye
   hired to spy on him.
High Concept




                                One story, three
                                perspectives.
                                Told over three
                                platforms: novella,
                                web series, blog.

detective
LARRY HAYES                EX-Wife
                           (JEN HAYES)
              PRIVATE EYE
              (LAUREN ORTEGA)
Core team



               WRITER                                         PRODUCER
 Simon Wood is an ex-racecar driver, a licensed    Robert Pratten is an award-winning feature
 pilot and an occasional private investigator.     filmmaker and transmedia consultant. He first
 His crime fiction has garnered him an Anthony     met Simon in 2004 at the World Horror
 Award and a Crime Writers Association Dagger      Convention in Phoenix, Arizona. His movies
 nomination. He's had over 150 stories and         include London Voodoo and Mindflesh.
 articles published. His short fiction has         Robert spends far too much time playing
 appeared in a variety of magazines anthologies,   computer games can often be discovered
 such as Seattle Noir and Thriller 2. He's a       wondering the post-apocalyptic wilderness of
 frequent contributor to Writer's Digest. He's     New Vegas around the year 2218.
 the author of Working Stiffs, Accidents Waiting   He is founder of TransmediaStoryteller.com an
 to Happen, Paying the Piper, We All Fall          online service for audience engagement.
 Down and Terminated. As Simon Janus, he's the
 author of The Scrubs and Road Rash. Curious
 people can learn more at www.simonwood.net.
Project objectives



 • Possible to consume each media
   independently of any other
 • Enhanced satisfaction with each
   additional media consumption
 • Micro-budget
 • Freemium distribution model
 • Creative Commons licensing to allow
   audience collaboration
 • Simple, commercial, transmedia story
What’s unique about lowlifes?


 • Franchise transmedia with
   concurrent narrative timelines
 • Engagement rewarded with advance-
   release or exclusive content
 • Revenue model dependent on advocacy
   and free digital distribution (i.e.
   “piracy”)
 • Subscription and on-demand content
   distribution
 • First project to use the Conducttr
   pervasive entertainment platform
Part II




     Transmedia Development
Aim: Whole is greater than sum of parts




  Movie      Game       Book      Media Franchise




   Whole is less than the sum of the parts:
   dissatisfying conclusion to consuming all media

  Movie     Game         Book       Transmedia




  Whole is more satisfying than the sum of the parts:
  euphoria of collecting and connecting the pieces
Each character is hero of their own media
Double impact!
TRANSMEDIA Project development
Lowlifes summary


 • Story: crime mystery
 • Audience: author’s existing readers;
   predominantly older women; crime readers;
   transmedia fans
 • Platforms: novella, web series, blog and
   casual game
 • Business model: paid book & video options
   (Amazon DVD, on-demand, Kindle & other
   eBooks, e-Junkie downloads); free online
 • Execution: Released for free over 15 days
   in Jan 2011. Paid content available for 1
   week before free content. Casual game run
   ahead of release for 3 weeks. Online
   viewing biased towards mobile devices.
Thinking through the Experience



                Story                                              Real-world fact)
                                                                   (pervasive, built around
       (strength, depth &
        authorial control)




        Participation                                             Gaming
(contribute, change, co-create)                                   (goals, puzzles, challenges,
                                                                  trophies)

       Story         = importance of narrative, depth of world & degree of authorial control
       Real-world = extent to which story-experience pervades real locations & times, real people & events
       Participation = ability of audience to change or contribute to the story-experience
       Gaming        = audience has goal, use of puzzles, game mechanics (trophies, levels, leader boards etc.)
The Lowlifes transmedia experience




                            •   Lowlifes.tv initially conceived as a
                                book, video series and blog
       Story     Real-world •   Interactive game added later when
                                technology permitted (runs on
                                Conducttr platform)
                            •   Authorial control is the dominant
                                feature
                            •   Experience has strong link to San
                                Francisco with exploratory content
                                coming from real-world sources such as
                                Wikipedia, SF crime map etc.
                            •   There’s a forum to influence future
                                stories and the development of the
Participation    Gaming         character but this experience is “on
                                rails”
                            •   QR codes & mobile used to provide
                                additional narrative content (sub-plot
                                in video, audio, images) that enriches
                                ownership of paid content (book &
                                ebook) and exploratory content
                                (Wikipedia, coalition on homelessness
                                in SF)
Designed for mobile viewing




                       Website, not an app:
                       • Device-independent
                       • Cheaper to implement
                       • More flexible on
                         timescales and
                         content development
Simple navigation
Part III




           Business Model
Content released over 15 day period
Qr codes unlock additional story
Two primary PAID options


        BOOK          DVD
Plus paid digital equivalents


       eBOOK           H.264
Part IV




     Shooting the Web Series
Webisode Shooting process


 • Narrative outline for all webisodes
 • Gather shots from real places and
   real events around San Francisco:
   nothing is staged or “acted” except
   the voice-over
 • Some footage taken earlier in the
   year in anticipation
 • Revise voice-over to suit collected
   footage
 • Add motion graphics to assist
   storytelling and increase production
   value
Set in SAN FRANCISCO’s UNDERBELLY:
the TENDERLOIN DISTRICT
Cinéma vérité –type approach
Graphics sometimes added to real
scene
Part V




         Game and Technology
Game accessed via blogs – uses real and
custom websites to set challenges


 http://ortegapi.posterous.com/




    http://a-cops-wife-life.blogspot.com/
Technology assistance




      Scheduled events:
      • Blog posts
      • Tweets
      • Video publishing
      • Notification to subscribers

      Interactive events
      • Casual game
      • Subscriptions
Interaction without programming




                                  fictional
                                  character
                                  responding
                                  to trigger




                                  “trigger” =
                                  expected
                                  event


                                  email reply
                                  in response
                                  to trigger


                                  possible
                                  email
                                  responses
Content structured and tracked




                        external links documented and
                        click-thrus tracked using
                        bit.ly
“fetch from YouTube” avoids re-work
Part VI




          Next Steps
Lowlifes evolutioN...



 • New novel with Larry Hayes to
   be written in 2011
 • New video and game
   implementations dependent on
   demand and budget
 • Audience encouraged to
   contribute to storyworld
Contact details




                           Robert Pratten



         robert@zenfilms.com

         twitter.com/zenfilms

         www.transmediastoryteller.com

         lowlifes.tv

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Lowlifes transmedia storytelling

  • 2. About this presentation • Part I Intro & Overview • Part II Transmedia Development • Part III Business Model • Part IV Shooting the Web Series • Part V Game & Technology • Part VI Next Steps
  • 3. Part I Intro & Overview
  • 4. Lowlifes' synopsis • Larry Hayes is San Francisco homicide detective with a drug addiction. • He has a dead informant, an ex- wife fighting for custody of their daughter and a private eye hired to spy on him.
  • 5. High Concept One story, three perspectives. Told over three platforms: novella, web series, blog. detective LARRY HAYES EX-Wife (JEN HAYES) PRIVATE EYE (LAUREN ORTEGA)
  • 6. Core team WRITER PRODUCER Simon Wood is an ex-racecar driver, a licensed Robert Pratten is an award-winning feature pilot and an occasional private investigator. filmmaker and transmedia consultant. He first His crime fiction has garnered him an Anthony met Simon in 2004 at the World Horror Award and a Crime Writers Association Dagger Convention in Phoenix, Arizona. His movies nomination. He's had over 150 stories and include London Voodoo and Mindflesh. articles published. His short fiction has Robert spends far too much time playing appeared in a variety of magazines anthologies, computer games can often be discovered such as Seattle Noir and Thriller 2. He's a wondering the post-apocalyptic wilderness of frequent contributor to Writer's Digest. He's New Vegas around the year 2218. the author of Working Stiffs, Accidents Waiting He is founder of TransmediaStoryteller.com an to Happen, Paying the Piper, We All Fall online service for audience engagement. Down and Terminated. As Simon Janus, he's the author of The Scrubs and Road Rash. Curious people can learn more at www.simonwood.net.
  • 7. Project objectives • Possible to consume each media independently of any other • Enhanced satisfaction with each additional media consumption • Micro-budget • Freemium distribution model • Creative Commons licensing to allow audience collaboration • Simple, commercial, transmedia story
  • 8. What’s unique about lowlifes? • Franchise transmedia with concurrent narrative timelines • Engagement rewarded with advance- release or exclusive content • Revenue model dependent on advocacy and free digital distribution (i.e. “piracy”) • Subscription and on-demand content distribution • First project to use the Conducttr pervasive entertainment platform
  • 9. Part II Transmedia Development
  • 10. Aim: Whole is greater than sum of parts Movie Game Book Media Franchise Whole is less than the sum of the parts: dissatisfying conclusion to consuming all media Movie Game Book Transmedia Whole is more satisfying than the sum of the parts: euphoria of collecting and connecting the pieces
  • 11. Each character is hero of their own media
  • 14. Lowlifes summary • Story: crime mystery • Audience: author’s existing readers; predominantly older women; crime readers; transmedia fans • Platforms: novella, web series, blog and casual game • Business model: paid book & video options (Amazon DVD, on-demand, Kindle & other eBooks, e-Junkie downloads); free online • Execution: Released for free over 15 days in Jan 2011. Paid content available for 1 week before free content. Casual game run ahead of release for 3 weeks. Online viewing biased towards mobile devices.
  • 15. Thinking through the Experience Story Real-world fact) (pervasive, built around (strength, depth & authorial control) Participation Gaming (contribute, change, co-create) (goals, puzzles, challenges, trophies) Story = importance of narrative, depth of world & degree of authorial control Real-world = extent to which story-experience pervades real locations & times, real people & events Participation = ability of audience to change or contribute to the story-experience Gaming = audience has goal, use of puzzles, game mechanics (trophies, levels, leader boards etc.)
  • 16. The Lowlifes transmedia experience • Lowlifes.tv initially conceived as a book, video series and blog Story Real-world • Interactive game added later when technology permitted (runs on Conducttr platform) • Authorial control is the dominant feature • Experience has strong link to San Francisco with exploratory content coming from real-world sources such as Wikipedia, SF crime map etc. • There’s a forum to influence future stories and the development of the Participation Gaming character but this experience is “on rails” • QR codes & mobile used to provide additional narrative content (sub-plot in video, audio, images) that enriches ownership of paid content (book & ebook) and exploratory content (Wikipedia, coalition on homelessness in SF)
  • 17. Designed for mobile viewing Website, not an app: • Device-independent • Cheaper to implement • More flexible on timescales and content development
  • 19. Part III Business Model
  • 20. Content released over 15 day period
  • 21. Qr codes unlock additional story
  • 22. Two primary PAID options BOOK DVD
  • 23. Plus paid digital equivalents eBOOK H.264
  • 24. Part IV Shooting the Web Series
  • 25. Webisode Shooting process • Narrative outline for all webisodes • Gather shots from real places and real events around San Francisco: nothing is staged or “acted” except the voice-over • Some footage taken earlier in the year in anticipation • Revise voice-over to suit collected footage • Add motion graphics to assist storytelling and increase production value
  • 26. Set in SAN FRANCISCO’s UNDERBELLY: the TENDERLOIN DISTRICT
  • 28. Graphics sometimes added to real scene
  • 29. Part V Game and Technology
  • 30. Game accessed via blogs – uses real and custom websites to set challenges http://ortegapi.posterous.com/ http://a-cops-wife-life.blogspot.com/
  • 31. Technology assistance Scheduled events: • Blog posts • Tweets • Video publishing • Notification to subscribers Interactive events • Casual game • Subscriptions
  • 32. Interaction without programming fictional character responding to trigger “trigger” = expected event email reply in response to trigger possible email responses
  • 33. Content structured and tracked external links documented and click-thrus tracked using bit.ly
  • 34. “fetch from YouTube” avoids re-work
  • 35. Part VI Next Steps
  • 36. Lowlifes evolutioN... • New novel with Larry Hayes to be written in 2011 • New video and game implementations dependent on demand and budget • Audience encouraged to contribute to storyworld
  • 37. Contact details Robert Pratten robert@zenfilms.com twitter.com/zenfilms www.transmediastoryteller.com lowlifes.tv