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Augmented Reality in the Library


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An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).

Published in: Technology

Augmented Reality in the Library

  1. 1. Augmented Reality in the Library Eliot Boden Emerging Technologies October 15,
  2. 2. What is Augmented Reality?• Overlay of computer- generated images onto real-world scenes• Displayed between our eyes and the real world. Interactive in real-time• Often in 3D• An “information layer”: often encoded onto real- life “targets” – Location, Pattern, Outline
  3. 3. Real or Virtual Worlds?Metroid Prime 2: Echoes, 2004 Scope, 2009• Virtual reality brings the user to the virtual world.• Augmented reality brings the virtual world to the user.• Blurs boundary between real and virtual.
  4. 4. Not Science Fiction AnymoreThe Terminator, 1984 Minority Report, 2002 pocket-lint.comIron Man, 2008 Avatar, 2009
  5. 5. The Future is Here • NFL first down line • Fighter jet HUD • Mobile Device Browsers: – Layar, Wikitude, Junaiao, Yelp! Monocle, Culture Clic,TwittARound • Augmented ID –facial recognition links to social media content • Hoppala Augmentation – create and publish AR on major browsers
  6. 6. The Library of Tomorrow• ShelvAr @ Miami University• Wolf Walk @ NCSU• Promote Digital Content – Link to on-shelf resources• Library Use Instruction – Explore cataloging system• Enhance resources – Add multimedia “layers”• Patron/library discussions – Book reviews, social media
  7. 7. Should Reality be Augmented? Benefits Concerns • Digital divide• Supports contextual and • Privacy of Augmented ID situational learning • Limited by mobile device• Ubiquitous and timely technology (GPS, screen) access to information • No established standards• Streamlines workflows • Lack of interoperability• Patrons engage with new • Unavailable to non- technologies smartphone users★ Information is provided ★ Could become dependent at the point of need and miss out on reality
  8. 8. Questions? Comments?Futurama, 2010
  9. 9. ReferencesOnline Presentations:• Li, Kai (Nalsi). (2010). Augmented Reality @ Libraries [PowerPoint slides]. Retrieved from slideshare• Moore, Derek. (2010). Augmented Reality in the Library [PowerPoint slides]. Retrieved from slideshare• Vacek, Rachel and Anita Riley. (2011). Seeing the Library Through the Terminator’s Eyes: Augmented Reality [PowerPoint slides]. Retrieved from slideshare Magazine Articles• Davies, Chris. (2009, December 17). Scope Augmented Reality Game is Too Good for Kids. Slash Gear. Retrieved from• Hamburger, Ellis. (2011, April 21). This Augmented Reality App Will Make Being a Librarian a Whole Lot Cooler. Business Insider. Retrieved from• Sung, Dan. (2011, February 28). What is Augmented Reality? Pcoket-lint. Retrieved from
  10. 10. ReferencesBlog Posts• Crossfield, Jonathan. (2010, August 1). Augmented Reality: Minority Report Isn’t Going to Happen! [blog comment]. Retrieved from Atomik Soapbox at• Nakorchevska, Oksana and Rainer Helin. (2012, April 15). Welcome Augmented Reality Enthusiasts! [blog comment] Retrieved from Crossmedia Production Seminar at• Pressley, Lauren. (2010, January 19). Lauren’s Top Tech Trend [blog comment]. Retrieved from• Rawlinson, Duncan. (2009). Augmented Reality Category [blog comment]. Retrieved from• Schnell, Eric. (2012, April 5). Augmented Reality and Libraries [blog comment]. Retrieved from The Medium is the Message at• Strange, Julie. (2010, January 26). (geolocation + augmented reality + QR codes) libraries [blog comment]. Retrieved from