John Gargiulo, SVP, Business Development + Marketing, BlueStacks — User Acquisition via TV - A Hit in the East Moves West
Привлечение пользователей с помощью ТВ - перенимаем опыт Азии — John Gargiulo, SVP, Business Development + Marketing, BlueStacks
5. • DeNA + GREE are the first companies worldwide to invest heavily in
TV to advertise their Social Gaming Platforms.
• In 2010 they spend a combined $70M USD in a three month period.
2007-2010: JAPAN IS FIRST
7. • Already a publisher of online games since 2007, network spinoff
ProSiebenSat.1 Digital begins acquiring mobile game studios and
running ads for their games on TV.
• Most recently ProSieben acquired the European arm of Aeria Games
2012:
GERMANY’S PROSIEBEN TV
NETWORK GETS INTO MOBILE
GAME ADVERTISING
8.
9.
10.
11. 2013:
PUZZLE AND DRAGONS GOES
THROUGH THE ROOF BACK IN
JAPANRockets from 3 to 4 million users with TV
24. YOU ALREADY HAVE
CREATIVE TO WORK WITH
IF:
• You’ve made a trailer for
the AppStores
• You’ve made video ads
for Facebook or other
publishers like
Vungle/AdColony
25. THE BEST CREATIVE IS
MORE THAN GAMEPLAY
FOOTAGE
54,885,847 YouTube Views 473,936 Likes — 25,048 Dislikes
39. OPTION #1:
LARGE NATIONAL MEDIA
COMPANY
PROS: CONS:
• Will walk you through
the process step by
step. They are pros
• Great buying power
nationally and in most
local markets
• Cost is high - 10% fee
on media + large
retainer
• They will likely have
much bigger clients
than you - less
personalized service
40. OPTION #2:
A SMALLER LOCAL MEDIA
COMPANY
PROS: CONS:
• Will spend more time
with you - personal
service
• May specialize in a
market you’re
interested in
• Less expensive than
the big guys
• The “A” players in
media do not go to
work for these smaller
firms