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Segmentation of Users by
Comfortable Payment
Julia Musienko
Playkot
musienko@playkot.com
White Nights Mobile & Social Games
Development and Marketing Conference
Supercity is…
• City building game
• DAU ~250k
• 32 on Facebook Top Grossing
• 1.5M MAU
• 7.5M of people
Supercity is…
How did we get to Top-32?
• High production values
• Regular content updates
• Endless game improving
• Constant monetization tuning
Facebook Best Practices
What did we start with…
UX-design
Everyone is a person
Design
New concept
• Change of segment borderline
definition.
New concept
• Change of segment borderline
definition.
• Another bank packs politics.
How does it look now?
• No more whales!
• We have more segments.
Dividing ‘em by comfortable payment’s borderlines.
• Constantly searching for better.
For our players, of course.
Segmenting FB
Recommendations
• Start with offers.
Segmented offers
1 segment
Non-payers and small-amounts-at-a-time
2 segment
middle-amounts-at-a-time
Recommendations
• Start with offers.
To check your theories.
• Be generous.
Optimized prices
“Beautiful prices”
1 segment
For American Dollar and Brazilian Real
Optimized prices
1 USD = 3.1 BRL
Takeaways
• Start with offers.
To check your theories.
• Be generous.
Optimize prices for people.
• Know your people.
Thank you!
And thanks for help to our analysts!
musienko@playkot.com
www.playkot.com

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Julia Musienko, Lead Game Designer (Supercity Project), Playkot