Making Education Social - CampusTechnology 2012David Schuff
ย
The document discusses making education more social through a community site called FoxMIS. It describes how education has become more collaborative, event-based, and spontaneous due to social media and mobile technology. Students are now content creators and aggregators. The community site uses blogs and a "river" metaphor to facilitate cross-disciplinary collaboration and give students more ownership over their learning. The opportunities of social education include open content and peer-to-peer learning, while the challenges include evaluating success in new ways. The site aims to shift education from isolated courses to connected, lifelong learning.
Making Education Social: The FoxMIS Community SiteDavid Schuff
ย
The document discusses making education more social through a community site. It proposes shifting from structured courses to open, collaborative learning facilitated through blogs and content aggregation. This reflects changes in how people learn and share information socially. The community site concept uses metaphors of blogs for individual work and a "river" to aggregate all information in one place. It suggests education needs to become less siloed and encourage lifelong, peer-to-peer learning through social tools. The challenges will be adopting new models to evaluate success in this approach.
The document discusses building learning communities online. It emphasizes the importance of social presence and interaction to reduce psychological distance between instructors and students. Various learning theories are examined that are relevant to online environments, including social constructivism, connectivism, and heutagogy. Rhizomatic learning models are proposed which emphasize non-hierarchical and open-ended knowledge sharing through networks and crowdsourcing. The key is for learners to connect with others' expertise rather than rely solely on centralized content.
New presentation on Personal Learning Environments from conference on Scaffolding Learning - Web 2.0 and e-Portfolios at the University of South Denmark, May 2007
Presented in a workshop for the SupSys project at the Laboratory of Distance Education and eLearning [LE@D], Universidade Aberta, Portugal, on September 2011.
What is a Content Management System or CMSSteve Williams
ย
A content management system (CMS) is software that allows for the centralized management of digital content. It enables technical and non-technical users to store, create, edit, manage, and publish various types of content like text, images, videos, and documents. Content is managed according to centralized rules, processes, and workflows to ensure coherent and validated electronic content is produced for its intended audience. There are many types of CMS solutions based on the different kinds of content they manage, such as web content, documents, records, collaboration tools, or digital assets. The appropriate CMS depends on factors like the type of content, organization size, resources, and content experience being managed.
This document outlines an agenda for a workshop on developing global competence. It introduces key definitions of global competence from Asia Society and the US Department of Education. It examines the four domains of global competence - investigating the world, recognizing perspectives, communicating ideas, and taking action - using a video about Nepal and by reflecting on participants' own experiences. The workshop discusses applying the four domains to capstone projects and how to foster global competence in students.
Making Education Social - CampusTechnology 2012David Schuff
ย
The document discusses making education more social through a community site called FoxMIS. It describes how education has become more collaborative, event-based, and spontaneous due to social media and mobile technology. Students are now content creators and aggregators. The community site uses blogs and a "river" metaphor to facilitate cross-disciplinary collaboration and give students more ownership over their learning. The opportunities of social education include open content and peer-to-peer learning, while the challenges include evaluating success in new ways. The site aims to shift education from isolated courses to connected, lifelong learning.
Making Education Social: The FoxMIS Community SiteDavid Schuff
ย
The document discusses making education more social through a community site. It proposes shifting from structured courses to open, collaborative learning facilitated through blogs and content aggregation. This reflects changes in how people learn and share information socially. The community site concept uses metaphors of blogs for individual work and a "river" to aggregate all information in one place. It suggests education needs to become less siloed and encourage lifelong, peer-to-peer learning through social tools. The challenges will be adopting new models to evaluate success in this approach.
The document discusses building learning communities online. It emphasizes the importance of social presence and interaction to reduce psychological distance between instructors and students. Various learning theories are examined that are relevant to online environments, including social constructivism, connectivism, and heutagogy. Rhizomatic learning models are proposed which emphasize non-hierarchical and open-ended knowledge sharing through networks and crowdsourcing. The key is for learners to connect with others' expertise rather than rely solely on centralized content.
New presentation on Personal Learning Environments from conference on Scaffolding Learning - Web 2.0 and e-Portfolios at the University of South Denmark, May 2007
Presented in a workshop for the SupSys project at the Laboratory of Distance Education and eLearning [LE@D], Universidade Aberta, Portugal, on September 2011.
What is a Content Management System or CMSSteve Williams
ย
A content management system (CMS) is software that allows for the centralized management of digital content. It enables technical and non-technical users to store, create, edit, manage, and publish various types of content like text, images, videos, and documents. Content is managed according to centralized rules, processes, and workflows to ensure coherent and validated electronic content is produced for its intended audience. There are many types of CMS solutions based on the different kinds of content they manage, such as web content, documents, records, collaboration tools, or digital assets. The appropriate CMS depends on factors like the type of content, organization size, resources, and content experience being managed.
This document outlines an agenda for a workshop on developing global competence. It introduces key definitions of global competence from Asia Society and the US Department of Education. It examines the four domains of global competence - investigating the world, recognizing perspectives, communicating ideas, and taking action - using a video about Nepal and by reflecting on participants' own experiences. The workshop discusses applying the four domains to capstone projects and how to foster global competence in students.
The World as a Platform: Augmented Learning in the 21st CenturyMark A.M. Kramer
ย
These are the slides for a presentation I recently held at the TU Graz, the video of the lecture can be found here: http://curry.tugraz.at
Personal Note: I am not entirely satisfied with my "performance' and how I perceived my lecture. I will take this and build upon it and focus on specific audiences. This lecture was for computer science majors and I believe I was too general, not speaking to their needs.
The document discusses ePortfolios and an upcoming workshop on ePortfolios. It includes an agenda for the workshop which covers introducing ePortfolios, exploring student ePortfolios in practice, criteria for ePortfolios, tools for ePortfolios, and questions from participants. It also includes background information on ePortfolios including their purpose to support student learning and assessment. Different types of ePortfolios like process, showcase and accountability ePortfolios are defined. The benefits of ePortfolios for student reflection, engagement and facilitating feedback are outlined.
The document discusses learners' perceptions of learning in open and networked environments. It finds that such learning is connected, as learners are connected through various tools and networks to people, resources, and each other. It is also disruptive, as the unstructured nature of open learning can be challenging to manage. Learners must self-organize, determining how to learn, what tools to use, and how to develop connections. The learning is emergent and unpredictable as interactions and activities grow rhizomatically. Learners are expected to create, share, and expand their knowledge in this complex, distributed, and chaotic environment.
The document discusses the use of e-portfolios in teacher education at the University of Wolverhampton. It describes how e-portfolios have been implemented across programs to support reflective, dialogic learning. E-portfolios are seen as facilitating rhizomatic growth and pedagogical bungee jumping by creating spaces for unpredictable learning conversations between students and teachers. The implementation of e-portfolios requires a shift to a more dialogic pedagogy focused on reflection and collaboration over traditional teaching models.
Using e portfolios for the professional development of teachers - copy[1]juliehughes
ย
The document discusses the use of e-portfolios and blogging for teacher professional development and reflective practice. Key points include:
- Teachers found that sharing reflections in a blog within an e-portfolio space allowed them to feel safe to discuss experiences without criticism and see others' perspectives. This supported their growth as reflective writers and practitioners.
- E-portfolios allow students to reflect, answer each others' questions, and have discussions independent of the teacher, facilitating ongoing reflection in and on practice.
- E-portfolios are presented as a tool to support critical reflective practice in teacher training through dialogic pedagogies and tools like PebblePad.
The document discusses personal learning environments (PLEs) and how they can be used for personal and professional development. A PLE is a self-directed approach facilitated by online tools that allows individuals to draw from a variety of resources according to their needs and interests. The assumptions of andragogy, or adult learning theory, support PLEs by recognizing that adults are independent, have accumulated life experiences, engage in problem-centered learning, and prefer immediate application. PLEs also reflect situated learning theory by providing context-specific learning opportunities within communities of practice. The document provides examples of how to develop and maintain an effective personal learning environment.
This document summarizes key ideas from a presentation by Dr. Alec Couros on networked learning. In 3 sentences:
Couros discusses how Web 2.0 tools can transform research, teaching and service if academics build serious online presences. He advocates for innovation networks among educators that embrace open principles like those of open source communities. Couros shares lessons on knowledge, connections, openness and teaching from his experience participating in online networks and using open educational practices.
Peralta Equity Conference presentation by Kari Frisch titled, "You, Me, and W...mnkaleidoscope
ย
Slides for Peralta Equity Conference presentation by Kari Frisch titled, "You, Me, and We: Inclusive Pedagogy Through Windows & Mirrors" presented April 21, 2021.
This document summarizes Liz Bennett's research on the impact of Web 2.0 technologies on pedagogy. She conducted semi-structured interviews with 16 early adopter lecturers who were experimenting with Web 2.0 tools like wikis, blogs, and social media in their teaching. While some saw potential for radical changes by challenging authority and valuing student expertise, others felt reined in by student and institutional expectations. Overall, Bennett finds that lecturers cautiously applied the technologies with an emphasis on duty of care and the important role of the educator, rather than being constrained by their own conservatism.
This document provides an overview of Asia Society and its work in global education. Asia Society works across multiple areas including arts, business, policy, and education. In education, it focuses on developing global competence in students through initiatives like the Partnership for Global Learning. The Partnership for Global Learning works to make all students globally competent and ready for the 21st century. It emphasizes developing students' knowledge, skills, and dispositions needed to be global citizens through project-based learning and other experiential approaches.
The document discusses the potential of networked learning and open educational resources. It notes that tools like social media may transform research, teaching, and service for academics if they build serious lives online. Key ideas discussed include openness, connections, crowdsourcing content, and real-time collaboration. The document suggests moving learning spaces online and focusing pedagogy on interactions over content. Educators are encouraged to explore social tools, personal learning networks, and take charge of their own ongoing development.
This document discusses using video in the English as a Foreign Language (EFL) classroom. It outlines how today's students are digital natives who learn differently than previous generations. Research shows that video viewing is an active process that can promote learning. When used appropriately, video can benefit different types of learners by appealing to multiple senses and providing information through various channels. The document provides suggestions for effective pre, during, and post viewing activities to maximize learning when incorporating video into EFL lessons.
The document discusses educational technology and assessment. It explains that many students learn most effectively through active knowledge construction during social interaction and collaboration. Approaches that incorporate social learning principles include acknowledging multiple perspectives, providing realistic contexts, giving students a sense of ownership and voice, and recognizing different modes of representation and metacognition. Social constructivism, social learning, collaborative learning, and aggregated learning are approaches that are grounded in social constructivist learning theory. The document also notes that the web is increasingly allowing individuals to directly publish and share information, supporting social learning models.
This document discusses the development of flexible personal learning environments using netbook computers to enhance learning in fieldwork spaces. It provides examples of how personal learning environments can extend learning beyond the classroom by allowing students to access resources, tools, and other learners anywhere and anytime through their mobile devices. The document advocates for a student-centered pedagogical approach where students have control over their own learning and can actively participate in educational activities both inside and outside of the classroom.
A personal learning environment (PLE) allows learners to take control of and regulate their own learning by integrating various web 2.0 technologies. A PLE is a concept based on social networks rather than specific software, utilizing a variety of tools to gather information, explore relationships between pieces of information, and share ideas. It emphasizes online collaboration and sharing among users to encourage creating and managing information. A PLE represents a shift from traditional classroom-based linear learning to networks of people and online resources.
Itโs important to know what open educational resources are and how we might use them. But itโs just as important to pause and take stock โ to think carefully about when and why we might have students working openly on the web. This presentation focuses on the ethical and pedagogical considerations in having students using open resources but also on learning in public, doing public work, and engaging with open learning communities.
The document discusses changes in views of knowledge and learning. It describes how knowledge was once seen as an object that could be transmitted, but views have changed, and learning is now seen as an active process of meaning making. Learning happens through social and dialogic processes, and knowledge is distributed across cultures and tools. Connectivism views learning as network formation aided by digital technology. Learning occurs across formal, nonformal and informal contexts, both physical and digital. Applications in vocational education include on-the-job learning blogs, skills competitions, virtual worlds, and student-created learning materials using mobile videos and QR codes.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/vle
Universal Design aims to create inclusive environments for all people regardless of ability or background. In education, it means designing lessons and curricula that can accommodate different learning needs and preferences. This is achieved by providing multiple means of representation, expression, and engagement. For example, using technology allows information to be presented visually, auditorily, and kinesthetically. It also enables students to demonstrate knowledge in different ways like videos or songs. This helps ensure every child can benefit from learning.
This document discusses the evolution of the web from Web 1.0 to Web 2.0 to Web 3.0. Web 1.0 focused on linking information, Web 2.0 focused on linking people and user participation through tools like social media. Web 3.0 is proposed to link knowledge by connecting existing data in new ways. The document also discusses how these changes impact evaluation practices, requiring evaluators to engage with online communities using new online tools and approaches like crowdsourcing.
This short presentation from Jenny Hughes looks at teaching coding in school. It ends by producing guidelines for teachers new to technology in the classroom.a
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The World as a Platform: Augmented Learning in the 21st CenturyMark A.M. Kramer
ย
These are the slides for a presentation I recently held at the TU Graz, the video of the lecture can be found here: http://curry.tugraz.at
Personal Note: I am not entirely satisfied with my "performance' and how I perceived my lecture. I will take this and build upon it and focus on specific audiences. This lecture was for computer science majors and I believe I was too general, not speaking to their needs.
The document discusses ePortfolios and an upcoming workshop on ePortfolios. It includes an agenda for the workshop which covers introducing ePortfolios, exploring student ePortfolios in practice, criteria for ePortfolios, tools for ePortfolios, and questions from participants. It also includes background information on ePortfolios including their purpose to support student learning and assessment. Different types of ePortfolios like process, showcase and accountability ePortfolios are defined. The benefits of ePortfolios for student reflection, engagement and facilitating feedback are outlined.
The document discusses learners' perceptions of learning in open and networked environments. It finds that such learning is connected, as learners are connected through various tools and networks to people, resources, and each other. It is also disruptive, as the unstructured nature of open learning can be challenging to manage. Learners must self-organize, determining how to learn, what tools to use, and how to develop connections. The learning is emergent and unpredictable as interactions and activities grow rhizomatically. Learners are expected to create, share, and expand their knowledge in this complex, distributed, and chaotic environment.
The document discusses the use of e-portfolios in teacher education at the University of Wolverhampton. It describes how e-portfolios have been implemented across programs to support reflective, dialogic learning. E-portfolios are seen as facilitating rhizomatic growth and pedagogical bungee jumping by creating spaces for unpredictable learning conversations between students and teachers. The implementation of e-portfolios requires a shift to a more dialogic pedagogy focused on reflection and collaboration over traditional teaching models.
Using e portfolios for the professional development of teachers - copy[1]juliehughes
ย
The document discusses the use of e-portfolios and blogging for teacher professional development and reflective practice. Key points include:
- Teachers found that sharing reflections in a blog within an e-portfolio space allowed them to feel safe to discuss experiences without criticism and see others' perspectives. This supported their growth as reflective writers and practitioners.
- E-portfolios allow students to reflect, answer each others' questions, and have discussions independent of the teacher, facilitating ongoing reflection in and on practice.
- E-portfolios are presented as a tool to support critical reflective practice in teacher training through dialogic pedagogies and tools like PebblePad.
The document discusses personal learning environments (PLEs) and how they can be used for personal and professional development. A PLE is a self-directed approach facilitated by online tools that allows individuals to draw from a variety of resources according to their needs and interests. The assumptions of andragogy, or adult learning theory, support PLEs by recognizing that adults are independent, have accumulated life experiences, engage in problem-centered learning, and prefer immediate application. PLEs also reflect situated learning theory by providing context-specific learning opportunities within communities of practice. The document provides examples of how to develop and maintain an effective personal learning environment.
This document summarizes key ideas from a presentation by Dr. Alec Couros on networked learning. In 3 sentences:
Couros discusses how Web 2.0 tools can transform research, teaching and service if academics build serious online presences. He advocates for innovation networks among educators that embrace open principles like those of open source communities. Couros shares lessons on knowledge, connections, openness and teaching from his experience participating in online networks and using open educational practices.
Peralta Equity Conference presentation by Kari Frisch titled, "You, Me, and W...mnkaleidoscope
ย
Slides for Peralta Equity Conference presentation by Kari Frisch titled, "You, Me, and We: Inclusive Pedagogy Through Windows & Mirrors" presented April 21, 2021.
This document summarizes Liz Bennett's research on the impact of Web 2.0 technologies on pedagogy. She conducted semi-structured interviews with 16 early adopter lecturers who were experimenting with Web 2.0 tools like wikis, blogs, and social media in their teaching. While some saw potential for radical changes by challenging authority and valuing student expertise, others felt reined in by student and institutional expectations. Overall, Bennett finds that lecturers cautiously applied the technologies with an emphasis on duty of care and the important role of the educator, rather than being constrained by their own conservatism.
This document provides an overview of Asia Society and its work in global education. Asia Society works across multiple areas including arts, business, policy, and education. In education, it focuses on developing global competence in students through initiatives like the Partnership for Global Learning. The Partnership for Global Learning works to make all students globally competent and ready for the 21st century. It emphasizes developing students' knowledge, skills, and dispositions needed to be global citizens through project-based learning and other experiential approaches.
The document discusses the potential of networked learning and open educational resources. It notes that tools like social media may transform research, teaching, and service for academics if they build serious lives online. Key ideas discussed include openness, connections, crowdsourcing content, and real-time collaboration. The document suggests moving learning spaces online and focusing pedagogy on interactions over content. Educators are encouraged to explore social tools, personal learning networks, and take charge of their own ongoing development.
This document discusses using video in the English as a Foreign Language (EFL) classroom. It outlines how today's students are digital natives who learn differently than previous generations. Research shows that video viewing is an active process that can promote learning. When used appropriately, video can benefit different types of learners by appealing to multiple senses and providing information through various channels. The document provides suggestions for effective pre, during, and post viewing activities to maximize learning when incorporating video into EFL lessons.
The document discusses educational technology and assessment. It explains that many students learn most effectively through active knowledge construction during social interaction and collaboration. Approaches that incorporate social learning principles include acknowledging multiple perspectives, providing realistic contexts, giving students a sense of ownership and voice, and recognizing different modes of representation and metacognition. Social constructivism, social learning, collaborative learning, and aggregated learning are approaches that are grounded in social constructivist learning theory. The document also notes that the web is increasingly allowing individuals to directly publish and share information, supporting social learning models.
This document discusses the development of flexible personal learning environments using netbook computers to enhance learning in fieldwork spaces. It provides examples of how personal learning environments can extend learning beyond the classroom by allowing students to access resources, tools, and other learners anywhere and anytime through their mobile devices. The document advocates for a student-centered pedagogical approach where students have control over their own learning and can actively participate in educational activities both inside and outside of the classroom.
A personal learning environment (PLE) allows learners to take control of and regulate their own learning by integrating various web 2.0 technologies. A PLE is a concept based on social networks rather than specific software, utilizing a variety of tools to gather information, explore relationships between pieces of information, and share ideas. It emphasizes online collaboration and sharing among users to encourage creating and managing information. A PLE represents a shift from traditional classroom-based linear learning to networks of people and online resources.
Itโs important to know what open educational resources are and how we might use them. But itโs just as important to pause and take stock โ to think carefully about when and why we might have students working openly on the web. This presentation focuses on the ethical and pedagogical considerations in having students using open resources but also on learning in public, doing public work, and engaging with open learning communities.
The document discusses changes in views of knowledge and learning. It describes how knowledge was once seen as an object that could be transmitted, but views have changed, and learning is now seen as an active process of meaning making. Learning happens through social and dialogic processes, and knowledge is distributed across cultures and tools. Connectivism views learning as network formation aided by digital technology. Learning occurs across formal, nonformal and informal contexts, both physical and digital. Applications in vocational education include on-the-job learning blogs, skills competitions, virtual worlds, and student-created learning materials using mobile videos and QR codes.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/vle
Universal Design aims to create inclusive environments for all people regardless of ability or background. In education, it means designing lessons and curricula that can accommodate different learning needs and preferences. This is achieved by providing multiple means of representation, expression, and engagement. For example, using technology allows information to be presented visually, auditorily, and kinesthetically. It also enables students to demonstrate knowledge in different ways like videos or songs. This helps ensure every child can benefit from learning.
Similar to Personal Learning Environments: The future of education? (20)
This document discusses the evolution of the web from Web 1.0 to Web 2.0 to Web 3.0. Web 1.0 focused on linking information, Web 2.0 focused on linking people and user participation through tools like social media. Web 3.0 is proposed to link knowledge by connecting existing data in new ways. The document also discusses how these changes impact evaluation practices, requiring evaluators to engage with online communities using new online tools and approaches like crowdsourcing.
This short presentation from Jenny Hughes looks at teaching coding in school. It ends by producing guidelines for teachers new to technology in the classroom.a
The document discusses emerging technologies and their impact on education and learning. It notes that new technologies are creating an uncertain future that educators are preparing students for. Some key ideas discussed include mobile learning, augmented and virtual reality, wearable technologies, games and gamification, learning analytics, digital literacy skills, and personal learning environments brought by bring-your-own devices. The document also examines challenges like managing online identity and reputation, and the need for new types of support to help learners navigate emerging technologies.
What will education and teaching look like in the future. Emerging technologies, changing pedagogies, new literacies and digital learners. This presentation is produced for teachers and trainers.
Getting started with teaching programming in schoolGrahamAttwell
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This document discusses overcoming fears of using technology in education. It notes that teachers and students often worry about not knowing enough about technology or looking foolish when using it. However, the document encourages that a lot of useful work can be done without any technology knowledge, and there is no single right way to incorporate it. Various low-tech and hands-on approaches are suggested that allow learning through doing and making, such as tangible user interfaces, text-based programming, robots, and maker spaces.
This document discusses evaluating e-learning programs. It defines evaluation as a joint learning process that generates useful knowledge by systematically assessing the relevance, efficiency, and effectiveness of policies, projects, and programs. Evaluation involves defining why it's being done and can take different theoretical perspectives like rationalist-positivist or constructivist. Key dimensions of evaluation include indicators, data collection tools, performance criteria, standards, and products. Evaluating e-learning may differ in aspects like reflexivity, authenticity, tools used, stakeholders involved, and range of data and products. Evaluation outputs can be localized and content repurposed in digital form.
Kevin can help you reflect on ongoing learning, report on meetings and training events, and provide access to answers on your tablet or phone. He is an AI assistant that can summarize information and generate reports from meetings and events to help track your ongoing learning and access answers remotely.
Kevin can help you reflect on ongoing learning, report on meetings and training events, and provide access to answers on your tablet or phone. He is an AI assistant that can summarize information and generate reports from meetings and events to help track your ongoing learning and access answers remotely.
Developing Work based Personal Learning Environments in Small and Medium Ente...GrahamAttwell
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The document discusses developing work-based personal learning environments (PLEs) in small and medium enterprises in the building and construction industries. It notes that these industries are undergoing rapid changes requiring new skills from workers like communication, numeracy, problem solving and teamwork. PLEs can support informal, just-in-time, problem-based learning that takes place through work processes and is integrated with work practices. Technology-enhanced learning can help systematize and scale up this informal learning within organizations and their regional clusters. PLEs provide a flexible process to scaffold individual and community learning.
Students can use Google Forms to collaboratively build a timeline of historical events. Each student submits an event through the form, which gets added to a shared timeline spreadsheet. This allows all students to contribute to building a custom, interactive timeline together from different locations. An example of this approach was used in one professor's class, and tutorials are available to show how to set it up.
This document lists 21 ways to use Google search in the classroom, including the Google Wonder Wheel, Timelines, Calculator, Alerts, Custom Search, Scholar, Fast Flip, and using searches to research weather, conduct independent MFL research, define words, and more. It encourages sharing tips by email or Twitter to expand the list of useful search techniques for educators.
This document lists 12 ways to use a Nintendo Wii in the classroom and provides tips for each idea. Some examples include using Wii sports games like bowling and golf for math lessons on subtraction, fractions, and data collection; using Mii characters for language lessons on descriptions and vocabulary; and using the Wii remote as an interactive whiteboard. The document encourages sharing more teaching ideas and tips for using the Wii as an educational resource.
This document provides 18 tips for using a wiki in the classroom, summarized in 3 sentences or less:
The tips include using a wiki to create a subject repository for student writing, asking for student responses to books and classwork, showing off student work to demonstrate understanding, and allowing students to create personal wiki pages for fun, communication, or organizing presentations. Additional tips include publishing training videos, posting podcasts, sharing teaching techniques among staff, using a wiki as a forum for student issues, finding free wiki platforms for classrooms, and creating interactive substitute lesson plans or a digital class book on a wiki.
The document encourages sharing additional ideas and contributing to the discussion via email or Twitter to expand the uses of wikis
This document provides 15 tips for using web conferencing in the classroom. The tips include connecting students to educational broadcasts, having experts like authors or musicians visit via video chat, facilitating student interactions with other schools to share book choices or complete collaborative projects, and hosting virtual field trips to museums or having historical figures answer student questions. Conducting role play activities or assemblies that incorporate video conferencing is also suggested. The tips aim to enhance learning and help bring the outside world into the classroom.
This document provides 15 tips for using Google Maps in the classroom. Some of the tips include using place pages to provide summaries of locations, adding to a map of outdoor learning opportunities, using distance measurement tools, creating story maps with locations as inspiration, and using maps for research projects by adding placemarks with images and information. The tips showcase many creative ways Google Maps can enhance learning across subjects.
This document lists 18 ways to use a visualizer in the classroom and provides tips for each idea. Some of the suggested uses include using the visualizer to peer review student work, model shapes and skills, view changes over time in plants or other objects, teach calculator functions, and share apps using an iPad. Contributors are invited to add their own tips and ways they have used visualizers in the classroom.
Students can use Voicethread in many creative ways in the classroom, as outlined in 26 tips. Some examples include: having students analyze images and add voice comments to discuss what is happening or what characters may be thinking; using images to have students collaboratively write stories or scripts; and allowing students to review each other's work, such as artwork, poems, or experiments, by adding voice or text comments. Voicethread allows for interactive discussion and feedback in an engaging multimedia format.
This document provides 23 tips for using Google Docs in the classroom, including using spreadsheets for initial collaboration, sharing pulse rate data collected by the class, knowing the limits on simultaneous editors, adding structure like tables for collaboration, collecting "I am unique" statements from students, using word count and readability stats, adding footnotes, facilitating collaborative homework, publishing presentations for protected sharing, using the chat backchannel during presentations, including videos and images in the chat, using templates, collaborating on field trips, getting organized with folders and search, sharing revision lists, buddy editing assignments, facilitating reading responses, using forms for assessment and feedback, providing targeted feedback to students in spreadsheets, creating dynamic data visualizations, collecting website evaluations
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
ย
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
ย
(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
2. De๏ฌning PLEs
Photo: Bombardier Photo J-C-Rojas
PLEs allow learners to set their own learning goals
manage their learning, managing both content and process and
communicate with others in the process of learning
(Mark Van Harmalen)
3. Photo:eekim
moving from expert developed and
sanctioned knowledge to collaborative
forms of knowledge construction
4. โSocial learning is the practice of
working in groups, not only to explore
an established canon but also to
negotiate what quali๏ฌes as knowledge.โ
(Dave Cormier, 2008)
Photo: saralparker
5. โa community can construct a model of education ๏ฌexible
enough for the way knowledge develops and changes
today by producing a map of contextual knowledge.โ