DESIGNI THINKING
U X        P
ser e perience nnovation   rocess    workshop II
                                     6, 9 May 2011




                                                  Steven Tseng
                                                          ASUS
                               Lean Management Consultant Team
Innovator and Facilitator
            Design Thinker
            UXIP Facilitator
           Service Designer
       Six Sigma Black Belt
Introduction
●   Design Thinking
●   User eXperience Innovation Process
     methods and tools
Design
Thinking
It’s a human-centered
                  approach to innovation.




  Jonney Shih
President, ASUS
Design Thinking is for
                  everyone.




  Jonney Shih
President, ASUS
It is a discipline that
uses the designer’s
sensibility and methods
to match people’s needs
with what is
technologically feasible
and what a viable
business strategy can
convert into customer
value and market
opportunity.
                             Tim Brown
                           IDEO Co-funder
Design thinkers think
                 about people first, then
                 the business second. The
                 opposite is true for most
                 companies.




  Tim Brown
IDEO Co-funder
Design thinking is
supported by a rich set of
tools, processes, roles,
and environments.
Designers know when to
use the right tool at the
right time.
Three Perspectives
Method
Human Centered Design
           H   Hear       C   Create                    D   Deliver




                                                                                  Abstract
Abstract




                                            Opportunities

                                   Themes
                                                      Solutions
             Time
                         Stories




                                                                                  Concrete
Concrete




                                                        Prototypes



           Observation                                      Implementation Plan
HEAR
●   Observe   ●   Engage   ●   Define
Create
●   Ideate   ●   Prototype   ●   Develop
Deliver
●   Test Model Implement
        ●     ●
Tools
design challenge
  interview            share-and-capture insight
         observation
A day of life
                                        grouping
                                        Shadowing
      synthesis co-design Point-of-View

     empathy   brainstorming
     beginner’s mind

                   storytelling need
      prototyping
Mechanical Instruments




                     tool
Observation




              tool
Reminder
Reminder
Reminder
Reminder
Reminder
Interview




            tool
Reminder
Reminder

   •
   •
   •
   •
Reminder

   •
   •
   •
   •
Reminder

   •
   •
Show Me




          tool
Wallet Mapping

                 …




                     tool
Behavior Archeology




                      tool
Share-and-Capture

  storytelling (      )

quote   surprise   interest




                              tool
Needs and Insights
Need
          activity

Insight




                     tool
Grouping
           finding   need
 insight




                            tool
Point-of-View                   (POV)


    [       ] [       ] [       ]       POV

[       ]         [   ]     [       ]




                                          tool
Design Challenge
  finding   need   insight   POV



Design Challenge
            How Might We [Goal] + [How]
              …
                   +[    ]+[       ]




                                          tool
Design Challenge
  How Might We...
  Goal: Enable people to enjoy the browsing
  experience at the library
  How: By shifting from physical to digital
  books in a seamless way?




                                              hear
Design Challenge
  How might we improve maternal health
  with mobile technologies for low-income
  countries?




                                            hear
Brainstorming
     ... (      …)




                     tool
Storytelling


    who   what   when   where   why how




                                          tool
Prototyping
Build to Think      (               )
                        idea   concept       solution

Stay low fidelity        (               )




                                                        tool
Fidelity      in prototyping




No fidelity        low fidelity   high fidelity
Common Prototype Forms

   Model
    idea concept   solution    2D   3D
                     low fidelity
Common Prototype Forms

   Storyboards
Common Prototype Forms

   Roleplay
Common Prototype Forms

   Diagrams
        (       …)
Common Prototype Forms

   Mash up
千里之行
始於足下
ONE small step leads
ONE giant leap

ASUS User Experience Innovation Workshop - v1.2