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EVALUATION
SAM DYSON
PRODUCTION PROCESS
EVALUATION
RESEARCH
Throughout the first half of our projects, we conducted two
forms of research: audience research and market
research. Audience research focused on the type of people
we planned on targeting for the project - including a target
audience profile describing the kind of audience - and
reading through other peoples’ studies/research before
linking it to our work. For my project, I planned to target
people interested in the designer fashion industry and
casual clothing buyers who looked for good quality clothes
over big-name brands. I also wrote an evaluation for
HYPEBEAST’s Streetwear Impact Report, detailing the
different consumer groups in the industry. I feel this helped
me understand the fashion industry and its demographic
more clearly (although it could’ve been more thorough).
Market research focused on pre-existing products to use
as inspiration throughout the project. I chose four unique
clothing brands to research: two luxury fashion brands
(OFF-WHITE and A COLD WALL*) and two smaller,
independent brands (Corteiz and FUCKING AWESOME),
helping me understand both sides of the industry: the
designer, fast-fashion side, and the casual, more
unconventional side. Although this research was effective
for my project, I could have expanded more on each of the
brands.
RESEARCH
We also created a survey for people to fill out and
interviews with two separate people to learn what
average person experiences when buying clothes.
Both of these research methods asked similar
questions about the clothing industry, from age
groups to how much and how often they spend on
clothing. However, this form of research barely
affected my production whatsoever as there were
only five participants in the survey which isn’t a great
number to find the average person’s opinions from,
and both interviewees weren’t that big into clothing.
The market research benefitted this project’s
production the most as I learned all the different
aspects and techniques used in the four brands I
have chosen as inspiration for the project.
RESEARCH
In my opinion, I used all of the research I found throughout the project as
effectively as I could, even with very little to work with. I managed to
successfully use what I found during the project's planning stage.
If I could go back and redo my research, I would focus more on the technical
and aesthetic qualities used in other pre-existing products in order to better
understand what I wanted to create for the project - a lot of the research was
finished last minute and could have been used more effectively, but I feel it still
managed to help as much as it did.
PLANNING
Throughout all of my work during this media course, I feel
this project had the best planning in comparison – I
wanted to try complete everything as effective as I could
within the given timeframe. Although there wasn’t that
much planning written down, it still turned out very useful
for everything I needed to do - I even started planning the
clothing printing in advance since I had to send some
clothes to France for my friend which could have taken
longer to arrive than expected.
Out of all the fonts I planned on using, I chose one similar
to the “Corteiz” one for a few of the clothing mockups and
one similar to the “visby” one for my poster experiments.
Also, a lot of the photoshoot concept photos were helpful
for camera angle and pose inspiration as well as colour
palettes.
The only thing I would change throughout the planning is
writing every single thing down instead of planning it in
my head since it doesn’t show my progression throughout
the project.
TIME MANAGEMENT
My time management was the biggest problem throughout the project as I constantly
over-estimated the timeframe we were given to prepare and produce everything before
submitting it. Everything was planned out almost perfectly – both written preparation and
mental scheduling – but I still failed to use my time effectively. I wanted to include more
pictures, edit them all in Adobe Lightroom, create several poster concepts using the
experiments I made previously, and even create a minute-long promotional video using
my French friend as a narrator and the main person in the video. However, I soon
realised this wasn’t going to happen, so I had to scrap half of the intended project and
stick to what I could finish as best as I could. On the other hand, I’m proud that I could
get all the clothes printed, send some of them to France, and have all of the intended
photoshoots to work with before the deadline.
This project is very similar to the music video we had to create earlier in the media course
and that never turned out how I wanted – I couldn’t get anyone to be in the video other
than my sister and my friend’s girlfriend for a couple of seconds, so I had to piece
together everything I had as best as I could. This project included my friend in France
who was very happy to be involved, his girlfriend who also wanted to be involved, and my
local friend who came in clutch at the very last second. Although it doesn’t have my
original vision, I’m happy to say this project has been the best throughout the whole
course. If I had more time, I would include everything I scrapped and see what I could
make, but I’m very content with what I have.
TECHNICAL QUALITIES
FMP WORK:
INSPIRATION USED:
TECHNICAL QUALITIES
SIMILARITIES:
• Both my brand’s clothes and Corteiz’
clothes share similar design qualities.
• Both share simple, minimalistic colour
designs (black on white, white on black
etc.)
• Both have minimalistic screen-printed
logo designs on the front.
• My clothes only have a front print and
most of Corteiz’ clothes are usually the
same.
• Both of our hoodies have no drawstring
for aesthetic purposes.
DIFFERENCES:
• Corteiz’ logo is different from my own.
• Corteiz’ appeal is how unconventional
and unapologetic they handle their
brand – they’re not afraid to talk about
racism and gentrification on both their
clothing designs + advertisements.
• Versi’s appeal is how simple and
meaningless it is. I respect everything
Corteiz and similar brands do, but it
wouldn’t be my place doing the same
for Versi (if it was an actual brand).
Although inspired by Corteiz’s clothing line, I feel these two brands have their
own differences that make them both unique compared to each other.
TECHNICAL QUALITIES
FMP WORK: INSPIRATION USED:
TECHNICAL QUALITIES
SIMILARITIES:
• Both websites have a simple layout.
• Both website have one social media
icon – Instagram.
DIFFERENCES:
• Corteiz’s website only has a product
page and checkout page.
• Versi’s website has a front page which
includes several photos of someone
modelling the clothes.
• Corteiz’s website uses a black and
yellow colour scheme.
• Versi’s website uses a white and black
colour scheme.
• Corteiz’s logo and navigation bar are on
the left side of the screen
(unconventional).
• Versi’s logo and navigation bar are on
the top of the screen (conventional).
• Corteiz’ website has a search bar and
checkout icon.
Even though I used Corteiz’s website as inspiration for my own version,
they’re both completely different with only a few minor similarities.
AESTHETIC QUALITIES
In my opinion, the production of this project came out
better than expected – it highlighted my strongest
qualities in graphic design and media in general.
However, if I had more time, I would go back and print
off the other designs I created which never saw the
light of day. The advertisements I created as
experiments also weren’t utilised like I wanted them to
be.
A lot of what I’ve made throughout this project looks as
professional as I could make it which I’m very proud of,
from the clothing mockups to the website layout. The
posters are decent, but could use a lot of work since
they were only experiments.
AUDIENCE APPEAL
The products I created throughout the production of
this project aim to appeal to both people who are
fans of the fashion industry as well as casual
consumers who look for quality in their clothes over
the brand name. Personally, I feel I managed to
reach this goal through the quality of the designs
and website layouts which would appeal to the age
demographic (16-25). If I could change anything, I
would print more clothing designs to have a wide
range of products to use in the photoshoots as well
as the website’s hypothetical store page. However, I
feel what I have created throughout this project was
great and would appeal to the audience I was trying
to target.
PEER FEEDBACK
FEEDBACK 1
• What did you like about the product?
I think this is a very professional looking project with a lot of effort put into it. I
like the clothing designs and unique website layout. The jumper/hoodie and t-
shirt designs look like they could actually be real from a designer brand.
• What improvements could have been made to the product?
There isn’t really much else going on in this. Maybe add some new designs or
create some ads for the brand. What you have is great but it’d be better if you
had more to show.
FEEDBACK 2
• What did you like about the product?
It looked fine and better than expected.
• What improvements could have been made to the product?
Better designs. I can see someone buying those shirts but not me.
FEEDBACK 3
• What did you like about the product?
Looks great. Seems like its pretty early stages right now but it’s your college
work I won’t be too hard on it. If these shirts ever actually sell I’ll definitely cop
one.
• What improvements could have been made to the product?
You need to add way more stuff into this. If I had time I would’ve helped you
make a video for this since it’s got potential. Then again what you have is fine.
PEER FEEDBACK SUMMARY
• What do you agree with from your peer feedback?
I agree with the first and third feedback sheets since there was more intended
for the project which had to be scrapped to save as much time as possible. If I
had more time, I would’ve added more work such as a promotional video and
printed advertisements (posters).
• What do you disagree with from your peer feedback?
The second persons feedback sheet was barely constructive, but I can’t blame
them. The problem with these feedback sheets and tasks that involve people
outside of the course in general is how you're expected to have plenty of
friends who are always ready to take part in your projects. I had to message
five people on Snapchat for these answers and used the answers from the
three who responded first.

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5. Evaluation.pptx

  • 3. RESEARCH Throughout the first half of our projects, we conducted two forms of research: audience research and market research. Audience research focused on the type of people we planned on targeting for the project - including a target audience profile describing the kind of audience - and reading through other peoples’ studies/research before linking it to our work. For my project, I planned to target people interested in the designer fashion industry and casual clothing buyers who looked for good quality clothes over big-name brands. I also wrote an evaluation for HYPEBEAST’s Streetwear Impact Report, detailing the different consumer groups in the industry. I feel this helped me understand the fashion industry and its demographic more clearly (although it could’ve been more thorough). Market research focused on pre-existing products to use as inspiration throughout the project. I chose four unique clothing brands to research: two luxury fashion brands (OFF-WHITE and A COLD WALL*) and two smaller, independent brands (Corteiz and FUCKING AWESOME), helping me understand both sides of the industry: the designer, fast-fashion side, and the casual, more unconventional side. Although this research was effective for my project, I could have expanded more on each of the brands.
  • 4. RESEARCH We also created a survey for people to fill out and interviews with two separate people to learn what average person experiences when buying clothes. Both of these research methods asked similar questions about the clothing industry, from age groups to how much and how often they spend on clothing. However, this form of research barely affected my production whatsoever as there were only five participants in the survey which isn’t a great number to find the average person’s opinions from, and both interviewees weren’t that big into clothing. The market research benefitted this project’s production the most as I learned all the different aspects and techniques used in the four brands I have chosen as inspiration for the project.
  • 5. RESEARCH In my opinion, I used all of the research I found throughout the project as effectively as I could, even with very little to work with. I managed to successfully use what I found during the project's planning stage. If I could go back and redo my research, I would focus more on the technical and aesthetic qualities used in other pre-existing products in order to better understand what I wanted to create for the project - a lot of the research was finished last minute and could have been used more effectively, but I feel it still managed to help as much as it did.
  • 6. PLANNING Throughout all of my work during this media course, I feel this project had the best planning in comparison – I wanted to try complete everything as effective as I could within the given timeframe. Although there wasn’t that much planning written down, it still turned out very useful for everything I needed to do - I even started planning the clothing printing in advance since I had to send some clothes to France for my friend which could have taken longer to arrive than expected. Out of all the fonts I planned on using, I chose one similar to the “Corteiz” one for a few of the clothing mockups and one similar to the “visby” one for my poster experiments. Also, a lot of the photoshoot concept photos were helpful for camera angle and pose inspiration as well as colour palettes. The only thing I would change throughout the planning is writing every single thing down instead of planning it in my head since it doesn’t show my progression throughout the project.
  • 7. TIME MANAGEMENT My time management was the biggest problem throughout the project as I constantly over-estimated the timeframe we were given to prepare and produce everything before submitting it. Everything was planned out almost perfectly – both written preparation and mental scheduling – but I still failed to use my time effectively. I wanted to include more pictures, edit them all in Adobe Lightroom, create several poster concepts using the experiments I made previously, and even create a minute-long promotional video using my French friend as a narrator and the main person in the video. However, I soon realised this wasn’t going to happen, so I had to scrap half of the intended project and stick to what I could finish as best as I could. On the other hand, I’m proud that I could get all the clothes printed, send some of them to France, and have all of the intended photoshoots to work with before the deadline. This project is very similar to the music video we had to create earlier in the media course and that never turned out how I wanted – I couldn’t get anyone to be in the video other than my sister and my friend’s girlfriend for a couple of seconds, so I had to piece together everything I had as best as I could. This project included my friend in France who was very happy to be involved, his girlfriend who also wanted to be involved, and my local friend who came in clutch at the very last second. Although it doesn’t have my original vision, I’m happy to say this project has been the best throughout the whole course. If I had more time, I would include everything I scrapped and see what I could make, but I’m very content with what I have.
  • 9. TECHNICAL QUALITIES SIMILARITIES: • Both my brand’s clothes and Corteiz’ clothes share similar design qualities. • Both share simple, minimalistic colour designs (black on white, white on black etc.) • Both have minimalistic screen-printed logo designs on the front. • My clothes only have a front print and most of Corteiz’ clothes are usually the same. • Both of our hoodies have no drawstring for aesthetic purposes. DIFFERENCES: • Corteiz’ logo is different from my own. • Corteiz’ appeal is how unconventional and unapologetic they handle their brand – they’re not afraid to talk about racism and gentrification on both their clothing designs + advertisements. • Versi’s appeal is how simple and meaningless it is. I respect everything Corteiz and similar brands do, but it wouldn’t be my place doing the same for Versi (if it was an actual brand). Although inspired by Corteiz’s clothing line, I feel these two brands have their own differences that make them both unique compared to each other.
  • 10. TECHNICAL QUALITIES FMP WORK: INSPIRATION USED:
  • 11. TECHNICAL QUALITIES SIMILARITIES: • Both websites have a simple layout. • Both website have one social media icon – Instagram. DIFFERENCES: • Corteiz’s website only has a product page and checkout page. • Versi’s website has a front page which includes several photos of someone modelling the clothes. • Corteiz’s website uses a black and yellow colour scheme. • Versi’s website uses a white and black colour scheme. • Corteiz’s logo and navigation bar are on the left side of the screen (unconventional). • Versi’s logo and navigation bar are on the top of the screen (conventional). • Corteiz’ website has a search bar and checkout icon. Even though I used Corteiz’s website as inspiration for my own version, they’re both completely different with only a few minor similarities.
  • 12. AESTHETIC QUALITIES In my opinion, the production of this project came out better than expected – it highlighted my strongest qualities in graphic design and media in general. However, if I had more time, I would go back and print off the other designs I created which never saw the light of day. The advertisements I created as experiments also weren’t utilised like I wanted them to be. A lot of what I’ve made throughout this project looks as professional as I could make it which I’m very proud of, from the clothing mockups to the website layout. The posters are decent, but could use a lot of work since they were only experiments.
  • 13. AUDIENCE APPEAL The products I created throughout the production of this project aim to appeal to both people who are fans of the fashion industry as well as casual consumers who look for quality in their clothes over the brand name. Personally, I feel I managed to reach this goal through the quality of the designs and website layouts which would appeal to the age demographic (16-25). If I could change anything, I would print more clothing designs to have a wide range of products to use in the photoshoots as well as the website’s hypothetical store page. However, I feel what I have created throughout this project was great and would appeal to the audience I was trying to target.
  • 15. FEEDBACK 1 • What did you like about the product? I think this is a very professional looking project with a lot of effort put into it. I like the clothing designs and unique website layout. The jumper/hoodie and t- shirt designs look like they could actually be real from a designer brand. • What improvements could have been made to the product? There isn’t really much else going on in this. Maybe add some new designs or create some ads for the brand. What you have is great but it’d be better if you had more to show.
  • 16. FEEDBACK 2 • What did you like about the product? It looked fine and better than expected. • What improvements could have been made to the product? Better designs. I can see someone buying those shirts but not me.
  • 17. FEEDBACK 3 • What did you like about the product? Looks great. Seems like its pretty early stages right now but it’s your college work I won’t be too hard on it. If these shirts ever actually sell I’ll definitely cop one. • What improvements could have been made to the product? You need to add way more stuff into this. If I had time I would’ve helped you make a video for this since it’s got potential. Then again what you have is fine.
  • 18. PEER FEEDBACK SUMMARY • What do you agree with from your peer feedback? I agree with the first and third feedback sheets since there was more intended for the project which had to be scrapped to save as much time as possible. If I had more time, I would’ve added more work such as a promotional video and printed advertisements (posters). • What do you disagree with from your peer feedback? The second persons feedback sheet was barely constructive, but I can’t blame them. The problem with these feedback sheets and tasks that involve people outside of the course in general is how you're expected to have plenty of friends who are always ready to take part in your projects. I had to message five people on Snapchat for these answers and used the answers from the three who responded first.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  3. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  4. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  5. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  6. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  7. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  8. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  9. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  10. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  11. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows