Yle is doing systematic future prediction in a continuous manner. We think that a prediction is a statement about the way things will happen in the future, based on experience or knowledge. In this work we bring together all available past and current information, as a basis to develop reasonable expectations about the future.
Based on our prediction we also will make recommendations what predicted future means to Yle and what actions Yle should take.
2007 Home Network Global Summit - Seoul, KoreaCABA
The document discusses the Continental Automated Buildings Association (CABA), a non-profit organization focused on advancing technology in home and building automation. It lists CABA's board of directors and provides information on its research council and recently completed projects related to home automation, networking, and digital media usage.
Kelvin Cantafio, Vice Chair of NetHope, will be delivering a keynote address on the Power of Innovation, using information technology as a lever for social change. He will share both innovative organizational models as well as case examples of technology benefiting humanity, based on his global experience with within the ngo sector. He will also describe the partnerships and relationships, facilitated by technology, that have been central to NetHope’s success. NetHope is a new-generation information technology collaboration of 29 leading international nongovernmental organizations (ngo's) representing more than $30 billion of humanitarian development, emergency relief, healthcare, micro-finance and conservation programs serving tens of millions of beneficiaries in more than 180 countries. For more information, visit
www.nethope.org.
The document discusses the evolution of media from traditional to digital formats. It notes that media has shifted from state-controlled outlets to multiple private players with the advent of satellite television, radio, and internet. Traditional media focused on eyeballs and long-form content, while digital media prioritizes clicks and short-form content due to short attention spans. New technologies like smartphones, social media, augmented and virtual reality will further transform media consumption. Monetizing digital content through new avenues will also be a key challenge for media companies in the future.
The Next Information Technology- A Preview of Tomorrow’s Innovations and Cha...Nadir Belarbi
The document discusses potential future innovations in information technology over the next 5-10 years based on current trends. Three key concepts are highlighted: 1) Hyper-connectivity through always-on wireless access and new devices like flexible screens; 2) A social and semantic web where information is more structured and intelligent agents can perform tasks, though true artificial intelligence is still far off; 3) Cloud computing and software as a service (SaaS) where corporations increasingly rely on specialized online services rather than maintaining their own IT departments. These changes will lead to a "hyper-connected" and dynamic new web economy.
Impact of Digitalization and Role of Media in Creating NarrativesAmir Jahangir
Digital transformation is having a major impact on media through changes like:
- Journalists spending less time on repetitive tasks and more on creative work as AI takes over mundane jobs.
- Younger audiences having shorter attention spans of only 8 seconds, requiring news and media content to be concise and interactive.
- The rise of social media and digital platforms where content must be customized for audiences and attention-grabbing within seconds to avoid losing viewers.
- The future of media will be more interactive, customized to individuals, and focus on influencing key individuals rather than masses through noise and lack of credibility on open digital platforms.
Ultra-broadband networks enabled by fiber optic technology and 4G wireless networks will transform society and drive economic growth. Verizon is investing $17 billion annually to build these networks. They will enable virtual classrooms, remote medicine, smart appliances, and reinvent industries. Ultra-broadband can help reform healthcare, save energy, improve education, empower people with disabilities, and connect more people globally. These networks represent the next wave of innovation that will change our lives even more than previous technologies.
Connected Home: Fight for the Digital LvingroomMichael Goodman
This report examines the battle for the digital living room with an emphasis on the growth of connected devices in consumers’ homes and the impact this will have on the media industry.
This document discusses the growth of fiber optic networks, particularly in rural areas of the United States. It provides statistics showing increasing numbers of homes that have fiber connectivity and outlines some of the drivers of this growth, including stimulus funding and existing providers upgrading to gigabit speeds. The benefits of fiber networks for economic development and access to services in rural communities are highlighted. Different fiber network architectures like PON and point-to-point are described, and challenges rural communities face in making the business case for a fiber network are discussed. Resources for communities to assist in planning and funding fiber deployments are provided.
2007 Home Network Global Summit - Seoul, KoreaCABA
The document discusses the Continental Automated Buildings Association (CABA), a non-profit organization focused on advancing technology in home and building automation. It lists CABA's board of directors and provides information on its research council and recently completed projects related to home automation, networking, and digital media usage.
Kelvin Cantafio, Vice Chair of NetHope, will be delivering a keynote address on the Power of Innovation, using information technology as a lever for social change. He will share both innovative organizational models as well as case examples of technology benefiting humanity, based on his global experience with within the ngo sector. He will also describe the partnerships and relationships, facilitated by technology, that have been central to NetHope’s success. NetHope is a new-generation information technology collaboration of 29 leading international nongovernmental organizations (ngo's) representing more than $30 billion of humanitarian development, emergency relief, healthcare, micro-finance and conservation programs serving tens of millions of beneficiaries in more than 180 countries. For more information, visit
www.nethope.org.
The document discusses the evolution of media from traditional to digital formats. It notes that media has shifted from state-controlled outlets to multiple private players with the advent of satellite television, radio, and internet. Traditional media focused on eyeballs and long-form content, while digital media prioritizes clicks and short-form content due to short attention spans. New technologies like smartphones, social media, augmented and virtual reality will further transform media consumption. Monetizing digital content through new avenues will also be a key challenge for media companies in the future.
The Next Information Technology- A Preview of Tomorrow’s Innovations and Cha...Nadir Belarbi
The document discusses potential future innovations in information technology over the next 5-10 years based on current trends. Three key concepts are highlighted: 1) Hyper-connectivity through always-on wireless access and new devices like flexible screens; 2) A social and semantic web where information is more structured and intelligent agents can perform tasks, though true artificial intelligence is still far off; 3) Cloud computing and software as a service (SaaS) where corporations increasingly rely on specialized online services rather than maintaining their own IT departments. These changes will lead to a "hyper-connected" and dynamic new web economy.
Impact of Digitalization and Role of Media in Creating NarrativesAmir Jahangir
Digital transformation is having a major impact on media through changes like:
- Journalists spending less time on repetitive tasks and more on creative work as AI takes over mundane jobs.
- Younger audiences having shorter attention spans of only 8 seconds, requiring news and media content to be concise and interactive.
- The rise of social media and digital platforms where content must be customized for audiences and attention-grabbing within seconds to avoid losing viewers.
- The future of media will be more interactive, customized to individuals, and focus on influencing key individuals rather than masses through noise and lack of credibility on open digital platforms.
Ultra-broadband networks enabled by fiber optic technology and 4G wireless networks will transform society and drive economic growth. Verizon is investing $17 billion annually to build these networks. They will enable virtual classrooms, remote medicine, smart appliances, and reinvent industries. Ultra-broadband can help reform healthcare, save energy, improve education, empower people with disabilities, and connect more people globally. These networks represent the next wave of innovation that will change our lives even more than previous technologies.
Connected Home: Fight for the Digital LvingroomMichael Goodman
This report examines the battle for the digital living room with an emphasis on the growth of connected devices in consumers’ homes and the impact this will have on the media industry.
This document discusses the growth of fiber optic networks, particularly in rural areas of the United States. It provides statistics showing increasing numbers of homes that have fiber connectivity and outlines some of the drivers of this growth, including stimulus funding and existing providers upgrading to gigabit speeds. The benefits of fiber networks for economic development and access to services in rural communities are highlighted. Different fiber network architectures like PON and point-to-point are described, and challenges rural communities face in making the business case for a fiber network are discussed. Resources for communities to assist in planning and funding fiber deployments are provided.
Mr. André Merigoux's presentation at QITCOM 2011QITCOM
QITCOM 2011
Presentation:
Turbulence Ahead: Innovative Thinking Urgently Needed to Unleash Digital Delivery
Presenter:
Mr. André Mérigoux – Alcatel-Lucent Director, Public Affairs
Multimode, The Key Ingredient For Ubiquitous ConnectivityGreen Packet
Users today are demanding ubiquitous connectivity, an ultimatum the industry still struggles to achieve. The good news is that there are positive developments in this direction through the evolution towards multimode as far as networks and devices are concerned. However, what is lacking is the absence of a mechanism that unifies multiple networks and devices for a seamless
experience. This paper discusses the mechanism required to think on behalf of networks and devices so that users enjoy a truly ubiquitous connectivity.
The document summarizes key points from a presentation on connected TV and online video strategies. It discusses the challenges facing traditional TV companies from new competitors and changing consumption patterns. TV companies need to adapt by developing IP and OTT video strategies, focusing on devices and flexibility across platforms, offering compelling content at reasonable prices, breaking down silos through convergence, and partnering to ensure bandwidth availability. KIT digital is presented as a leader in providing strategic consulting and IP video delivery solutions to help companies address these challenges.
Videotex was an early attempt at providing information services to consumers through television sets connected to telephone networks. Prestel was the UK's videotex service, launched in 1979 with high expectations of millions of subscribers but it only reached around 100k users. Minitel in France was far more successful, reaching tens of millions of users due to free terminals being provided and a wide range of private services. Differences in adoption between countries can be partly explained by differences in terminal design and provision, systems architecture, billing methods, and political/regulatory support. The rise of the World Wide Web in the 1990s drew users away from videotex services.
This document discusses trends in the mobile telecommunications industry and opportunities for alternative dispute resolution (ADR) professionals. It notes that mobile phone growth is 6 times faster than fixed line growth, and that by 2008 half of the world's population will have a mobile phone. It also discusses the increasing convergence of mobile and internet technologies, with mobile internet users growing rapidly. New business models and customer opportunities are emerging, driven by youth preferences for connectivity and social media access through mobile devices.
This white paper discusses communications networks from 2010 to 2020. It predicts that over the next decade, networks will evolve significantly to connect everyone and everything everywhere through intelligent, high-bandwidth, and mobile networks. Key developments include networks becoming more application-aware and self-healing, the widespread adoption of 4G wireless providing broadband speeds, and the transition to delivering all services over the cloud. By 2020, all devices, systems, and appliances will be connected through purpose-built networks, creating a hyper-connected environment.
This document discusses the evolution of 4G communications technology and its impacts. It describes the progression from 1G to 2G to 3G mobile networks and their capabilities. 4G networks enable faster data transmission speeds allowing streaming of high quality video and use of bandwidth intensive applications. The adoption of 4G impacts industries and businesses by shifting revenue to data/wireless and changing how mobile workers operate. It also impacts consumers by providing access to more mobile services and applications.
The panel discussion focused on i-Waterfront's plan to provide a billion bits per second broadband network along Toronto's waterfront. The panel included representatives from Windsor and Essex County Smart Community, the University of Windsor, i-CANADA West, Alcatel-Lucent, and Rhyzome Networks. They discussed creating an ultra-fast fibre-optic network that would lead the city into the 21st century and provide ultra-high-speed broadband access for waterfront communities at an affordable price. Newspapers articles were cited that praised the plan to wire the waterfront with a smart, ultra-broadband communications infrastructure that would serve as the foundation for innovation in the region.
CES Rewind
Fallon Creative Technologist Jacob Abernathy presents 10 trends you and your brands need to know about the gadgets revealed at this year's Consumer Electronic Show – ground zero for the future of consumer electronics and technology!
Jacob will put perspective on everything you missed in an engaging multimedia demonstration that details trends ranging from the rise of tablet computing, and gaming everywhere, to the explosion of car technologies powering our everyday driving.
PRSA 2009 International Conference (San Diego, Nov 7-10)
Track 3: Specialization & Practice Areas
Sponsored by: Technology Section
"Analog-Digital Wars: Traditional Media Fights to Remain Relevant"
Henry P. Feintuch, president, Feintuch Communications, Inc.
Susan Dingethal, new media consultant
Digital technology has accelerated a shakeout and transformation of the "old guard media." Get an in-depth look at the migration of traditional media to newer forms and the resulting business upheaval, as well as its impact on public relations practitioners and marketers. See and discuss specific evolutionary and revolutionary applications being developed by traditional media organizations and what they are doing to fight back.
If you're interested in having this talk presented to your organization, please contact us at henry@feintuchpr.com!
In culmination of its work over the last year, the FCC Working Group on the Information Needs of Communities delivered a report on June 9, 2011 addressing the rapidly changing media landscape in a broadband age. In 2009, a bipartisan Knight Commission found that while the broadband age is enabling an information and communications renaissance, local communities in particular are being unevenly served with critical information about local issues.
Soon after the Knight Commission delivered its findings, the FCC initiated a staff-level working group to identify crosscurrent and trend, and make recommendations on how the information needs of communities can be met in a broadband world.
Real-time video is transforming how people communicate and connect with each other. As video becomes ubiquitous across devices, people are developing new cultures and practices around video communication. Video allows for richer connections between friends, colleagues, and globally as a shared experience. The convergence of TV and the internet will further integrate video into daily life and change how people interact both privately and publicly through shared ambient awareness.
Three amigos mini case studies case motorola vs. wi-fi BHANU281672
Motorola was previously the undisputed global leader in wireless communications using licensed spectrum, but failed to capitalize on the emerging Wi-Fi technology that operated in unlicensed spectrum. Wi-Fi allowed wireless connectivity without cables, enabling mobility. It disrupted cellular providers by "democratizing access" to the internet. Motorola could have developed low-cost Wi-Fi/VOIP phones for emerging markets, using public hotspots as carriers. However, it prioritized its existing business over pursuing this new opportunity.
2012 (Spring) - Mobile technology Adoption - Developing CountriesAlfonso Sintjago
The document discusses using smart phones to distribute low-cost, high-quality educational content through community technology centers in the Dominican Republic. It outlines a plan to provide small loans for community members to trade in basic phones for smart phones for educational purposes. The smart phones would allow access to educational content and courses through the community technology centers using subsidized or free data plans. The document compares ICT indicators and literacy rates in the Dominican Republic to regional averages.
2020 Vision: Twenty Years of TechnologyWayne Caswell
This article was written for CABA QUARTERLY to give builders insight into future technologies that affect home networks, but it is also useful for homeowners, product manufacturers and broadband service providers. Twenty-twenty Vision starts by looking back twenty years and then looking forward.
Next Generation Innovation Platform for Research and Economic Development in ...Ed Dodds
Eric Boyd, Internet2, Over the past 25 years, the modern Internet evolved in labs and dorms at R&E-enabled campuses, leading to the creation of large and successful companies such as Cisco, Mosaic, Facebook, Google, and Box. The pervasive bandwidth-rich environment found on campuses incubated technology development and enabled the creation of large scale early adopter communities that evolved into the Internet-centered commercial markets that exist today. The R&E Community has opportunity to once again serve as the laboratory for Internet innovation, and Internet2 is investing heavily in the resources needed by the R&E community to begin that new era of innovation. By recreating the bandwidth advantage historically held by R&E institutions and opening the network software stack to innovation, Internet2 seeks to create a new bandwidth-rich, programmable network for science, scholarship and service. This talk will cover Internet2's investment in the Network Development and Deployment Initiative (NDDI) in partnership with Indiana University and the Clean Slate Program at Stanford University. It will give details on the new opportunities for network innovation at R&E campuses enabled by the NDDI substrate, such as the recently launched Open Science, Services, and Scholarship Exchange (OS3E). It will also talk about how this creates an environment to support both scientific research and network research in labs and dorm rooms across the country and around the globe.
Presentation by Chisholm and Harper as part of the Victoria Online Seminar Series, Tuesday 26 July 2011. The trends covered include: HTML5; Augmented reality; Cloud computing; Game mechanics; Next generation search; Agile development; Social technology; and Mobile internet.
The document summarizes discussions from meetings of the ITU Focus Group on Audiovisual Media Accessibility (FG AVA). The FG AVA aims to develop recommendations to make audiovisual media more accessible by June 2013. This includes an accessibility roadmap, examples of good practices, and applying a UN disability rights treaty to digital media. The group has formed working groups on topics like captioning, audio description, sign language, emerging technologies, and indicators to measure progress.
G0321 lecture 4 the digital age and social mediaKelvin Ooi
The document summarizes key topics from a lecture on the digital age and social media. It discusses how the invention of the Internet enabled the digital revolution and age. It describes Moore's Law and how digital technologies have exponentially grown in power and declined in cost over time. It provides a timeline of the growth of the Internet and digital industry. It outlines how digital technologies have evolved from tools of convenience and business to tools of information, communication, and connectivity. It examines the social impacts of digital media, including benefits like social interaction but also risks to trust, security, and privacy. Finally, it discusses challenges of the digital age like vulnerabilities to hacking and how personal data has become a commodity.
Lean-agile management at Finnish Broadcasting Company YleMirette Kangas
Finnish Broadcasting Company Yle has taken Agile Portfolio Management into use at web and mobile development. Agile Portfolio Management is perceived to be one of the ways to improve efficiency of operations. Transparency replaces need for control. Agile Portfolio Management creates tight learning loop from items under development and launch to user feedback.
The document describes the process of designing a 3D post-apocalyptic city environment over multiple dates. It begins with designing the roads and first buildings, then adds more buildings and details like street lamps, painted road lines, and vehicles obtained from online images. Interior details like rooms, doors and windows are later added to buildings. Color is eventually applied to objects to aid texturing for a fly-through video of the virtual environment.
Mr. André Merigoux's presentation at QITCOM 2011QITCOM
QITCOM 2011
Presentation:
Turbulence Ahead: Innovative Thinking Urgently Needed to Unleash Digital Delivery
Presenter:
Mr. André Mérigoux – Alcatel-Lucent Director, Public Affairs
Multimode, The Key Ingredient For Ubiquitous ConnectivityGreen Packet
Users today are demanding ubiquitous connectivity, an ultimatum the industry still struggles to achieve. The good news is that there are positive developments in this direction through the evolution towards multimode as far as networks and devices are concerned. However, what is lacking is the absence of a mechanism that unifies multiple networks and devices for a seamless
experience. This paper discusses the mechanism required to think on behalf of networks and devices so that users enjoy a truly ubiquitous connectivity.
The document summarizes key points from a presentation on connected TV and online video strategies. It discusses the challenges facing traditional TV companies from new competitors and changing consumption patterns. TV companies need to adapt by developing IP and OTT video strategies, focusing on devices and flexibility across platforms, offering compelling content at reasonable prices, breaking down silos through convergence, and partnering to ensure bandwidth availability. KIT digital is presented as a leader in providing strategic consulting and IP video delivery solutions to help companies address these challenges.
Videotex was an early attempt at providing information services to consumers through television sets connected to telephone networks. Prestel was the UK's videotex service, launched in 1979 with high expectations of millions of subscribers but it only reached around 100k users. Minitel in France was far more successful, reaching tens of millions of users due to free terminals being provided and a wide range of private services. Differences in adoption between countries can be partly explained by differences in terminal design and provision, systems architecture, billing methods, and political/regulatory support. The rise of the World Wide Web in the 1990s drew users away from videotex services.
This document discusses trends in the mobile telecommunications industry and opportunities for alternative dispute resolution (ADR) professionals. It notes that mobile phone growth is 6 times faster than fixed line growth, and that by 2008 half of the world's population will have a mobile phone. It also discusses the increasing convergence of mobile and internet technologies, with mobile internet users growing rapidly. New business models and customer opportunities are emerging, driven by youth preferences for connectivity and social media access through mobile devices.
This white paper discusses communications networks from 2010 to 2020. It predicts that over the next decade, networks will evolve significantly to connect everyone and everything everywhere through intelligent, high-bandwidth, and mobile networks. Key developments include networks becoming more application-aware and self-healing, the widespread adoption of 4G wireless providing broadband speeds, and the transition to delivering all services over the cloud. By 2020, all devices, systems, and appliances will be connected through purpose-built networks, creating a hyper-connected environment.
This document discusses the evolution of 4G communications technology and its impacts. It describes the progression from 1G to 2G to 3G mobile networks and their capabilities. 4G networks enable faster data transmission speeds allowing streaming of high quality video and use of bandwidth intensive applications. The adoption of 4G impacts industries and businesses by shifting revenue to data/wireless and changing how mobile workers operate. It also impacts consumers by providing access to more mobile services and applications.
The panel discussion focused on i-Waterfront's plan to provide a billion bits per second broadband network along Toronto's waterfront. The panel included representatives from Windsor and Essex County Smart Community, the University of Windsor, i-CANADA West, Alcatel-Lucent, and Rhyzome Networks. They discussed creating an ultra-fast fibre-optic network that would lead the city into the 21st century and provide ultra-high-speed broadband access for waterfront communities at an affordable price. Newspapers articles were cited that praised the plan to wire the waterfront with a smart, ultra-broadband communications infrastructure that would serve as the foundation for innovation in the region.
CES Rewind
Fallon Creative Technologist Jacob Abernathy presents 10 trends you and your brands need to know about the gadgets revealed at this year's Consumer Electronic Show – ground zero for the future of consumer electronics and technology!
Jacob will put perspective on everything you missed in an engaging multimedia demonstration that details trends ranging from the rise of tablet computing, and gaming everywhere, to the explosion of car technologies powering our everyday driving.
PRSA 2009 International Conference (San Diego, Nov 7-10)
Track 3: Specialization & Practice Areas
Sponsored by: Technology Section
"Analog-Digital Wars: Traditional Media Fights to Remain Relevant"
Henry P. Feintuch, president, Feintuch Communications, Inc.
Susan Dingethal, new media consultant
Digital technology has accelerated a shakeout and transformation of the "old guard media." Get an in-depth look at the migration of traditional media to newer forms and the resulting business upheaval, as well as its impact on public relations practitioners and marketers. See and discuss specific evolutionary and revolutionary applications being developed by traditional media organizations and what they are doing to fight back.
If you're interested in having this talk presented to your organization, please contact us at henry@feintuchpr.com!
In culmination of its work over the last year, the FCC Working Group on the Information Needs of Communities delivered a report on June 9, 2011 addressing the rapidly changing media landscape in a broadband age. In 2009, a bipartisan Knight Commission found that while the broadband age is enabling an information and communications renaissance, local communities in particular are being unevenly served with critical information about local issues.
Soon after the Knight Commission delivered its findings, the FCC initiated a staff-level working group to identify crosscurrent and trend, and make recommendations on how the information needs of communities can be met in a broadband world.
Real-time video is transforming how people communicate and connect with each other. As video becomes ubiquitous across devices, people are developing new cultures and practices around video communication. Video allows for richer connections between friends, colleagues, and globally as a shared experience. The convergence of TV and the internet will further integrate video into daily life and change how people interact both privately and publicly through shared ambient awareness.
Three amigos mini case studies case motorola vs. wi-fi BHANU281672
Motorola was previously the undisputed global leader in wireless communications using licensed spectrum, but failed to capitalize on the emerging Wi-Fi technology that operated in unlicensed spectrum. Wi-Fi allowed wireless connectivity without cables, enabling mobility. It disrupted cellular providers by "democratizing access" to the internet. Motorola could have developed low-cost Wi-Fi/VOIP phones for emerging markets, using public hotspots as carriers. However, it prioritized its existing business over pursuing this new opportunity.
2012 (Spring) - Mobile technology Adoption - Developing CountriesAlfonso Sintjago
The document discusses using smart phones to distribute low-cost, high-quality educational content through community technology centers in the Dominican Republic. It outlines a plan to provide small loans for community members to trade in basic phones for smart phones for educational purposes. The smart phones would allow access to educational content and courses through the community technology centers using subsidized or free data plans. The document compares ICT indicators and literacy rates in the Dominican Republic to regional averages.
2020 Vision: Twenty Years of TechnologyWayne Caswell
This article was written for CABA QUARTERLY to give builders insight into future technologies that affect home networks, but it is also useful for homeowners, product manufacturers and broadband service providers. Twenty-twenty Vision starts by looking back twenty years and then looking forward.
Next Generation Innovation Platform for Research and Economic Development in ...Ed Dodds
Eric Boyd, Internet2, Over the past 25 years, the modern Internet evolved in labs and dorms at R&E-enabled campuses, leading to the creation of large and successful companies such as Cisco, Mosaic, Facebook, Google, and Box. The pervasive bandwidth-rich environment found on campuses incubated technology development and enabled the creation of large scale early adopter communities that evolved into the Internet-centered commercial markets that exist today. The R&E Community has opportunity to once again serve as the laboratory for Internet innovation, and Internet2 is investing heavily in the resources needed by the R&E community to begin that new era of innovation. By recreating the bandwidth advantage historically held by R&E institutions and opening the network software stack to innovation, Internet2 seeks to create a new bandwidth-rich, programmable network for science, scholarship and service. This talk will cover Internet2's investment in the Network Development and Deployment Initiative (NDDI) in partnership with Indiana University and the Clean Slate Program at Stanford University. It will give details on the new opportunities for network innovation at R&E campuses enabled by the NDDI substrate, such as the recently launched Open Science, Services, and Scholarship Exchange (OS3E). It will also talk about how this creates an environment to support both scientific research and network research in labs and dorm rooms across the country and around the globe.
Presentation by Chisholm and Harper as part of the Victoria Online Seminar Series, Tuesday 26 July 2011. The trends covered include: HTML5; Augmented reality; Cloud computing; Game mechanics; Next generation search; Agile development; Social technology; and Mobile internet.
The document summarizes discussions from meetings of the ITU Focus Group on Audiovisual Media Accessibility (FG AVA). The FG AVA aims to develop recommendations to make audiovisual media more accessible by June 2013. This includes an accessibility roadmap, examples of good practices, and applying a UN disability rights treaty to digital media. The group has formed working groups on topics like captioning, audio description, sign language, emerging technologies, and indicators to measure progress.
G0321 lecture 4 the digital age and social mediaKelvin Ooi
The document summarizes key topics from a lecture on the digital age and social media. It discusses how the invention of the Internet enabled the digital revolution and age. It describes Moore's Law and how digital technologies have exponentially grown in power and declined in cost over time. It provides a timeline of the growth of the Internet and digital industry. It outlines how digital technologies have evolved from tools of convenience and business to tools of information, communication, and connectivity. It examines the social impacts of digital media, including benefits like social interaction but also risks to trust, security, and privacy. Finally, it discusses challenges of the digital age like vulnerabilities to hacking and how personal data has become a commodity.
Lean-agile management at Finnish Broadcasting Company YleMirette Kangas
Finnish Broadcasting Company Yle has taken Agile Portfolio Management into use at web and mobile development. Agile Portfolio Management is perceived to be one of the ways to improve efficiency of operations. Transparency replaces need for control. Agile Portfolio Management creates tight learning loop from items under development and launch to user feedback.
The document describes the process of designing a 3D post-apocalyptic city environment over multiple dates. It begins with designing the roads and first buildings, then adds more buildings and details like street lamps, painted road lines, and vehicles obtained from online images. Interior details like rooms, doors and windows are later added to buildings. Color is eventually applied to objects to aid texturing for a fly-through video of the virtual environment.
The document describes the process of creating a final character watercolor painting for a class project. The artist started with different sketches of a character model with various designs. Examples of the sketches are provided. For the final painting, the artist decided to create a realistic-looking leather jacket with multiple shades of brown to appear worn. Inspiration was drawn from images of long coats and assassin's creed character designs for elements like spaulders and a hooded cloak. A mask was added to the character to conceal his identity, as inspired by characters from the game Watch Dogs.
This document provides guidance on measuring success on social media platforms. It discusses setting measurable objectives aligned with marketing goals like awareness, consideration, and demand generation. Key metrics for platforms like Twitter, LinkedIn, Facebook, and YouTube are outlined to track objectives. These include followers, shares, comments, and traffic to your website. The document also recommends tools for each platform to analyze engagement, reach, and other metrics. The overall strategy presented is to drive traffic from social media to long-form content on your blog.
The document summarizes the achievements and non-achievements of the Halo team for the period ending August 10th, 2013. Key achievements included good international relations, management training, and sustaining existing clients. Non-achievements were failing to meet raising, matching, and realization targets for the first quarter due to visa issues and undelivered raises from the prior year. The way forward focuses on raising short term work visas, reverse appointments, using LinkedIn for outreach, improving management training, and strengthening account management.
The document provides metrics and highlights from recruitment and outreach efforts targeting Millennials. It includes the number of applicants, media appearances, external partners, and online engagement. Goals for the future include increasing event turnout, promoting a growth initiative program, and showcasing the impact of another program. Key strategies to achieve these goals include strengthening media and external partnerships as well as student outreach.
The document contains a series of questions about AIESEC, its history, structure, values, and acronyms. It asks about topics like founding dates, leadership positions, headquarters location, growth networks, learning circles, and conferences. The questions cover details regarding AIESEC at local, national, and international levels.
The document provides updates for July including member case studies and a new video on reports. It notes supply and demand data will be used in America and an ET booklet is in progress. The plan of action section mentions completing the ET booklet, CEM, client videos, and meetings. Certain individuals are recognized for their contributions.
Cross-project defect prediction is very appealing because (i) it allows predicting defects in projects for which the availability of data is limited, and (ii) it allows producing generalizable prediction models. However, existing research suggests that cross-project prediction is particularly challenging and, due to heterogeneity of projects, prediction accuracy is not always very good. This paper proposes a novel, multi-objective approach for cross-project defect prediction, based on a multi-objective logistic regression model built using a genetic algorithm. Instead of providing the software engineer with a single predictive model, the multi-objective approach allows software engineers to choose predictors achieving a compromise between number of likely defect-prone artifacts (effectiveness) and LOC to be analyzed/tested (which can be considered as a proxy of the cost of code inspection). Results of an empirical evaluation on 10 datasets from the Promise repository indicate the superiority and the usefulness of the multi-objective approach with respect to single-objective predictors. Also, the proposed approach outperforms an alternative approach for cross-project prediction, based on local prediction upon clusters of similar classes.
This document provides a summary of achievements and non-achievements against targets. Key achievements included improved branding measures, sales and market analysis, and analysis of leads. Non-achievements were receivables, conversion ratio for deliveries, matching capitalization, lack of process optimization innovation, and low number of appointments/mails. It identifies targets versus achievements and proposes short-term internships, sub-product based internships, a revised national proposal, LC partnerships in August, a delivery module, and process optimization including matching revamp as the way ahead.
The document summarizes the achievements and non-achievements of Renaissance for Clinton D'Souza at iGCDP. Key achievements included the NPS program, Q2 MLM, ILLUMINATE OC conference, and member retention. Non-achievements were in finances, IR, and documenting impact. Targets for raises, matches, and realizations were not fully achieved. The way forward includes capitalizing on NPS, improving realizations, and launching new projects like Conserve and Footprints to meet Q4 targets and re-raise funds from new clients.
The document discusses the negative outlook of a lost generation who believes happiness comes only from money, prioritizes work over family, and expects high divorce rates and environmental destruction in the future. It also mentions the need for strategic thinking around problem solving, vision, collaboration, and identifying strategies by considering relations, patterns, trends, and tradeoffs to think beyond traditional approaches.
Rusz się Oława - wykład 2 - Budownictwo naturalne i zrównoważona urbanistyka ...Magdalena Górska
Straw bale oraz inne technologie budownictwa naturalnego, zrównoważona urbanistyka, zielone miasta. Działania zgodne ze strategia zrównoważonego rozwoju.
Oława - dobry kierunek
The document discusses Net Promoter Score (NPS), which measures customer satisfaction and loyalty on a scale of -100 to 100. It works by asking customers how likely they are to recommend a company or product to others. An NPS between 0 to 50 is considered good, 50 to 100 is outstanding, -50 to 0 is okay, and -100 to -50 is alarming. The document encourages considering every customer experience.
Lili was born in Ambato, Ecuador to parents Angel and Elvira. She has three siblings and studied at Ambato High School before starting university. During her studies, Lili participated in teaching contests and worked at Eugenio Mera School while pursuing her degree in education, which she has now completed.
This document provides updates, plans of action, and recognition for members. It outlines new case studies and website updates for learning communities and expert programs. It also details growth initiatives, tools for using .net, and videos/case studies for expert programs. Several members are recognized for their contributions.
An Empirical Investigation on Documentation Usage Patterns in Maintenance TasksSebastiano Panichella
When developers perform a software maintenance
task, they need to identify artifacts—e.g., classes or more specifically
methods—that need to be modified. To this aim, they
can browse various kind of artifacts, for example use case
descriptions, UML diagrams, or source code.
This paper reports the results of a study—conducted with 33
participants— aimed at investigating (i) to what extent developers
use different kinds of documentation when identifying artifacts
to be changed, and (ii) whether they follow specific navigation
patterns among different kinds of artifacts.
Results indicate that, although developers spent a conspicuous
proportion of the available time by focusing on source code,
they browse back and forth between source code and either
static (class) or dynamic (sequence) diagrams. Less frequently,
developers—especially more experienced ones—follow an “integrated”
approach by using different kinds of artifacts.
The document outlines the achievements and non-achievements of talent management, including successful MB training in Q1 and Q3, completion of the TMP TLP and LEAD programs, and filling of national roles based on job descriptions. It also notes challenges with retention, late MB training, induction programs, and March recruitment. Metrics are provided showing targets and actuals for TMP/TLP programs. Next steps discussed include September recruitment and induction, expanding TMP/TLP programs, continuing LEAD, iXPs, TnT, and establishing MB sub-teams.
Part of the course "Interdisciplinary Perspectives of ICT and Media"of the "Advanced Master in Intellectual Property Rights and ICT Law". http://www.law.kuleuven.be/icri/en/education/masterict/
Today’s TV consumer is a highly demanding one. Not only do they want to watch video on any number of screens - from a 50” flat panel to an iPad to the smartphone in their pockets - they want to find, recommend and view TV content using new software frameworks being made available on new connected devices. This coming explosion in software-centric viewing, sharing and consumption will change the digital living room forever. Long standing norms around content discovery, interaction and monetization will change dramatically in coming years.
This is the (slightly modified) presentation that I gave to the US Telecom Association on April 25th, 2013.
For more info, visit www.nextmarket.co
This document discusses the challenges facing the TV industry as it undergoes a transformation toward digital and on-demand viewing. The key points are:
1) Viewing habits are shifting to watching content on multiple devices and on-demand, driven by new streaming options. This creates challenges for traditional broadcasters and providers around content delivery and network flexibility.
2) Adopting cloud and virtualization is seen as key to gaining the scalability and flexibility needed to meet rising consumer demands and compete with OTT players. However, this requires organizational changes, new skills, and processes.
3) Capabilities around scalability, flexibility, and analytics are needed to manage the transformation and deliver content across different devices and networks
This document provides a summary of key trends in the technology, media, and telecommunications sector that is undergoing transition. Television viewing is declining slightly but live and catch-up viewing within a day remains important. Advertising revenues for television have remained steady as online video advertising grows. Mobile device usage, especially smartphones, is rising rapidly as the preferred method for content consumption and internet access. Reliable wireless connectivity through both mobile networks and public WiFi is becoming increasingly important for consumers.
Ubiquitous Media Design Workshop, IXDC 2014bo begole
The document summarizes key topics from a workshop on envisioning novel media-based user experiences, including:
1) Businesses strategies and case studies for technologies that bridge the physical and digital worlds, such as contextual intelligence and predictive personal marketing.
2) Trends in ubiquitous media like the growth of video traffic, new forms of consumer video sharing, and the proliferation of new video-enabled devices.
3) Technologies that could enable augmented media experiences, like automated content recognition and responsive entertainment across multiple connected devices.
4) Discussions at the workshop focused on emerging media experiences, avoiding unwanted experiences in design, and determining valuable applications of pervasive displays and cameras.
Wind River is a software company founded in 1981 that had 1507 employees worldwide as of FY08. It provides products and services for embedded systems, including development tools, operating systems, and professional services. Some key facts are that it had $328M in revenue in FY08, $244M in cash, and invests $81M annually in R&D. It has 42,000+ developers in its community and has products running in over 350 million devices.
The document discusses the digital revolution and its impact on telecom operators. It describes how digitization has led to nearly all information being stored in digital formats. It also outlines how the digital revolution has provided free and easy access to information through the internet. This has allowed OTT players like WhatsApp and Skype to emerge, threatening traditional revenue streams for telecom operators from voice calls and texts. However, increased data usage from OTT services also provides some compensation. The document argues telecom operators must transform digitally to stay relevant by competing in new markets like apps and partnering with OTT players. A SWOT analysis of a telecom operator entering the internet market is also provided.
The document provides a technology forecast for the mobile industry. It begins with defining the industry and its key segments. It then analyzes the industry's history, growth, market dynamics, trends, and strategies. Technological challenges are identified for major trends like apps, interfaces, displays, energy monitoring, processing speed, and keyboards. The analysis includes a future wheel, relevance tree, structural analysis, cross-impact analysis, roadmap, and wild cards to forecast short and long-term technologies. Key points of uncertainty are the development of new battery, display, and storage technologies.
Live Streaming becomes Mainstream by Sohag SarkarSohag Sarkar
This article analyzes the growing uptake of Video streaming over smart devices and the limitless use cases of Live streaming. It further explores the key drivers have made live streaming truly mainstream.
Technologies in the film and tv industries final version copy 3barsik1997
The document discusses various technologies used in the film and TV industries, including consumer products for media production, satellite technology, cable technology, the transition from analogue to digital, interactive TV, high definition technologies, 3D, pay-per-view, on-demand viewing, streaming content, and digital recorders. Satellite technology allows broadcast signals to be transmitted from satellites to viewers' homes, while cable technology transmits signals through coaxial cables. The transition to digital provided advantages like improved picture quality and additional interactive features. New technologies continue to offer more viewing options and interactive experiences.
This document discusses how connected TV is changing and the skills needed for employment in digital media. It notes that while technology changes rapidly, some fundamentals remain the same. Specifically, it discusses how past predictions of new technologies like interactive TV were overhyped. It also examines how TV is transitioning from scarcity to abundance and becoming fragmented across many platforms. The document advocates understanding users, technology, and the commercial aspects of the industry as skills that remain relevant despite changes.
From the Perspective of a Founder - Creative Commons/ Magnatune/ Bookmooch - ...guestf94ca4
John Buckman speaks from his experience as a founder of multiple companies - Bookmooch, Magnatune and recently his activity on the Board at Creative Commons
Digital In A Downturn Broadcast Asia2009 Finasfstine
End of days for TV? Following an opportunity to particpate in BroadcastAsia last week here in Singapore, I took a gander on making a few predictions on what was in store for Asia given trends in television and the onset of online, interactive alternatives:
1) Asia will leverage its broadband roll-out in order to be among the world’s first in delivering new video-telecom, e-government, and energy-management services
2) A new breed of interactive programming that combines gaming with television-style drama will dominate the Korean and Japanese entertainment landscape
3) China will struggle with these changes; intermittently clamping down then opening up, before the real revolution in digital media takes off
4) Indian software developers will unfurl new concepts in virtual (re: “cloud”) computing that lead to server and network optimization and higher levels of operational efficiency
5) Asian broadcast & cable operators will be vying for a place alongside the telecommunications’ companies who start offering bundled voice, broadband and interactive entertainment services
New and digital media refers to digital devices, citizen journalism, social networking, digital natives, time-shift viewing, the internet, web 2.0, apps, and blogs. Contemporary media issues related to new digital media include privacy concerns from hacking incidents and leaked photos, regulation of new technologies, and the use of social media and online videos in spreading propaganda or recording incidents like police interactions. New terminology includes hardware, software, media technology developments that have impacted industries like film, music, television, radio, and online platforms. Web 1.0 allowed only reading information while web 2.0 enables contributing and changing content. Digital natives are comfortable with technology while digital immigrants had to adapt to changing media.
8 key tech trends in a post covid-19 world editedAhmed Banafa
Prof. Ahmed Banafa is an expert in IoT, blockchain, AI and cybersecurity. He has extensive research experience and has served as faculty at several universities. The document discusses 8 key tech trends for a post-COVID world: 1) Increased use of AI for forecasting consumer behavior and logistics. 2) Growth in cloud computing to support remote work and learning. 3) Expanded use of VR and AR for training, conferences and collaboration. 4) Accelerated 5G rollout to support increased bandwidth demands. 5) Rise of voice interfaces to reduce surface touching. 6) Proliferation of IoT for remote health monitoring. 7) Stronger focus on cybersecurity as attacks increase. 8) Blockchain
OpenTV presentation for dutch media and technology groupMartijn Kole
The document provides an overview of Kudelski Group, a digital security company. It discusses the company's history beginning in 1951 in professional audio and its evolution over 50+ years into a world leader in digital security. Key details include the company having over 2,000 employees, $1.05 billion in 2009 revenues, and investing $210 million annually in R&D. The document also outlines the company's strategic focus areas and global customer base in digital television solutions and physical access solutions.
The TV Everywhere Ecosystem and how OTT Video Redefining the LandscapeMukul Krishna
This presentation looks at how OTT video is helping redefine the TV Everywhere landscape. It explores the various ecosystems involved such as traditional VOD and its components and then goes into TVE/OTT ecosystems and the ramifications including unmanaged devices and churn management for Pay TV providers
Technologies in the film and tv industries final version copy 2barsik1997
The document discusses various technologies used in the film and TV industries, including consumer products for media production, satellite TV, cable TV, the transition from analogue to digital, interactive TV, the internet, high definition, 3D, pay-per-view, on-demand viewing, streaming content, and digital recorders. Satellite TV works by transmitting signals from satellites to receivers via satellite dishes. Cable TV transmits signals through coaxial cables. The transition to digital provided benefits like improved picture quality and time-shifting capabilities. Interactive TV allows two-way communication but also raises privacy concerns. The internet has greatly impacted the industries through online streaming and video platforms.
Similar to Yle media technology future prediction 2018 (20)
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
2. Agenda
1. General
2. Megatrends
3. Technology trends
•
•
•
•
•
Media environment
Delivery
Reception
Technology and production tools
Production methods
4. Quiet signals
Workgroup:
Pasi Ekman, chair
Antti Plathan
Arto Markku
Jari Ruotsalainen
Johan Sundström
Jouko Pesonen
Juha Vesaoja
Olli Sipilä
Timo Salonen
Tuomo Stoor
Mirette Kangas
Janne Holopainen
Tuija Aalto
3. 1. General
“The whole thing goes: The future's not set.
There's no fate but what we make for ourselves.“
- John Connor, Terminator 2
4. Predication of the future state of
media
• “Anyone who tells you they can predict the future state
of media and its consumption patterns or business
models isn’t being honest. No one knows where things
are going and how they’ll play out. To succeed, we must
accept this state of confusion and embrace the chaos.
When there’s no obvious right answer, we’re forced to
experiment, and examine new, sometimes
uncomfortable, ideas. In media in 2013, invention,
creativity and ingenuity are the currencies of success.” Justin Smith, the new CEO of Bloomberg Media Group
• NYTimes: Bloomberg Media Recruits a New Chief From The
Atlantic 28.7.2013
5. Focus on disruptive technologies
?
?
>> relevance >>
TV
?
Radio
?
?
?
?
?
?
?
R.I.P.
?
?
?
>> development potential >>
?
6. Future prediction in time
perspective
Focus on solutions, that tie us up for a shorter time faster reaction
Time
Near future, possible
to predict
Alternative
futures
Decision making time frame
Unexpected, irregular
future
Out of focus
Based on: Timo Santalainen: Strateginen ajattelu
7. Small impact
Large impact
Small propability
Meaningless noice
Weak signals
Large propablility
Trends
Megatrends
2. Megatrends
8. Megatrends
Media business will change in
combination of automation,
digitalization, ubiquitous society
and internationality
Ubiquitous
society
Internationality
Digitalization: Digitalization has already changed a lot of
media business production, delivery and receiving. It
creates a foundation of interconnected society, when any
processes can be linked. We are moving from isolated
systems to world where information is moving through
standardized or mutually agreed interfaces from system to
system.
Ubiquitous society: Interconnected information
technology is everywhere. Fingerprints of individuals or
organizations acts, like buying, moving, using media and
telecommunication are saved to service providers
databases. Information analytics can help provides to
create efficient and better services. Wearable technology
enhance trend of creating and using media everywhere.
Automation
Digitalization
Automation: Automation has expanded from industrial
processes to every business, this will also revolutionize
information and media business. Software will replace
human work faster and faster.
Internationality: Humans social, political, economical and
cultural acts are exceeding borders of countries. Domestic
media faces international competition in commercial and
pay-TV business. Their personnel have Finnish language
skills and on the other hand automation in translation is
developing fast. Small language area is not protecting
domestic business as it used to be.
9. Small impact
Large impact
Small propability
Meaningless noice
Weak signals
Large propablility
Trends
Megatrends
3. Technology trends
10. Developing technology environment
Delivery and
reception
UHDTV
4K, 8K
HD-receiver
45%
Tablets to almost
everyone
Smartphone to
everyone
Media
environment
Ubiquitous
Media society
overload
Persons
recognition
HEVC
Mobile internet
coverage expanding
LTE &
multicasting
TV
Everywhere
Internet with wire
coverage reducing
Adaptive
Streaming
Technology and
production tools
Speech
recognition
Virtual
networks
Content is
Mobile first
decentralized
and centralized
Light satellite
technologies
Prosumer
tools
Automated
processes
Cloud services
in production
Production
methods
Decentralized Automated
production
IP-delivery Fiber to home Public internet
metadata
Mobile
systems
in production
Location
production tools
Connected
Wearable
Digitalization
Sharing economy
independet
Car
internet
OTT & VOD Open Source your own Automation
Bring
production
device /
Augmented
Croudsourcing
Visualization
Open archives
Internationality Smart TV
service
reality
Lean startup
Cloud services Remote production
GeoMedia
Data- models
Gamification
Resolution
Personalized Open data SD quality Big Data
Multi & trans- journalism
is enough
independent
Partners
media
media
Croudfunding
Multiscreen Mobile usage
Media
Light live
Robotics
Agile
Interaktivity
and -stream
recommendation
productions
of media
2018
2013
2018
11. Dying technology environment
2025
2018
2013
2018
2025
Exclusive national
Tape workflows
Paper only
Time and place
Specialized media
media environment
media
tied work
expertices
C-casette
Apps
Video rental business
BetacamSP
Physical media
VHS
Manual, simply work
Jobs in media
(CD, DVD)
Tube screens
are declining
ADSL 3D TV
Wired phones
Basic phones
Dedicated HW
Weekly meetings
Game
Intranet
Traditional broadcast
Standard
consoles
Media environment
STB
equipment vendors Desktop PC
office hours
as we know it
Standard tools for
E-mail
Terrestrial
Mouse
every journalist
PAY-TV channels
Camera memory
Media
Production
cards
SDI
environment
Current TV viewing
methods
Linear channel
rating system
based TV
SD TV channels
Facebook
Wired LAN
Data tapes
Wired
production tools
Delivery and
reception
Technology and
production tools
13. Media environment
•
Media usage shifts to mobile
•
•
•
•
•
Media sharing and recommendation
•
•
•
•
•
Personified media offering, based information collected from known consumers about their usage
history and motives. Privacy is still big issue.
New allocation of commercials is taking revenue from traditional broadcast TV
Always available – time based catalog services and PVR
•
•
•
•
Consumers are in charge and their behavior are breaking traditional delivery chains
Pirating media is decreasing, but some still download their media illegally. Some media companies
(i.e. Netflix) are using lists of top downloaded to make their decisions.
Crowdsourcing and -funding: Media companies are using crowd to collect information or funding.
Personified media
•
•
Media usage shifts to tablets and smart phones
Wearable internet, like smart watches, smart clothes, glasses.
Use of geolocation in program making – “GeoMedia”
Augmented reality: Connecting real and virtual objects interactively and real-time actual location
Consumers are moving away from buying and owning media to paying to view media.
Content are stored in cloud, not in personal devices
It is not yet clear if network based Personal Video Recorders are legal or not
Multitasking, multiscreen, multistream
•
•
•
Consumer is following multiple sources in multiple devices at the same time (Second screen)
Interactivity: Consumers interactivity elements is mainstream in programs (Social TV)
Gamification: Game type elements in programs to hook consumers in program series
14. Ecosystems: Tree main players?
Linux / Android
Apple
Microsoft
YouTube
Amazon
Netflix
Other players:
i.e. Facebook, HBO, CMore – FilmNet, Hulu, teevee.fi, Magine, Spotify, BBC iPlayer, Rakuten…
16. Delivery
•
Change of mobile internet
•
•
•
•
Wireless networks are developing
•
•
•
•
LTE networks will become common and will increase the speed.
Multicasting in networks might enable delivery of linear AV programs, but they will not
offer same QoS as cable connection. In VOD they will offer enough quality to most of
the consumers.
Network development will make possible of delivery of audio to moving consumers,
but coverage of the networks will not be same as traditional FM-networks.
Picture quality is developing
•
•
•
•
Internet- and IP-services - linear and on-demand video services are developing and
are challenging traditional cable and over the air delivery
Cable to home – fast internet connections will become common, especially in
crowded areas
Area of availability of fixed cables to home will shrink from current 92% to 80% by
year 2020, when teleoperators will not renew their copper cables.
Current SD picture quality is enough for most of the consumers. How ever
forerunners require better quality, specially in sports and in IP-delivery.
Adaptive bit rate streaming will offer better viewing experience
UltraHD TV - 4K/8K and better coding (HEVC) will pushed from technology vendors
Mobility
•
Receiving of Television and other visual content will become available in every device
and regardless of location (TV Everywhere)
18. Consumer’s gadgets 2018
•
TV sets
•
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Full HD TV sets (DVB-T2/C/S) are in 45% of households.
Most of the TV sets, smart TV’s have embedded browser or applications that
support media services.
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UltraHD TV (4K) sets will become available and those are marketed aggressively,
but domestic content is very limited. 4K will come to homes via internet, not
broadcast.
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Tablets are sold more than PC’s in Q4/2013
Growth will slow down after early stages, but tablet will be in 2018 as common as
PC today - (in 89% house holds in 8/2013)
Tablet will be common in interactive services as second screen and replacing 2nd
TV set in homes
Smart phones
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Sony PS4 will be the first player 4K in Finland at the end of 2013
Netflix will offer 4K in 2014
Tablets
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Even when TV set can support IP services, max. half of the house holds connects it
to internet – no motivation.
Open HbbTV-standard has already some test cases in Finland, but probably will not
be the main solution to use media services
Separate streaming service gadgets are on the market and they are linked wit
ecosystems (AppleTV, Google Chromecast, Sony GoogleTV, …)
Mobile devices are linked to TV sets: AirPlay, Chromecast, WiFi Direct, …
Smart phones will eventually replace traditional mobile phones, more than 90%: will
be smart phones
Mobile devices have become so powerful, all possible future usages are
hard to imagine
20. Technology and production tools
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Use of Cloud services and public internet will increase as the
production tool vendors are launching their services.
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Fast mobile internet and lightweight satellite technologies can
change in many ways how production is done and increase the
amount of live shows
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Journalists are no longer dependent fixed tool in the office
System vendors are integrating mobile tools and cloud services
IP-network based production tools, virtual networks (Software
Defined Networks) and other new network technologies in
broadcast area are making it possible to work with audio and
video remotely
A wide selection of open source software is available in
broadcast domain, these are becoming a viable alternative to
current expensive tools
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First production tools are available as cloud services
Media transfers from cloud
Tools for editing, graphics, and setting up a radio station
Needs new models for support
Prosumer tools (i.e. cameras) are being used more commonly,
replacing pro-level equipment
21. Technology and production tools
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Services and tools targeted to consumer market are used in office and production
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Production systems are developing at a rapid pace
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Enables a move away from the single vendor “one system fits for all” thinking
Production environments can be made to fit to different requirements, no need for massive centralized
systems
Productions target mobile or internet users first
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There is a trend towards decreasing the number of applications
One user interface i.e. web browser
Better and more standards based integration possibilities (this has traditionally been the weak point)
System vendors can focus more i.e. quality of systems, workflows and user experiences
Technology enables multiple production environments in big organizations - loosely connected
to each other
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”Bring your own device or service”
Consumer devices are integrated with cloud type services
Also pro quality production devices can be owned by users
Responsive design and touch screens form a common design standard, but media companies have to
support multiple applications in multiple ecosystems simultaneously
Services using geo location and social networks will become more common
Big data & Open data enables new information sources and linking different kind of information
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Amount of available data offers new opportunities, especially in user behavior area
Subtitling services are eased with automation
Speech recognition, etc.
23. Production methods
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Production trends are moving to lighter methods:
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In bigger productions new methods emerge
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Remote productions / studios
Automation and robotics
Partnerships, networking
Data journalism, data visualization and different virtual technologies makes it
possible to present content in new ways
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It is possible to have dedicated systems for a certain product (production)
Lighter and live programs will become more common (Live Events)
More and more productions are transmedial
Multimedia and transmedia productions benefit most of visualization
Video, picture, sound and text are combined
Interactive social media elements together with traditional programs
Media companies must offer content also to second screen
User generated content is added to the programs
Open archives and automated metadata creation makes it possible to create
new kinds of content
25. Bubbling under – things to follow
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Operators controls whole media chain
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Media device will recognize the viewer / user
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Pilots already made, i.e. VizRt, Skype is developing 3D videophone calls
Guidance or consultation from distance
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Like tax haven , country or area where are no regulation concerning rights. It will be crowded by
companies that can offer media services very cheap
3D- or hologram video to distance
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For piloting, proof of concepts, TV set up planning
Data haven
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Lots of new ways to consume media in public places
4D and 3D printing
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All devices ca use same signal in households, no need for antenna cables
Piko-, Femto-networks or even transmitters and receivers integrated in standard light bulbs
Intelligent paper & see through monitors
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Consumers will only have tablet and they can consume every media
Different short range wireless networks & DVB-T IP
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Recognize who is using, activity of user or recognition of gestures
Tablet will become fully personal media device
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Some operator will have control of everything, from choosing the content made available to cable
of last mile to home. i.e. Google Fiber in Kansas
Users can publish their location with their problem, social network can help them from distance
Service via videophone, where users can get help for example fixing a bike or baking a cake
Movie theatres will become luxury and hi-res movies come to homes
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Experts predict $150 future movie tickets & Sony Video Unlimited 4K & PRIMA Cinema