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Digital Revolution:
Gateway or Graveyard
For The Modern
Telecom?
2
The Digital Revolution
“The Digital Revolution refers to the advancement of technology
from analog electronic and mechanical devices to the digital
technology available today. The era started to during the 1980s
and is ongoing. The Digital Revolution also marks the beginning
of the Information Era.”
-Techopedia
Digital Revolution:
Gateway/Graveyard
For The Modern
Telecom?
PROGRESS ERAS
4
 Vinyl Records gave way to CDs, then MP3’s and now streaming audio
 VHS tape gave way to the CDs, then DVD and Blu-ray and now streaming video
 Pay-phones gave way to Cell Phone
 Film photography transitioned to digital photography
 Mail evolved to E-Mail
Last 20-30 years:
5
Digital Revolution: Information Storage
 1980 : Less than 1% of the world’s information was in digital format
 2002: The year when digital information storage surpassed analog
storage format
 2007: 94% of Information was in digital format
 2014: More than 99% was in digital format
6
Digital Revolution: Information Storage
 World Information Storage Capacity:
 1986: 2.6 (optimally compressed) Exabytes
 2014: ~ 5000 exabytes (5 Zettabytes)
7
Digital Revolution: Access
 Free transfer of Information
 Easy access to Information which was previously difficult or impossible to
access
 Digital Revolution changed how the world functions and communicates
8
Digital Revolution: Internet Users
Around 46% of the world population has an internet connection today. In
1995, it was less than 1%. The number of internet users has increased
tenfold from 1999 to 2013. The first billion was reached in 2005. The second
billion in 2010. The third billion in 2014.
9
Digital Revolution: Internet Users
10
Digitization
Defining ‘digital’ Digitization at its simplest means the conversion of
analogue information into digital information. As digitization capabilities
extend, virtually every aspect of life is captured and stored in some digital
form, and we move closer towards the networked interconnection of
everyday objects. The impact of this is a real-time global exchange of
information between multiple connected devices (fixed and mobile).
11
Digital Revolution: What does this Mean
for Businesses?
Businesses that ride the tidal wave that is the digital revolution are
steadily wiping out those that don’t like Blockbuster.
Competitive Edge offered by Digitization:
 Multiple employees can access the same document from anywhere at the
same time instead of one at a time for physical documents
 Greater integration of business documents
12
Digital Revolution: What does this Mean
for Businesses?
 Application of classification / indexing for easier access management
 Streamlining Internal as well as external business processes
 Streamlining business operations with applications like Enterprise Resource
Planning
 Redefining customer engagement
 Create new business models
13
Digital Revolution: Impact On Telecom
Operators
 Telecoms that adapted the digital gained huge competitive advantages:
Access to customers, Ease of use, User experience, Features, etc
Streamlined internal processes
Position themselves as innovators
 Telecoms not taking advantage of the digital are at a huge disadvantage
 Evolution of INTERNET COMPANIES and OTT PLAYERS
INTERNET COMPANIES
&
OTT PLAYERS
15
INTERNET COMPANIES
In simplest terms, an internet company is a company which bases its services
on the internet, usually with little or no physical service provision.
16
Internet Companies
They challenge traditional business models by providing innovative solutions
to traditional problems over the internet.
17
OTT Companies
The OTT service providers deliver audio, video and other media over the
internet and bypass the traditional operator’s network. Since, the OTT
players do not require any business or technology affiliations with network
operators for providing such services, they are often known by the term
"Over-The-Top" (OTT) applications
18
OTT and Network Operators
While it appears streaming services threaten to take over the
entertainment industry, OTT services require an Internet
connection and users need a broadband connection that are
distributed by most cable providers.
Streaming services only work if you have access to high-speed
Internet.
19
OTT Companies
OTT companies fall under the umbrella of internet companies. However all
internet companies are not OTT companies.
Internet
Companies
OTT
Players
20
Factors Leading to the Adoption Of OTT
Services
21
22
Rapid Adoption of OTT Services
• Data Rate of Skype 3 mb / Min , 50 kbps
• Call Rates jazz Rs 1.00 / 30 seconds ~ Rs 2.00 / min
• Jazz Average Data Rate (Package):
17 paisa/ mb OR Rs 0.17 / mb
Translates to 51 paisa / min, 25.5 / 30 seconds
23
Rapid Adoption of OTT Services
 Jazz earns about 1 Rupee per 30 seconds for a normal call.
 VoIP Call Results in only a fourth of normal voice call revenue
 Highest impact on international call revenue; People almost always use
VoIP for cross border calls
 However, VoIP’s Quality of Service, one of its major drawbacks
 Operators still retain the better voice quality
24
OTT and Network Operators
 While it appears streaming services threaten to take over the entertainment
industry, OTT services require an Internet connection and users need a
broadband connection that are distributed by most cable providers.
 The increased usage of OTT services results in increased data usage which
somewhat makes up for the revenue loss from call and text based services,
for now.
 Streaming services only work if you have access to high-speed Internet.
 There exists a dependency
 Opportunity
25
Digital Revolution: Mobile Apps
 A mobile app is a software application developed specifically for use
on small, wireless computing devices, such
as smartphones and tablets, rather than desktop or laptop
computers
 One of the primary means of OTT players’ revenue
26
Mobile Apps Usage
 The 21st century has seen a rapid increase in mobile app usage which
is a direct result of smartphone penetration
 Apps like Whatsapp, Snapchat, Instagram, etc have redefined
connectivity, entertainment, user engagement, etc.
 WeChat : https://www.youtube.com/watch?v=VAesMQ6VtK8
How China is Changing Your Internet
27
28
How Are Apps Monetized?
 OTT Players use different strategies to monetize their apps
 OTT can largely be broken down into three different revenue models
Subscription-based services such as Netflix
Free and ad-supported services such as Hulu
Transactional services such as iTunes, Video On Demand and
Amazon Instant Video that allow users to pay for individual pieces
of content
29
Freemium (Gated Features)
 Basic Core Services Are Provided For Free While More Advanced Features
Must Be Paid For
 Gift Economy
30
Paid Apps
 Cost Money To Download
 Examples :
MineCraft Pocket Edition (Game)
TeamSpeak (VoIP Client)
31
In App Purchases
 Selling Physical / Virtual Goods
 Example:
Amazon Underground App
Game Currencies, Extra Health, etc.
Remove Ads
32
Paywall
 Subscriptions
 Temporary Access To A Service In Return For A Fee
 Example : Netflix
33
Sponsorship
 App Sponsorships Display
 Company Names, Banners And Slogan In App In Return For A Fee
34
To Stay Relevant, Telecoms Must Transform
Themselves and Brace Digitization
• Telecoms have now realized that in order to retain their customers who are
being tempted by substitutive OTT services, they must come up with new
and innovative ideas and digital solutions.
• The consumer of the 21st century is much less tolerant and will switch to
the best service being provided if anything feels short of perfect
• The internet has made it so that the whole world is now a single market
place; you are no longer just competing with the player next door, but with
the whole world
35
O.T.T. (Over The Top) Players
 Free transfer of Information
 Easy access to Information which was previously difficult or impossible to
access
 Digital Revolution changed how the world functions and communicates
A SWOT
ANALYSIS
A TELECOM OPERATOR
MOVING INTO THE
INTERNET MARKET
SWOT Analysis
37
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
 Existing Brand Image
 Existing Market Share
 Capable Sales Force
 Capable Marketing Team
 Existing Infrastructure
 Excellent customer service
 Can Compete on the same ground
as OTT players
 Chance to Capture Back
Cannibalized Market Share From
OTT Players
 Compete More Vigorously in the
App Market
 Mutually Profitable Partnerships
With Other Internet Companies
 New Competitors
 Risk Averse Customers in Pakistan
 Internet Usage 3G usage limited to
areas
 Facebook Aquila Drone, Google Loon
SWOT
STRENGTHS WEAKNESSES
THREATSOPPORTUNITIES
 Customer database
(know-how of how to
entice them)
 Experienced in Surviving
in a Competitive
Environment
 High Conversion Cost
 Possible Voice Quality Loss
 Smaller Target Audience
 Difficult to Verify Online Users
 Only smartphone users can
utilize an internet companies
services to their fullest
 Lack of relevant expertise
 Customers cannot get
connected everywhere
 Getting the current
workforce acquainted to
a new set of techniques
Telecom Operator Moving Into The Internet Market
SWOT Analysis
38
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
• Strong Brand Image
 Company Brings With It An Established and Trusted Name
• Existing Market Share
 Has an Existing Customer base Right From the Start
• Capable Sales Force
 Competitive Team Experienced In Driving Sales Under Dynamic Environments
STRENGTHS
SWOT Analysis
39
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
• Capable Marketing Team
 With Years of Telecom Marketing Experience Behind Them, The Marketing
Team Is Used To Working In Challenging Environments
• Existing Network Infrastructure
 Unlike Most OTT And Internet Companies, An Established Network
Infrastructure Is At Their Disposal (Towers, Coverage, Cables, etc.)
• Easier To Get Customers To Try Your Service
STRENGTHS
SWOT Analysis
40
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
• Excellent Customer Service
 The Excellent Customer Service That Cellular Companies Bring Will Give Them An
Edge Over Competitors
• Customer Database (Know-how Of How To Entice Them)
 Existing Customer Profiles And Knowledge Of Customer’s Tastes Allow For Better
Customizability, Personalization And Customer Retention
• Experienced In Surviving In A Competitive Environment
STRENGTHS
SWOT Analysis
41
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
WEAKNESSES
• Only Smartphone Users Can Utilize An Internet
Company’s Services To Their Fullest
• Lack of relevant expertise
 Familiarizing With An Alien Idustry, Might Have To Outsource Some Conversion
Processes, Risk Losing Some Control
• Smaller Target Audience
 Will Risk Losing Major Segments As Customers
SWOT Analysis
42
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
WEAKNESSES
• Conversion Cost
• VoIP: Possible Voice Quality Compromise
 Tower Based Audio Transmission Generally Has A Better Voice Quality, VoIP Might
Not Deliver The Same
• Smaller Target Audience
 Will Risk Losing Major Segments As Customers
SWOT Analysis
43
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
WEAKNESSES
• Verification Of Online Users Difficult
 Tracing Online User And Verifying Identity Is Quite A Complex Task
• Coverage Difference
 Internet Coverage Differ From Traditional Cellular Coverage, Customer May Not
Get Connected Everywhere They Could Before
SWOT Analysis
44
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
OPPORTUNITIES
• Compete In A New Market (Apps, E-Commerce, Etc.)
• Capture Back Cannibalized Revenue From OTT Players
• Mutually Profitable Partnerships With Existing Players
 Operators Can Use Partnerships To Position Themselves As Innovators
 Enchance Customer Experience
 Expanded Services And Market Reach
 Limit Risk And Investment In Content Production
SWOT Analysis
45
1. Introduction
2. SWOT
3. Three
4. Four
5. Five
6. etc
THREATS
• New Competitors
 Company Brings With It An Established and Trusted Name
• Threat To The Interdependence Of Internet Companies
And Mobile Operators:
 Facebook Aquila Drone, Google Loon Project, Free Global Internet Coverage
Programs
• Risk Losing Risk Averse Customers
46
Mobile Operators Vs OTT Players
Although telecom operators are in a reactionary mode to the
challenge by OTT service providers, they are well-placed to confront
them. Here are a few counter plays mobile operators can use to deal
with OTT players:
• Blocking OTT
• Bundling with OTT
• Partnering with OTT
• Developing their Own Services
47
Partnering With OTT Players
• There is a saying that if you cannot beat them, join them.
• Saving RnD Investments
• Eliminating Risk; Not moving into a market where we have no experience
and instead using each others resources for mutual benefit
• Operators keep the traffic and gain share of revenue
• However, there is always the issue of loss of control over the quality of
service
May adversely affect their relationship with customers
48
Partnering With OTT Players: Example
DiGi Communications, Malaysia & Reliance communication, India’s
partnership with Whatsapp:
• Customers get unlimited access to Whatsapp in return for a fee
49
Digital Revolution: Access
 Free transfer of Information
 Easy access to Information which was previously difficult or impossible to
access
 Digital Revolution changed how the world functions and communicates
50

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The OTT phenomena and its impact on Telecos

  • 1. Digital Revolution: Gateway or Graveyard For The Modern Telecom?
  • 2. 2 The Digital Revolution “The Digital Revolution refers to the advancement of technology from analog electronic and mechanical devices to the digital technology available today. The era started to during the 1980s and is ongoing. The Digital Revolution also marks the beginning of the Information Era.” -Techopedia
  • 3. Digital Revolution: Gateway/Graveyard For The Modern Telecom? PROGRESS ERAS
  • 4. 4  Vinyl Records gave way to CDs, then MP3’s and now streaming audio  VHS tape gave way to the CDs, then DVD and Blu-ray and now streaming video  Pay-phones gave way to Cell Phone  Film photography transitioned to digital photography  Mail evolved to E-Mail Last 20-30 years:
  • 5. 5 Digital Revolution: Information Storage  1980 : Less than 1% of the world’s information was in digital format  2002: The year when digital information storage surpassed analog storage format  2007: 94% of Information was in digital format  2014: More than 99% was in digital format
  • 6. 6 Digital Revolution: Information Storage  World Information Storage Capacity:  1986: 2.6 (optimally compressed) Exabytes  2014: ~ 5000 exabytes (5 Zettabytes)
  • 7. 7 Digital Revolution: Access  Free transfer of Information  Easy access to Information which was previously difficult or impossible to access  Digital Revolution changed how the world functions and communicates
  • 8. 8 Digital Revolution: Internet Users Around 46% of the world population has an internet connection today. In 1995, it was less than 1%. The number of internet users has increased tenfold from 1999 to 2013. The first billion was reached in 2005. The second billion in 2010. The third billion in 2014.
  • 10. 10 Digitization Defining ‘digital’ Digitization at its simplest means the conversion of analogue information into digital information. As digitization capabilities extend, virtually every aspect of life is captured and stored in some digital form, and we move closer towards the networked interconnection of everyday objects. The impact of this is a real-time global exchange of information between multiple connected devices (fixed and mobile).
  • 11. 11 Digital Revolution: What does this Mean for Businesses? Businesses that ride the tidal wave that is the digital revolution are steadily wiping out those that don’t like Blockbuster. Competitive Edge offered by Digitization:  Multiple employees can access the same document from anywhere at the same time instead of one at a time for physical documents  Greater integration of business documents
  • 12. 12 Digital Revolution: What does this Mean for Businesses?  Application of classification / indexing for easier access management  Streamlining Internal as well as external business processes  Streamlining business operations with applications like Enterprise Resource Planning  Redefining customer engagement  Create new business models
  • 13. 13 Digital Revolution: Impact On Telecom Operators  Telecoms that adapted the digital gained huge competitive advantages: Access to customers, Ease of use, User experience, Features, etc Streamlined internal processes Position themselves as innovators  Telecoms not taking advantage of the digital are at a huge disadvantage  Evolution of INTERNET COMPANIES and OTT PLAYERS
  • 15. 15 INTERNET COMPANIES In simplest terms, an internet company is a company which bases its services on the internet, usually with little or no physical service provision.
  • 16. 16 Internet Companies They challenge traditional business models by providing innovative solutions to traditional problems over the internet.
  • 17. 17 OTT Companies The OTT service providers deliver audio, video and other media over the internet and bypass the traditional operator’s network. Since, the OTT players do not require any business or technology affiliations with network operators for providing such services, they are often known by the term "Over-The-Top" (OTT) applications
  • 18. 18 OTT and Network Operators While it appears streaming services threaten to take over the entertainment industry, OTT services require an Internet connection and users need a broadband connection that are distributed by most cable providers. Streaming services only work if you have access to high-speed Internet.
  • 19. 19 OTT Companies OTT companies fall under the umbrella of internet companies. However all internet companies are not OTT companies. Internet Companies OTT Players
  • 20. 20 Factors Leading to the Adoption Of OTT Services
  • 21. 21
  • 22. 22 Rapid Adoption of OTT Services • Data Rate of Skype 3 mb / Min , 50 kbps • Call Rates jazz Rs 1.00 / 30 seconds ~ Rs 2.00 / min • Jazz Average Data Rate (Package): 17 paisa/ mb OR Rs 0.17 / mb Translates to 51 paisa / min, 25.5 / 30 seconds
  • 23. 23 Rapid Adoption of OTT Services  Jazz earns about 1 Rupee per 30 seconds for a normal call.  VoIP Call Results in only a fourth of normal voice call revenue  Highest impact on international call revenue; People almost always use VoIP for cross border calls  However, VoIP’s Quality of Service, one of its major drawbacks  Operators still retain the better voice quality
  • 24. 24 OTT and Network Operators  While it appears streaming services threaten to take over the entertainment industry, OTT services require an Internet connection and users need a broadband connection that are distributed by most cable providers.  The increased usage of OTT services results in increased data usage which somewhat makes up for the revenue loss from call and text based services, for now.  Streaming services only work if you have access to high-speed Internet.  There exists a dependency  Opportunity
  • 25. 25 Digital Revolution: Mobile Apps  A mobile app is a software application developed specifically for use on small, wireless computing devices, such as smartphones and tablets, rather than desktop or laptop computers  One of the primary means of OTT players’ revenue
  • 26. 26 Mobile Apps Usage  The 21st century has seen a rapid increase in mobile app usage which is a direct result of smartphone penetration  Apps like Whatsapp, Snapchat, Instagram, etc have redefined connectivity, entertainment, user engagement, etc.  WeChat : https://www.youtube.com/watch?v=VAesMQ6VtK8 How China is Changing Your Internet
  • 27. 27
  • 28. 28 How Are Apps Monetized?  OTT Players use different strategies to monetize their apps  OTT can largely be broken down into three different revenue models Subscription-based services such as Netflix Free and ad-supported services such as Hulu Transactional services such as iTunes, Video On Demand and Amazon Instant Video that allow users to pay for individual pieces of content
  • 29. 29 Freemium (Gated Features)  Basic Core Services Are Provided For Free While More Advanced Features Must Be Paid For  Gift Economy
  • 30. 30 Paid Apps  Cost Money To Download  Examples : MineCraft Pocket Edition (Game) TeamSpeak (VoIP Client)
  • 31. 31 In App Purchases  Selling Physical / Virtual Goods  Example: Amazon Underground App Game Currencies, Extra Health, etc. Remove Ads
  • 32. 32 Paywall  Subscriptions  Temporary Access To A Service In Return For A Fee  Example : Netflix
  • 33. 33 Sponsorship  App Sponsorships Display  Company Names, Banners And Slogan In App In Return For A Fee
  • 34. 34 To Stay Relevant, Telecoms Must Transform Themselves and Brace Digitization • Telecoms have now realized that in order to retain their customers who are being tempted by substitutive OTT services, they must come up with new and innovative ideas and digital solutions. • The consumer of the 21st century is much less tolerant and will switch to the best service being provided if anything feels short of perfect • The internet has made it so that the whole world is now a single market place; you are no longer just competing with the player next door, but with the whole world
  • 35. 35 O.T.T. (Over The Top) Players  Free transfer of Information  Easy access to Information which was previously difficult or impossible to access  Digital Revolution changed how the world functions and communicates
  • 36. A SWOT ANALYSIS A TELECOM OPERATOR MOVING INTO THE INTERNET MARKET
  • 37. SWOT Analysis 37 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc  Existing Brand Image  Existing Market Share  Capable Sales Force  Capable Marketing Team  Existing Infrastructure  Excellent customer service  Can Compete on the same ground as OTT players  Chance to Capture Back Cannibalized Market Share From OTT Players  Compete More Vigorously in the App Market  Mutually Profitable Partnerships With Other Internet Companies  New Competitors  Risk Averse Customers in Pakistan  Internet Usage 3G usage limited to areas  Facebook Aquila Drone, Google Loon SWOT STRENGTHS WEAKNESSES THREATSOPPORTUNITIES  Customer database (know-how of how to entice them)  Experienced in Surviving in a Competitive Environment  High Conversion Cost  Possible Voice Quality Loss  Smaller Target Audience  Difficult to Verify Online Users  Only smartphone users can utilize an internet companies services to their fullest  Lack of relevant expertise  Customers cannot get connected everywhere  Getting the current workforce acquainted to a new set of techniques Telecom Operator Moving Into The Internet Market
  • 38. SWOT Analysis 38 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc • Strong Brand Image  Company Brings With It An Established and Trusted Name • Existing Market Share  Has an Existing Customer base Right From the Start • Capable Sales Force  Competitive Team Experienced In Driving Sales Under Dynamic Environments STRENGTHS
  • 39. SWOT Analysis 39 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc • Capable Marketing Team  With Years of Telecom Marketing Experience Behind Them, The Marketing Team Is Used To Working In Challenging Environments • Existing Network Infrastructure  Unlike Most OTT And Internet Companies, An Established Network Infrastructure Is At Their Disposal (Towers, Coverage, Cables, etc.) • Easier To Get Customers To Try Your Service STRENGTHS
  • 40. SWOT Analysis 40 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc • Excellent Customer Service  The Excellent Customer Service That Cellular Companies Bring Will Give Them An Edge Over Competitors • Customer Database (Know-how Of How To Entice Them)  Existing Customer Profiles And Knowledge Of Customer’s Tastes Allow For Better Customizability, Personalization And Customer Retention • Experienced In Surviving In A Competitive Environment STRENGTHS
  • 41. SWOT Analysis 41 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc WEAKNESSES • Only Smartphone Users Can Utilize An Internet Company’s Services To Their Fullest • Lack of relevant expertise  Familiarizing With An Alien Idustry, Might Have To Outsource Some Conversion Processes, Risk Losing Some Control • Smaller Target Audience  Will Risk Losing Major Segments As Customers
  • 42. SWOT Analysis 42 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc WEAKNESSES • Conversion Cost • VoIP: Possible Voice Quality Compromise  Tower Based Audio Transmission Generally Has A Better Voice Quality, VoIP Might Not Deliver The Same • Smaller Target Audience  Will Risk Losing Major Segments As Customers
  • 43. SWOT Analysis 43 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc WEAKNESSES • Verification Of Online Users Difficult  Tracing Online User And Verifying Identity Is Quite A Complex Task • Coverage Difference  Internet Coverage Differ From Traditional Cellular Coverage, Customer May Not Get Connected Everywhere They Could Before
  • 44. SWOT Analysis 44 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc OPPORTUNITIES • Compete In A New Market (Apps, E-Commerce, Etc.) • Capture Back Cannibalized Revenue From OTT Players • Mutually Profitable Partnerships With Existing Players  Operators Can Use Partnerships To Position Themselves As Innovators  Enchance Customer Experience  Expanded Services And Market Reach  Limit Risk And Investment In Content Production
  • 45. SWOT Analysis 45 1. Introduction 2. SWOT 3. Three 4. Four 5. Five 6. etc THREATS • New Competitors  Company Brings With It An Established and Trusted Name • Threat To The Interdependence Of Internet Companies And Mobile Operators:  Facebook Aquila Drone, Google Loon Project, Free Global Internet Coverage Programs • Risk Losing Risk Averse Customers
  • 46. 46 Mobile Operators Vs OTT Players Although telecom operators are in a reactionary mode to the challenge by OTT service providers, they are well-placed to confront them. Here are a few counter plays mobile operators can use to deal with OTT players: • Blocking OTT • Bundling with OTT • Partnering with OTT • Developing their Own Services
  • 47. 47 Partnering With OTT Players • There is a saying that if you cannot beat them, join them. • Saving RnD Investments • Eliminating Risk; Not moving into a market where we have no experience and instead using each others resources for mutual benefit • Operators keep the traffic and gain share of revenue • However, there is always the issue of loss of control over the quality of service May adversely affect their relationship with customers
  • 48. 48 Partnering With OTT Players: Example DiGi Communications, Malaysia & Reliance communication, India’s partnership with Whatsapp: • Customers get unlimited access to Whatsapp in return for a fee
  • 49. 49 Digital Revolution: Access  Free transfer of Information  Easy access to Information which was previously difficult or impossible to access  Digital Revolution changed how the world functions and communicates
  • 50. 50

Editor's Notes

  1. http://digitalexpertsacademy.com/about/the-digital-revolution/
  2. https://en.wikipedia.org/wiki/Digital_Revolution#cite_note-HilbertLopez2011-8
  3. https://en.wikipedia.org/wiki/Digital_Revolution#cite_note-HilbertLopez2011-8
  4. http://www.internetlivestats.com/internet-users/
  5. http://www.internetlivestats.com/internet-users/
  6. https://www.mendix.com/blog/is-the-telecommunications-industry-embracing-digital-fast-enough/
  7. https://www.mendix.com/blog/is-the-telecommunications-industry-embracing-digital-fast-enough/
  8. Impact of Over the Top (OTT) Services on Telecom Service Providers, Indian Journal of Science and Technology, Vol 8(S4), 145–160, February 2015
  9. Impact of Over the Top (OTT) Services on Telecom Service Providers, Indian Journal of Science and Technology, Vol 8(S4), 145–160, February 2015
  10. Impact of Over the Top (OTT) Services on Telecom Service Providers, Indian Journal of Science and Technology, Vol 8(S4), 145–160, February 2015
  11. http://www.slideshare.net/tyntec/ott-cloud-telephony-for-operators-and-internet-players
  12. http://www.slideshare.net/tyntec/ott-cloud-telephony-for-operators-and-internet-players