44 | BROADCAST & CABLESAT | NOVEMBER 2017 | broadcastandcablesat.co.in | An ADI Media Publication
Perspective
Live Streaming Becomes Mainstream
I
n the early days, watching online videos
used to test one’s patience rather than
provide contentment value. Cable
and satellite broadcasting still enjoy the
popularity, today, as their content delivery
had been flawless; something the Internet
could not offer up until recently. Media
streaming technologies thus emerged which
gave online video delivery a big leap.
The high-level video streaming process
involves five key elements:
ll Capture: To acquire an audio/video (AV)
through a capture device
ll Encode: To digitize, encode, compress,
and/or optimize the AV source
ll Process: To optimize it for multiple
display qualities for adaptive streaming
(attuned to end-user device, Internet
bandwidth, and other considerations)
ll Delivery: To deliver the processed video
fragments to the end users’ device or player
ll Consume: To consume the video stream
using a video player on multiple platforms
namely smart device, laptop, game console,
smart TV, etc.
Each leg of the process has undergone
specialization and innovation to provide
superior delivery to the end-user. Based
on the time dimension, streaming may be
defined as live or on-demand.
Live Streaming
The process for live streaming is slightly
different considering the real-time
dimension. The time relevance factor makes
the margin of error fairly low. Interestingly,
the end-to-end process from capture-to-
consume is completed within few seconds (or
near real-time) of the actual event. Today,
the use cases of live streaming are limitless
given the technology advancement:
ll Sports: The most common and popular live
streaming use case
ll Business events: Management speech or
message to geographically spread-out
employees
ll Product launches: Like Apple product
launch
ll Concerts/events: Music, fashion, comedy,
etc. including behind-the-screen look for
deeper fan engagement
ll Conventions: Like World Economic Forum
or Indian Mobile Congress
ll Training: Tutor assisted e-classrooms
ll Personal connect: Using social media
platforms or propriety device software
ll Others: News, political meeting, religious
services, etc.
Future Outlook
The key drivers have made live streaming
truly mainstream. The next growth wave has
been triggered by social media players like
Facebook, Instagram, Snapchat, YouTube,
Twitter, etc. They have empowered every
smart device user to live stream video
without having advanced skills or device
capabilities. The current popularity of live
streaming is astronomically high for the
sports genre while other use cases would
soon gather traction in the near future.
Sohag Sarkar
Management
Consultant & TMT
Advisor
Live Streaming
Key Drivers Key Statistics or References
Smart device penetration: There is higher
uptake and enrichment across the device
segments. For mobiles devices it is the higher
sales of bigger screen (>5 inches) and for
TVs it is the 4K technology, OTT/plug & play
support, amongst other key features
Device penetration
ll Mobile: 84%, smart phone: 33%, PCs: 16%,
Tablet: 5%, and TV: 82%
How Internet users watch TV:
ll On TV set: 71%, catch-up mode: 6%, online
streaming on TV: 2%, and Online Streaming in
other devices: 3%
Broadband speeds and tariff: The increasing
Internet speeds is driving higher uptake of high
quality video (4K) while lower 4G data tariff is
pushing the sales of smart TVs and devices
Average speed:
ll Average: 6.5 Mbps (Y-o-Y increase: 87%), and
Peak: 41.4 Mbps (Y-o-Y increase: 62%)
One of the leading TV manufactures registered
40 percent growth in the smart TV segment when
compared to overall sales (10–12%)
Digital content and OTT services: The spread
of digital content is expanding exponentially.
There is higher churn of user generated
content; while the key players are driving
content production/acquisition and leveraging
innovative monetization models:
ll Advertisement video on Demand (Voot,
OZee)
ll Subscription video on demand (Netflix, Sun
Nxt, Amazon Prime Videos, Hooq)
ll Freemium (YouTube, Hotstar, Sony Liv,
Ditto TV)
Average daily time spent with media:
ll Internet over PC/Tablet: 8 Hrs, Internet over
mobile: 3 Hrs 22 min, and TV: 1 Hr 51 min
Frequency of watching online video:
ll Every day: 15%, Every week: 25%, every month:
23%, less than a month: 15% and Never watch
online: 20%
Percentage of users watching video on mobile: 34%
In the latest edition of IPL, Hotstar had more online
viewers (36.4 mn) than Sony broadcast network
channels (34.9 mn) in the first 13 matches among
cities with 10+ lakh population
Digital payments: The availability and adoption
of digital payment options is triggering the
higher uptake of VOD services
Some of the content players have enabled integrated
carrier billing to offer unified payment options like
Ditto TV, Hooq, and ALT Balaji

Live Streaming becomes Mainstream by Sohag Sarkar

  • 1.
    44 | BROADCAST& CABLESAT | NOVEMBER 2017 | broadcastandcablesat.co.in | An ADI Media Publication Perspective Live Streaming Becomes Mainstream I n the early days, watching online videos used to test one’s patience rather than provide contentment value. Cable and satellite broadcasting still enjoy the popularity, today, as their content delivery had been flawless; something the Internet could not offer up until recently. Media streaming technologies thus emerged which gave online video delivery a big leap. The high-level video streaming process involves five key elements: ll Capture: To acquire an audio/video (AV) through a capture device ll Encode: To digitize, encode, compress, and/or optimize the AV source ll Process: To optimize it for multiple display qualities for adaptive streaming (attuned to end-user device, Internet bandwidth, and other considerations) ll Delivery: To deliver the processed video fragments to the end users’ device or player ll Consume: To consume the video stream using a video player on multiple platforms namely smart device, laptop, game console, smart TV, etc. Each leg of the process has undergone specialization and innovation to provide superior delivery to the end-user. Based on the time dimension, streaming may be defined as live or on-demand. Live Streaming The process for live streaming is slightly different considering the real-time dimension. The time relevance factor makes the margin of error fairly low. Interestingly, the end-to-end process from capture-to- consume is completed within few seconds (or near real-time) of the actual event. Today, the use cases of live streaming are limitless given the technology advancement: ll Sports: The most common and popular live streaming use case ll Business events: Management speech or message to geographically spread-out employees ll Product launches: Like Apple product launch ll Concerts/events: Music, fashion, comedy, etc. including behind-the-screen look for deeper fan engagement ll Conventions: Like World Economic Forum or Indian Mobile Congress ll Training: Tutor assisted e-classrooms ll Personal connect: Using social media platforms or propriety device software ll Others: News, political meeting, religious services, etc. Future Outlook The key drivers have made live streaming truly mainstream. The next growth wave has been triggered by social media players like Facebook, Instagram, Snapchat, YouTube, Twitter, etc. They have empowered every smart device user to live stream video without having advanced skills or device capabilities. The current popularity of live streaming is astronomically high for the sports genre while other use cases would soon gather traction in the near future. Sohag Sarkar Management Consultant & TMT Advisor Live Streaming Key Drivers Key Statistics or References Smart device penetration: There is higher uptake and enrichment across the device segments. For mobiles devices it is the higher sales of bigger screen (>5 inches) and for TVs it is the 4K technology, OTT/plug & play support, amongst other key features Device penetration ll Mobile: 84%, smart phone: 33%, PCs: 16%, Tablet: 5%, and TV: 82% How Internet users watch TV: ll On TV set: 71%, catch-up mode: 6%, online streaming on TV: 2%, and Online Streaming in other devices: 3% Broadband speeds and tariff: The increasing Internet speeds is driving higher uptake of high quality video (4K) while lower 4G data tariff is pushing the sales of smart TVs and devices Average speed: ll Average: 6.5 Mbps (Y-o-Y increase: 87%), and Peak: 41.4 Mbps (Y-o-Y increase: 62%) One of the leading TV manufactures registered 40 percent growth in the smart TV segment when compared to overall sales (10–12%) Digital content and OTT services: The spread of digital content is expanding exponentially. There is higher churn of user generated content; while the key players are driving content production/acquisition and leveraging innovative monetization models: ll Advertisement video on Demand (Voot, OZee) ll Subscription video on demand (Netflix, Sun Nxt, Amazon Prime Videos, Hooq) ll Freemium (YouTube, Hotstar, Sony Liv, Ditto TV) Average daily time spent with media: ll Internet over PC/Tablet: 8 Hrs, Internet over mobile: 3 Hrs 22 min, and TV: 1 Hr 51 min Frequency of watching online video: ll Every day: 15%, Every week: 25%, every month: 23%, less than a month: 15% and Never watch online: 20% Percentage of users watching video on mobile: 34% In the latest edition of IPL, Hotstar had more online viewers (36.4 mn) than Sony broadcast network channels (34.9 mn) in the first 13 matches among cities with 10+ lakh population Digital payments: The availability and adoption of digital payment options is triggering the higher uptake of VOD services Some of the content players have enabled integrated carrier billing to offer unified payment options like Ditto TV, Hooq, and ALT Balaji