This document provides an introduction to user experience (UX) wireframing and prototyping. It defines UX as "the design of anything independent of medium, or across media, with human experience as an explicit outcome and human engagement as an explicit goal." The document discusses that UX comes from psychology and aims to identify real-world problems and solve them through design. It then explains the various stages of UX design from field research and wireframing to prototyping at different levels of fidelity up to a visual design. Principles of usability are also covered. An example prototype is provided and common tools used are listed.