This is the talk I gave at UT Pan American last year on what is game design, what a game designer does and what do to if you think you want to be one. Also talks about diversity and how we need diversity in design
Presentation of Gamification for Change, a talk in GDG Dev Fest, Chennai by Nirmalkumar Sathiamurthi, Founder of Insanelabs.in.
Talks about why games are fun, what makes them engaging, the motivation factors, Types of fun, Game elements, player journey, Stories of Gamification, Behavior Change.
Real life examples of
1. Speed Camera Lottery - http://www.youtube.com/watch?v=cbEKAwCoCKw
2. Deepest Bin - http://www.youtube.com/watch?v=iynzHWwJXaA
3. Piano Staircase - http://www.youtube.com/watch?v=SByymar3bds
4. Linked IN
5. Foursquare
6. Nike - http://www.youtube.com/watch?v=nlwNvCEFL8A
7. Fitbit - http://fitbit.com/
That's the slides I used to present the idea of small gamification and show how to design it with the GAMIFICATION+ framework during the Athens Gamification Meetup
Presentation of Gamification for Change, a talk in GDG Dev Fest, Chennai by Nirmalkumar Sathiamurthi, Founder of Insanelabs.in.
Talks about why games are fun, what makes them engaging, the motivation factors, Types of fun, Game elements, player journey, Stories of Gamification, Behavior Change.
Real life examples of
1. Speed Camera Lottery - http://www.youtube.com/watch?v=cbEKAwCoCKw
2. Deepest Bin - http://www.youtube.com/watch?v=iynzHWwJXaA
3. Piano Staircase - http://www.youtube.com/watch?v=SByymar3bds
4. Linked IN
5. Foursquare
6. Nike - http://www.youtube.com/watch?v=nlwNvCEFL8A
7. Fitbit - http://fitbit.com/
That's the slides I used to present the idea of small gamification and show how to design it with the GAMIFICATION+ framework during the Athens Gamification Meetup
How New Tech is Innovating Gaming ExperiencesStarr Long
There are many trends in videogames and technology today that will influence and even dominate the next ten years. What happens when multiple trends collide to create heretofore-unknown results? For example imagine taking the options created by the explosive proliferation and evolution of interfaces (cameras, wearable tech, screen extenders, haptic touch, etc.) and mashing two or more of these into a completely new experience? Or what if we combined 3D Printing with the Digital Toys like Skylanders? Twenty-year veteran Starr Long selects nine of these trends and explores how they are already changing the way we make and consume games (and interactive content as a whole).
Indie Games and the Role of Self PublishingPeter Lynch
Talk by Peter Lynch, CEO Fierce Fun at University College Cork's Digital Humanities conference Digitopia. The talk was on (independent) indie games development and role of self publishing in games.
Bet On Women: Tech's future shines brightest in the hands of womenHeather O'Neill
From Ada Lovelace and Grace Hopper to the Hidden Figures and ENIAC 6, women have always been at the forefront of emerging technology. Despite this, it’s men like Steve Jobs or Bill Gates who are lionized by the tech community as entrepreneurs and technology leaders.
But the future looks different – study after study reinforces a long-overdue truism: investing in women is the surest path to success. From hiring and promoting women to investing in women-run startups, the data's clear on the benefit and necessity of placing women at the helm. In this interactive discussion, we’ll talk about why women are tech’s best bet, and how you can act on this truth to propel yourself and others forward.
Starr Long: Video Game History & MethodsStarr Long
This is a lecture I gave at the University of Texas about my history in the video game business. Includes a deepdive into my current project Shroud of the Avatar, currently the second highest crowdfunded video game of all time.
Designing a Superwoman’s Journey - Gender and Diversity in GamificationSabrina Bruehwiler
How can I create value in my organization by designing specifically for women?
Since the controversial damsel in distress in Super Mario our perception of females in gaming has evolved. But how does it change our designs and how can we avoid stereotypes?
Going through different Gamification concepts, we will explore how to empower females in our designs and its relevance in improving our products and experiences by analyzing it through the Octalysis Lens.
(Presentation for the Gamification Europe Conference)
Slides I used during my talk at the Thessaloniki Game Developers Meetup.
Slide 8: https://www.youtube.com/watch?v=RowTMIJvos8&t=303s
Slide 13: https://www.youtube.com/watch?v=xlRgBvYFxTo
Slide 16: https://www.youtube.com/watch?v=0PCouoRALJE
As a content creator it is very important create a Creative Discipline to become a better creator. For content writers and aspiring writer, in this episode of the Deliberate Talks Podcast, Sofia Ashraf highlights conversations that will help you go from a planning mode to an execution mode. The episode extends to identifying the challenges and addressing it with personal experiences & learnings.
Guest: Sofia Ashraf (a popular Rapper, Advertising Professional, Activist and a Content Creator.)
Host: Dakshin Adyanthaya (Founder & Director at Pixelated Egg Digital Ventures)
This presentation was given at the Engage Conference in Portland, OR on March 9, 2017.
Want to inspire your community? Make it about them and not you. The content, experience, should be about what is important to them. Your community has tons of ideas, needs, wants, etc. Put yourself in their shoes, and your content becomes easier to create.
This is a slidecast of Femme Den: Where Do We Go From Here?, a presentation at the Contemporary Arts Center. The CAC asked Femme Den Co-founder, Erica Eden, and Senior Design Strategist Nathaniel Giraitis what's next for the superstar design group. They talked about the core of Femme Den’s approach, how it’s evolving and how this revolutionary design group influences the sex game.
The Femme Den has been pushing the design industry to think about sex and gender. As a result, the Femme Den and the studio that houses them (Smart Design) work with major brands such as Nike to reconsider how they design products for both male and female consumers.
'Where Do We Go From Here?' is a speaker series inviting global
game-changers to the Contemporary Arts Center to answer one question: Where do we go from here? There are no other rules. Each one is different and each one gets you thinking. This is what contemporary art can do. This is where the curious come out to play.
Open to the Public. FREE with CAC admission
Dhani Jones: November 19, 2010
Andrew Maynard: December 11, 2010
Femme Den: January 24, 2010
Michael Edson: March 7, 2010
Paul Polak: TBD
Our brains love a good story! A well-told story is remembered far longer and more accurately than a piece of data or bullets in a slide deck. The goal of the session I presented was to provide practical tips that can be used to improve storytelling at work and improve the results of communications. Presented at Hopperx1 Seattle 2019.
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 1 are:
2.00 Traditional game marketing
2.45 Marketing basics
3.15 Why you need marketing
3.45 Why you need need it even more
4.00 Why you need it forever
4.40 The obvious chores
5.30 What you can do right away in four easy steps
6.00 Step 1: PR ≠ Marketing
9.00 Step 2: Create Assets
10.15 Step 3: Join (and participate in) Communities
11.00 Step 4: Understand how press works
13.45 Why you don't need marketing
14.30 Some handy tricks
14.45 #1 Use SEO and be unique
17.15 #2 Don't forget social media
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 2 are:
0.00 #3 Having the look
1.10 #4 Find your champions
4.45 #5 Show your face
5.15 #6 Act like you're already successful
7.20 #7 Deal with the stress
10.45 Summary & Further reading
My SALT (Seminar About Long-term Thinking) for the Long Now Foundation from July 27, 2010. Audio can be found here: http://longnow.org/seminars/02010/jul/27/visions-gamepocalypse/
How New Tech is Innovating Gaming ExperiencesStarr Long
There are many trends in videogames and technology today that will influence and even dominate the next ten years. What happens when multiple trends collide to create heretofore-unknown results? For example imagine taking the options created by the explosive proliferation and evolution of interfaces (cameras, wearable tech, screen extenders, haptic touch, etc.) and mashing two or more of these into a completely new experience? Or what if we combined 3D Printing with the Digital Toys like Skylanders? Twenty-year veteran Starr Long selects nine of these trends and explores how they are already changing the way we make and consume games (and interactive content as a whole).
Indie Games and the Role of Self PublishingPeter Lynch
Talk by Peter Lynch, CEO Fierce Fun at University College Cork's Digital Humanities conference Digitopia. The talk was on (independent) indie games development and role of self publishing in games.
Bet On Women: Tech's future shines brightest in the hands of womenHeather O'Neill
From Ada Lovelace and Grace Hopper to the Hidden Figures and ENIAC 6, women have always been at the forefront of emerging technology. Despite this, it’s men like Steve Jobs or Bill Gates who are lionized by the tech community as entrepreneurs and technology leaders.
But the future looks different – study after study reinforces a long-overdue truism: investing in women is the surest path to success. From hiring and promoting women to investing in women-run startups, the data's clear on the benefit and necessity of placing women at the helm. In this interactive discussion, we’ll talk about why women are tech’s best bet, and how you can act on this truth to propel yourself and others forward.
Starr Long: Video Game History & MethodsStarr Long
This is a lecture I gave at the University of Texas about my history in the video game business. Includes a deepdive into my current project Shroud of the Avatar, currently the second highest crowdfunded video game of all time.
Designing a Superwoman’s Journey - Gender and Diversity in GamificationSabrina Bruehwiler
How can I create value in my organization by designing specifically for women?
Since the controversial damsel in distress in Super Mario our perception of females in gaming has evolved. But how does it change our designs and how can we avoid stereotypes?
Going through different Gamification concepts, we will explore how to empower females in our designs and its relevance in improving our products and experiences by analyzing it through the Octalysis Lens.
(Presentation for the Gamification Europe Conference)
Slides I used during my talk at the Thessaloniki Game Developers Meetup.
Slide 8: https://www.youtube.com/watch?v=RowTMIJvos8&t=303s
Slide 13: https://www.youtube.com/watch?v=xlRgBvYFxTo
Slide 16: https://www.youtube.com/watch?v=0PCouoRALJE
As a content creator it is very important create a Creative Discipline to become a better creator. For content writers and aspiring writer, in this episode of the Deliberate Talks Podcast, Sofia Ashraf highlights conversations that will help you go from a planning mode to an execution mode. The episode extends to identifying the challenges and addressing it with personal experiences & learnings.
Guest: Sofia Ashraf (a popular Rapper, Advertising Professional, Activist and a Content Creator.)
Host: Dakshin Adyanthaya (Founder & Director at Pixelated Egg Digital Ventures)
This presentation was given at the Engage Conference in Portland, OR on March 9, 2017.
Want to inspire your community? Make it about them and not you. The content, experience, should be about what is important to them. Your community has tons of ideas, needs, wants, etc. Put yourself in their shoes, and your content becomes easier to create.
This is a slidecast of Femme Den: Where Do We Go From Here?, a presentation at the Contemporary Arts Center. The CAC asked Femme Den Co-founder, Erica Eden, and Senior Design Strategist Nathaniel Giraitis what's next for the superstar design group. They talked about the core of Femme Den’s approach, how it’s evolving and how this revolutionary design group influences the sex game.
The Femme Den has been pushing the design industry to think about sex and gender. As a result, the Femme Den and the studio that houses them (Smart Design) work with major brands such as Nike to reconsider how they design products for both male and female consumers.
'Where Do We Go From Here?' is a speaker series inviting global
game-changers to the Contemporary Arts Center to answer one question: Where do we go from here? There are no other rules. Each one is different and each one gets you thinking. This is what contemporary art can do. This is where the curious come out to play.
Open to the Public. FREE with CAC admission
Dhani Jones: November 19, 2010
Andrew Maynard: December 11, 2010
Femme Den: January 24, 2010
Michael Edson: March 7, 2010
Paul Polak: TBD
Our brains love a good story! A well-told story is remembered far longer and more accurately than a piece of data or bullets in a slide deck. The goal of the session I presented was to provide practical tips that can be used to improve storytelling at work and improve the results of communications. Presented at Hopperx1 Seattle 2019.
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 1 are:
2.00 Traditional game marketing
2.45 Marketing basics
3.15 Why you need marketing
3.45 Why you need need it even more
4.00 Why you need it forever
4.40 The obvious chores
5.30 What you can do right away in four easy steps
6.00 Step 1: PR ≠ Marketing
9.00 Step 2: Create Assets
10.15 Step 3: Join (and participate in) Communities
11.00 Step 4: Understand how press works
13.45 Why you don't need marketing
14.30 Some handy tricks
14.45 #1 Use SEO and be unique
17.15 #2 Don't forget social media
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 2 are:
0.00 #3 Having the look
1.10 #4 Find your champions
4.45 #5 Show your face
5.15 #6 Act like you're already successful
7.20 #7 Deal with the stress
10.45 Summary & Further reading
My SALT (Seminar About Long-term Thinking) for the Long Now Foundation from July 27, 2010. Audio can be found here: http://longnow.org/seminars/02010/jul/27/visions-gamepocalypse/
Writing about topics relative to Game Design.
More: https://postgamedesign.wordpress.com/
- Role of a Designer
- Standard for Good Design
- Art: Juice it
- Programming: Agile prototyping
2015 03,13, andrey f, eki h - pemrograman game unity (ninja stick)Syiroy Uddin
Andrey f dan Eki H.
pemrograman game unity (ninja stick)
Absen : 03,13,
SMK DARMA SISWA 1 SIDOARJO
TEKNIK KOMPUTER DAN JARINGAN
UJI KOMPETENSI KEJURUAN TAHUN 2015
Explore three specific survey gamification examples that can improve engagement in your next online survey, increase response rates, and generally make your survey suck less.
Achtung! wolfenstien - The objective of this interactive presentation is to raise awareness of some benefits of video games, to reassure people that’s its an acceptable and growing leisure time. To help adults and children become more informed when deciding how much is too much and give some guidance on building social and acceptable play strategies.
Be tech-smart and culture-savvy by using game-design thinking and gaming activities to connect with current users in a fun way and draw in new ones. Hear from a library communicator who literally wrote the book on this topic. Online games are incredibly popular; libraries, book apps, and learning institutions are leveraging this to bring in new audiences and engage with existing ones in new ways. Why are they doing this, what is the benefit, and how do you make it work to promote your library? Get the answers here!
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
Networking 101 Arts Works Conference 2013 University of AlbertaChristine Gertz
An introduction to networking and its effectiveness for the the attendees to the University of Alberta Arts Works Conference 2013. Most of the statistics comes from CAPS own Graduate Employment Survey which is conducted once every five years.
Keynote at the 2023 Annual Meeting of the Society for the Neuroscience of Cre...Rogelio E. Cardona-Rivera
This is the keynote I gave at the 2023 Annual Meeting of the Society for the Neuroscience of Creativity
Title:
Computational Game Design: A Frontier and Roadmap for AI-powered Artifactual Science
Abstract:
In this talk, I present a vision to systematize research into one form of creativity: game design. This vision, made operational through artificial intelligence, is concerned with the design, computer-implementation, and use of mathematical models that establish invariant properties of game design—those that relate the structures of virtual worlds, how these are communicated to people, and what mental effects manifest in them as a result. Through several examples drawn from my own research and a roadmap to continue this kind of work into the future, I aim to convince the audience that the value of asking the question “can a machine design?” is that it begs the corollary question “how do people design?”
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
This cross-cultural interaction model was originally developed for geographic and ethnic cultural differences; it has been extended to include the cultural diversity that exists within an industry segment and even within organizational boundaries, i.e., safety culture. The quantitative behavioral components of the model do not change regardless of the scenario. This makes the game a very powerful learning tool.
Delivered at Casual Connect Asia 2016
It can be frustrating: You launch your game and no one discovers it. Downloads are low and everyone is telling you that acquiring users is too expensive for you. In this talk I will share mistakes you can make even at the project's start that can lessen your chances in the competitive space of app stores. Lessons learned from my clients as well as methods that can increase your likelihood of success will be shared. I will explain why it is sometimes even a mistake to look at the app store at all for learning.
Similar to Game Design - If it was easy, everyone would do it (20)
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
18. Who are game developers?*
• Male = 88.5%,
• Female = 11.5%
• White = 83.3%,
• Black = 2.0%,
• Hispanic/Latino =
2.5%,
• Asian = 7.5%,
• Other = 4.7%
• Heterosexual =
92%,
• Lesbian/Gay =
2.7%,
• Bisexual = 2.7%
• Percentage of
people with
disabilities = 13%
* IGDA, “Game Developer Demographics: An Exploration of Workforce Diversity”2012
19. So what’s the problem?Diversity and Business facts
1The Catalyst study: The Bottom Line: Connecting Corporate Performance and Gender Diversity
2Harvard Business Review, Dr. Roy Adler, Pepperdine University
3Group Intelligence, Science Journal, Anita Woolley
• 35% increase Return on Equity1
• 34% increase Total Shareholder Return1
• Highest percentages of women equal to
highest earnings2
• Make better business decisions resulting
in higher profits3
20. In the United States, Asians, African-Americans, and Hispanics
combined now collectively represent nearly $1 Trillion dollars
annually in consumer spending.
Diversity and Business facts
21. Fordes Insights : Diversity & Inclusion: Unlocking Global Potential www.Forbes.com/forbesinsights
Diversity drives innovation
Diversity and Business facts
22. Diversity
• Improves ROI
• Improves decision making
• Opens avenues to new markets
• Is critical to innovation and creativity
Diversity and Business facts
39. • Get your degree
• Understand your audience will not be
you
• Be ready to move
• Be prepared to deal with the image of
your chosen profession
• Have passion for making digital
entertainment
What does it take to be a game
designer?
40.
41. How do I get there?
More than 80% have a university level
education or greater*
* IGDA, “Game Developer Demographics: An Exploration of Workforce Diversity”2012
47. How do I get there?
• Alternate Reality Games
• Artificial Intelligence
• Audio Development and
Implementation
• Business and Legal Special Interest
Group
• Casual Games
• Diversity
• Flash
• Game Accessibility
• Game Design
• Game Education
• Indies
• IP rights and games
• Learning, Education and Games
• Level Design
• LGBT
• Localization
• Mobile
• Online Games SIG
• Online Safety and Moderation
• Outsourcing
• Positive impact
• Preservation
• Production SIG
• Programmers SIG
• Quality Assurance
• Quality of Life
• Serious Games
• Sex & Game SIG
• Students
• Tools SIG
• User Research
• Visual Arts
• Women in games
• Writing SIG
JOIN AN IGDA SIG
49. How do I get there?
• Get business cards and contact information from
those people who can help you
• Write them a thank you email note
• Write them a short note about every month or two
• Do not expect an answer
• Do not get discouraged
50. How do I get there?
• Get your degree
• Use Social network sites
• Practice Online Hygiene
• Change your facebook status once a day min.
• Tweet twice a day, min.
• Join an IGDA Sig and participate
• Volunteer
• Farm and grow your network
This is a tough industry to get in to.. No one’s gonna hand it to you. No one is gonna come to your house and offer you your dream job. YOU have to go out and get it. How do you do that? Social networking.