This document discusses instructional system design (ISD) and its history and key models. ISD is the systematic development of instruction through analysis of learning needs, design, development, implementation, and evaluation. Several ISD models are mentioned, including the ADDIE model which includes analysis, design, development, implementation and evaluation phases. The history of ISD is also summarized, from early influences like John Dewey in the 1910s to developments like program instruction in the 1950s and the emergence of instructional design as a field in the 1960s with models from Gagne and others. Subsequent decades saw developments like the rise of computers and new approaches like constructivism. The goal of ISD is to facilitate effective transfer
A Standards-Based Infrastructure for Interoperability in Outcome-Based EducationMichael Derntl
This document proposes a standards-based infrastructure to support outcome-based education through the full lifecycle of learning design, delivery, and assessment. The infrastructure would use learning technology standards and specifications to link instructional artifacts like course designs, teaching methods, and assessments. This would allow learning opportunities, programs, and student achievements to be defined, tracked, and shared independently of institutions using metadata. The goal is to help universities, teachers, students, and employers better align education with intended learning outcomes.
The document discusses the need for instructional design and content structure for an online course. It outlines the topics to be covered, including presenting a blog, learning objectives, class activities, and a lecture on need analysis and content analysis. The goal is for students to understand need analysis, define learning outcomes, and create a content structure for a proposed module.
This document provides a student profile for an Integrated Business Applications 1 course, which prepares students for Microsoft Office Specialist and Microsoft Office Certification exams. It evaluates the student's skills and knowledge in various areas related to computer and software use, including safety, employability skills, basic computer concepts, word processing, spreadsheets, databases, presentations, and internet applications. For each area, it rates the student on a scale of 3 (skilled/knowledgeable), 2 (moderately skilled/knowledgeable), 1 (limitedly skilled/knowledgeable), or N (no exposure) based on their ability to independently perform tasks or apply concepts without supervision.
Littleton Public Schools provides resources for teachers to reflect on creating an inspired learning environment in their classrooms. The document discusses synthesizing content, pedagogy, and technology using the TPACK framework. Teachers are prompted to consider how they would incorporate essential learnings, learning theory, classroom engagement, and technology skills. They are also asked to reflect on how lessons may differ without full integration of these domains. The goal is to help teachers create a classroom that applies good learning theory supported by relevant technology use.
The document summarizes the Dick and Carey Systems Approach Model for designing instruction. It consists of several iterative components including identifying instructional goals, conducting instructional analysis, analyzing learners and contexts, writing performance objectives, developing assessment instruments, developing an instructional strategy, developing and selecting instructional materials, conducting formative evaluation of instruction, revising instruction, and conducting summative evaluation. The model incorporates concepts from behaviorism, cognitivism, and constructivism and has become the standard for instructional design models.
An Introduction To The Dick & Carey Instructional Design ModelLarry Weas
The nine basic steps (excluding Summative Evaluation) represent a set of procedures, which is referred to as the systems approach because it is made up of interacting components, each having its own input and output, which together produce predetermined products using the ADDIE process.
Selected instructional design models are considered, including ASSURE, Morrison Ross & Kemp, Dick, Carey, and Carey, Delphi, DACUM, and rapid prototyping. Drs. Sharon Smaldino, Gary Morrison, Rob Branch, Walt Dick, and Steve Ross offered quotes to include in this presentation about their models and instructional design.
A Standards-Based Infrastructure for Interoperability in Outcome-Based EducationMichael Derntl
This document proposes a standards-based infrastructure to support outcome-based education through the full lifecycle of learning design, delivery, and assessment. The infrastructure would use learning technology standards and specifications to link instructional artifacts like course designs, teaching methods, and assessments. This would allow learning opportunities, programs, and student achievements to be defined, tracked, and shared independently of institutions using metadata. The goal is to help universities, teachers, students, and employers better align education with intended learning outcomes.
The document discusses the need for instructional design and content structure for an online course. It outlines the topics to be covered, including presenting a blog, learning objectives, class activities, and a lecture on need analysis and content analysis. The goal is for students to understand need analysis, define learning outcomes, and create a content structure for a proposed module.
This document provides a student profile for an Integrated Business Applications 1 course, which prepares students for Microsoft Office Specialist and Microsoft Office Certification exams. It evaluates the student's skills and knowledge in various areas related to computer and software use, including safety, employability skills, basic computer concepts, word processing, spreadsheets, databases, presentations, and internet applications. For each area, it rates the student on a scale of 3 (skilled/knowledgeable), 2 (moderately skilled/knowledgeable), 1 (limitedly skilled/knowledgeable), or N (no exposure) based on their ability to independently perform tasks or apply concepts without supervision.
Littleton Public Schools provides resources for teachers to reflect on creating an inspired learning environment in their classrooms. The document discusses synthesizing content, pedagogy, and technology using the TPACK framework. Teachers are prompted to consider how they would incorporate essential learnings, learning theory, classroom engagement, and technology skills. They are also asked to reflect on how lessons may differ without full integration of these domains. The goal is to help teachers create a classroom that applies good learning theory supported by relevant technology use.
The document summarizes the Dick and Carey Systems Approach Model for designing instruction. It consists of several iterative components including identifying instructional goals, conducting instructional analysis, analyzing learners and contexts, writing performance objectives, developing assessment instruments, developing an instructional strategy, developing and selecting instructional materials, conducting formative evaluation of instruction, revising instruction, and conducting summative evaluation. The model incorporates concepts from behaviorism, cognitivism, and constructivism and has become the standard for instructional design models.
An Introduction To The Dick & Carey Instructional Design ModelLarry Weas
The nine basic steps (excluding Summative Evaluation) represent a set of procedures, which is referred to as the systems approach because it is made up of interacting components, each having its own input and output, which together produce predetermined products using the ADDIE process.
Selected instructional design models are considered, including ASSURE, Morrison Ross & Kemp, Dick, Carey, and Carey, Delphi, DACUM, and rapid prototyping. Drs. Sharon Smaldino, Gary Morrison, Rob Branch, Walt Dick, and Steve Ross offered quotes to include in this presentation about their models and instructional design.
The document discusses Malcolm Knowles' andragogy model of adult learning and how it can be applied to instructional design for technological training. Knowles' model is based on the assumptions that adults learn best when they understand why something is important, can direct their own learning, can draw from life experiences, and learn things that are relevant to their jobs or personal lives. The model advocates for a self-directed approach where learners diagnose their own needs, collaborate with instructors, and learn in a comfortable environment tailored to their needs and pace. Applying this model to technological training means allowing workers to see how learning will help their jobs, offering self-paced learning, considering work experiences, and simulating real work situations.
The Dick and Carey Model is a comprehensive instructional design model that consists of 9 iterative stages: 1) identifying instructional goals, 2) conducting instructional analysis, 3) identifying learner characteristics and entry behaviors, 4) writing performance objectives, 5) developing criterion-referenced test items, 6) developing instructional strategies, 7) developing and selecting instructional materials, 8) conducting formative evaluation, and 9) conducting summative evaluation. The model provides a systematic process for developing instruction that begins with analyzing needs and ends with evaluating outcomes. It offers more detail than other models and has gained widespread acceptance as a framework for instructional system design.
Malcolm Knowles was an American educator known for popularizing the concept of andragogy, or the idea that teaching methods for adult learners should differ from those for children. He proposed that adult learners are self-directed, draw on life experiences, are problem-centered rather than content-driven, and are internally motivated. Knowles also developed the concept of learning contracts to specify learning objectives, resources, evidence of accomplishment, and validation for adult learners. His work emphasized that adult education requires methods different from traditional pedagogy due to characteristics specific to adult learners.
Dick & Carey Instructional Design ModelMartina Henke
The document describes the Dick and Carey Systems Approach Model for designing instruction. It is a behaviorist and systematic approach that consists of 10 components across 6 phases: analysis, design, development, formative evaluation, revision and summative evaluation. The model emphasizes identifying instructional goals and analyzing learners before developing objectives, assessments and instructional strategies. The purpose is to improve instruction by improving the instructor based on evaluation and feedback received throughout the process.
The ADDIE model is an instructional design model consisting of 5 phases: Analysis, Design, Development, Implementation, and Evaluation. The Analysis phase involves gathering data to determine training needs and goals. In the Design phase, objectives and lessons are created. During Development, materials and activities are produced. In Implementation, the training is delivered. Finally, Evaluation assesses the effectiveness of the training through various methods. The ADDIE model provides a systematic approach to creating effective instructional materials and programs.
The Knirk and Gustafson instructional design model has 4 phases: 1) Problem determination which involves needs assessment and identifying learning goals. 2) Design including developing objectives, strategies, and selecting media. 3) Development where materials are selected, analyzed, and revised iteratively until objectives are met. 4) Implementation and evaluation to further revise the program based on evaluation data and determine if objectives are achieved.
The document discusses instructional system design and the ADDIE model. It defines key concepts in instructional design like instruction, design, system, model, and instructional design. It also differentiates between various instructional design models like ADDIE, ASSURE, Dick and Carey, and rapid prototyping. The document then focuses on applying the ADDIE model to designing open and distance learning course materials, outlining the analysis, design, development, implementation, and evaluation phases.
SOLO Structure of the Observed Learning Outcome
A means of classifying learning outcomes in terms of their complexity, enabling us to assess students’ work in terms of its quality not of how many bits of this and of that they got right (Biggs, 2011)
The ASSURE model is a systematic plan for instructors to follow when planning classroom use of media and technology. It consists of 6 steps: Analyze Learners, State Objectives, Select Methods/Media/Materials, Utilize Media & Materials, Require Learner Participation, and Evaluate & Revise. The model guides instructors to understand learners, set clear objectives, choose appropriate instructional methods and materials, effectively use selected materials while engaging learners, and assess outcomes to improve future lessons.
The ISD model is a 5-step instructional design process that includes analyzing, designing, developing, implementing, and evaluating instruction. It provides an organized procedure for developing instructional materials and activities.
Smith & ragan instructional design theoryGurmin Hans
The document summarizes the Smith and Ragan instructional design model, which is rooted in Robert Gagne's learning theory. The model is system-oriented and suitable for designing entire courses or curriculums. It involves four main phases - analysis, strategy development, implementation, and evaluation - which are interconnected. The design process is iterative. The model has four components: contextual analysis, learner analysis, task analysis, and planning for assessment. It emphasizes sequencing instructional events and developing specific instructional strategies. Implementation involves putting designs into practice, while evaluation determines if instructional goals were achieved.
The document discusses several instructional design models:
- The Kemp model is useful for developing large-scale higher education programs and involves multiple groups in a continuous cycle of planning, design, development and assessment.
- The Dick and Carey model is a linear process useful for both large-scale government projects and small-scale K-12 curriculum development. It involves 9 stages including analyzing instructional goals, designing evaluation instruments, and conducting formative and summative evaluations.
- Gagne's model focuses on different types of learning outcomes that require different internal processes. It identifies routine instructional events like gaining attention and eliciting performance practice.
The Morrison, Ross & Kemp (MRK) model is a holistic instructional design approach that considers all factors in the learning environment. It uses 9 key elements and asks 6 initial questions to develop an instructional plan. The model emphasizes flexibility, continuous refinement, and supporting learners throughout the process. Benefits include ease of use, a holistic perspective, and flexibility with no set start or end point.
This document provides information on several instructional design models and concepts. It discusses the ADDIE model which consists of five phases: analysis, design, development, implementation, and evaluation. It also covers Bloom's Taxonomy, a classification of learning objectives, and the ASSURE instructional design model. Finally, it summarizes the Dick and Carey systems approach model of instructional design.
Importance of Instructional Design for TeachersMoon Starr
This document discusses the importance of instructional design for teachers. It defines instructional design as the process of analyzing learning needs and systematically developing instructional materials to improve learning. The document notes that effective instructional design can help teachers create dynamic lessons that engage students and promote lifelong learning. It also introduces the ADDIE model as a systematic instructional design process consisting of analysis, design, development, implementation, and evaluation.
Instructional design is about intentionally designing learning experiences through a systematic process. It draws from learning sciences and models to understand the problem and create a unique solution for each course using a logical and creative approach. The goal is to take convoluted content and turn it into an ordered, narrative-driven learning path through alignment of objectives, assessment, and technology to solve the identified problem.
Instructional design is the systematic planning of instruction to help transfer knowledge between teachers and learners. It includes needs assessment, development, evaluation, implementation, and evaluation of materials and practices. Instructional design is informed by educational theories and performed by teachers, librarians, instructional designers, and others. The goal is to meet learning objectives, anticipate needs, and improve the learning experience.
"Silos Support Farmers, Not the Learning Ecosystem" By Susan Meek- Serious Pl...SeriousGamesAssoc
Susan Meek speaks about "Silos Support Farmers, Not the Learning Ecosystem" at the 2012 Serious Play Conference
ABSTRACT:
In order to fully exploit technology’s potential in the new learning ecosystem, the creation of serious games and simulations must take into account the need to embrace a holistic strategy. When creating serious games and simulations to deliver and support curriculum, it is important to remember that the game or simulation’s ability to plug into a closed-loop instructional system will impact its chances of being adopted by the instructor. Technology tools, which seamlessly integrate into a continuous instructional feedback loop, will be able to capitalize on the true power of technology and will fuel the new learning ecosystem by inspiring and empowering students and teachers.
The document discusses Malcolm Knowles' andragogy model of adult learning and how it can be applied to instructional design for technological training. Knowles' model is based on the assumptions that adults learn best when they understand why something is important, can direct their own learning, can draw from life experiences, and learn things that are relevant to their jobs or personal lives. The model advocates for a self-directed approach where learners diagnose their own needs, collaborate with instructors, and learn in a comfortable environment tailored to their needs and pace. Applying this model to technological training means allowing workers to see how learning will help their jobs, offering self-paced learning, considering work experiences, and simulating real work situations.
The Dick and Carey Model is a comprehensive instructional design model that consists of 9 iterative stages: 1) identifying instructional goals, 2) conducting instructional analysis, 3) identifying learner characteristics and entry behaviors, 4) writing performance objectives, 5) developing criterion-referenced test items, 6) developing instructional strategies, 7) developing and selecting instructional materials, 8) conducting formative evaluation, and 9) conducting summative evaluation. The model provides a systematic process for developing instruction that begins with analyzing needs and ends with evaluating outcomes. It offers more detail than other models and has gained widespread acceptance as a framework for instructional system design.
Malcolm Knowles was an American educator known for popularizing the concept of andragogy, or the idea that teaching methods for adult learners should differ from those for children. He proposed that adult learners are self-directed, draw on life experiences, are problem-centered rather than content-driven, and are internally motivated. Knowles also developed the concept of learning contracts to specify learning objectives, resources, evidence of accomplishment, and validation for adult learners. His work emphasized that adult education requires methods different from traditional pedagogy due to characteristics specific to adult learners.
Dick & Carey Instructional Design ModelMartina Henke
The document describes the Dick and Carey Systems Approach Model for designing instruction. It is a behaviorist and systematic approach that consists of 10 components across 6 phases: analysis, design, development, formative evaluation, revision and summative evaluation. The model emphasizes identifying instructional goals and analyzing learners before developing objectives, assessments and instructional strategies. The purpose is to improve instruction by improving the instructor based on evaluation and feedback received throughout the process.
The ADDIE model is an instructional design model consisting of 5 phases: Analysis, Design, Development, Implementation, and Evaluation. The Analysis phase involves gathering data to determine training needs and goals. In the Design phase, objectives and lessons are created. During Development, materials and activities are produced. In Implementation, the training is delivered. Finally, Evaluation assesses the effectiveness of the training through various methods. The ADDIE model provides a systematic approach to creating effective instructional materials and programs.
The Knirk and Gustafson instructional design model has 4 phases: 1) Problem determination which involves needs assessment and identifying learning goals. 2) Design including developing objectives, strategies, and selecting media. 3) Development where materials are selected, analyzed, and revised iteratively until objectives are met. 4) Implementation and evaluation to further revise the program based on evaluation data and determine if objectives are achieved.
The document discusses instructional system design and the ADDIE model. It defines key concepts in instructional design like instruction, design, system, model, and instructional design. It also differentiates between various instructional design models like ADDIE, ASSURE, Dick and Carey, and rapid prototyping. The document then focuses on applying the ADDIE model to designing open and distance learning course materials, outlining the analysis, design, development, implementation, and evaluation phases.
SOLO Structure of the Observed Learning Outcome
A means of classifying learning outcomes in terms of their complexity, enabling us to assess students’ work in terms of its quality not of how many bits of this and of that they got right (Biggs, 2011)
The ASSURE model is a systematic plan for instructors to follow when planning classroom use of media and technology. It consists of 6 steps: Analyze Learners, State Objectives, Select Methods/Media/Materials, Utilize Media & Materials, Require Learner Participation, and Evaluate & Revise. The model guides instructors to understand learners, set clear objectives, choose appropriate instructional methods and materials, effectively use selected materials while engaging learners, and assess outcomes to improve future lessons.
The ISD model is a 5-step instructional design process that includes analyzing, designing, developing, implementing, and evaluating instruction. It provides an organized procedure for developing instructional materials and activities.
Smith & ragan instructional design theoryGurmin Hans
The document summarizes the Smith and Ragan instructional design model, which is rooted in Robert Gagne's learning theory. The model is system-oriented and suitable for designing entire courses or curriculums. It involves four main phases - analysis, strategy development, implementation, and evaluation - which are interconnected. The design process is iterative. The model has four components: contextual analysis, learner analysis, task analysis, and planning for assessment. It emphasizes sequencing instructional events and developing specific instructional strategies. Implementation involves putting designs into practice, while evaluation determines if instructional goals were achieved.
The document discusses several instructional design models:
- The Kemp model is useful for developing large-scale higher education programs and involves multiple groups in a continuous cycle of planning, design, development and assessment.
- The Dick and Carey model is a linear process useful for both large-scale government projects and small-scale K-12 curriculum development. It involves 9 stages including analyzing instructional goals, designing evaluation instruments, and conducting formative and summative evaluations.
- Gagne's model focuses on different types of learning outcomes that require different internal processes. It identifies routine instructional events like gaining attention and eliciting performance practice.
The Morrison, Ross & Kemp (MRK) model is a holistic instructional design approach that considers all factors in the learning environment. It uses 9 key elements and asks 6 initial questions to develop an instructional plan. The model emphasizes flexibility, continuous refinement, and supporting learners throughout the process. Benefits include ease of use, a holistic perspective, and flexibility with no set start or end point.
This document provides information on several instructional design models and concepts. It discusses the ADDIE model which consists of five phases: analysis, design, development, implementation, and evaluation. It also covers Bloom's Taxonomy, a classification of learning objectives, and the ASSURE instructional design model. Finally, it summarizes the Dick and Carey systems approach model of instructional design.
Importance of Instructional Design for TeachersMoon Starr
This document discusses the importance of instructional design for teachers. It defines instructional design as the process of analyzing learning needs and systematically developing instructional materials to improve learning. The document notes that effective instructional design can help teachers create dynamic lessons that engage students and promote lifelong learning. It also introduces the ADDIE model as a systematic instructional design process consisting of analysis, design, development, implementation, and evaluation.
Instructional design is about intentionally designing learning experiences through a systematic process. It draws from learning sciences and models to understand the problem and create a unique solution for each course using a logical and creative approach. The goal is to take convoluted content and turn it into an ordered, narrative-driven learning path through alignment of objectives, assessment, and technology to solve the identified problem.
Instructional design is the systematic planning of instruction to help transfer knowledge between teachers and learners. It includes needs assessment, development, evaluation, implementation, and evaluation of materials and practices. Instructional design is informed by educational theories and performed by teachers, librarians, instructional designers, and others. The goal is to meet learning objectives, anticipate needs, and improve the learning experience.
"Silos Support Farmers, Not the Learning Ecosystem" By Susan Meek- Serious Pl...SeriousGamesAssoc
Susan Meek speaks about "Silos Support Farmers, Not the Learning Ecosystem" at the 2012 Serious Play Conference
ABSTRACT:
In order to fully exploit technology’s potential in the new learning ecosystem, the creation of serious games and simulations must take into account the need to embrace a holistic strategy. When creating serious games and simulations to deliver and support curriculum, it is important to remember that the game or simulation’s ability to plug into a closed-loop instructional system will impact its chances of being adopted by the instructor. Technology tools, which seamlessly integrate into a continuous instructional feedback loop, will be able to capitalize on the true power of technology and will fuel the new learning ecosystem by inspiring and empowering students and teachers.
1. Learning and technology can significantly alter the way teaching and learning takes place by using ICT to enhance deeper and more flexible learning.
2. Learners can take more control of their learning by using ICT to manage their own learning and extend their learning beyond the classroom.
3. When used effectively, ICT can empower learners through social collaboration, knowledge synthesis, and developing important digital literacies.
Developing Reusable Learning Objects (RLOs) at ITT Dublinvia the National Di...Gillian Kerins
The document summarizes efforts by ITT Dublin to develop Reusable Learning Objects (RLOs) for sharing via the National Digital Learning Resources repository. The goals were to enhance the student learning experience and provide opportunities for independent learning. RLOs covered topics like academic research, writing skills, study skills, plagiarism, and referencing. Feedback has been positive and over 3,300 students have completed RLOs since 2010. Future plans include adding more content, integrating RLOs further into academic modules, and ongoing development and evaluation.
The document provides a technology action plan for a campus that includes strategies for integrating technology into curriculum, instruction, and assessment through professional development. The plan outlines strategies such as providing new teacher orientation on technology, utilizing existing district resources, and continuous improvement through integrating technology into classroom professional development and research on technology usage. Key parties responsible for implementing the strategies include the principal, instructional technology specialists, department leaders, and teachers. The sources of funding are the campus and district budgets. The evaluation process involves qualitative feedback, surveys, administrative observations, and student performance data.
The document outlines Michael Snead's technology action plan. [1] It found through a campus survey and the Texas STaR Chart that teachers lack skills integrating technology to increase learning. [2] The goal is to train teachers to use proven teaching strategies integrating technology to increase knowledge, skills, and achievement. [3] Objectives are for teachers to attend professional developments on WEB 2.0 tools, Smart Boards, and Eduphoria to learn skills and increase classroom technology integration.
The document discusses instructional design models and perspectives for developing eLearning environments. It describes how instructional designers use formal models like ADDIE as well as experiential models to make design decisions. Formal models provide structure but may not reflect real-world practice, while experiential models emphasize qualitative evaluation and teamwork. The document also examines how instructional designers analyze content, learners, and context to create optimal learning experiences within eLearning environments.
The organizational chart outlines the leadership structure of a school district with the Superintendent at the top overseeing all daily operations. Beneath the Superintendent are the Associate Superintendent for Curriculum and Instruction and the Executive Director of Technology Information Management Systems who oversee various departments. The Directors and Principals are responsible for providing support, resources, and professional development to teachers.
This document discusses implementing technology for staff development. It emphasizes the need for systematic planning and evaluation when introducing new technologies. This includes creating an action plan and evaluation framework to ensure expenses are managed properly. It also stresses the importance of leadership skills like delegation and monitoring progress. The goals are to create an interactive curriculum for on-campus software training, increase technology skills for teachers, and facilitate various technology trainings and resources to help teachers integrate technology and save time.
Acknowledge 06 Competentiemanagement In Het Acknowledge Platform Luk Vervenne...imec.archive
This document discusses competency information management and outlines 10 related building blocks:
1. Reusable Competency Definitions that can be referenced and aggregated
2. Evidence Records for competency profiles
3. Competency Profiles that aggregate Reusable Competency Definitions
4. Evidence Distillation Requests to determine required evidence
5. Competency Records that include required evidence
6. Personal Competency Profiles
7. Competency Profiles for other artifacts like processes or jobs
8. A Competency Analyzer program to determine competencies, best candidates for jobs, and learning needs.
This document discusses developing instructional strategies for digital learning. It outlines that instructional design is a systematic process that begins with analyzing learning needs and ends with evaluating the learning solution. When developing instructional strategies for digital environments, it is important to understand the learning context, content, and learners, and to strategize how to blend different digital tools and media like computers, internet, video, audio and text. The document also provides an overview of the course content development process and emphasizes that an effective instructional strategy considers both the learner perspective and environmental perspective to enhance the learning experience.
The document discusses the NETS standards for teachers, which were introduced in 2008 to focus on 21st century digital teaching. It outlines the 5 standards and 20 benchmarks that teachers are expected to meet. Some of the key standards discussed include facilitating technology use in teaching, designing digital learning experiences and assessments, modeling digital work and learning, promoting digital citizenship, and engaging in professional growth. It also briefly discusses the NETS standards for administrators. The document emphasizes that the standards are meant to shape technology programs and curriculum integration in K-12 schools.
This document discusses integrating information and communication technology (ICT) into education. It presents a process for ICT integration that involves defining a problem statement, methodology, learning objectives, strategies, and required resources. ICT can support new instructional approaches like cooperative learning and simulations. When used effectively, ICT engages students in learning through interactivity. The document also examines using ICT at different levels, from micro-lessons to entire curriculums. It recommends providing teachers with training and templates to help them produce interactive learning environments and accept new technologies.
Draft Action Plan for Integrating Technologymimorales
The document outlines an organizational flow chart and implementation plan for integrating technology at the E. Tinsley Elementary School. Key roles include the Principal ensuring resources for the vision, the Technology Committee leading efforts at the campus level, and teachers being responsible for classroom implementation. An evaluation plan was also proposed to assess the effectiveness of professional development and the action plan through metrics like classroom observations, surveys, and analyzing future STaR Chart campus data.
This document discusses instructional design and its basic principles. It defines instructional design as a systematic process of developing instructional materials to ensure quality learning. The key phases of instructional design models are analysis, design, development, implementation, and evaluation. Following a systematic model helps identify learning needs, develop appropriate content and delivery methods, implement the instructional program, and evaluate learning outcomes.
Change Management Leadership in Digital Age Educationdigimuve
This document discusses next practice innovation in digital age education. Next practice focuses on developing genuinely new approaches through disciplined imagination and connecting ideas to practical understanding. It involves empowering motivated practitioners to develop innovative solutions through support networks. The Next Practice model supports creativity while encouraging discipline and system-relevant work. It helps schools learn from resultant innovations so these can be taken to scale. Digital learning labs are proposed to define projects that drive innovation through regular meetings where staff develop skills and pedagogy while innovating with tools like iPads. Institutional structures are suggested to be rethought to promote guidance and support for a digital learning vision across the whole school community.
The document outlines an instructional design process that includes 5 phases: analysis, design, development, implementation, and evaluation. The analysis phase involves analyzing the content, learners, and requirements. The design phase covers designing graphics, style guides, and storyboards. In the development phase, text, audio, and visual elements are created. Then in the implementation phase, the course is delivered through various methods. Finally, the evaluation phase assesses the course and maintains it for future improvements.
The document discusses improving customer service through developing interpersonal skills via workshops. It mentions facilitating group discussions, selecting relevant words and images, and implementing new multimedia learning technology to address workplace issues. Success will be measured over time through employee and customer feedback.
The document discusses improving customer service through developing interpersonal skills via workshops. It mentions using group discussions, multimedia learning techniques like words and images, and implementing new technology to measure the success of training through employee and customer feedback over time.
E-Learning and online education has evolved significantly since the early 1980s. [1] Early implementations of e-learning focused on computer-based training programs for employees and used technologies like telephone lines and modems to deliver course content. [2] In the 1990s, the rise of the World Wide Web enabled better distribution of information online and the first academic institutions began offering full online courses. [3] However, early adopters faced many challenges as they worked to transition curriculum developed for in-person classes into online formats without considering student interaction and technology usage. [4] The solution was adopting formal instructional design processes to develop online courses that fully leveraged available technologies through synchronous and asynchronous strategies and effective evaluation methods.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Build a Module in Odoo 17 Using the Scaffold Method
Week 1 introduction
1. Instructional System Design
MID 7133
Lecturer : Azmawati Binti Mohd Lazim
: azmawati.mohd.lazim@gmail.com : Azmawati Mohd Lazim
: 21A4FE60 : wawacrv : wawacrv
2. History of Key
Definition ID Model ISD Model
ID Success
question
strategy
The philosophy, level of
interaction
methodology Some
and approach courseware
used to deliver reinforcement aspects
include
information.
branching
complexity.
www.neiu.edu/~dbehrlic/hrd408/glossary.htm
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
3. History of Key
Definition ID Model ISD Model
ID Success
the analysis of Instructional use
Instructional
learning Instructional
design models
needs and technology as
typically
systematic a method for
Instructional specify a
development developing
systems method.
of instruction instruction.
design
Will facilitate
the transfer of
knowledge,
skills and
attitude to the
user
en.wikipedia.org/wiki/Instructional_design
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
4. History of Key
Definition ID Model ISD Model
ID Success
•instructional
It includes materials
development of •activities
•tryout
•evaluation.
•analysis of learning
It is the entire needs and goals
process of •the development of
a delivery system
to meet those
needs.
to ensure the
quality of
instruction.
The systematic •using learning
development of •Instructional theory
instructional
specifications www.umich.edu/~ed626/define.html
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
5. History of Key
Definition ID Model ISD Model
ID Success
A system of developing well structured
instructional materials using:
Related teaching Systematic Evaluation
Objectives
strategies feedback
www.umich.edu/~ed626/define.html
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
6. History of Key
Definition ID Model ISD Model
ID Success
1910s •John Dewey: Learning occurs best by doing
1920s •Beginning of behaviourist approach
1940s •Idea of instructional development was instituted
by American Military for WWII
1950s •Skinner’s Programmed Instructional Materials
•Bloom’s Taxonomy of Educational Objectives.
• Mager’s “Preparing Objectives for Programmed
Instruction”
1960s • Glaser introduced concept of “instructional design”
• Emergence of criterion-referenced testing
• Gagne’s 5 Conditions of Learning and 9 Events of
Instruction
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
7. History of Key
Definition ID Model ISD Model
ID Success
1970
•Computer technology flourished
•Need to suit instruction to requirements
•Many models conceived
1980s
•Increased target groups
•Increased complexity to ID (AI, Expert Systems,
hypermedia)
1990s •Mind Tools – Jonassen
•Constructivism
2000s •Connectivism
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
8. History of Key
Definition ID Model ISD Model
ID Success
WHAT IS ID MODEL?
An instructional design model provides a mental image
theoretical foundations as well as it gives
of the
structure and meaning to an instructional
designer in visualising the best approach
to take for effective learning
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
9. History of Key
Definition ID Model ISD Model
ID Success
Take over the
workflow, you How is the
will inherit the end product?
process
It gives you Getting Quality Had full fill
the
the step by
step guidance
Started Control specification/
quality?
Contains all of
the elements
Meet the
for creating a
project goal
well-rounded
course.
Make your client stay!
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
10. History of Key
Definition ID Model ISD Model
ID Success
Jerrold and
Kemp
Heinich,
Gerlach and Molenda,
Ely Russell and
Smaldino
Classroom
Orientation
ID Models
*Assignment 1 – Group 1
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
11. History of Key
Definition ID Model ISD Model
ID Success
Leshin, Pollock Bergman and
and Reigeluth Moore
Rapid
Seels and Prototyping
Glasgow (Tripp and
Product Bichelmeyer)
Orientation
Instructional
Design
Models
*Assignment 1 – Group 2
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
12. History of Key
Definition ID Model ISD Model
ID Success
Dick and Carey Smith and Ragan
Systems
Orientation
Instructional
Design
Models
*Assignment 1 – Group 3
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
13. ASSIGNMENT 1 - Question:
Based on the 3 types of ID Models , please prepare you speech
in defending which ID models is the best in this era.
Product Systems
Classroom Orientation Orientation
Orientation Instructional Instructional
ID Models Design Design
Models Models
There will be 3 groups.
Each group will have 1 representative to present the content
…and we need 1 person from each group to be the judge for this
court.
BEST MAN WIN!
10%
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
14. History of Key
Definition ID Model ISD Model
ID Success
• ISD models have a broad scope
Broad and typically divide the
scope instruction design process into
five phases - ADDIE
• ISD models uses formative
evaluations in each of the five
Formative
phases and a summative
evaluation
evaluation at the end of the
process.
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
15. History of Key
Definition ID Model ISD Model
ID Success
• ISD models are used to • ID modes are used in
ID MODELS
ISD MODELS
guide the entire conjunction with ISD
process of creating the models to fill in the
learning platform, blank spots
USING TECHNOLOGY • only focus on the
• uses formative design
evaluations
• provides a means for
sound decision making
in order to determine
the who, what, when,
where, why, and how of
a learning program
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
16. History of Key
Definition ID Model ISD Model
ID Success
Analysis
Design
Development
Implementation or Delivery
Evaluation
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
17. History of Key
Definition ID Model ISD Model
ID Success
Who is the
audience?
What is the Identify the
timeline for new
project behavioral
completion? outcome?
ANALYZE
What types
What are
of learning
the online
constraints
pedagogical
exist?
What are
the delivery
options?
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
18. History of Key
Definition ID Model ISD Model
ID Success
DESIGN
Design the
Documentati Apply visual
user
on of the Approach Create Prototype design
interface
project's used storyboards creation (graphic
and user
instructional design)
experience
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
19. History of Key
Definition ID Model ISD Model
ID Success
DEVELOPEMENT
The development phase is where the
developers create and assemble the
content assets that were created in the
design phase.
Programmers work to develop and/or
integrate technologies.
Testers perform debugging procedures.
The project is reviewed and revised
according to any feedback given.
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
20. History of Key
Definition ID Model ISD Model
ID Success
IMPLEMENTATION
The facilitators' This is also the
training should phase where
cover the Preparation of
the project
course the learners
procedure for manager
curriculum, include
training the ensures that The learning
learning training them
facilitators the books, application or
outcomes, on new tools
and the hands on Web site is
method of (software or
learners is equipment, functional.
delivery, and hardware),
developed. tools, CD-
testing student
ROMs and
procedures. registration.
software are in
UAT place
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
21. History of Key
Definition ID Model ISD Model
ID Success
EVALUATION
Formative
present in each stage of the
ADDIE process
consists of tests designed for
domain specific criterion-
related referenced items
providing opportunities for
Summative. feedback from the users.
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
22. History of Key
Definition ID Model ISD Model
ID Success
GEN X vs
GEN Y vs
GEN Z
ONLINE
CULTURE
DEMANDS
I will tell you why….and you will tell me why too
(after review this video)
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
23. NO PRINTING IN MY CLASS
Stop loggers from cutting trees, by using blog
http://edublogs.org/
All submission shall be online.
Final submission will be in thumb drive copied to my hardisk
Mark given based on the quality not quantity of your products
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia
24. Starting for today, your live will go crazy
Sticky notes on wall!
Create your blog & email the URL to your class rep, as he will send
the report to me by 06/03/2012
Prepare your Court Case Assignment 1 that will be presented next
week 07/03/2012
Get a subject matter for your ID projects
Class rep?
http://mid7133.edublogs.org | http://www.slideshare.net/azmawati
Design by Azmawati Mohd Lazim for masters of E-Learning Students Class of 2012, Multimedia University, Cyberjaya, Malaysia