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Submitted By:
Odisha Electronic Control Library
Seminar
On
Wearable Computing
CONTENT
 Introduction
 What is a wearable computer?
 History
 How does a Wearable Computer look?
 Application
 Advantages
 Disadvantages
 Conclusion
INTRODUCTION
 The vision behind the concept of a wearable
computer is that a mobile computer should not just
be a machine that we put into our pocket when
we plan on doing some office work while on the
road.
 Instead it will be an integral part of our every day
outfit (hence wearable), always operational and
equipped to assist us in dealing with a wide range
of situations.
WHAT IS A WEARABLE
COMPUTER?
 A wearable computer is a computing device small
and light enough to be worn on one's body without
causing discomfort.
 Unlike a laptop or a palmtop, wearable computer is
constantly turned on and interacts with the real-
world task.
HISTORY
 The concept of wearable computing was first brought forward
by Steve Mann, who, with his invention of the ‘Wear Comp’ in
1979 created a pioneering effort in wearable computing.
 The 1980s brought forward the development of the consumer
camcorder, miniature CRTs etc. brought forward the
development of the eyeglass mounted multimedia computer.
HOW DOES A WEARABLE COMPUTER
LOOK?
 A typical wearable computer consists of a battery or
human powered computing unit and carried on a belt or
in a jacket.
 A wearable computer will have a mother board worn
inside a fashion garment, connecting all the components
of the system.
COMPONENTS OF A WEARABLE
COMPUTER
 Input devices: Speech recognition may appear as the
most suited input device, but may not be preferred in all
kinds of applications & environments, due to privacy and
performance issues. Gesture Input devices are
simple, compact, and optimized for wearable use.
 The output device of a wearable computer could be
either a head-mounted display (HMD) unit with an
earpiece or only the earpiece for some applications. The
HMD works like an ordinary monitor, providing an
image floating in the air in front of you. It uses LCD or
TFT technology.
NETWORKS
 There are two different kinds of networks in
reference to a wearable computer. One is to
connect the device to the external world and
the other is to interconnect the various
components, the later one being new for
wearable computers.
 The second issue of interconnecting the various
parts of the WC may involve both wired and
wireless connections. Peripherals like HMD and
wrist/finger worn devices may use standard
wireless connections like Bluetooth.
RATIONAL DETAILS
 SOFTWARE:The commonly used operating
system on a wearable computer is WOS
(wear comp OS). Red hat and GNU Linux
can be run in close coordination as an
operating system too.
 HARDWARE:Prices of wearable computers
tend to be in "thousands of dollars" whether
you buy old or new. An alternative approach
is to assemble a low cost system.
DISPLAY
 A major part of the total cost of the wearable
computer system lies in its display unit.
 Mainly two types of display are used.
 Common portable LCD display
 Head mounted display
COMMON PORTABLE LCD
DISPLAY
 FEATURES:High resolution colour video image.
 Image that appears in the person's line of sight.
 Viewing angle comparable to viewing a 26" monitor from
2, meters (6.5 Feet) away.
 Ultra light-weight, no major disturbance in the eyesight.
KEY BOARD
 At the higher end, you can get a "twiddler" from
Hand key, or keyboard from info grip. You can
connect micro switches that enable you to plug
directly into the keyboard port.
 HARD DRIVE: Many hard drives commonly used in
laptop computers can withstand operational shock,
it is common to go jogging while editing, and
sometimes shoot momentary video while on
horseback or riding a mountain bike down the
centre of a line bumping over every railway tie, and
capturing the experience on a hard drive.
BATTERIES OF WEARCOMP
 Low cost batteries:Early versions of wear
comp used lead acid batteries. Lead acid
batteries are typically available surplus.
 High performance batteries :Li-Ion
camcorder batteries are commercially
available. A minimum of two batteries is
required for constant running 12 Volt
batteries.
APPLICATIONS
 Augmented Reality
 Aiding the visually disabled
 Brain Gate Interface
 Data processing
 Patient Monitoring
 Digital imaging
 Remote guidance
ADVANTAGES
 Portability.
 Hands-free use.
 Comfortable.
 Always on for the task it is designed.
 Quick to access.
 Fashionable.
 Functions of clothing will be very personal.
 The reuse of clothes will be important
(prolonged life cycle).
DISADVANTAGE
 Equipment can be heavy.
 Expensive.
 Some Wearable Computers can consist of a lot of
wiring.
 Can cause irritation in heat.
 Side-Effects such as Headaches.
 It may become easier to get data on an
individual if the item is
lost / stolen.
CONCLUSION
 Wearable Computer has come a long way
from the days of the Wear Comp.
 Extensive research and development work
at various centers have ensured that these
wonderful devices will change our lives
dramatically in the near future.
 Several commercial vendors have started
manufacturing and marketing these devices.
REFERENCE
 www.google.com
 www.wikipedia.com
Thanks

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Wearable Computing

  • 1. www.oeclib.in Submitted By: Odisha Electronic Control Library Seminar On Wearable Computing
  • 2. CONTENT  Introduction  What is a wearable computer?  History  How does a Wearable Computer look?  Application  Advantages  Disadvantages  Conclusion
  • 3. INTRODUCTION  The vision behind the concept of a wearable computer is that a mobile computer should not just be a machine that we put into our pocket when we plan on doing some office work while on the road.  Instead it will be an integral part of our every day outfit (hence wearable), always operational and equipped to assist us in dealing with a wide range of situations.
  • 4. WHAT IS A WEARABLE COMPUTER?  A wearable computer is a computing device small and light enough to be worn on one's body without causing discomfort.  Unlike a laptop or a palmtop, wearable computer is constantly turned on and interacts with the real- world task.
  • 5. HISTORY  The concept of wearable computing was first brought forward by Steve Mann, who, with his invention of the ‘Wear Comp’ in 1979 created a pioneering effort in wearable computing.  The 1980s brought forward the development of the consumer camcorder, miniature CRTs etc. brought forward the development of the eyeglass mounted multimedia computer.
  • 6. HOW DOES A WEARABLE COMPUTER LOOK?  A typical wearable computer consists of a battery or human powered computing unit and carried on a belt or in a jacket.  A wearable computer will have a mother board worn inside a fashion garment, connecting all the components of the system.
  • 7. COMPONENTS OF A WEARABLE COMPUTER  Input devices: Speech recognition may appear as the most suited input device, but may not be preferred in all kinds of applications & environments, due to privacy and performance issues. Gesture Input devices are simple, compact, and optimized for wearable use.  The output device of a wearable computer could be either a head-mounted display (HMD) unit with an earpiece or only the earpiece for some applications. The HMD works like an ordinary monitor, providing an image floating in the air in front of you. It uses LCD or TFT technology.
  • 8. NETWORKS  There are two different kinds of networks in reference to a wearable computer. One is to connect the device to the external world and the other is to interconnect the various components, the later one being new for wearable computers.  The second issue of interconnecting the various parts of the WC may involve both wired and wireless connections. Peripherals like HMD and wrist/finger worn devices may use standard wireless connections like Bluetooth.
  • 9. RATIONAL DETAILS  SOFTWARE:The commonly used operating system on a wearable computer is WOS (wear comp OS). Red hat and GNU Linux can be run in close coordination as an operating system too.  HARDWARE:Prices of wearable computers tend to be in "thousands of dollars" whether you buy old or new. An alternative approach is to assemble a low cost system.
  • 10. DISPLAY  A major part of the total cost of the wearable computer system lies in its display unit.  Mainly two types of display are used.  Common portable LCD display  Head mounted display
  • 11. COMMON PORTABLE LCD DISPLAY  FEATURES:High resolution colour video image.  Image that appears in the person's line of sight.  Viewing angle comparable to viewing a 26" monitor from 2, meters (6.5 Feet) away.  Ultra light-weight, no major disturbance in the eyesight.
  • 12. KEY BOARD  At the higher end, you can get a "twiddler" from Hand key, or keyboard from info grip. You can connect micro switches that enable you to plug directly into the keyboard port.  HARD DRIVE: Many hard drives commonly used in laptop computers can withstand operational shock, it is common to go jogging while editing, and sometimes shoot momentary video while on horseback or riding a mountain bike down the centre of a line bumping over every railway tie, and capturing the experience on a hard drive.
  • 13. BATTERIES OF WEARCOMP  Low cost batteries:Early versions of wear comp used lead acid batteries. Lead acid batteries are typically available surplus.  High performance batteries :Li-Ion camcorder batteries are commercially available. A minimum of two batteries is required for constant running 12 Volt batteries.
  • 14. APPLICATIONS  Augmented Reality  Aiding the visually disabled  Brain Gate Interface  Data processing  Patient Monitoring  Digital imaging  Remote guidance
  • 15. ADVANTAGES  Portability.  Hands-free use.  Comfortable.  Always on for the task it is designed.  Quick to access.  Fashionable.  Functions of clothing will be very personal.  The reuse of clothes will be important (prolonged life cycle).
  • 16. DISADVANTAGE  Equipment can be heavy.  Expensive.  Some Wearable Computers can consist of a lot of wiring.  Can cause irritation in heat.  Side-Effects such as Headaches.  It may become easier to get data on an individual if the item is lost / stolen.
  • 17. CONCLUSION  Wearable Computer has come a long way from the days of the Wear Comp.  Extensive research and development work at various centers have ensured that these wonderful devices will change our lives dramatically in the near future.  Several commercial vendors have started manufacturing and marketing these devices.