The document discusses the history and types of virtual reality (VR). It describes VR as a high-end user interface that involves real-time simulation and interactions through multiple senses. The main types of VR discussed are windows-on-world desktop VR, immersive VR using head-mounted displays, telepresence, augmented reality, and distributed VR across networks. The technologies that enable VR include various displays, sensors, and interaction devices. VR has applications in entertainment, medicine, education and training by creating realistic virtual environments. Current problems with VR include integration issues, cybersickness, and low fidelity. Major companies developing VR include Oculus VR, HTC Vive and Sony.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual reality is also known as Artificial Reality. It us often referred as VR/AR. Virtual reality includes Augmented reality, Windows on web, Immersive VR, Telepresence, Mixed Reality(Augmented Reality), Distributed VR.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
The talk explores a hypothesis in support of a very common reaction to zSpace. Beginning with assumptions and observations in physiology, evolution, and perception, we build a case that zSpace has surpassed a minimum performance threshold. Future implications are addressed.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual reality is also known as Artificial Reality. It us often referred as VR/AR. Virtual reality includes Augmented reality, Windows on web, Immersive VR, Telepresence, Mixed Reality(Augmented Reality), Distributed VR.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
The talk explores a hypothesis in support of a very common reaction to zSpace. Beginning with assumptions and observations in physiology, evolution, and perception, we build a case that zSpace has surpassed a minimum performance threshold. Future implications are addressed.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Virtual reality:
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
Augmented reality (AR) , is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.[1][2] Augmentation techniques are typically performed in real-time real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.
Augmented reality is a wonderful concept, but how does it work and how can it be applied to enhance user experiences?
About Stanislav
Stanislav is a VR/AR Developer at FROSMO. After his hours, he's pursuing a University Degree in International Business. With this unique combination he's able to bring technical knowledge to the business world. Stan's goal is to make every day life easier with IT technologies.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Virtual reality:
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
Augmented reality (AR) , is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.[1][2] Augmentation techniques are typically performed in real-time real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.
Augmented reality is a wonderful concept, but how does it work and how can it be applied to enhance user experiences?
About Stanislav
Stanislav is a VR/AR Developer at FROSMO. After his hours, he's pursuing a University Degree in International Business. With this unique combination he's able to bring technical knowledge to the business world. Stan's goal is to make every day life easier with IT technologies.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
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Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
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Topics covered:
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UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
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Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
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Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
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• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
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2. • Introduction
• The History of VR
• Types of VR
• Technologies of VR
• Architecture of VR
• Applications of VR
• Current Problems
• Companies that abide VR
• VR Conclusion
3. What is virtual reality (VR)?
Virtual reality refers to a high –end user interface
that involves real-time simulation and interactions
through multiple sensorial channels.
4.
5.
6. Windows on World(WoW)
Also called Desktop VR.
Using a conventional computer monitor to
display the 3D virtual world.
Immersive VR
Completely immerse the user's personal
viewpoint inside the virtual 3D world.
The user has no visual contact with the
physical word.
Often equipped with a Head Mounted
Display (HMD).
7. Telepresence
A variation of visualizing complete computer
generated worlds.
Links remote sensors in the real world with the
senses of a human operator. The remote sensors
might be located on a robot. Useful for performing
operations in dangerous environments.
Mixed Reality(Augmented Reality)
The seamless merging of real space and
virtual space.
Iintegratee the computer-generated virtual
objects into the physical world which
become in a sense an equal part of our
natural environment.
Distributed VR
A simulated world runs on several
computers which are connected over
network and the people are able to interact
in real time, sharing the same virtual world.
8. Head-Mounted Display (HMD)
A Helmet or a face mask providing the visual and
auditory displays.
Use LCD or CRT to display stereo images.
May include built-in head-tracker and stereo
headphones
Binocular Omni-Orientation Monitor (BOOM)
Head-coupled stereoscopic display device.
Uses CRT to provide high-resolution display.
Convenient to use.
Fast and accurate built-in tracking.
9. Cave Automatic Virtual Environment (CAVE)
Provides the illusion of immersion by projecting stereo images on
the walls and floor of a room-sized cube.
A head tracking system continuously adjust the stereo projection to
the current position of the leading viewer.
Data Glove
Outfitted with sensors on the fingers as
well as an overall position/orientation
tracking equipment.
Enables natural interaction with virtual
objects by hand gesture recognition.
10. VRML(Virtual Reality Modeling Language)
Standard language for interactive simulation within
the World Wide Web.
Allows to create "virtual worlds" networked via the
Internet and hyperlinked with the World Wide Web.
Aspects of virtual world display, interaction and
internetworking can be specified using VRML without
being dependent on special gear like HMD.
VR models can be viewed by Netscape or IE with a
browser plug-in.
f
12. d
Input Processor
Control the devices used to input information to the computer.
The object is to get the coordinate data to the rest of the
system with minimal lag time.
keyboard, mouse, 3D position trackers, a voice recognition
system, etc.
Simulation Processor
– Core of a VR system.
– Takes the user inputs along with any tasks programmed into the
world and determine the actions that will take place in the virtual
world.
13. Rendering Processor
– Create the sensations that are output to the user.
– Separate rendering processes are used for visual, auditory, haptic and other
sensory systems. Each renderer take a description of the world stat from the
simulation process or derive it directly from the World Database for each time
step.
World Database (World Description Files)
– Store the objects that inhabit the world, scripts that
describe actions of those objects.
14. Entertainment
More vivid
Move exciting
More attractive
Medicine
Practice performing surgery.
Perform surgery on a remote
patient.
Education & Training
Driving simulators.
Flight simulators.
Ship simulators.
15. Lack of integration between
application packages
Cybersickness / simulator sickness
g
Low-fidelity
t
16.
17. Visualization of complicated, large data is
helpful for understanding and analysis.
VR offers us a new way to interact with
computer.
VR enables us to experience the virtual
world that is impossible in real world.
VR is changing our life, eventually VR will
increasingly become a part of our life.