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UX Week
August 2015
Stephen Wendel
Head of Behavioral Science
@sawendel
Designing for Behavior Change
An Introduction
Hi! I’m Steve.
Head of Behavioral Science
Morningstar
Until recently, I was here
Update screen
Personalized financial guidance that transforms
financial lives through behavioral economics
Now, I’m at
Leading provider of independent investment advice
serving millions of people everyday, around the world
My Job
A new wave of behavioral research
Some
cool
gadgets and
products
Powering leading companies behind the scenes
And that’s what we’re talking about today
Understand the decision making
process and potential behavioral
obstacles.
Discover the appropriate
behavioral intervention
and target audience.
Design the product or
communication, from concept
to implementation
Refine the products and materials
iteratively, using rigorous
experimental testing.
Image from Designing for Behavior Change
And you?
I don’t understand why our users don’t ______?
The Path Ahead
1 Oh, so very limited
2 The obstacles we face
3 Three big strategies for overcoming them
4 Exercise
Four
Big
Lessons
1: We’re of two minds 2: We’re imperfect
4: Our choices are relative,
contextual & social
3: Friction Matters
Justice is Blind?
No, Justice is Hungry
Just add the logo.
300% boost in
enrollment
The Path Ahead
1 A new wave of products
2 Obstacles we face
3 Three big strategies for overcoming them
4 Exercise
We are all unique.
To
From
To
But our minds go through a similar process.
6 Potential Obstacles to Consumer Action
Image by Katie Palermo, and from Improving Employee Benefits
Cue: The Power of Simple Reminders
For Example, see: Karlan et al. 2010
Reaction: What does it evoke?
Reaction: Make It Normal With Peer
Comparisons or Social Proof
For Example, see: Allcott 2011
Evaluation: Do they know the benefits
(and costs)?
Evaluation: Most than economic costs
52% increase in clicks
See https://whichtestwon.com/
Ability: Can they actually take action
(and do they know it)?
Timing: Is there urgency to act now?
Timing: Time-based incentives can work
“...If you sign up by 7PM today,
you are eligible to win a free
iPad mini!”
“...If you are one of the first 100
people to sign up, you are
eligible to win a free iPad mini!”
7.5% clicked
9.6% clicked 13.1% clicked
See Balz and Wendel 2014
Today’s Path
1 Oh, so very limited
2 Obstacles we face
3 Three big strategies to overcome them
4 Exercise
So what’s a habit?
Adapted from ABC
Model (eg Miltenberger
2011) and Duhigg 2012
3 strategies to pass the CREATE funnel
Today’s Path
1 A new wave of products
2 Obstacles we face
3 Three big strategies to overcome them
4 Exercise
Exercise!
{Page 8: Using the CREATE Action Funnel}
{Pick a volunteer & do the exercise as a group}
Practical
Exercises:
Identifying
Obstacles
with the
CREATE
Model
Practical Exercises: Evaluating Two Alternatives
UX Week
August 2015
Stephen Wendel
Head of Behavioral Science
@sawendel
Discovering
the right behavior to target
The Path Ahead
1 Taking a step back
2 Three things that can help
3 Exercise
What’s the best way to lose weight?
What’s the best way to lose weight?
What’s the best way to engage your users?
The Path Ahead
1 Taking a step back
2 Three things that can help
3 Exercise
Discover the Outcome, Actor & Action
Image from Designing for Behavior Change
The Outcome: How will the world change?
Make it tangible
Why do you really care?
Why would your users really care?
Make sure you can measure it
“Users will gain experience with exercise”
vs
“Americans will have an average BMI of 25”
Actions: What Might –Someone– Do?
Actor: Who’s your audience?
Who’s your audience?
Impact, Ease, Cost & Fit
Elicit additional constraints
Channel?
Timeframe?
“Tone” of App?
Constraints make us free
The Path Ahead
1 Taking a step back
2 Three things that can help
3 Exercise
Exercise!
{Page 10-13: Group exercise}
{Pick a behavioral problem, Discover the right action to target}
Practical Exercises: Discover - Outcome & Action
Practical Exercises: Discover - Personas
Practical Exercises: Discover - Evaluate
UX Week
August 2015
Stephen Wendel
Head of Behavioral Science
@sawendel
Designing
the product around that target action
Please don’t yell at the fish.
Three strategies for changing behavior
Image from Designing for Behavior Change
The Path Ahead
1 Structure the action
2 Design the environment
3 Prepare the user
4 Exercise
Write out the sequence of steps.
Make each step pleasant.
Straightforward. “Easy”.
Tailor it to their prior experiences.
Skip ahead where possible.
Take the garden path.
Structure the action:
Break down hard problems
Conceptual design: develop a story
How consumers progress from “just starting out” to “success!”
Customer experience map by Mel Edwards, desonance.wordpress.com
Example: Structure the Action
The Path Ahead
1 Structure the action
2 Design the environment
3 Prepare the user
4 Exercise
Grab the person’s
attention.
Make sure the
motivation is clear.
Provide urgency.
Remove distractions.
Construct the environment
to support action
Examples: Construct the environment
The Path Ahead
1 Structure the action
2 Design the environment
3 Prepare the user
4 Exercise
Help consumers see
and tell the story
of their successes.
Build on related,
positive experiences.
Educate consumers
about how to do
take action.
Prepare the person for the action
Examples: Prepare the person
Another exercise graphic!
{Page 14: Pick a volunteer}
{Design the behavioral plan}
Practical
Exercises:
The
Behavioral
Plan
UX Week
August 2015
Stephen Wendel
Head of Behavioral Science
@sawendel
Designing
the user interface
The Path Ahead
1 Take a break
2 A Bag of Tricks
3 Some Tips
4 Exercise
Let designers do their magic.
The Path Ahead
1 Take a break
2 A Bag of Tricks
3 Some Tips
4 Exercise
Techniques 1 2 3 4
Obstacle: Try This:
Cue Tell the Person What the Action Is
Make It Clear Where to Act
Clear the Page of Distractions
Reaction Make Site Beautiful and Professional
Deploy Social Proof
Display Strong Authority on the Subject
Be Authentic and Personal
Evaluation Prime Relevant Associations
Leverage Loss Aversion
Use Peer Comparisons
Run a Competition
Avoid Cognitive Overhead
Avoid Choice Overload
Avoid Direct Payments
Ability Elicit Implementation Intentions
Default Everything
Lessen Burden of Action and Information
Deploy (Positive) Peer Comparisons
Timing Frame text to avoid temporal myopia
Remind of prior commitment to act
Make it scarce
Cue
Give
people
a
clear
target
Two powerful cue words: You and Free
Align with when people have time
10:30am Monday 10:30am Tuesday 8pm Tuesday
3.7% clicked 7.1% clicked 1.6% clicked
Reaction
Build on a trusted relationship.
300% increase in engagement - from adding a logo.
Randomized control trial conducted by Pizarro and Wendel, 2014
Make It Normal With Peer Comparisons
or Social Proof
For Example, see: Allcott 2011
Beauty and Scan-ability Matter
Which version is more inviting?
27% boost in account creation
vs.
Evaluation
Losses
loom
larger
than
gains
Offer dominated alternatives
Don’t Offer Lots of Choices At Once
(Simplify or use a hierarchy)
Describe the Benefit of Action,
Not Just the Content
Describing the content versus describing the benefit?
62% increase
Source: WhichTestWon.com
Ability
Use Defaults
(especially where engagement isn’t needed)
Employees
joining shortly
before Apr. 1st
Employees
joining shortly
after Apr. 1st
49%
86%
0%
20%
40%
60%
80%
100%
Opt In Opt Out
Madrian and Shea (2001)
Make sure they know they’ll succeed
5.5% clicked8.5% clicked
See Wendel and Balz 2014
Ability: Elicit Plans to Act
(Implementation Intentions)
See Milkman et al. 2011
Timing
Make the Future into the Present
From Dan Goldstein
Limited Time Offers Still Work
How can you create urgency?
“...If you sign up by 7PM today,
you are eligible to win a free
iPad mini!”
“...If you are one of the first 100
people to sign up, you are
eligible to win a free iPad mini!”
7.5% clicked
9.6% clicked 13.1% clicked
The Path Ahead
1 Take a break
2 A Bag of Tricks
3 Some Tips
4 Exercise
Exercise!
{Page 15: Pick a volunteer}
{Design a simple user interface: email}
Practical Exercises: Designing the invite email
UX Week
August 2015
Stephen Wendel
Head of Behavioral Science
@sawendel
Refining
the design and learning faster
The Path Ahead
1 One Big Lesson
2 How Experiments Work
3 Fitting it Together: A Three-Step Process
4 Exercise
Hundreds of RCTs – Big and Small –
On Usage and Impact
“...If you sign up by
7PM today,
you are eligible to
win a free iPad mini!”
“...If you are one of
the first 100 people
to sign up, you are
eligible to win a free
iPad mini!”
Most of our efforts
just don’t do much.
Lots of possible solutions
Applicability,
not
generalizability
How?
Checking whether the darned thing works
Impact Experiment:
The Gold Standard
Statistical Models w. Controls:
Harder Work, For a Silver Medal
The Path Ahead
1 One Big Lesson: Learn Faster
2 How Experiments Work
3 Fitting it Together: A Three-Step Process
4 Exercise
Experiments
in 2 Minutes
Step 1: Define Success.
What metric, by what amount?
Step 2: Develop the approach(es).
Step 3: Apply the behavioral bag of tricks.
Step 4: Take Stock:
What Do You Want
to Learn?
1) Does the darned thing work?
Type of Test: an “Impact Test”
Version A: Do Nothing
Version B: Your Communication
2) Can we get anything to work better?
Type of Test: a “Kitchen Sink Test”
Version A: Current Underperforming Version
Version B: Your Best Shot, with everything
3) What fundamentally
resonates with our
readers more, X or Y?
Type of Test:
an “Archetype Test”
Version A: Everything is X
Version B: Everything is Y
4) What exactly
drives a result?
Type of Test:
“Isolated Intervention”
(Aka “Microscope Test”)
Version A: A baseline
communication
Version B: The exact
same communication,
with a single small
change
Step 5: Do you have enough people?
Step 6: Measure the Impact, Test if it’s Real
The Path Ahead
1 One Big Lesson: Learn Faster
2 How Experiments Work
3 Fitting it Together: A Three-Step Process
4 Exercise
Impact – Ideas – Measured Changes
Generating
Ideas:
Where’s
the
problem?
Generating
Ideas:
Why
is there
a problem?
Find the leading indictors
that save waiting time.
Vet ideas cheaply,
before proving their
impact expensively.
It all starts by being wrong.
The Path Ahead
1 One Big Lesson: Learn Faster
2 How Experiments Work
3 Fitting it Together: A Three-Step Process
4 Exercise
Practical Exercises: Calc Sample Size (1 of 2)
Practical Exercises: Calculate Sample Size
Practical Exercises: Refine
UX Week
August 2015
Stephen Wendel
Head of Behavioral Science
@sawendel
A quick recap
It’s not enough to have an
awesome product or
communication
We’re all pretty limited
Understand: 6 Obstacles to Action
Discover: Outcome, Actor, Action
Design: 3 Strategies for Action
Refine: Learn Faster
Comments? Suggestions?
steve.wendel@morningstar.com

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UXWeek 2015 - Designing for Behavior Change