There is a single universal journey common to all experiences we have. Understanding the journey, its two universal outcomes and two universal variables, streamlines (without oversimplifying) the entire UX process. It aligns with how we experience everything.
In this session I will:
Introduce The 4 Stages of Accomplishing Goals – the model that details the universal journey.
Cover the two unavoidable universal outcome.
Cover the two universal variables that have the most impact on how people feel when the experience is over.
Share The 4 Stages of Accomplishing Goals Canvas to use throughout your design process, and how it works within and along your exist practices.
Share how it works with tools and methodologies like Jobs To Be Done (JTBD), Kano Model, Change Management, Root Cause Analysis, behavioral models and more.
This session connects design psychology, strategy, and practical tools for immediate use.
Join us for our new webinar series Putting Users in UX.
Throughout the series we discuss research methods for involving your audiences in user experience design and development.
In episode 1, we start with methods for generating ideas and imagining the future of your app, website, or other digital product.
In subsequent episodes, we’ll examine methods for design collaboration and evaluation as well as some of the important mechanics of planning, conducting and analyzing your research.
This talk will offer tactics for you and your team to advance the role of UX in your organization. Good UX is good business. It is not optional for achieving better outcomes. So why do mature enterprises and fledgling startups alike keep minimizing or neglecting it? We will cover case studies, statistical evidence, and anecdotal experiences that show how UX helps the business go fast forever. Finally, by the end of this talk you will be able to craft a concise business argument that WILL make UX a non-negotiable for your organization.
UXPA 2023: Best practices for unmoderated think-alouds: How to walk a strange...UXPA International
The think-aloud protocol is a rich and insightful method that has been widely used in moderated usability studies for decades. Its use in unmoderated online research is more recent, less common, and best practices are not yet widely known. In a moderated session, whether remote or in-person, a facilitator can train a participant and provide feedback, which presents challenges in asynchronous online studies. Consequently, some researchers have observed higher abandonment rates in studies that use this protocol. In this talk, we’ll discuss how we’ve reversed that trend — showing lower abandonment rates in think-aloud studies — and explore some of the best practices that we’ve learned for conducting them effectively.
UXPA 2023: How teams hire UX researchers today: A survey of current trends an...UXPA International
An improved hiring process would benefit most UX teams, but hiring managers have much to consider when deciding how to interview UXR candidates. How many stages of interviews? What are the best activities at each stage? Should we do portfolio reviews, take-home projects, neither, or both? How long should the process take? The interview process is critical to all involved; hiring managers need an approach that accurately assesses a candidate’s skills, and candidates need an opportunity to demonstrate their experience that respects their time. In this presentation, we will review data collected from UXR job-seekers and hiring managers, inspect trends and attitudes of both groups, present an illustrative overview of the “average” UXR interview process, and discuss the implications our findings have for your team.
UXPA 2023: Rinse and repeat: automate your UX operations so you can spend tim...UXPA International
Do you struggle with handling a large volume of UX projects? Do you find yourself doing repetitive housekeeping tasks instead of putting your energy where it really matters? In this session, you’ll learn to operationalize your UX process so that you can speed up and streamline the “admin” side of the house. Give yourself and your team time back to focus on high-value UX work and rinse away the grunt work, distractions, and mindless tasks that eat up your productivity. After applying these lessons, you’ll be able to tackle more projects, help onboard new designers to your team quicker, and minimize or delegate away time-consuming tasks that don’t bring results. You’ll improve your team’s velocity, reduce time spent in unnecessary status meetings, and have a well-oiled UX team that can perform with a predictable, high-quality process that makes the most of their skills.
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA International
Agile Methodology refers to software design and development methodologies centered around the idea of iterative design and development, where requirements and concepts evolve through collaboration between self-organizing cross-functional teams. Thus, Agile enables teams to deliver value faster, with greater quality and predictability, and greater aptitude to respond to change. With evolving product features every design sprint, designers & researchers find it difficult to follow the design process. This sometimes leads to designs delivered in haste or sub-par design artifacts which result in UX debt. UX debt is accumulated when design teams take actions or shortcuts to expedite the delivery of a piece of functionality or a project which later needs to be refactored. It is the result of prioritizing speedy delivery of design to the development team over a perfect experience journey. Experience Maps is a great tool to practice UX in Agile as well as manage UX Debt.
Join us for our new webinar series Putting Users in UX.
Throughout the series we discuss research methods for involving your audiences in user experience design and development.
In episode 1, we start with methods for generating ideas and imagining the future of your app, website, or other digital product.
In subsequent episodes, we’ll examine methods for design collaboration and evaluation as well as some of the important mechanics of planning, conducting and analyzing your research.
This talk will offer tactics for you and your team to advance the role of UX in your organization. Good UX is good business. It is not optional for achieving better outcomes. So why do mature enterprises and fledgling startups alike keep minimizing or neglecting it? We will cover case studies, statistical evidence, and anecdotal experiences that show how UX helps the business go fast forever. Finally, by the end of this talk you will be able to craft a concise business argument that WILL make UX a non-negotiable for your organization.
UXPA 2023: Best practices for unmoderated think-alouds: How to walk a strange...UXPA International
The think-aloud protocol is a rich and insightful method that has been widely used in moderated usability studies for decades. Its use in unmoderated online research is more recent, less common, and best practices are not yet widely known. In a moderated session, whether remote or in-person, a facilitator can train a participant and provide feedback, which presents challenges in asynchronous online studies. Consequently, some researchers have observed higher abandonment rates in studies that use this protocol. In this talk, we’ll discuss how we’ve reversed that trend — showing lower abandonment rates in think-aloud studies — and explore some of the best practices that we’ve learned for conducting them effectively.
UXPA 2023: How teams hire UX researchers today: A survey of current trends an...UXPA International
An improved hiring process would benefit most UX teams, but hiring managers have much to consider when deciding how to interview UXR candidates. How many stages of interviews? What are the best activities at each stage? Should we do portfolio reviews, take-home projects, neither, or both? How long should the process take? The interview process is critical to all involved; hiring managers need an approach that accurately assesses a candidate’s skills, and candidates need an opportunity to demonstrate their experience that respects their time. In this presentation, we will review data collected from UXR job-seekers and hiring managers, inspect trends and attitudes of both groups, present an illustrative overview of the “average” UXR interview process, and discuss the implications our findings have for your team.
UXPA 2023: Rinse and repeat: automate your UX operations so you can spend tim...UXPA International
Do you struggle with handling a large volume of UX projects? Do you find yourself doing repetitive housekeeping tasks instead of putting your energy where it really matters? In this session, you’ll learn to operationalize your UX process so that you can speed up and streamline the “admin” side of the house. Give yourself and your team time back to focus on high-value UX work and rinse away the grunt work, distractions, and mindless tasks that eat up your productivity. After applying these lessons, you’ll be able to tackle more projects, help onboard new designers to your team quicker, and minimize or delegate away time-consuming tasks that don’t bring results. You’ll improve your team’s velocity, reduce time spent in unnecessary status meetings, and have a well-oiled UX team that can perform with a predictable, high-quality process that makes the most of their skills.
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA International
Agile Methodology refers to software design and development methodologies centered around the idea of iterative design and development, where requirements and concepts evolve through collaboration between self-organizing cross-functional teams. Thus, Agile enables teams to deliver value faster, with greater quality and predictability, and greater aptitude to respond to change. With evolving product features every design sprint, designers & researchers find it difficult to follow the design process. This sometimes leads to designs delivered in haste or sub-par design artifacts which result in UX debt. UX debt is accumulated when design teams take actions or shortcuts to expedite the delivery of a piece of functionality or a project which later needs to be refactored. It is the result of prioritizing speedy delivery of design to the development team over a perfect experience journey. Experience Maps is a great tool to practice UX in Agile as well as manage UX Debt.
Successful UX is all about integrating views and perspectives from many people to culminate in a user experience that meets user and business needs. While we have dozens of research and design techniques to do just that, the most fundamental of all techniques is barely covered in most UX training: dialogue. This session summarizes and applies to UX professionals the most applicable guidance from a survey of modern communications and business literature. You will leave with actionable steps to dialogue like a pro in some of the most common, challenging situations that we face as UX professionals. Specifically, you will learn how to turn disagreements about design, process, priority, and execution into learning opportunities that help you and your organization deliver a better user experience.
UXPA 2023: A Framework to Define an Out of Box Experience Using Measurable Ex...UXPA International
As a perennial innovator in the printing space,HP wanted to understand the aspirational needs of customers during the Out of Box Experience of a printer. By connecting the dots between the holistic journey from purchase to print across the digital and physical aspects of setup, Lextant believed they could deliver better value to users. Working with HP to understand the end-to-end experience across all touchpoints, they evaluated the desired emotional state for users and established an out of box experience that could be standardized across all printers for those target users. The work resulted in an ideal experience framework and defined metrics to measure the desirability (and fidelity) of future products and concepts. Learn how this holistic approach to user experience research drove internal alignment and identified a return on investment.
UX STRAT Online 2020: Victoria Sosik, VerizonUX STRAT
Demand for UX insights is higher than ever--as UX Researchers, we’ve become “victims of our own success.” While a cause for celebration, with it comes challenges managing bandwidth, prioritizing work, and being viewed as a bottleneck in the design process. For this reason, we began exploring a program to democratize Design Research at Verizon. In this talk, I’ll walk through our approach, our decisions around which types of research to democratize, and how we’re striking the balance between democratization and control. I’ll also reflect back on our early experiences with the program and where we plan to go in the future.
UXPA 2023: Building and Evolving a Design System that Aligns UX Strategy with...UXPA International
It is well acknowledged that design systems are crucial in ensuring rapid brand scalability, consistency, and cohesiveness. Thinking in systems and strategically is now a required skill. In this presentation, we want to present our journey in implementing our design system, including the difficulties we encountered, but mostly by reviewing it from a strategic and business perspective. We will not delve into the basics of a design system, but rather explain how to get buy-in from the leadership by turning our design system into a business need. Our decisions have all been mostly based on the results and findings obtained from our qualitative and quantitative data. We believe that nowadays design should be data-driven, and first and foremost our design system.
Not all companies are willing to invest in in-house UX research teams, while others use research vendors to expand the volume of research that can be conducted. Using outside vendors can help manage the ebb and flow of work, expanding and contracting as needed. However, managing vendors isn’t always an easy task. This session will provide tools and tips on finding the right vendor partners, and how to ensure you are setting up your organization and your vendor for success.
UXPA 2023: The Report is Dead, Long Live the Report! How to Communicate Usabi...UXPA International
The best way to improve products is to have people use them, but researchers struggle to share what they’ve learned in a way that has immediate and long-lasting impact. How do we keep the design process moving while grounding it thoroughly in research? This talk will present evidence for and against reports, and explore characteristics of reports that make them more and less successful at effecting change. We will describe where approaches like debriefs, co-design, and video have succeeded and fallen short. Based on survey data from UX practitioners and experiences in the field, we’ll address these questions: Is it worth it to write a report? Are there quicker, more engaging alternatives? What makes a compelling report? How do we make usability research usable? We’ll offer a framework for choosing the best reporting approach, and share best practices for determining what to communicate, and how.
UX Research within an Agile Design and Development Sprint CycleUXPA International
Want to know how to deliver high-value, strategic research insights within a lean sprint process? Learn a quick, useful, and inexpensive process for incorporating user research & usability into Agile Design & Development sprint cycles. We will share a case study that demonstrates how it works and how we work together (research + UX design + dev).
Some of the topics we'll cover:
User Research on a slim budget & tight timeline
Planning research while still designing (what, when, how)
Rapid prototyping to support usability testing
The Post-Testing debrief (meeting with core team to discuss observations & agree on next steps for design and development)
Design iteration based on testing observations (not based on a lengthy expensive report)
Whether you are an indie practitioner, agency design lead or internal designer at a large company, you have no doubt experienced difficulites selling UX activities or Experience Design as a whole to clients, partners or bosses. Beyond touting the wonderful and magical ROI UX brings to the table, there are concrete strategies you can use to get your point accross and they aren't what you think. Learn how to identify and overcome common barriers to achieving a unified approach to user centered design.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
UX + BA: Working Together In Harmony [updated]Jacklyn Burgan
Talk given at Web Afternoon: UX Edition on August 28, 2015.
By combining the efforts of business analysis and user experience design, building efficient, easy to use software that achieves the goals of both the business and the users is easier. User Experience and Business Analysis are two disciplines that apply analysis and design thinking during the product and software development process. Both roles are unique and the people that fill them have different strengths, but often times the roles overlap. In this talk, I'll explain how I worked through UX/BA clashes, what I learned from those experiences and provide you with new strategies to take back to your workplace that will help you to improve the collaboration across your teams and ultimately create a better product.
Emotional Strategy for Balanced UX DesignMike Donahue
** Updated: 3/27/2014 - the content is mostly the same, simply reordered to improve the flow and the end has been changed to include what I feel is powerful and compelling example what happens when you begin your design with emotional outcomes in mind.
Emotions are arguably the most powerful of human motivators and yet most design projects lack an implicit strategy to use or target them as part of the overall experience design. A truly fulfilling experience is one that balances our logical and emotional needs and wants.
When an experience only satisfies the logical side of our mind we're often left with little feeling of connection to the experience. When an experience only speaks to our emotional side we're often left second guessing our choice because we can't rationally explain our choice to ourselves or others.
A balanced experience that satisfies both parts of our mind are the ones that create deep and lasting connections. These are the experiences that build loyalty with customers creating lasting relationships that survive even the worst of times.
In order to use emotions as both a targeted outcome for the experience and as a strategy to achieve that outcome we must first understand how have an experience. The 4 Stages of Accomplishing Goals provides this insight into HOW we experience everything. These 4 stages are the same for every person, they happen every time, and happen in the same order.
The 4 Stages of Accomplishing Goals also explains where, when and how emotions impact and influence our resulting experience. We'll learn not only how we experience everything but also WHY we choose to accomplish some goals and not others. Once we're clear on the 4 stages we can make emotions a strategic part of building a balanced user experience.
Win User Loyalty by Targeting Logic AND Emotion (Mike Donahue)UXPA International
Emotions are arguably the most powerful motivator for humans and yet most projects lack an implicit strategy to target emotions. This talk will present insight on how and why to use emotion as a strategic target for UX design. It will cover the 4 Stages of Accomplishing Goals, the factors that affect how strongly we feel about an experience, what causes us to focus more on the positive or negative aspects of an experience, what stops us dead in our tracks, and how to create an experience that satisfies both the logical and emotional parts of our brain.
Successful UX is all about integrating views and perspectives from many people to culminate in a user experience that meets user and business needs. While we have dozens of research and design techniques to do just that, the most fundamental of all techniques is barely covered in most UX training: dialogue. This session summarizes and applies to UX professionals the most applicable guidance from a survey of modern communications and business literature. You will leave with actionable steps to dialogue like a pro in some of the most common, challenging situations that we face as UX professionals. Specifically, you will learn how to turn disagreements about design, process, priority, and execution into learning opportunities that help you and your organization deliver a better user experience.
UXPA 2023: A Framework to Define an Out of Box Experience Using Measurable Ex...UXPA International
As a perennial innovator in the printing space,HP wanted to understand the aspirational needs of customers during the Out of Box Experience of a printer. By connecting the dots between the holistic journey from purchase to print across the digital and physical aspects of setup, Lextant believed they could deliver better value to users. Working with HP to understand the end-to-end experience across all touchpoints, they evaluated the desired emotional state for users and established an out of box experience that could be standardized across all printers for those target users. The work resulted in an ideal experience framework and defined metrics to measure the desirability (and fidelity) of future products and concepts. Learn how this holistic approach to user experience research drove internal alignment and identified a return on investment.
UX STRAT Online 2020: Victoria Sosik, VerizonUX STRAT
Demand for UX insights is higher than ever--as UX Researchers, we’ve become “victims of our own success.” While a cause for celebration, with it comes challenges managing bandwidth, prioritizing work, and being viewed as a bottleneck in the design process. For this reason, we began exploring a program to democratize Design Research at Verizon. In this talk, I’ll walk through our approach, our decisions around which types of research to democratize, and how we’re striking the balance between democratization and control. I’ll also reflect back on our early experiences with the program and where we plan to go in the future.
UXPA 2023: Building and Evolving a Design System that Aligns UX Strategy with...UXPA International
It is well acknowledged that design systems are crucial in ensuring rapid brand scalability, consistency, and cohesiveness. Thinking in systems and strategically is now a required skill. In this presentation, we want to present our journey in implementing our design system, including the difficulties we encountered, but mostly by reviewing it from a strategic and business perspective. We will not delve into the basics of a design system, but rather explain how to get buy-in from the leadership by turning our design system into a business need. Our decisions have all been mostly based on the results and findings obtained from our qualitative and quantitative data. We believe that nowadays design should be data-driven, and first and foremost our design system.
Not all companies are willing to invest in in-house UX research teams, while others use research vendors to expand the volume of research that can be conducted. Using outside vendors can help manage the ebb and flow of work, expanding and contracting as needed. However, managing vendors isn’t always an easy task. This session will provide tools and tips on finding the right vendor partners, and how to ensure you are setting up your organization and your vendor for success.
UXPA 2023: The Report is Dead, Long Live the Report! How to Communicate Usabi...UXPA International
The best way to improve products is to have people use them, but researchers struggle to share what they’ve learned in a way that has immediate and long-lasting impact. How do we keep the design process moving while grounding it thoroughly in research? This talk will present evidence for and against reports, and explore characteristics of reports that make them more and less successful at effecting change. We will describe where approaches like debriefs, co-design, and video have succeeded and fallen short. Based on survey data from UX practitioners and experiences in the field, we’ll address these questions: Is it worth it to write a report? Are there quicker, more engaging alternatives? What makes a compelling report? How do we make usability research usable? We’ll offer a framework for choosing the best reporting approach, and share best practices for determining what to communicate, and how.
UX Research within an Agile Design and Development Sprint CycleUXPA International
Want to know how to deliver high-value, strategic research insights within a lean sprint process? Learn a quick, useful, and inexpensive process for incorporating user research & usability into Agile Design & Development sprint cycles. We will share a case study that demonstrates how it works and how we work together (research + UX design + dev).
Some of the topics we'll cover:
User Research on a slim budget & tight timeline
Planning research while still designing (what, when, how)
Rapid prototyping to support usability testing
The Post-Testing debrief (meeting with core team to discuss observations & agree on next steps for design and development)
Design iteration based on testing observations (not based on a lengthy expensive report)
Whether you are an indie practitioner, agency design lead or internal designer at a large company, you have no doubt experienced difficulites selling UX activities or Experience Design as a whole to clients, partners or bosses. Beyond touting the wonderful and magical ROI UX brings to the table, there are concrete strategies you can use to get your point accross and they aren't what you think. Learn how to identify and overcome common barriers to achieving a unified approach to user centered design.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
UX + BA: Working Together In Harmony [updated]Jacklyn Burgan
Talk given at Web Afternoon: UX Edition on August 28, 2015.
By combining the efforts of business analysis and user experience design, building efficient, easy to use software that achieves the goals of both the business and the users is easier. User Experience and Business Analysis are two disciplines that apply analysis and design thinking during the product and software development process. Both roles are unique and the people that fill them have different strengths, but often times the roles overlap. In this talk, I'll explain how I worked through UX/BA clashes, what I learned from those experiences and provide you with new strategies to take back to your workplace that will help you to improve the collaboration across your teams and ultimately create a better product.
Emotional Strategy for Balanced UX DesignMike Donahue
** Updated: 3/27/2014 - the content is mostly the same, simply reordered to improve the flow and the end has been changed to include what I feel is powerful and compelling example what happens when you begin your design with emotional outcomes in mind.
Emotions are arguably the most powerful of human motivators and yet most design projects lack an implicit strategy to use or target them as part of the overall experience design. A truly fulfilling experience is one that balances our logical and emotional needs and wants.
When an experience only satisfies the logical side of our mind we're often left with little feeling of connection to the experience. When an experience only speaks to our emotional side we're often left second guessing our choice because we can't rationally explain our choice to ourselves or others.
A balanced experience that satisfies both parts of our mind are the ones that create deep and lasting connections. These are the experiences that build loyalty with customers creating lasting relationships that survive even the worst of times.
In order to use emotions as both a targeted outcome for the experience and as a strategy to achieve that outcome we must first understand how have an experience. The 4 Stages of Accomplishing Goals provides this insight into HOW we experience everything. These 4 stages are the same for every person, they happen every time, and happen in the same order.
The 4 Stages of Accomplishing Goals also explains where, when and how emotions impact and influence our resulting experience. We'll learn not only how we experience everything but also WHY we choose to accomplish some goals and not others. Once we're clear on the 4 stages we can make emotions a strategic part of building a balanced user experience.
Win User Loyalty by Targeting Logic AND Emotion (Mike Donahue)UXPA International
Emotions are arguably the most powerful motivator for humans and yet most projects lack an implicit strategy to target emotions. This talk will present insight on how and why to use emotion as a strategic target for UX design. It will cover the 4 Stages of Accomplishing Goals, the factors that affect how strongly we feel about an experience, what causes us to focus more on the positive or negative aspects of an experience, what stops us dead in our tracks, and how to create an experience that satisfies both the logical and emotional parts of our brain.
Business leaders must know what really creates the results that they produce and the real causes of business failures and business success. The power of mindsets in driving business results.
Making decisions and solving problems happen every day. There’s no way to avoid it. From the decision to rise in the morning to the decision go to bed at night, decisions are constantly being made; and, together with that, problems are frequently being solved. Often, the problems and decisions we are confronted with require a response that is both rational and well thought out. However, despite making decisions daily, many of us are still uncomfortable with making those important decisions.
Thankfully, our “Effective Problem Solving and Decision Making” training program can provide participants with the necessary skills in identifying problem causes, laying out options and making rational decisions. In this highly dynamic program, participants will learn about the problem solving and decision making process and structure, while being provided with tools to help them attack problems proactively and make timely decisions that help create value to your company and your customers. Participants will also utilize a five-step problem solving process in solving actual problems.
Furthermore, participant will discover that the same processes and tools they will use in this fun-filled training program can also be used to solve life problems and make life decisions. “Effective Problem Solving and Decision Making” are not just career skills; they’re life skills.
Overview
To thrive in an environment that’s filled with constant change, it’s important to understand how to harness human response to support a sustainable future. Proactively managing organizational change results in a corporate culture that is optimistic—fueled by empowered leadership and employees who feel valued and secure. Helping individuals and teams to recognize the predictable path of transitioning through change can foster innovation and improve business agility.
What You Will Learn
• Understand how the human brain responds to change
• Learn five different ways to reduce threat and increase resilience
• Identify a predictable path of responding to change
• How to lead teams from resistance to performance
Resonant Insights presented this at the Lake Washington HR Association Symposium on Feb.9, 2012 in Bellevue, WA. Contact Bobby Bakshi, Chief Inspiration Officer, to learn more:
bobby@resonantinsights.com
This is part of an overall series of Training & Development methodology beliefs and the want for verification & Validation as well as further understanding
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA International
Imagine creating experiences for your rookie designers’ first couple years that are rewarding, enriching, and full of learning — without taking all your time or energy to manage. We’ll share techniques any team leader can put into practice using real-life examples from associate programs, apprenticeships, and internships.
Topics include onboarding, varied work challenges, developing multiple capabilities, buddy systems, group sharing, guest speakers, time with executives, and mentorship. We’ll also share how to operationalize learning, soft skills like communication and collaboration, setting boundaries, time management, achieving deep work, and more skills we all wish we were explicitly taught early on.
We’ll focus on modern-day associate programs, but even if you can’t create a full-fledged program, you’ll leave this session with ideas to use with your fledgling professionals. The benefits go beyond efficiency; it’s a foundation for culture, camaraderie, autonomy, and mastery.
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA International
Digital advances are being made at a rapid-fire pace, yet disability inclusivity continues to fall short of the digital revolution. As the number of people living with disabilities rises, the time to take digital accessibility to the next level is now. Let’s disrupt inaccessibility together! Come hear about a multi-part discovery research and ideation project informing foundational UX designs for our customers. You’ll get insights from our unique study, which are widely applicable across industries, and walk away with tips and inspiration to kick off your own accessibility-focused discovery and ideation. Only YOU can prevent inaccessibility – are you in?
User experience can be drastically elevated by combining data science insights with user-based insights from research. Data analytics on its own can make themes and correlations difficult to explain and to provide accurate recommendations. For example, themes identified via large global surveys and usage data can be better understood with UX insights from focused user research, such as user interviews and/or cognitive walkthroughs. This presentation will highlight the complimentary nature of data science and UX and will focus on the benefits of bringing the two disciplines together. This will be buttressed with practical examples of enterprise projects and applications that combined data and skills from the two disciplines, guidance on how the two disciplines can better work together, and the skills needed to improve as a UX professional when working with data science teams.
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
Users do not always accurately describe what they mean or feel. There are many reasons for this, ranging from politeness to poor introspection, to lack of sufficient technical vocabulary. Fortunately, UX researchers have tools in their trade to deduce what was really meant. We call this UX Fracking, a mixed methods approach that is optimized for extracting hidden user insights. We will illustrate the dangers of inadequate, superficial research, and how this may lead to outcomes incapable of addressing the users’ core issues. We will explore ways to avoid these pitfalls by leveraging mixed research methods to test hypotheses about the users’ intent and needs. This starts with a thorough understanding of who the user is, their goals, and how they work today, to an approach that combines surveys, interviews, and comment analysis with behavioral observation, and finally, validating the newly discovered user insights with the users themselves.
UXPA 2023: Learn how to get over personas by swiping right on user rolesUXPA International
This session walks through the concept of user roles as an alternative to personas as a means to generate and disseminate user insights for product development teams. We will describe the tools and methods used to create a research database organized by user roles, along with examples and short exercises to help attendees think through user roles within their own context.
By the end of the session, attendees should be aware of tools and approaches for:
Organizing user research information in a database
Disseminating user role information to product and design teams
Managing a user roles database as part of a long term UX Research program
If you’re ready to ditch personas but don’t know how, this session is for you!
We will present a case study that details our approach for replacing user personas with user roles for a multi-national SAAS company. We will take the audience on a journey that starts with an executive request for personas, travels through the tribulations of realizing personas suck, and concludes with convincing others to accept a new and innovative way to understand the people who use the product. Our key message is that personas lack real value for organizations that already understand the importance of empathizing with users. Building user-centered products requires easily accessible and well organized user insights. We will discuss defining users through a process of stakeholder consultation and content review, and structuring data around Jobs to Be Done and product interactions. We will also discuss the dissemination of user roles in our organization using relational databases, interactive dashboards and online wikis. Spoiler alert, our stakeholders loved user roles!
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...UXPA International
How to build a UX Department from scratch, in an environment they think UX people do social media posters and posts! An agile implementation just started, and people are moving from a waterfall and ad-hoc mindset to agility. In this session, I will talk about my Journey to establish a UX Department for a company that is part of a global brand, but this local branch just started the digital transformation movement. Challenges like: spreading awareness and educating people about UX, hiring the right team, defining the right team structure, establishing workflow and day-to-day operations, and applying localization (non-western culture).
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative TeamUXPA International
I started my current job in March of 2020. Many of us remember something clearly about the month that COVID started to shut things down. I remember being surprised to hear that my new on-site-only job would be starting in my living room over zoom. How do you lead a design team when none of the team members live near each other and creativity is highly collaborative? Taking from over a decade of working in HR software, I knew whatever I did needed to put people first. That what employees love about a job is often deeper than the work, it’s the culture, the relationships and people they work with. It’s the feeling that their work has value, and their contribution matters. In this talk I will walk though some of the rituals and best practices I have learned over the last two years building a remote-first creative team.
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...UXPA International
As humans, we are biased by design. Our intricate and fascinating brains have developed shortcuts through centuries of human evolution. They reduce an unimaginable load of paralyzing decisions, keep us alive, and help us navigate this complex world. Now, these life saving biases affect how we behave with modern technology. Understanding some of the theories and reasons why these biases exist is the key to unlocking their power. In this workshop we will cover some theories around how the brain works. We will review some of our mental shortcuts, take a look at some common biases, and learn how they affect our users, our research, and our designs. Lastly we will review some advantages of biases, and ways to identify and reduce bias. This workshop is targeted for designers who do their own research, and researchers looking to learn more about removing bias from their studies.
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...UXPA International
UXPA 2023 Poster: Improving the Internal and External User Experience of a Federal Government Legacy Application Using User Experience and Agile Principles
Are you new to UX management, or thinking of getting into management? Then this talk is for you. After reading countless books, attending countless trainings, mentoring and being menteed, nothing quite prepared me for management like my first year. I’ll share with you what I wish they’d told me. I’ll also share my process for generating team research roadmaps, establishing team values, keeping employees motivated, and not burning out.
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...UXPA International
Join us for an interaction design case study from the automotive industry. We created a Human-Machine Interface (HMI) for a vehicle feature that provides household-levels of power in electrical outlets for our customers to use at work and play. This case study will reveal: · Our debate of re-using version 1.0’s HMI vs designing a new user interface for the electric vehicle—when to break with consistency and why? · User research we conducted to guide our early design concept. · Paper prototypes we created to support our usability testing of the concept with vehicle owners. · How we solved internal debate over the interaction design in moving from internal combustion vehicles to electric vehicles. * Advice to help you evangelize user-centered design that is also brand-centered for a new product.
Ensuring the end product is inclusive can be a challenge, but so can also be the process that was used to design it. How do we make sure that design is just and that people and communities are not inadvertently harmed, on the basis of aspects such as age, background, gender, and race, in the design process by the choices we make as designers? How do we do this especially for new innovative technologies, which we might not know much about? In this session, the speaker will review the common pitfalls of typical design research and development. Then, the speaker will walk through a framework for better design work that is more inclusive and minimizes potential social harm.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
9. Universal Outcome 1
Emotion
People will forget what
you said.
People will forget what
you did.
But they will never forget
how you made them
feel.
Maya Angelou
46. Empathy Map
Diary study
Ethnography
5 Whys
Fishbone Diagram
Experience maps
User flows
Service maps
Jobs To
Be Done
Change
Management
Plays well
with others.
47. The benefits of the canvas
Identify meaningful outcomes
for end users (that drive
business success)
Inform strategic decisions with
meaningful insights
Works with existing design
practices
Build alignment within and
across teams
Campbells “Hero’s journey”
storytelling
48. 1. Records, tapes, CDs
2. MP3 players arrive
3. Figure out if it’s worth it
4. What are others doing
5. Go for it
6. Research MP3 players
7. Buy MP3 player
8. Buy and/or convert music
9. Load music
10. Start listening
11. Glad I did this
12. Only listen to music on MP3
49. The Apple hero journey – iPod Launch
• Let people know about the iPod
• Let them know how easy it is to use.
• They created iTunes, made deals
with record labels, and made it
possible to buy music 1 track at a
time
• They focused on how they wanted
people to feel.
50. We have opportunity and privilege
to be a hero by helping other’s be the
hero of their own hero journey.
@talkingux
mike@talkingux.com
Mike Donahue
UX Design Manager | Highmark Health
Editor's Notes
Why are we here?
I don’t mean in the existential Meaning of Life way.
I mean, why are we here in this room at this time when there are many other places we could be?
That’s what we’ll find out as we unravel the universal journey.
By the time we’re done here, you’ll know not only why you’re here…
You’ll know why everyone does does everything.
You’ll have tools you can use to design for anything.
Let's answer the question of why right now.
These to outcomes are our WHY, and often our WHY NOT.
It’s not always about a feeling their trying to achieve, it can also be about a feeling they’re trying to avoid.
The thing we need to
The first of these variables WHAT we want from the experience.
The second is the WHEN, WHERE, and HOW of the experience.
Substance is what makes content valuable
Science and math axiom: If you start with the wrong assumptions, no matter how well you do everything else, your answer will still be wrong.
As designers, it’s important that we know what’s happening at the moment of awareness. This is what we’re battling against.
This is how Apple created awareness for the iPod in 2004.
They understood where people were coming from and where they wanted to go.
They knew how people felt about current players and how could make them feel about the iPod.
They understood the content and context of the journey.
What people wanted and whet the current situation was.
They focus on fixing a critical pain point – ease of use.
They knew they were entering a crowded market AND that they were going to come in at a much higher price point.
They knew how they wanted to change how we listen to music.