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LESSONS FROM THE REAL WORLD
User Experience
A WAY OF THINKING
Veronica Wong, November 2014
What is user
experience?
3
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Formal Definition
The first requirement for an exemplary user experience is to meet the exact needs of the customer,
without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to
own, a joy to use. True user experience goes far beyond giving customers what they say they want,
or providing checklist features. In order to achieve high-quality user experience in a company's
offerings there must be a seamless merging of the services of multiple disciplines, including
engineering, marketing, graphical and industrial design, and interface design.
"User experience" encompasses all aspects of the end-
user's interaction with the company, its services, and its
products.
- NN Group
What is a User
Experience
Designer?
TM
P.L.E.A.S.E
6
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
The Gap
What the client thinks I do What my parents thinks I do What my friends thinks I do
What my team thinks I do What I think I do What I actually do
7
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
What I Actually Do
I balance and make sense of:
▪ What people say and what people mean
▪ Customers and user expectations
▪ Business and user goals
▪ Risks, costs and benefits
▪ Design and technical constraints
▪ User environments
▪ Mediums
▪ Experiments and test results
▪ Feedback
▪ Accidents and errors
▪ And many other things...
8
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Skills
These skills are
not unique.
9
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Before the Web
▪ Researchers
▪ Translators
▪ Architects
▪ Interior Designers
▪ Engineers
▪ Advertisers
▪ Urban planners
▪ Restauranteurs
▪ Scientists
▪ Product designers
▪ And many other things...
People with those skills became:
- NN Group
10
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Problems
The problems we
solve are not
unique.
Lessons from the
"Real World"
Wayfinding.
Check aisle 2.
Source: https://www.flickr.com/photos/i5design/6075050600/in/photostream/
14
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Wayfinding, Ex. 1
Source: https://www.flickr.com/photos/39908901@N06/7327745326
15
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Wayfinding, Ex. 2
16
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Wayfinding
Search.
Make search easily accessible. Leverage online
capabilities to help users ask better questions.
Navigation.
Develop navigation and taxonomy in a way that
leaves a strong Information scent.
Content.
Contextual links to relevant content to encourage
engagement and exploration.
Consider your product and competitors.
How unique is the application? How often does the
users use the application?
Online Implications
Direction.
If the customer knows what they're looking for, they
may ask a sales associate. They may rely on the
associate's expertise.
Guidance.
Alternatively, customers may opt to find things for
themselves, using signs and signals.
Exploration.
In the case of no immediate goals, users may spend
their time exploring.
Familiarity.
From repeat interactions, customers may know
exactly where to find what they're looking for.
Offline Strategies
17
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Wayfinding: Considerations
• People may use a combination of strategies to find what they're looking
for.
• Users and familiarity
• Their choice may be limited, e.g. Time, medium
• How you service their need may depend on what you're doing. Products
that require consideration. Request for demos. Big purchases.
• Brand vs. utility vs. usability.
18
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Wayfinding: More Examples
OnlineOffline
• Switching workstations
• Taxonomy: specialized vs.
everyday
• Naming room and buildings
• The PATH
• Landmarks
Controls.
Pull door to open.
Source: https://www.flickr.com/photos/russmorris/481397004
21
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Controls, Ex. 1
22
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Controls, Ex. 2
23
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Controls
Affordance and distinction.
Without the physical dimension, we need to
leverage visual cues to imply interactions. Controls
that behave different should look different.
Proximity.
Consider where to place controls (e.g. context,
timing) and how to group them. Be aware of any
visual noise that might disconnect the control from
its target.
Support experimentation.
Allow the user to experiment without risk. Support
undo and redo.
Instructions.
Digital technology enables us to provide timely and
contextual feedback.
Online Implications
Affordance.
A quality of the object that lends itself to how it
should be used gives us clues to interact with it.
Distinction.
Controls that behave different should be different.
Proximity.
How close the control is relative to the object gives
us an indication of what it affects.
Experimentation.
Sometimes we take things apart or play with it to
understand how it works.
Instructions.
Manuals and instructions are sometimes provided
as a fallback to help us understand a product.
Offline Strategies
24
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Controls: Considerations
• We rely heavily on our mental model of the world to inform us of how
things work. Our expectations are influenced by past experiences. E.g.
Skeuomorphism.
• Muscle memory. Repeated actions condition our bodies to respond to
certain triggers. We may import these reflexes to different contexts for
better or for worse.
• Ergonomics. Hardware should be designed to address our body's natural
movements. Software should do the same.
25
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Controls: More Examples
OnlineOffline
• Switching workstations
• Taxonomy: specialized vs.
everyday
• Door handles
• B-17, B-25, P-47 planes
• Defibrillator
Choice
Architecture.
What's for breakfast?
Source: https://www.flickr.com/photos/bcostin/3094372944
28
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Choice Architecture, Ex. 1
Source: https://www.flickr.com/photos/ianalexandermartin/8575661231/
29
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Choice Architecture, Ex. 2
30
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Choice Architecture
Recommendations.
Develop a platform for social proof such as reviews,
recommendations and ratings.
Features.
Narrow down the selection and funnel users to
featured or special content. Keep the content fresh
or create the illusion of it.
Product Placement.
Surface similar and relevant content.
Trials.
Support software trials.
Online Implications
Recommendations.
We value the recommendations of our friends and
experts.
Features.
Store displays, features and specials are designed
to capture our attention.
Product Placement.
Prime products get placed at eye level. Products
that tend to get purchased together gets placed
together.
Trials.
When introducing a new product or service,
companies offer samples or trials to reduce risk.
Offline Strategies
31
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Choice Architecture: Considerations
• Our decisions are based on motivation (e.g. relevance, need, peer
pressure) and ability (e.g. resources, distractions). A lot of that can be
manipulated without our awareness.
• As we guide the users through their/our goals, identify and remove friction
and barriers.
32
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Choice Architecture: More Examples
OnlineOffline
• Subscriptions and forms• Menus
• Organ donor defaults
Branding.
Make a Genuis Bar reservation.
Source: https://www.flickr.com/photos/mgarbowski/10467754225
35
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Branding, Ex. 1
Source: https://www.flickr.com/photos/jirka_matousek/8397348851/
36
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Branding, Ex. 2
37
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Branding
Brand Language.
Beyond the brand logo and colours, designers can
manipulate font, spacing, images, language, and
shapes.
Online as a touchpoint.
...
Community.
Social media allow brands and their customers to
have dialogues. It also gives customer the power to
initiate conversations.
Online Implications
Brand language.
A strong visual language that goes beyond the logo
and the colour an organization uses, such that if we
remove them, we can still identify the organization.
Design experience around touchpoints.
Understanding the customer lifecycle allows us to
create end-to-end service, creating an experience
beyond the product.
Community.
Connecting with the customers through outreach
and engagement programs can turn them to your
ambassadors.
Offline Strategies
38
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Branding: Considerations
• Perceived value is just as important as real utility.
• Different mediums
39
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Branding: More Examples
Notable Brands
• Google, "Google It"
• Apple
• Nike, LuluLemon
Layouts.
Where's the washroom?
Source: https://www.flickr.com/photos/donsolo/3986739360/
42
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Layout, Ex. 1
Source: https://www.flickr.com/photos/polygonhomes/5636321780
43
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Layout, Ex. 2
44
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Layout
Optimize for user flow.
Movement between the application is harder to
observe.
Optimize for purpose.
...
Ergonomics.
....
Online Implications
Optimize for user flow.
Observe how people move through physical space
and how putting obstacles in their way changes their
workflow. Optimize accordingly.
Optimize for purpose.
Objects are optimized for their intended purpose.
Ergonomics.
....
Offline Strategies
45
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Layout: Considerations
• ...
46
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Layout: More Examples
OnlineOffline
• Wizards
• Forms
• Content design
• Grocery Stores
• Office and hospitals
• Highways
• Teapot
The Multi-
Channel
Experience.
48
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Example 1
49
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Example 2
So what does this
mean?
51
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Takeaways
• UX is solving problems through design and deliberate experiments.
• Design thinking is not something unique to the digital space.
• It starts and ends with people.
• But to ignore the environment and the medium is naive.
• You cannot work in a vacuum.
Thank you.
53
Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014
Resources
Using Menu Psychology to Entice Diners
Predictably Irrational, by Dan Ariely
The Design of Everyday Things, by Don Norman
Emotional Design: Wy We Love (or Hate) Every Day Things, by Don Norman
Objectified
Books
Light Reading
Video
The Secrets of our Supermarkets
The Psychology of the Supermarket
The Paradox of Choice

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UX – A Way of Thinking, Lessons from the Real World

  • 1. LESSONS FROM THE REAL WORLD User Experience A WAY OF THINKING Veronica Wong, November 2014
  • 3. 3 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Formal Definition The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company's offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design. "User experience" encompasses all aspects of the end- user's interaction with the company, its services, and its products. - NN Group
  • 4. What is a User Experience Designer?
  • 6. 6 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 The Gap What the client thinks I do What my parents thinks I do What my friends thinks I do What my team thinks I do What I think I do What I actually do
  • 7. 7 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 What I Actually Do I balance and make sense of: ▪ What people say and what people mean ▪ Customers and user expectations ▪ Business and user goals ▪ Risks, costs and benefits ▪ Design and technical constraints ▪ User environments ▪ Mediums ▪ Experiments and test results ▪ Feedback ▪ Accidents and errors ▪ And many other things...
  • 8. 8 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Skills These skills are not unique.
  • 9. 9 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Before the Web ▪ Researchers ▪ Translators ▪ Architects ▪ Interior Designers ▪ Engineers ▪ Advertisers ▪ Urban planners ▪ Restauranteurs ▪ Scientists ▪ Product designers ▪ And many other things... People with those skills became: - NN Group
  • 10. 10 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Problems The problems we solve are not unique.
  • 13. Check aisle 2. Source: https://www.flickr.com/photos/i5design/6075050600/in/photostream/
  • 14. 14 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Wayfinding, Ex. 1 Source: https://www.flickr.com/photos/39908901@N06/7327745326
  • 15. 15 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Wayfinding, Ex. 2
  • 16. 16 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Wayfinding Search. Make search easily accessible. Leverage online capabilities to help users ask better questions. Navigation. Develop navigation and taxonomy in a way that leaves a strong Information scent. Content. Contextual links to relevant content to encourage engagement and exploration. Consider your product and competitors. How unique is the application? How often does the users use the application? Online Implications Direction. If the customer knows what they're looking for, they may ask a sales associate. They may rely on the associate's expertise. Guidance. Alternatively, customers may opt to find things for themselves, using signs and signals. Exploration. In the case of no immediate goals, users may spend their time exploring. Familiarity. From repeat interactions, customers may know exactly where to find what they're looking for. Offline Strategies
  • 17. 17 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Wayfinding: Considerations • People may use a combination of strategies to find what they're looking for. • Users and familiarity • Their choice may be limited, e.g. Time, medium • How you service their need may depend on what you're doing. Products that require consideration. Request for demos. Big purchases. • Brand vs. utility vs. usability.
  • 18. 18 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Wayfinding: More Examples OnlineOffline • Switching workstations • Taxonomy: specialized vs. everyday • Naming room and buildings • The PATH • Landmarks
  • 20. Pull door to open. Source: https://www.flickr.com/photos/russmorris/481397004
  • 21. 21 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Controls, Ex. 1
  • 22. 22 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Controls, Ex. 2
  • 23. 23 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Controls Affordance and distinction. Without the physical dimension, we need to leverage visual cues to imply interactions. Controls that behave different should look different. Proximity. Consider where to place controls (e.g. context, timing) and how to group them. Be aware of any visual noise that might disconnect the control from its target. Support experimentation. Allow the user to experiment without risk. Support undo and redo. Instructions. Digital technology enables us to provide timely and contextual feedback. Online Implications Affordance. A quality of the object that lends itself to how it should be used gives us clues to interact with it. Distinction. Controls that behave different should be different. Proximity. How close the control is relative to the object gives us an indication of what it affects. Experimentation. Sometimes we take things apart or play with it to understand how it works. Instructions. Manuals and instructions are sometimes provided as a fallback to help us understand a product. Offline Strategies
  • 24. 24 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Controls: Considerations • We rely heavily on our mental model of the world to inform us of how things work. Our expectations are influenced by past experiences. E.g. Skeuomorphism. • Muscle memory. Repeated actions condition our bodies to respond to certain triggers. We may import these reflexes to different contexts for better or for worse. • Ergonomics. Hardware should be designed to address our body's natural movements. Software should do the same.
  • 25. 25 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Controls: More Examples OnlineOffline • Switching workstations • Taxonomy: specialized vs. everyday • Door handles • B-17, B-25, P-47 planes • Defibrillator
  • 27. What's for breakfast? Source: https://www.flickr.com/photos/bcostin/3094372944
  • 28. 28 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Choice Architecture, Ex. 1 Source: https://www.flickr.com/photos/ianalexandermartin/8575661231/
  • 29. 29 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Choice Architecture, Ex. 2
  • 30. 30 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Choice Architecture Recommendations. Develop a platform for social proof such as reviews, recommendations and ratings. Features. Narrow down the selection and funnel users to featured or special content. Keep the content fresh or create the illusion of it. Product Placement. Surface similar and relevant content. Trials. Support software trials. Online Implications Recommendations. We value the recommendations of our friends and experts. Features. Store displays, features and specials are designed to capture our attention. Product Placement. Prime products get placed at eye level. Products that tend to get purchased together gets placed together. Trials. When introducing a new product or service, companies offer samples or trials to reduce risk. Offline Strategies
  • 31. 31 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Choice Architecture: Considerations • Our decisions are based on motivation (e.g. relevance, need, peer pressure) and ability (e.g. resources, distractions). A lot of that can be manipulated without our awareness. • As we guide the users through their/our goals, identify and remove friction and barriers.
  • 32. 32 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Choice Architecture: More Examples OnlineOffline • Subscriptions and forms• Menus • Organ donor defaults
  • 34. Make a Genuis Bar reservation. Source: https://www.flickr.com/photos/mgarbowski/10467754225
  • 35. 35 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Branding, Ex. 1 Source: https://www.flickr.com/photos/jirka_matousek/8397348851/
  • 36. 36 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Branding, Ex. 2
  • 37. 37 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Branding Brand Language. Beyond the brand logo and colours, designers can manipulate font, spacing, images, language, and shapes. Online as a touchpoint. ... Community. Social media allow brands and their customers to have dialogues. It also gives customer the power to initiate conversations. Online Implications Brand language. A strong visual language that goes beyond the logo and the colour an organization uses, such that if we remove them, we can still identify the organization. Design experience around touchpoints. Understanding the customer lifecycle allows us to create end-to-end service, creating an experience beyond the product. Community. Connecting with the customers through outreach and engagement programs can turn them to your ambassadors. Offline Strategies
  • 38. 38 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Branding: Considerations • Perceived value is just as important as real utility. • Different mediums
  • 39. 39 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Branding: More Examples Notable Brands • Google, "Google It" • Apple • Nike, LuluLemon
  • 41. Where's the washroom? Source: https://www.flickr.com/photos/donsolo/3986739360/
  • 42. 42 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Layout, Ex. 1 Source: https://www.flickr.com/photos/polygonhomes/5636321780
  • 43. 43 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Layout, Ex. 2
  • 44. 44 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Layout Optimize for user flow. Movement between the application is harder to observe. Optimize for purpose. ... Ergonomics. .... Online Implications Optimize for user flow. Observe how people move through physical space and how putting obstacles in their way changes their workflow. Optimize accordingly. Optimize for purpose. Objects are optimized for their intended purpose. Ergonomics. .... Offline Strategies
  • 45. 45 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Layout: Considerations • ...
  • 46. 46 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Layout: More Examples OnlineOffline • Wizards • Forms • Content design • Grocery Stores • Office and hospitals • Highways • Teapot
  • 48. 48 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Example 1
  • 49. 49 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Example 2
  • 50. So what does this mean?
  • 51. 51 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Takeaways • UX is solving problems through design and deliberate experiments. • Design thinking is not something unique to the digital space. • It starts and ends with people. • But to ignore the environment and the medium is naive. • You cannot work in a vacuum.
  • 53. 53 Prepared by Veronica Wong, User Experience Designer. Fri Oct 17 2014 Resources Using Menu Psychology to Entice Diners Predictably Irrational, by Dan Ariely The Design of Everyday Things, by Don Norman Emotional Design: Wy We Love (or Hate) Every Day Things, by Don Norman Objectified Books Light Reading Video The Secrets of our Supermarkets The Psychology of the Supermarket The Paradox of Choice