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Attitude Adjustment 
Valuing Developers in UX and Usability 
Marcella Missirian 
11/16/14 
SoCalCodeCamp.com
Marcella Missirian 
UX Director 
President, UXPALA 
Entrepreneur, visual designer, developer, user experience evangelist 
and cook. Marcella grew up in the LA area and is the rare Los Angeles 
native as well as worldwide traveler. 
Marcella has a background in economics, business and political 
science but spent most of her higher education years immersed in art, 
visual and performance experiences and as well as being a 
professional pastry chef. 
Marcella's work has been seen and used globally and has inspired an 
entire generation of designers and continues to set the standard for 
usability and user experience that is not only functional but is rich in 
emotional experience as well as delightful! 
Marcella is a digital expert, entrepreneur, innovator and thinker and is 
the Executive Director of UXPA (User Experience Professional 
Association of Los Angeles) and active participant at many design, ux 
and technology events throughout the world. 
Everyone is welcome to UXPA of LA events. If you're in the 
Technology, UX, design or the like field, join our meetup page to get 
updates on events, forum discussion on issues and resources related 
to your field. 
UXPALA — http://www.meetup.com/UXPALA/ 
@Marcella_UX 
www.linkedin.com/in/marcellamissirian/ 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 2
Today we’ll talk about 
you, the developer and 
your valuable and integral 
role working within a 
UX/UI team and workflow. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 3
You’re on a new project and the teams talking UX, persona's, testing, prototypes, iterations, and 
research. Where do you fit in and become an invaluable part of the development process? What 
IS the UX process? 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 4
LET’S START WITH – WHAT IS UX AND 
USABILITY? 
Wikipedia User Experience: 
User Experience (UX) involves a person's behaviors, attitudes, and emotions 
about using a particular product, system or service. 
Marcella’s definition: 
UX is the study of the human and everything that is not human and how we 
relate and use those objects around us. 
Wikipedia Usability: 
Ease of use and learnability of a human-made object. 
Marcella’s definition: 
Usability means structuring things so you don't leave your users angry, 
frustrated, and complaining about you on Facebook or Twitter. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 5
UX WORKFLOW BASICS 
• Idea – Let’s make a new widget 
• Persona Development 
• (testing) 
• Prototyping 
• (testing) 
• User Journey 
• (testing) 
• Wire Framing 
• (testing) 
• Back/Front End Development 
• (testing) 
• User Interface 
• (testing) 
• Release 
• (testing) 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 6
The cycle of development keeps turning around and if you’re doing it right, 
you’re always improving. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 7
THE IMPORTANT OF UX AND USABILITY 
What is the first thing people will do when a site is 
difficult to use? 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 8
DOES THIS SOUND FAMILIAR? 
1. “It’s hard to use & ugly!” 
2. “I just don’t understand 
how to use this!” 
3. “The performance of this 
application sucks!” 
4. “Was this application 
designed for me or an 
engineer?” 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 9
SO WHERE DO YOU START? 
• Who are your users? 
• What do you want them to do on your site? 
• What do they want to do on your site? 
• How tech-savvy are your users? 
• Where will your users go if your site isn't 
working for them? 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 10
BUILDING THE PROJECT-REQUIREMENTS 
AND IDEATION 
• Requirements — Create a script/list of the 
most common procedures or tasks on your 
site. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 11
BUILDING THE PROJECT-PERSONA 
DEVELOPMENT 
• Create Personas — an aggregate user based 
on common traits in a group of users. On 
average there are at least 3 persona’s per 
project/product. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 12
BUILDING THE PROJECT-STRATEGY 
• Strategy — Identify success criteria. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 13
BUILDING THE PROJECT-TESTING 
• Testing — Sit down with users individually and 
give them one task at a time. Ask them neutral 
questions and tasks. Record each session for 
review. 
• What to test? 
 Old design 
 Competitor's websites 
 Sites popular with your users 
 Proposed site 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 14
BUILDING THE PROJECT-PROTOTYPING 
• Mock-up the project or product. 
• Use paper and pencil, clay, PowerPoint, 
Word, use anything that quick and you feel 
comfortable using. 
• Test the prototype. Draw screens for each 
swipe or tap or touch. 
• Test on family and friends. 
• Make adjustments. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 15
BUILDING THE PROJECT-USER JOURNEY 
AND EXPERIENCE MAPPING 
• Story board your product. 
 Where does the user start? 
 Do they login? 
 Do they get to their home page? 
 How do they find information? 
 What’s the end result? 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 16
BUILDING THE PROJECT-WIREFRAMING 
• Create skeleton layouts that show function 
and form but no graphics 
• Test these layouts 
with people that fit 
your persona 
development 
• Adjust, tweek, test, 
adjust, tweek, test 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 17
BUILDING THE PROJECT-DEVELOPMENT 
• Based on: 
 Persona characteristics and behavior 
 User Journey 
 Experience Mapping 
 Testing through each step 
 Strategy 
 Success indicators 
 Back and front end coding begins 
 User Interface Design begins 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 18
BUILDING THE PROJECT-TESTING, 
TESTING, TESTING 
• When development is in process, do more 
testing 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 19
BUILDING THE PROJECT-RELEASE 
• Nothing will ever be perfect. 
• MVP = Most Viable Product 
• If you think you’re done, you would be wrong 
• Iterative process means you keep going and 
changing things based on user feedback and 
testing 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 20
CASE STUDY-MOBILE APP 
• Working with a developer, Jon, who didn’t 
want to be involved. 
• Very grouchy 
• Just tell him what we wanted done 
• Jon didn’t like meetings and thought they 
were useless 
• Jon didn’t understand all the post-its and 
white boards and didn’t read any of the notes. 
• Jon didn’t care what a persona was. 
• BUT – he would have all changes completed 
very quickly 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 21
CASE STUDY-MOBILE APP 
• The team wanted Jon’s input 
• When they showed him wireframes and 
designs and explained to him function he 
would sigh, grumble and respond with 
“That can’t be done.” 
“This language is limited and that stuff would 
break so I don’t think you should build it.” 
“I know what I’m doing and I know what 
people like to use.” 
• BUT – again, he would have all changes 
completed very quickly regardless of the 
complaining. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 22
CASE STUDY-MOBILE APP 
• Without Jon’s participation and input, the 
project dragged on and he was doing more 
work than necessary. 
• The team was frustrated and felt the process 
was not moving forward and they were getting 
resentful of Jon. 
• Jon was frustrated and felt like he wasn’t 
being listened to. 
• BUT Jon worked really fast. 
• But now the costs were going up because of 
re-work. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 23
CASE STUDY-MOBILE APP 
• The UX process at it’s fundamental core is 
collaboration. 
• It often involves stepping on each other’s 
toes. 
• Getting messy. 
• Breaking things. 
• This is all for the Identified User. 
• Every thought, every post-it, every function is 
to simplify and make delightful. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 24
CASE STUDY-MOBILE APP-THE USER 
• Know your user, and you are not that user. 
• Don't overwhelm the user. 
• Consistency, consistency, consistency. 
• The user should control the system. The 
system should not control the user. The user 
is the boss and the system should show it. 
• User should be able to do what they want. 
• Strive to empower the user, not speed up the 
system. 
• Minimize the need for a mighty memory-don’t 
make them think. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 25
SOLUTION TO CASE STUDY 
• I brought lunch into 
the office. 
• I picked up Jon’s 
favorite – Bay Cities 
Deli. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 26
SOLUTION TO CASE STUDY 
• I set up all the 
sandwiches in the 
conference room. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 27
SOLUTION TO CASE STUDY 
• With the TV on. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 28
SOLUTION TO CASE STUDY 
• To the moderated user testing we had 
completed the week before. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 29
SOLUTION TO CASE STUDY 
• Jon watched, paused, rewound and fast-forwarded 
all three tapes for hours. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 30
SOLUTION TO CASE STUDY 
• The next day, I brought coffee and bagels 
into our “situation room.” (work area) 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 31
SOLUTION TO CASE STUDY 
• Jon was told of the bagels and coffee and 
didn’t just grab 3 and leave… 
• He stayed. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 32
SOLUTION TO CASE STUDY 
• The grumpy, grouchy attitude came out full 
throttle, even after 2 cups of coffee and 
probably 2-3 bagels. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 33
SOLUTION TO CASE STUDY 
• So we set up some rules: 
 Rule 1 — When giving feedback or commenting on 
another’s work, start with 2 positives before any 
constructive criticism. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 34
SOLUTION TO CASE STUDY 
• So we set up some rules: 
 Rule 2 — Get over arguments quickly and move on. This 
is not about you but about the work. Remove your ego. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 35
SOLUTION TO CASE STUDY 
• So we set up some rules: 
 Rule 3 — Make the right time for each other and 
recognize we are all a very crucial part of the team. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 36
SOLUTION TO CASE STUDY 
• So we set up some rules: 
 Rule 4 — Get what you need from others and make sure 
they get what they need from you. Listen. Listen. Listen. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 37
SOLUTION TO CASE STUDY 
• So we set up some rules: 
 Rule 5 — Share the blame and the fame. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 38
SOLUTION TO CASE STUDY 
• So we set up some rules: 
 Rule 6 — Learn from each other. Care for each other. 
Stop the laziness and be kind. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 39
SOLUTION TO CASE STUDY 
• So we set up some rules: 
 Rule 7 — Soft skills are the key. You’ll get more 
accomplished. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 40
WHAT MAKES A GREAT TEAM? 
A desire to give control over something to a 
colleague who can make it bigger, better, more 
beautiful! 
–Nic Ford, dConstruct 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 41
EXERCISE 
• Say 2 nice things to the person on your right 
then 1 piece of constructive criticism. 
• Reverse Roles. 
• Identify 2 of your strongest soft skills to the 
person on your right. 
Soft skills is a term often associated with a person's "EQ" 
(Emotional Intelligence Quotient), the cluster of personality traits, 
social graces, communication, language, personal habits, 
friendliness, and optimism that characterize relationships with 
other people. 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 42
QUESTIONS 
Marcella Missirian 
info@marcellacreative.com 
@Marcella_UX 
11/18/20 
14 Attitude Adjustment — Valuing Developers in UX and Usability — 43

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Attitude Adjustment Valuing Developers in UX and Usability

  • 1. Attitude Adjustment Valuing Developers in UX and Usability Marcella Missirian 11/16/14 SoCalCodeCamp.com
  • 2. Marcella Missirian UX Director President, UXPALA Entrepreneur, visual designer, developer, user experience evangelist and cook. Marcella grew up in the LA area and is the rare Los Angeles native as well as worldwide traveler. Marcella has a background in economics, business and political science but spent most of her higher education years immersed in art, visual and performance experiences and as well as being a professional pastry chef. Marcella's work has been seen and used globally and has inspired an entire generation of designers and continues to set the standard for usability and user experience that is not only functional but is rich in emotional experience as well as delightful! Marcella is a digital expert, entrepreneur, innovator and thinker and is the Executive Director of UXPA (User Experience Professional Association of Los Angeles) and active participant at many design, ux and technology events throughout the world. Everyone is welcome to UXPA of LA events. If you're in the Technology, UX, design or the like field, join our meetup page to get updates on events, forum discussion on issues and resources related to your field. UXPALA — http://www.meetup.com/UXPALA/ @Marcella_UX www.linkedin.com/in/marcellamissirian/ 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 2
  • 3. Today we’ll talk about you, the developer and your valuable and integral role working within a UX/UI team and workflow. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 3
  • 4. You’re on a new project and the teams talking UX, persona's, testing, prototypes, iterations, and research. Where do you fit in and become an invaluable part of the development process? What IS the UX process? 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 4
  • 5. LET’S START WITH – WHAT IS UX AND USABILITY? Wikipedia User Experience: User Experience (UX) involves a person's behaviors, attitudes, and emotions about using a particular product, system or service. Marcella’s definition: UX is the study of the human and everything that is not human and how we relate and use those objects around us. Wikipedia Usability: Ease of use and learnability of a human-made object. Marcella’s definition: Usability means structuring things so you don't leave your users angry, frustrated, and complaining about you on Facebook or Twitter. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 5
  • 6. UX WORKFLOW BASICS • Idea – Let’s make a new widget • Persona Development • (testing) • Prototyping • (testing) • User Journey • (testing) • Wire Framing • (testing) • Back/Front End Development • (testing) • User Interface • (testing) • Release • (testing) 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 6
  • 7. The cycle of development keeps turning around and if you’re doing it right, you’re always improving. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 7
  • 8. THE IMPORTANT OF UX AND USABILITY What is the first thing people will do when a site is difficult to use? 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 8
  • 9. DOES THIS SOUND FAMILIAR? 1. “It’s hard to use & ugly!” 2. “I just don’t understand how to use this!” 3. “The performance of this application sucks!” 4. “Was this application designed for me or an engineer?” 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 9
  • 10. SO WHERE DO YOU START? • Who are your users? • What do you want them to do on your site? • What do they want to do on your site? • How tech-savvy are your users? • Where will your users go if your site isn't working for them? 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 10
  • 11. BUILDING THE PROJECT-REQUIREMENTS AND IDEATION • Requirements — Create a script/list of the most common procedures or tasks on your site. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 11
  • 12. BUILDING THE PROJECT-PERSONA DEVELOPMENT • Create Personas — an aggregate user based on common traits in a group of users. On average there are at least 3 persona’s per project/product. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 12
  • 13. BUILDING THE PROJECT-STRATEGY • Strategy — Identify success criteria. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 13
  • 14. BUILDING THE PROJECT-TESTING • Testing — Sit down with users individually and give them one task at a time. Ask them neutral questions and tasks. Record each session for review. • What to test?  Old design  Competitor's websites  Sites popular with your users  Proposed site 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 14
  • 15. BUILDING THE PROJECT-PROTOTYPING • Mock-up the project or product. • Use paper and pencil, clay, PowerPoint, Word, use anything that quick and you feel comfortable using. • Test the prototype. Draw screens for each swipe or tap or touch. • Test on family and friends. • Make adjustments. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 15
  • 16. BUILDING THE PROJECT-USER JOURNEY AND EXPERIENCE MAPPING • Story board your product.  Where does the user start?  Do they login?  Do they get to their home page?  How do they find information?  What’s the end result? 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 16
  • 17. BUILDING THE PROJECT-WIREFRAMING • Create skeleton layouts that show function and form but no graphics • Test these layouts with people that fit your persona development • Adjust, tweek, test, adjust, tweek, test 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 17
  • 18. BUILDING THE PROJECT-DEVELOPMENT • Based on:  Persona characteristics and behavior  User Journey  Experience Mapping  Testing through each step  Strategy  Success indicators  Back and front end coding begins  User Interface Design begins 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 18
  • 19. BUILDING THE PROJECT-TESTING, TESTING, TESTING • When development is in process, do more testing 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 19
  • 20. BUILDING THE PROJECT-RELEASE • Nothing will ever be perfect. • MVP = Most Viable Product • If you think you’re done, you would be wrong • Iterative process means you keep going and changing things based on user feedback and testing 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 20
  • 21. CASE STUDY-MOBILE APP • Working with a developer, Jon, who didn’t want to be involved. • Very grouchy • Just tell him what we wanted done • Jon didn’t like meetings and thought they were useless • Jon didn’t understand all the post-its and white boards and didn’t read any of the notes. • Jon didn’t care what a persona was. • BUT – he would have all changes completed very quickly 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 21
  • 22. CASE STUDY-MOBILE APP • The team wanted Jon’s input • When they showed him wireframes and designs and explained to him function he would sigh, grumble and respond with “That can’t be done.” “This language is limited and that stuff would break so I don’t think you should build it.” “I know what I’m doing and I know what people like to use.” • BUT – again, he would have all changes completed very quickly regardless of the complaining. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 22
  • 23. CASE STUDY-MOBILE APP • Without Jon’s participation and input, the project dragged on and he was doing more work than necessary. • The team was frustrated and felt the process was not moving forward and they were getting resentful of Jon. • Jon was frustrated and felt like he wasn’t being listened to. • BUT Jon worked really fast. • But now the costs were going up because of re-work. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 23
  • 24. CASE STUDY-MOBILE APP • The UX process at it’s fundamental core is collaboration. • It often involves stepping on each other’s toes. • Getting messy. • Breaking things. • This is all for the Identified User. • Every thought, every post-it, every function is to simplify and make delightful. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 24
  • 25. CASE STUDY-MOBILE APP-THE USER • Know your user, and you are not that user. • Don't overwhelm the user. • Consistency, consistency, consistency. • The user should control the system. The system should not control the user. The user is the boss and the system should show it. • User should be able to do what they want. • Strive to empower the user, not speed up the system. • Minimize the need for a mighty memory-don’t make them think. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 25
  • 26. SOLUTION TO CASE STUDY • I brought lunch into the office. • I picked up Jon’s favorite – Bay Cities Deli. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 26
  • 27. SOLUTION TO CASE STUDY • I set up all the sandwiches in the conference room. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 27
  • 28. SOLUTION TO CASE STUDY • With the TV on. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 28
  • 29. SOLUTION TO CASE STUDY • To the moderated user testing we had completed the week before. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 29
  • 30. SOLUTION TO CASE STUDY • Jon watched, paused, rewound and fast-forwarded all three tapes for hours. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 30
  • 31. SOLUTION TO CASE STUDY • The next day, I brought coffee and bagels into our “situation room.” (work area) 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 31
  • 32. SOLUTION TO CASE STUDY • Jon was told of the bagels and coffee and didn’t just grab 3 and leave… • He stayed. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 32
  • 33. SOLUTION TO CASE STUDY • The grumpy, grouchy attitude came out full throttle, even after 2 cups of coffee and probably 2-3 bagels. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 33
  • 34. SOLUTION TO CASE STUDY • So we set up some rules:  Rule 1 — When giving feedback or commenting on another’s work, start with 2 positives before any constructive criticism. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 34
  • 35. SOLUTION TO CASE STUDY • So we set up some rules:  Rule 2 — Get over arguments quickly and move on. This is not about you but about the work. Remove your ego. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 35
  • 36. SOLUTION TO CASE STUDY • So we set up some rules:  Rule 3 — Make the right time for each other and recognize we are all a very crucial part of the team. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 36
  • 37. SOLUTION TO CASE STUDY • So we set up some rules:  Rule 4 — Get what you need from others and make sure they get what they need from you. Listen. Listen. Listen. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 37
  • 38. SOLUTION TO CASE STUDY • So we set up some rules:  Rule 5 — Share the blame and the fame. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 38
  • 39. SOLUTION TO CASE STUDY • So we set up some rules:  Rule 6 — Learn from each other. Care for each other. Stop the laziness and be kind. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 39
  • 40. SOLUTION TO CASE STUDY • So we set up some rules:  Rule 7 — Soft skills are the key. You’ll get more accomplished. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 40
  • 41. WHAT MAKES A GREAT TEAM? A desire to give control over something to a colleague who can make it bigger, better, more beautiful! –Nic Ford, dConstruct 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 41
  • 42. EXERCISE • Say 2 nice things to the person on your right then 1 piece of constructive criticism. • Reverse Roles. • Identify 2 of your strongest soft skills to the person on your right. Soft skills is a term often associated with a person's "EQ" (Emotional Intelligence Quotient), the cluster of personality traits, social graces, communication, language, personal habits, friendliness, and optimism that characterize relationships with other people. 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 42
  • 43. QUESTIONS Marcella Missirian info@marcellacreative.com @Marcella_UX 11/18/20 14 Attitude Adjustment — Valuing Developers in UX and Usability — 43