4. Average User 80% of the target user with similar needs, a Typical User Typical User for Blackberry phone are executives User Experience Blackberry Users
18. Current Product Product Aesthetic clock Context Airport User Traveler Need Minute detail hh:mm / Clear Analog User Experience Bad
19. Current Product Product Aesthetic clock Context Sport Stadium User Crowd watching the game Need Precise seconds detail hh:mm:ss User Experience Bad
20. Current Product Product Aesthetic clock Context Art Gallery User Artist / Hobbyist Need Just Time User Experience Good
21. Conclusion: Context and typical user define the User Experience Context- User UX Airport-Traveler Bad Stadium-Crowd Bad Gallery-Hobbyist Good
22. User Experience - Live Example Based on the Presentation Can you think of any?