Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
This document provides an introduction to user experience (UX) design and why it is important for responsive web design (RWD). It defines UX as focusing on accommodating user needs and context, and discusses how UX aims to ensure users can easily find what they need within 10 seconds of visiting a website. The document also explains how usability testing provides feedback to improve the user experience. It emphasizes that the mobile design should be considered before the desktop design to account for different devices, and stresses the importance of UX principles like responsive layouts and intuitive interactions across platforms.
The document discusses the principles of Lean UX including design thinking, agile software development, minimum viable products, removing waste, continuous discovery, permission to fail, and externalizing work. It explains different roles in Lean UX and why the approach is used, referencing examples like the Pebble smartwatch. The document concludes by inviting readers to learn more about Lean UX principles and ask questions.
Daniel explains how to use participatory design to cut through complexity. Learn useful tactics based on his experience building and growing the UX discipline at Sumo Logic.
A 45min workshop sponsored by General Assembly Boston at the 2015 BostInno State of Innovation conference
The presentation discusses factors that naturally occur as a product startup grows and how the user experience design process offers a path to continued success.
http://www.generalassemb.ly/boston
http://bostonstateofinnovation.com
A big thanks to @johnmaeda of @kpcb whose "Design in Tech" deck was an inspiration in creating this. Check it out here: http://www.slideshare.net/kleinerperkins/design-in-tech-report-2015
This document summarizes a presentation on user research for startups given by Yu FengYi at Design Bootcamp Asia on June 22, 2017. The presentation covers the role of user research in startups, a case study of user research at Grab, and tips for user researchers working at startups. Key points include: the user research process at Grab involves field research with passengers and drivers as well as lab studies; research methods include qualitative interviews and usability testing; and findings from research impact product design, technology, business decisions and value propositions. Challenges of user research in startups include tight schedules and changing perspectives.
Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
This document provides an introduction to user experience (UX) design and why it is important for responsive web design (RWD). It defines UX as focusing on accommodating user needs and context, and discusses how UX aims to ensure users can easily find what they need within 10 seconds of visiting a website. The document also explains how usability testing provides feedback to improve the user experience. It emphasizes that the mobile design should be considered before the desktop design to account for different devices, and stresses the importance of UX principles like responsive layouts and intuitive interactions across platforms.
The document discusses the principles of Lean UX including design thinking, agile software development, minimum viable products, removing waste, continuous discovery, permission to fail, and externalizing work. It explains different roles in Lean UX and why the approach is used, referencing examples like the Pebble smartwatch. The document concludes by inviting readers to learn more about Lean UX principles and ask questions.
Daniel explains how to use participatory design to cut through complexity. Learn useful tactics based on his experience building and growing the UX discipline at Sumo Logic.
A 45min workshop sponsored by General Assembly Boston at the 2015 BostInno State of Innovation conference
The presentation discusses factors that naturally occur as a product startup grows and how the user experience design process offers a path to continued success.
http://www.generalassemb.ly/boston
http://bostonstateofinnovation.com
A big thanks to @johnmaeda of @kpcb whose "Design in Tech" deck was an inspiration in creating this. Check it out here: http://www.slideshare.net/kleinerperkins/design-in-tech-report-2015
This document summarizes a presentation on user research for startups given by Yu FengYi at Design Bootcamp Asia on June 22, 2017. The presentation covers the role of user research in startups, a case study of user research at Grab, and tips for user researchers working at startups. Key points include: the user research process at Grab involves field research with passengers and drivers as well as lab studies; research methods include qualitative interviews and usability testing; and findings from research impact product design, technology, business decisions and value propositions. Challenges of user research in startups include tight schedules and changing perspectives.
Presentation about selling UX to coders at NordiCHI2014
Maarit Laanti 28.10.2014
NordiCHI2014 is the 8th Nordic Conference on Human-Computer Interaction
Maarit Laanti
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
This document discusses the evolving roles of designers and developers on technology teams. It notes that user interface and experience have become more important assets than algorithms alone. Designers are now involved earlier in the product development process. Small teams typically have developers and designers working closely together, while medium and large teams involve more specialized roles like product managers, multiple designers and developer teams, and centralized design groups.
Everybody can improve the User Experience of a product. You will learn about the Lean UX methodology and how you can include it into your own work, no matter whether you're a developer or manager. A few practical tips that anybody can use help you to get started with UX.
Adopting a Design Thinking methodology is critical to modern product design. Or so you’ve been told. Yet, a Design Thinking process doesn’t guarantee a transformation of your design culture, nor does it mean you’ll end up with a better product. Why is this? People. After interviewing local start-up designers and developers, Chris will delve into the common missteps that plague your fellow designers and team leaders. He’ll also share his philosophy on how designers can better position Design Thinking in their organizations to ensure it takes root and blossoms.
Mastering UX Design: Learning the basics for future successAlex Shirazi
When it comes to building software, an awareness of UX design methods is crucial in order to create a seamless interaction between the user and your product. But what is the full scope of UX design? Where do you start and how do you know when that task is done? When do you move onto the next task and what even is the next task?
In this webinar Alex Shirazi, the founder of the UX-focused software firm Phlint, will look at and explain some of the most crucial areas of UX, like user research and testing, visual design, user interface design, and interaction design, as well as delving into some of the hottest issues in each category. Participants will be given the chance to ask questions and gain an insight into the processes and types of software companies in Silicon Valley are using to grow their UX credentials.
In this webinar, you'll learn:
- Which factors have the biggest impact on user experience
- How to approach user research, testing, and design to maximize your efforts
- The hottest trends in UX Design that Silicon Valley companies are using today
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
The document outlines Memi Beltrame's presentation on the UX design process at a November 2010 Liip techtalk. The process involves 5 phases - strategy, scope, structure, skeleton, and surface. Each phase involves research such as focus groups and personas, prototyping, testing, and iteration to understand users and design the optimal experience from content to interactions. The goal is to translate user needs into a tangible design through prototyping and testing at each step.
This presentation covers the qualities of good and bad UX portfolio's and their role in the UX hiring process. We uncover insights gleaned from reviewing hundreds of resumes and portfolios to illuminate your best chance to land that UX dream job.
The UX Design Pocess in Scrum by John Pagonis and Sotiris SotiropoulosAgile ME
The document discusses integrating UX design into a Scrum development process. It defines user experience and differentiates it from the user interface and usability. A UX designer should be part of the cross-functional Scrum team rather than working separately. The UX designer helps the product owner validate requirements and informs them with research evidence. UX work like research and design spikes should involve the whole team from the start of a project rather than the UX designer working alone initially.
Designer vs Developer - A Battle Royal v1.0Nicole Maynard
SharePoint Fest Chicago 2013 - Can designers and developers work together to create a frictionless solution? Often times barriers exist between designers and developers. Let's look at what UX really is, not hearsay and learn some interesting ways devs can help. And bring peace to this historical battle field, by showing the two factions can work together amicably when supported by a well-defined process. Content covered will center around web, desktop, mobile, and yes a little bit of SharePoint. Discussion topics will include a brief history of user experience (UX) design, a "concept to deliverable" process involving designers and developers, and finally a short demo highlighting covered concepts.
Here are the slides from the UX Portfolio Workshop I did at exploreUX on 4/22/14. The workshop was part presentation and part activities to get participants in the right mindset for creating their UX portfolios.
The slides go into the specifics on:
• What to put in your UX portfolio
• How to figure out what (of your stuff) to include
• How to add what you’re missing
• What tools and resources to use in building it
• What’s a good (and bad) portfolio
Design thinking is about thinking creatively to solve problems and come up with innovative solutions.
This presentations is about refreshing your mind on some of the concepts involved and a practical use cases
The document discusses different types of prototypes including proof-of-principle, form study, user experience, visual, and functional prototypes. It provides examples of functional prototypes from KIWI and a Berlin Boombox. Functional prototypes show that a problem can be solved, are effective enough to test the solution, and use off-the-shelf components when possible. Design prototypes manifest a product vision and may involve external designers, while being more expensive and bespoke. The document concludes with asking for any questions.
This document discusses the key ingredients for building a great Lean UX team. It identifies three main ingredients: 1) A leader with a clear vision for Lean UX; 2) A team of T-shaped professionals with both broad and deep skills; 3) The right corporate culture and shared core values among the team. It emphasizes the importance of cross-functional collaboration, a user-centric approach, continuous learning and iteration to maximize user delight.
A Lean Design Process for Creating Awesome UXAnnie Wang
Lean UX is a proven approach for lean startup environment. My lean UX process is based on a commonly 6 step cycle ux process. In my practice with a few startups, I found it worked better for me to split the first step “concept” into 2 steps: discovery and wireframe. Thus my process is 7 steps – discovery, Wireframe, prototype, validate internally, test externally, summarize, iterate.
Hoje em dia, a responsabilidade do Designer é cada vez maior, tanto na sua atuação como nas consequências das suas decisões.
Por isso, os processos que usamos têm de ser muito mais robustos e muito mais científicos para justificar todas as pequenas decisões que tomamos ao desenhar uma experiência de utilização de um produto. Uma má experiência de utilização pode matar pessoas. Uma boa experiência de utilização pode mudar o mundo.
Based on his experience at Airbnb and research with companies like Pinterest and Gusto, Jason offers a clear framework for scaling UX quality, processes, and teams.
As user experience evolves, new practices and techniques come into vogue. At the forefront of UX today are "Lean" and Agile UX methods and approaches.
"Lean UX" has become a buzz term that has grown out of the Lean Startup movement, which is based on the Lean philosophy of Steve Blank and Eric Ries (see Eric Ries' book, Lean Startup).
There's just one problem with Lean UX- what is it exactly, and how can it be implemented well? How does one approach "Lean" as an agency, a startup, a Fortune 100? It turns out there are a lot of interpretations of Lean UX in practice, and that a one-size-fits-all methodology may not be the answer.
This diverse of Lean UX forerunners and practitioners will attempt to address these thorny questions. Panelists will spend a few minutes defining Lean UX on their own terms, including how Lean UX is similar and/or diffferent from Agile UX. Thereafter, panelists will spend 10-15 minutes digging into the nitty-gritty implementation details of how they are practicing Lean UX on a day-day level for company and client projects.
Oplægget blev holdt ved InfinIT-arrangementet Temadag om integrering af usability-arbejde i agile udviklingsprocesser, der blev afholdt den 6. maj 2014. Læs mere om arrangementet her: http://infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/hvordan_kombineres_agil_udvikling_og_usability-arbejde.htm
Presentation about selling UX to coders at NordiCHI2014
Maarit Laanti 28.10.2014
NordiCHI2014 is the 8th Nordic Conference on Human-Computer Interaction
Maarit Laanti
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
This document discusses the evolving roles of designers and developers on technology teams. It notes that user interface and experience have become more important assets than algorithms alone. Designers are now involved earlier in the product development process. Small teams typically have developers and designers working closely together, while medium and large teams involve more specialized roles like product managers, multiple designers and developer teams, and centralized design groups.
Everybody can improve the User Experience of a product. You will learn about the Lean UX methodology and how you can include it into your own work, no matter whether you're a developer or manager. A few practical tips that anybody can use help you to get started with UX.
Adopting a Design Thinking methodology is critical to modern product design. Or so you’ve been told. Yet, a Design Thinking process doesn’t guarantee a transformation of your design culture, nor does it mean you’ll end up with a better product. Why is this? People. After interviewing local start-up designers and developers, Chris will delve into the common missteps that plague your fellow designers and team leaders. He’ll also share his philosophy on how designers can better position Design Thinking in their organizations to ensure it takes root and blossoms.
Mastering UX Design: Learning the basics for future successAlex Shirazi
When it comes to building software, an awareness of UX design methods is crucial in order to create a seamless interaction between the user and your product. But what is the full scope of UX design? Where do you start and how do you know when that task is done? When do you move onto the next task and what even is the next task?
In this webinar Alex Shirazi, the founder of the UX-focused software firm Phlint, will look at and explain some of the most crucial areas of UX, like user research and testing, visual design, user interface design, and interaction design, as well as delving into some of the hottest issues in each category. Participants will be given the chance to ask questions and gain an insight into the processes and types of software companies in Silicon Valley are using to grow their UX credentials.
In this webinar, you'll learn:
- Which factors have the biggest impact on user experience
- How to approach user research, testing, and design to maximize your efforts
- The hottest trends in UX Design that Silicon Valley companies are using today
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
The document outlines Memi Beltrame's presentation on the UX design process at a November 2010 Liip techtalk. The process involves 5 phases - strategy, scope, structure, skeleton, and surface. Each phase involves research such as focus groups and personas, prototyping, testing, and iteration to understand users and design the optimal experience from content to interactions. The goal is to translate user needs into a tangible design through prototyping and testing at each step.
This presentation covers the qualities of good and bad UX portfolio's and their role in the UX hiring process. We uncover insights gleaned from reviewing hundreds of resumes and portfolios to illuminate your best chance to land that UX dream job.
The UX Design Pocess in Scrum by John Pagonis and Sotiris SotiropoulosAgile ME
The document discusses integrating UX design into a Scrum development process. It defines user experience and differentiates it from the user interface and usability. A UX designer should be part of the cross-functional Scrum team rather than working separately. The UX designer helps the product owner validate requirements and informs them with research evidence. UX work like research and design spikes should involve the whole team from the start of a project rather than the UX designer working alone initially.
Designer vs Developer - A Battle Royal v1.0Nicole Maynard
SharePoint Fest Chicago 2013 - Can designers and developers work together to create a frictionless solution? Often times barriers exist between designers and developers. Let's look at what UX really is, not hearsay and learn some interesting ways devs can help. And bring peace to this historical battle field, by showing the two factions can work together amicably when supported by a well-defined process. Content covered will center around web, desktop, mobile, and yes a little bit of SharePoint. Discussion topics will include a brief history of user experience (UX) design, a "concept to deliverable" process involving designers and developers, and finally a short demo highlighting covered concepts.
Here are the slides from the UX Portfolio Workshop I did at exploreUX on 4/22/14. The workshop was part presentation and part activities to get participants in the right mindset for creating their UX portfolios.
The slides go into the specifics on:
• What to put in your UX portfolio
• How to figure out what (of your stuff) to include
• How to add what you’re missing
• What tools and resources to use in building it
• What’s a good (and bad) portfolio
Design thinking is about thinking creatively to solve problems and come up with innovative solutions.
This presentations is about refreshing your mind on some of the concepts involved and a practical use cases
The document discusses different types of prototypes including proof-of-principle, form study, user experience, visual, and functional prototypes. It provides examples of functional prototypes from KIWI and a Berlin Boombox. Functional prototypes show that a problem can be solved, are effective enough to test the solution, and use off-the-shelf components when possible. Design prototypes manifest a product vision and may involve external designers, while being more expensive and bespoke. The document concludes with asking for any questions.
This document discusses the key ingredients for building a great Lean UX team. It identifies three main ingredients: 1) A leader with a clear vision for Lean UX; 2) A team of T-shaped professionals with both broad and deep skills; 3) The right corporate culture and shared core values among the team. It emphasizes the importance of cross-functional collaboration, a user-centric approach, continuous learning and iteration to maximize user delight.
A Lean Design Process for Creating Awesome UXAnnie Wang
Lean UX is a proven approach for lean startup environment. My lean UX process is based on a commonly 6 step cycle ux process. In my practice with a few startups, I found it worked better for me to split the first step “concept” into 2 steps: discovery and wireframe. Thus my process is 7 steps – discovery, Wireframe, prototype, validate internally, test externally, summarize, iterate.
Hoje em dia, a responsabilidade do Designer é cada vez maior, tanto na sua atuação como nas consequências das suas decisões.
Por isso, os processos que usamos têm de ser muito mais robustos e muito mais científicos para justificar todas as pequenas decisões que tomamos ao desenhar uma experiência de utilização de um produto. Uma má experiência de utilização pode matar pessoas. Uma boa experiência de utilização pode mudar o mundo.
Based on his experience at Airbnb and research with companies like Pinterest and Gusto, Jason offers a clear framework for scaling UX quality, processes, and teams.
As user experience evolves, new practices and techniques come into vogue. At the forefront of UX today are "Lean" and Agile UX methods and approaches.
"Lean UX" has become a buzz term that has grown out of the Lean Startup movement, which is based on the Lean philosophy of Steve Blank and Eric Ries (see Eric Ries' book, Lean Startup).
There's just one problem with Lean UX- what is it exactly, and how can it be implemented well? How does one approach "Lean" as an agency, a startup, a Fortune 100? It turns out there are a lot of interpretations of Lean UX in practice, and that a one-size-fits-all methodology may not be the answer.
This diverse of Lean UX forerunners and practitioners will attempt to address these thorny questions. Panelists will spend a few minutes defining Lean UX on their own terms, including how Lean UX is similar and/or diffferent from Agile UX. Thereafter, panelists will spend 10-15 minutes digging into the nitty-gritty implementation details of how they are practicing Lean UX on a day-day level for company and client projects.
Oplægget blev holdt ved InfinIT-arrangementet Temadag om integrering af usability-arbejde i agile udviklingsprocesser, der blev afholdt den 6. maj 2014. Læs mere om arrangementet her: http://infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/hvordan_kombineres_agil_udvikling_og_usability-arbejde.htm
Knowing that a problem exists is one thing. Knowing how to solve it efficiently and cost-effectively is another. Discover the core foundational requirements in UX and Design Thinking that are vital to the success of an application that gets optimal buy-in from your users. If you're looking to optimize data visualizations, dashboards, and reports for effective communication of key business metrics, this will put you on the right track.
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
Integrating User Experience Design into the Product LifecycleICS
There is overwhelming evidence that investing in the user experience (UX) produces a superior product. When the needs of the customer are met, it becomes much easier to meet business goals. Many companies still do not put their focus on UX, instead relying on what organically comes out of the software development process. Often, it is not a lack of interest in UX, but rather a gap in skills and knowledge that prevents good UX design practices from being applied to product development.
Learn how to put “UX First” in the product lifecycle, allowing developers to focus on engineering tasks and build the correct product to meet and exceed customer needs. We will explore the relationship of UX to Agile development methods, help explain some of the UX jargon and present strong business reasons to focus on UX no matter where you are currently in the product lifecycle.
Learn more: http://www.ics.com/ux-video
The document summarizes a Lean UX workshop that aims to teach participants practical skills for collaborative team design, lean user research techniques, rapid design tactics to validate assumptions, minimize waste in UX activities, and have fun networking. The agenda includes introductions to Lean UX basics and case studies, as well as two hands-on parts where participants will validate product hypotheses in 60 minutes and raise funds from investors in 90 minutes. The workshop objectives are to encourage cross-functional collaboration, faster innovation, and building the right products through applying Lean UX principles.
The document provides an overview of user experience (UX) design from Ali Rushdan Tariq, a UX designer. It discusses the history and evolution of UX design. It then outlines Tariq's 11 characteristics of good UX designers, which include trying to solve problems, caring more about experiences than visuals, understanding context, empathizing with stakeholders, trying things iteratively, adapting processes, constantly learning, being fearless, making themselves valuable, keeping up with trends without distraction, and putting human needs first. The document concludes with additional recommended resources for learning more about UX design.
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...Ultan O'Broin
Presented at Product Camp Dublin 2018. Presentation on picking the right thing to design, right. The Jobs To Be Done framework trumps UX profiles and personas. Keeping it simple, wireframing best practices, and Lean Startup methodologies included!
The document provides an introduction to KshiBz Anand, a professor of design and founder of several design consultancies. It summarizes his background and experience, including past roles at Motorola, Infosys, and other companies. It also lists his education, including an MS in HCI Design from Indiana University and a BDes in Communication Design from IIT Guwahati. Contact information is provided at the end.
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...Ultan O'Broin
Presented at Product Camp Dublin 2018. Presentation on picking the right thing to design, right. The Jobs To Be Done framework trumps UX profiles and personas. Keeping it simple, wire-framing best practices, and Lean Startup methodologies included!
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
Improve UX with proactive and reactive designSerena Doyle
The document discusses proactive and reactive approaches to design in open source projects, with proactive design taking a holistic and planned approach to influence user needs upfront through discovery, ideation, prototyping and iteration, while reactive design makes improvements and changes in response to issues identified during development and usage. It provides examples of open source projects that have taken proactive and reactive design approaches at different stages and discusses best practices around when each approach is most effective.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
The document discusses usability and how it can be effectively incorporated into agile development processes, noting that user experience work should be done early and iteratively through techniques like design studios, prototyping, and usability testing to evolve the user interface alongside development in short iterations. It provides guidelines for usability best practices like optimizing the user experience, effective navigation and page design, screen controls, and testing to ensure the user interface is easy to use.
The document discusses good and bad practices for integrating user experience (UX) design into agile development processes based on real project examples. It outlines anti-practices to avoid like big upfront design and only prototyping on paper. Recommended practices include conducting research in a separate track, treating prototypes as specifications, and having UX designers be fully integrated into agile teams rather than shared among multiple teams. The goal is to surface a product's true nature faster in a collaborative, cross-functional way.
This document discusses the concept of LeanUX. It begins by clarifying that LeanUX is not about doing less UX work or being lazy. Rather, it is about minimizing waste and focusing UX efforts on validating product hypotheses through prototypes and customer feedback, rather than extensive documentation. The document provides several examples to illustrate LeanUX principles like developing minimum viable products to test ideas quickly and using metrics and iterative design to continually learn and improve. Overall, the document presents LeanUX as an approach to make UX work more efficient and focused on learning what customers need through early testing and feedback.
UX @ Agile - Myths, Legends and the path to successRan Liron
This document discusses integrating UX practices into large Agile organizations. It dispels common misconceptions that UX planning and research are not needed in Agile. Instead, it advocates for a Sprint 0 to define vision, recurring design spikes, and continuous research and validation. It also emphasizes the importance of clear definitions of done and effective communication between teams. The overall message is that Agile requires adapting UX practices, not abandoning them, in order to deliver viable, usable products through a focus on the user experience.
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
1. A M R I T A A V I Y E N T E
H F 7 7 0 – S P R I N G 2 0 1 3 B E N T L E Y U N I V E R S I T Y
ROLE OF PROTOTYPING
IN LEAN UX
2. AGENDA
• About Me & Why Lean UX
• Lean UX Concepts
• UX, Agile UX, Lean UX
• Lean Startup / Lean UX
• Foundations of Lean UX
• Role of Prototyping in Lean UX
Role of Prototyping in Lean UX 2
3. ABOUT ME AND WHY LEAN UX
• Software Engineer
• Agile experience
• Design
• Learning UX
• Startup
• Obsessed with “Lean…” (but not an expert, yet!)
Role of Prototyping in Lean UX 3
4. LEAN UX CONCEPTS
Role of Prototyping in Lean UX 4
The LEAN Startup
- Eric Ries
LEAN UX: Applying
Lean Principles to
Improve User
Experience
- Jeff Gothelf
UX for LEAN Startups
- Laura Klein
5. UX, AGILE UX, LEAN UX
Role of Prototyping in Lean UX 5
6. LEAN STARTUP / LEAN UX
Build
Product
MeasureData
Learn
Ideas
Think
Make
Check
Eric Ries Build-Measure-Learn Feedback loop Think-Make-Check UX Cycle
LEAN STARTUP + UX = LEAN UX
Role of Prototyping in Lean UX 6
7. FOUNDATIONS OF LEAN UX
• Design Thinking
• Agile Software Development
• Lean Startup Principles
Role of Prototyping in Lean UX 7
8. DESIGN THINKING
“Design thinking is a discipline that uses the designer’s
sensibility and methods to match people’s needs with
what is technologically feasible and what a viable
business strategy can convert into customer value
and market opportunity”
- Tim Brown (CEO, IDEO)
Role of Prototyping in Lean UX 8
• Work towards product goals via ideation, prototyping,
implementation and learning steps
• Solution focused approach to problem solving
10. LEAN STARTUP PRINCIPLES
• Build
• Turn ideas into products
• Measure
• Get feedback from users
• Learn
• Learn if pivoting is needed
• MVP (Minimum Viable Product):
• Smallest version that you can build to test your hypothesis
• Requires least amount of effort and development time
• Prototyping plays an important role in building the MVP
Role of Prototyping in Lean UX 10
11. ROLE OF PROTOTYPING IN LEAN UX
• “Lean UX is where Prototyping shines”
- Jeff Gothelf (UX Designer and Author-Lean UX: Applying Lean
Principles to Improve User Experience)
• Allows the designer to build the product experience
putting in minimum amount of effort and iterate
based on feedback.
Role of Prototyping in Lean UX 11
12. ROLE OF PROTOTYPING IN LEAN UX
• Choosing the right tool for prototyping based on
what is to be learned from the MVP
Prototype/Fidelity Tool
Paper Prototypes - Low Paper
Clickable Wireframes - Low OmniGraffle, MS Visio
Mid Axure RP, Adobe Illustrator
High Code
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13. LEAN UX CONFERENCE (APRIL 2013)
• “There are no best practices for Lean UX. We are dealing with unknown
unknowns. The land of innovation -Will Evans (Director-UX, TLCLabs)
• Don’t listen to users, instead watch their behavior
- Tomer Sharon (Author, “It’s Our Research”, Sr. UX
Researcher, Google)
• Your user is a person. To to them like one! (Use natural language)
-Bill Beard – Creative Director of Copy (TheLadders)
• Designers are expected to be perfect all the time. And agile doesn’t work
that way. Designers must adopt a sustainable pace (instead of coping with
Agile) -Jonathan Berger - Designer/Developer (Pivotal Labs)
• Nothing kills a new idea faster than common sense
- Luke Williams (Exec Director, Berkley Center fo Entrepreneurship and Innovation)
• Good UX = Good Business - Eewie Chen
(Founder, HaaYaa.com)
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14. REFERENCES
• Ries, E. (2012). Lean Startup
• Gothelf, J. (2013). Lean UX.
• Sharon, T. (2012). Lean Startup is Great UX Packaging. Smashing Magazine.
• Brown, T. (IDEO). (2008). Design Thinking. Harvard Business Review.
Role of Prototyping in Lean UX 14
Lean UX: How lean startup principles apply in design context
Design thinking basically involves working towards the product goal by ideation, prototyping and implementation.
Team Collaboration: By bringing together the whole team including designers, non-designers, business, developers etc.There are lots of similarities between Agile UX and Lean UX. Both basically encourage designing and collaborating with the whole team. It is the Lean UX that brings in approaches to measuring quality.In Lean UX, we continuously build and gather matrix.- Lean UX involves getting prototypes or mockups in front of customer regularly. Agile involves delivering working software at the end pf each sprint.
- Prototyping allows the designer to build the experience for the product being built by putting in minimum amount of effort and iterate based on feedback. This involves the most critical part of the experience for the customer.- These prototypes are used by the team/designer to get feedback from users. These are modified based on that feedback as well as the designer’s own thoughts/ideas.