This slide is about mindset & methods of UX that we are applying to our product. It is good for people who want to have a general of understanding UX design and what UX activities should be happened.
1. UX refers to user experience design which focuses on how users interact with a product, while UI refers to user interface design which focuses on how a product looks.
2. The UX design process involves research, design, prototyping, testing, and measurement. In the research phase, developers understand users through methods like surveys and interviews. They then design the product and create prototypes, testing iterations with users to identify issues. Measurement ensures the product continues to meet user needs.
3. A good UX provides an experience that is both usable and visually appealing, while the goal is to create intuitive, functional products through understanding users and gathering feedback.
Hoje em dia, a responsabilidade do Designer é cada vez maior, tanto na sua atuação como nas consequências das suas decisões.
Por isso, os processos que usamos têm de ser muito mais robustos e muito mais científicos para justificar todas as pequenas decisões que tomamos ao desenhar uma experiência de utilização de um produto. Uma má experiência de utilização pode matar pessoas. Uma boa experiência de utilização pode mudar o mundo.
The session discovers about What is UI and UX, what are the differences between them, and how a better UX helps us in a good product. Further, it talks about how to achieve a better UX.
The document outlines the UX process which includes 8 stages: 1) Strategy, 2) Research, 3) Analysis, 4) Design, 5) Development, 6) Testing, 7) Evaluate, and 8) Launch. It provides details on each stage such as conducting user research, creating personas and scenarios, designing wireframes and prototypes, usability testing, and measuring analytics after launch. The goal is to understand users, design solutions to meet their needs, develop the product, test it with users, and evaluate the results to improve future versions.
This document introduces Ketut Sulisytati, a customer experience consultant and founder of Somia Customer Experience. She provides an overview of user experience (UX) and growth hacking, explaining that poor UX is a common reason for customer drop-off rates. The document then outlines a 9-step process for conducting a DIY UX audit of a product or service to identify areas for improvement. These steps include understanding business goals and users, testing first impressions, analyzing the user journey, and inspecting design elements for ease of use, clarity, and usability.
Frank La Vigne is an expert in user interface (UI) and user experience (UX) design with 15 years of experience working with Microsoft technologies. He is a Microsoft MVP for Tablet PC. He speaks at user groups and conferences on UI/UX design topics. He believes that good UI and UX design is measurable and important, not subjective. UI is what the user sees while UX is how the user feels when interacting with an application. Attention to details like layout, colors, fonts can improve how users interact with and understand an application.
User Experience Design - Week 1 (CS4830 at Weber State University). Covers why design matters, the industry, the future of design, and an intro to user interface and user experience.
After a series of successful webinars, we tried a more interactive form of discussion. We hosted an open-ended interactive session. People had posted their questions before the webinar and those were answered during the webinar by our speaker (Sree Unnikrishnan, UX Lead, Google India).
1. UX refers to user experience design which focuses on how users interact with a product, while UI refers to user interface design which focuses on how a product looks.
2. The UX design process involves research, design, prototyping, testing, and measurement. In the research phase, developers understand users through methods like surveys and interviews. They then design the product and create prototypes, testing iterations with users to identify issues. Measurement ensures the product continues to meet user needs.
3. A good UX provides an experience that is both usable and visually appealing, while the goal is to create intuitive, functional products through understanding users and gathering feedback.
Hoje em dia, a responsabilidade do Designer é cada vez maior, tanto na sua atuação como nas consequências das suas decisões.
Por isso, os processos que usamos têm de ser muito mais robustos e muito mais científicos para justificar todas as pequenas decisões que tomamos ao desenhar uma experiência de utilização de um produto. Uma má experiência de utilização pode matar pessoas. Uma boa experiência de utilização pode mudar o mundo.
The session discovers about What is UI and UX, what are the differences between them, and how a better UX helps us in a good product. Further, it talks about how to achieve a better UX.
The document outlines the UX process which includes 8 stages: 1) Strategy, 2) Research, 3) Analysis, 4) Design, 5) Development, 6) Testing, 7) Evaluate, and 8) Launch. It provides details on each stage such as conducting user research, creating personas and scenarios, designing wireframes and prototypes, usability testing, and measuring analytics after launch. The goal is to understand users, design solutions to meet their needs, develop the product, test it with users, and evaluate the results to improve future versions.
This document introduces Ketut Sulisytati, a customer experience consultant and founder of Somia Customer Experience. She provides an overview of user experience (UX) and growth hacking, explaining that poor UX is a common reason for customer drop-off rates. The document then outlines a 9-step process for conducting a DIY UX audit of a product or service to identify areas for improvement. These steps include understanding business goals and users, testing first impressions, analyzing the user journey, and inspecting design elements for ease of use, clarity, and usability.
Frank La Vigne is an expert in user interface (UI) and user experience (UX) design with 15 years of experience working with Microsoft technologies. He is a Microsoft MVP for Tablet PC. He speaks at user groups and conferences on UI/UX design topics. He believes that good UI and UX design is measurable and important, not subjective. UI is what the user sees while UX is how the user feels when interacting with an application. Attention to details like layout, colors, fonts can improve how users interact with and understand an application.
User Experience Design - Week 1 (CS4830 at Weber State University). Covers why design matters, the industry, the future of design, and an intro to user interface and user experience.
After a series of successful webinars, we tried a more interactive form of discussion. We hosted an open-ended interactive session. People had posted their questions before the webinar and those were answered during the webinar by our speaker (Sree Unnikrishnan, UX Lead, Google India).
Many analyses of developing compelling user experiences (UX) involve a theoretical understanding of key UX principles. However in this webinar, Belatrix´s UX experts Barbara Lipinski and Bruno Vilches, will provide a practical step-by-step guide through the UX process which we use at Belatrix. We will provide a case study of how we applied this process to a product.
What you will takeaway from this webinar:
* The principles and fundamentals underlying UX
* How to practically apply these principles to create a UX process
* Case study and our key learnings from applying the UX process
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Flixbus' Katja Borchert and Pietro Romeo talks about democratising research not by guessing, but testing and empowering others.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Alfonso de la Nuez delivers the opening keynote address ‘Why & How to Democratize UX Research’.
This document provides an introduction to user experience (UX) design and why it is important for responsive web design (RWD). It defines UX as focusing on accommodating user needs and context, and discusses how UX aims to ensure users can easily find what they need within 10 seconds of visiting a website. The document also explains how usability testing provides feedback to improve the user experience. It emphasizes that the mobile design should be considered before the desktop design to account for different devices, and stresses the importance of UX principles like responsive layouts and intuitive interactions across platforms.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
World Usability Day Sao Paulo Hassan YassineHassan Yassine
This document discusses ways to improve the customer experience for ecommerce businesses. It identifies expectations and habit as potential problems and proposes focusing on innovation through process and product improvements. For process, it recommends co-creation between startups and prioritizing customer development through personas, surveys and user diaries. For product, it suggests striving for best-of-class standards through usability analysis, iterative development and leadership. Specific ideas covered include optimizing the buying journey, contextualizing products and building confidence through guidance and brand association.
This document provides guidance on key considerations for designing good user experiences (UX). It emphasizes thinking holistically about goals and relationships between elements. Specific recommendations include role-playing interactions to understand user perspectives, simplifying steps, limiting choices, and engaging designers early in the development process. User research is also important to understand user behaviors and contexts of use. The overall message is that a good UX where users feel satisfied is critical for a product's success.
User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product.[1] User experience design encompasses traditional human–computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users.
The document discusses user experience design for mobile applications. It covers keys to a good user experience, user-centered design principles, and five things to know about people. The agenda includes user-centered design, prototyping, developing, and testing an application using user feedback to refine it. The goal is to establish an emotional connection with users by understanding limitations and creating intuitive designs.
This document discusses the importance and benefits of user-centered design (UCD) when developing websites and digital products. It outlines some of the key challenges of implementing UCD, such as clients not prioritizing user research and additional iterations being seen as extra costs. The author advocates starting UCD early in the design process through workshops to define user personas, journeys, and goals. Some tips provided include conducting remote usability testing with prototypes, analyzing results objectively, and improving iteratively based on findings. Overall, the document promotes adopting a UCD approach to create more usable and successful products that satisfy real user needs.
This document summarizes a UX workshop presentation. It includes sections on what UX is, the difference between UI and UX, a case study on the development of the Timble app, and tools that can be used in UX design like personas, user journeys, and analytics. The presentation emphasizes the importance of testing early prototypes with users, gathering feedback in an iterative design process, and measuring product usage to continuously improve the user experience.
Why UX Matters? at Ripple Conference - Porto 2014Rui Barroca
This document discusses the importance of user experience (UX) design. It defines UX as a discipline focused on designing the end-to-end experience of a product. The document outlines the UX design process, from understanding users to implementing solutions. It emphasizes starting UX design early in product development to have the biggest impact and addresses issues like device fragmentation that impact the user experience. The presentation encourages tools like wireframing software and user testing to iterate and improve the design based on user needs.
I'm a UX designer based in Tokyo, Japan. I enjoy designing branding, visual identities, and interactions. I've worked on projects for Kuadobox Vietnam and Chợ Tốt HR Management, focusing on mobile-first design delivered within tight timelines. My work includes style guides, prototypes, visual designs, and mobile applications. I aim to deliver intuitive, high-quality experiences for users.
User Experience: Research, Design, Process, and Workflowsollitaire
This document discusses user experience (UX) research, design, process, and workflow in 3 stages:
1. Research involves analysis, planning, identifying strategy/objectives and user needs/requirements through stakeholder meetings, competitive analysis, user research, and documenting insights.
2. Design establishes structure through conceptual models and information/workflow design then details interaction through wireframing, prototyping, and interaction design.
3. Implementation involves developing designs, continual UX review and testing, and advocating for users throughout the agile development process. The UX professional guides teams through this participatory process.
Retail UX in 2020: How to stay on top of changing customer behaviorsUserZoom
The Retail landscape is changing. Customer needs and behaviors have shifted at a pace and scale we’ve never seen before, and continue to shape the way we respond.
Due to the pandemic, Retailers have had to rethink operations, supply chains and the entire digital experience.
In this webinar, UX leaders from IKEA Retail, Ingka Group (one of the world’s largest furniture retailers) and Sainsbury's (one of the UK’s biggest supermarkets) will offer insight into how UX research is helping them to stay on top of changing customer habits and behaviors.
You’ll also discover:
-How the current pandemic is changing Retail and the digital experiences and expectations of its customers
-How UX leaders from Retailers like IKEA and Sainsbury’s leverage UX research to adapt to these changes and what we can learn from them
-What you can do to improve UX research delivery and efficiency in a time of economic uncertainty
Working Together: the UX role in a Scaled Agile FrameworkKelley Howell
Working together is supposed to be made much easier in an Agile environment. Indeed, collaborating well is the whole point of moving to an Agile framework. It works great on small teams, but how does it work when you have large teams and very complex products, where many interdependent teams, products, and systems have to coordinate? We use Scaled Agile Framework, or SAFE. This is one way the UX practitioner will be working with the team.
Introduction to UX provides an overview of user experience design including what it encompasses and how the process works, the goal and principles of UX design, how to measure and improve UX, and the role of a UX agency. Presented by Ari Weissman, lead experience architect at EffectiveUI.
User EXperience Design is a discipline that encompasses all interactions and events between users and a company's products, services, and organization. UX aims to bridge the gap between customers and businesses by focusing on solving user problems, saving their time and effort. It can be measured through various methods like page views, user flows, surveys, and analytics tools. Key aspects of good UX include clear calls to action, meaningful images that evoke emotions, easily scannable content, and consistency in navigation. User testing should be done at every phase of design to learn from users and improve the experience.
Many analyses of developing compelling user experiences (UX) involve a theoretical understanding of key UX principles. However in this webinar, Belatrix´s UX experts Barbara Lipinski and Bruno Vilches, will provide a practical step-by-step guide through the UX process which we use at Belatrix. We will provide a case study of how we applied this process to a product.
What you will takeaway from this webinar:
* The principles and fundamentals underlying UX
* How to practically apply these principles to create a UX process
* Case study and our key learnings from applying the UX process
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Flixbus' Katja Borchert and Pietro Romeo talks about democratising research not by guessing, but testing and empowering others.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Alfonso de la Nuez delivers the opening keynote address ‘Why & How to Democratize UX Research’.
This document provides an introduction to user experience (UX) design and why it is important for responsive web design (RWD). It defines UX as focusing on accommodating user needs and context, and discusses how UX aims to ensure users can easily find what they need within 10 seconds of visiting a website. The document also explains how usability testing provides feedback to improve the user experience. It emphasizes that the mobile design should be considered before the desktop design to account for different devices, and stresses the importance of UX principles like responsive layouts and intuitive interactions across platforms.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
World Usability Day Sao Paulo Hassan YassineHassan Yassine
This document discusses ways to improve the customer experience for ecommerce businesses. It identifies expectations and habit as potential problems and proposes focusing on innovation through process and product improvements. For process, it recommends co-creation between startups and prioritizing customer development through personas, surveys and user diaries. For product, it suggests striving for best-of-class standards through usability analysis, iterative development and leadership. Specific ideas covered include optimizing the buying journey, contextualizing products and building confidence through guidance and brand association.
This document provides guidance on key considerations for designing good user experiences (UX). It emphasizes thinking holistically about goals and relationships between elements. Specific recommendations include role-playing interactions to understand user perspectives, simplifying steps, limiting choices, and engaging designers early in the development process. User research is also important to understand user behaviors and contexts of use. The overall message is that a good UX where users feel satisfied is critical for a product's success.
User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product.[1] User experience design encompasses traditional human–computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users.
The document discusses user experience design for mobile applications. It covers keys to a good user experience, user-centered design principles, and five things to know about people. The agenda includes user-centered design, prototyping, developing, and testing an application using user feedback to refine it. The goal is to establish an emotional connection with users by understanding limitations and creating intuitive designs.
This document discusses the importance and benefits of user-centered design (UCD) when developing websites and digital products. It outlines some of the key challenges of implementing UCD, such as clients not prioritizing user research and additional iterations being seen as extra costs. The author advocates starting UCD early in the design process through workshops to define user personas, journeys, and goals. Some tips provided include conducting remote usability testing with prototypes, analyzing results objectively, and improving iteratively based on findings. Overall, the document promotes adopting a UCD approach to create more usable and successful products that satisfy real user needs.
This document summarizes a UX workshop presentation. It includes sections on what UX is, the difference between UI and UX, a case study on the development of the Timble app, and tools that can be used in UX design like personas, user journeys, and analytics. The presentation emphasizes the importance of testing early prototypes with users, gathering feedback in an iterative design process, and measuring product usage to continuously improve the user experience.
Why UX Matters? at Ripple Conference - Porto 2014Rui Barroca
This document discusses the importance of user experience (UX) design. It defines UX as a discipline focused on designing the end-to-end experience of a product. The document outlines the UX design process, from understanding users to implementing solutions. It emphasizes starting UX design early in product development to have the biggest impact and addresses issues like device fragmentation that impact the user experience. The presentation encourages tools like wireframing software and user testing to iterate and improve the design based on user needs.
I'm a UX designer based in Tokyo, Japan. I enjoy designing branding, visual identities, and interactions. I've worked on projects for Kuadobox Vietnam and Chợ Tốt HR Management, focusing on mobile-first design delivered within tight timelines. My work includes style guides, prototypes, visual designs, and mobile applications. I aim to deliver intuitive, high-quality experiences for users.
User Experience: Research, Design, Process, and Workflowsollitaire
This document discusses user experience (UX) research, design, process, and workflow in 3 stages:
1. Research involves analysis, planning, identifying strategy/objectives and user needs/requirements through stakeholder meetings, competitive analysis, user research, and documenting insights.
2. Design establishes structure through conceptual models and information/workflow design then details interaction through wireframing, prototyping, and interaction design.
3. Implementation involves developing designs, continual UX review and testing, and advocating for users throughout the agile development process. The UX professional guides teams through this participatory process.
Retail UX in 2020: How to stay on top of changing customer behaviorsUserZoom
The Retail landscape is changing. Customer needs and behaviors have shifted at a pace and scale we’ve never seen before, and continue to shape the way we respond.
Due to the pandemic, Retailers have had to rethink operations, supply chains and the entire digital experience.
In this webinar, UX leaders from IKEA Retail, Ingka Group (one of the world’s largest furniture retailers) and Sainsbury's (one of the UK’s biggest supermarkets) will offer insight into how UX research is helping them to stay on top of changing customer habits and behaviors.
You’ll also discover:
-How the current pandemic is changing Retail and the digital experiences and expectations of its customers
-How UX leaders from Retailers like IKEA and Sainsbury’s leverage UX research to adapt to these changes and what we can learn from them
-What you can do to improve UX research delivery and efficiency in a time of economic uncertainty
Working Together: the UX role in a Scaled Agile FrameworkKelley Howell
Working together is supposed to be made much easier in an Agile environment. Indeed, collaborating well is the whole point of moving to an Agile framework. It works great on small teams, but how does it work when you have large teams and very complex products, where many interdependent teams, products, and systems have to coordinate? We use Scaled Agile Framework, or SAFE. This is one way the UX practitioner will be working with the team.
Introduction to UX provides an overview of user experience design including what it encompasses and how the process works, the goal and principles of UX design, how to measure and improve UX, and the role of a UX agency. Presented by Ari Weissman, lead experience architect at EffectiveUI.
User EXperience Design is a discipline that encompasses all interactions and events between users and a company's products, services, and organization. UX aims to bridge the gap between customers and businesses by focusing on solving user problems, saving their time and effort. It can be measured through various methods like page views, user flows, surveys, and analytics tools. Key aspects of good UX include clear calls to action, meaningful images that evoke emotions, easily scannable content, and consistency in navigation. User testing should be done at every phase of design to learn from users and improve the experience.
UX is not a bolt-on but many agencies and founders approach it as the icing on the cake where really it is the cake itself. If you are in the process of planning, creating or improving your MVP this presentation will help you understand what UX is and how to go about making it happen for your product. The presentation will also help you understand how the UX process should happen correctly in your organisation and advises on different heuristics and models that can aid your team to ensure your product is produced correctly. The keynote was presented to the Founders Nation boot-camp by Danny Bluestone from Cyber-Duck at The Wayra Academy,Capper Street, WC1E 6JA London during March 2014.
Design thinking to create user centered productsBrian Okinyi
The document provides an overview of design thinking and user-centered product development. It discusses how design thinking has been embraced by business leaders as an effective product strategy. Through hands-on exercises, attendees will learn the basics of developing products centered around user needs. The schedule outlines modules on the problems with good ideas, UX fundamentals and processes, knowing users, and setting product goals based on user needs. The goal is to teach fundamentals of user-centered design through collaborative activities and discussions.
The document outlines an agenda for a UX strategy workshop being held by Dr Jon Dodd and Dr Pete Underwood. The workshop will include introductions of the speakers, sessions on what UX strategy is and how to implement it, and discussions on whether companies are ready for UX strategy. It provides biographies of Dodd and Underwood, and encourages attendees to ask questions during the workshop.
This document discusses user experience (UX) design and provides examples of how focusing on UX can improve products and businesses. It outlines the UX design process, including defining strategy, conducting user research, ideating solutions, designing prototypes, testing with users, and tracking metrics after launch. Key aspects of UX highlighted are creating intuitive, usable interfaces centered around user needs through iterative design and validation.
UX is everywhere that's why the UX process is more Important!
Without a solid UX design process, you have a lower chance of creating a product with good UX. A well-defined and well-executed UX process, on the other hand, makes it possible to craft amazing experiences for users.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Basically, a semester presentation on Mobile User Experience, where things such as
1. Mobile UX
2. Mobile UX Design
3. Why UX matters?
4. Influences of UX
5. How to improve Mobile UX
6. Mobile UX Practices
7. Examples of Good UX Designs
are discussed. Hopefully, these will come in handy for someone.
For the past 20 years we have developed, designed, marketed with, for and at users. UX and usability are getting a lot of attention within that context. Beyond the buzzwords, we will look at two practices that shape our daily lives. What does it mean for an application to be usable and how's that part of creating an amazing user experience? This talk aims to discuss some actionable developer tips to ensure that your applications resonate with users.
The document provides an introduction to KshiBz Anand, a professor of design and founder of several design consultancies. It summarizes his background and experience, including past roles at Motorola, Infosys, and other companies. It also lists his education, including an MS in HCI Design from Indiana University and a BDes in Communication Design from IIT Guwahati. Contact information is provided at the end.
1. The document introduces a user experience framework and discusses various tools and methods for understanding user needs and testing usability, including value proposition canvases, customer journey maps, and A/B testing.
2. It emphasizes the importance of usability principles and design guidelines grounded in research on human cognition, perception and behavior.
3. Case studies and examples from projects illustrate how to apply usability testing and design thinking to improve products and services.
Como os usuários estão interagindo com a Oppa?Vitor Amorim
The document provides insights from a user research study aimed at improving the user experience for a furniture company's website. Key findings include:
- The furniture selection and buying process takes time as users research options and weigh features. Navigation and finding products can be difficult.
- Post-purchase satisfaction depends on delivery, customer service, and whether the product meets practical and emotional needs long-term.
- To improve the experience, the company needs a holistic understanding of touchpoints across the full customer journey before, during, and after purchase.
Business Decisions Done Right: Through the Four Elements of User ExperienceFrank Guo
By capturing four key elements of user experience, we are able to help business leaders and product managers prioritize decisions by understanding what matters most to their target users.
Website Usability & User Experience: Veel bezoekers, weinig klanten?Johan Verhaegen
This document introduces a user experience framework and discusses various UX methods and principles. It discusses establishing a user experience framework that includes a value proposition canvas, customer insight map, customer journey, and experience map. It emphasizes the importance of usability testing with real users to validate assumptions and gather insights. The document also covers design principles like putting the user in control and making designs simple and clear based on how people think, feel, see, interact and behave.
This document discusses Ipsos UX's capabilities in user experience design and research. It covers what user experience (UX) is and why it is important for businesses. Ipsos UX focuses on putting users first through their evidence-driven process of exploring user needs, designing experiences to meet those needs, and deploying solutions. They offer a global network and team with expertise in UX research, design, strategy, and thought leadership to help companies transform their user experiences.
Informed & Agile: Test Driven Design w/ Jon InnesUserZoom
The webinar discussed adapting user experience (UX) testing methods for agile development processes. It covered lean UX and minimum viable products (MVP), comparing agile and lean approaches. The webinar also provided techniques for incorporating user research and testing into sprints, including remote automated usability testing, 3x3 testing of concepts, and A/B testing of design variations. Attendees learned tips for defining hypotheses, metrics, and conducting iterative user tests to guide agile development using an MVP approach.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
4. WAIT, WHAT IS USABILITY?
Usability relates to how easily, efficiently and satisfactorily a
product is used by a person to achieve their goals within a
specified context of use.
5. UX, WHAT IS?
“User experience" encompasses all
aspects of the end-user's
interaction with the company, its
services, and its products”
DR. DON NORMAN
11. 7 FACTORS OF UX
■ Useful: Your content should be original and full fill a need.
■ Usable: Site must be easy to use.
■ Desirable: Image, identity, brand and other design elements are used to evoke emotion and appreciation.
■ Findable: Content needs to be navigable and locatable onsite & offsite.
■ Accessible: Content needs to be accessible to people with disabilities.
■ Credible: User must trust and believe what you tell them.
■ Valuable: Our sites must deliver value to our sponsors. For non-profits, the user experience
must advance the mission. With for-profits, it must contribute to the bottom line and improve
customer satisfaction.
13. Conduct research, analyst Users behaviors
Designer and team investigate and analyst
PRODUCT WITHOUT UX
WHAT IF?
PRODUCT WITH UX
Moving from DOUBT to CERTAINNot sure about the success of the product
Designer build what they think good
Not focus on User’s need
Remove waste. - FAIL EARLY - FIX EARLYWaste what we implemented product
OUTCOMESOUTPUTS
VS.
14. PRODUCT WITH UX
Get feedback and Deliver early
GOOB - Get out of the building
Shared Understanding
Permission to Fail
Continuous Delivery
Deliver Outcomes
Provide the RIGHT PRODUCT to the RIGHT USERS
15. Doing UX is a journey of UNDERSTANDING USERS from a
BEGINNING to THE END of the product
20. 5 USABILITY MEASUREMENT
■ Usefulness:
is the product useful, with a clear purpose?
■ Usability:
is the product easy to use—navigating
within and interacting with—and requiring
little need for guidance?
■ Learnability:
is the product simple to master quickly
with minimal instruction required?
■ Aesthetics:
is the visual appearance of the product and
its design appealing to the user?
■ Emotions:
are the emotional feelings evoked in
response to the product and the
brand positive, and do they have a lasting
impact on the user and their willingness to
use the product?
21. 3 QUESTIONS - ASK YOURSELF
1. What is the user’s value?
2. Does the user find the site simple to use & navigate?
3. Does the user actually enjoy using your product?
All “YES” = SUCCESS
23. USER RESEARCH
1. Personas
2. Storyboard
3. User Journey
4. Brainstorming
5. Competitive analysis
4. No of Enter/Exit
5. Funnels/User FLows
6. In-pages Analyst
GOOGLE ANALYTICS
QUALITY QUANTITY
1. Survey
2. A/B Test
3. Flow Test
4. Click Test
5. Heatmap Test
6. Card Sorting
7. Focus Group
8. 1:1 interview
9. Micro Question
10. Gather feedback
1. # Visits
2. Average Visit Time
3. Top Pages Visits