The document summarizes a workshop on using business model canvases and gamestorming techniques for designing hybrid and online courses and programs. It outlines opening exercises like "The Road to Bangkok" to put participants in a positive mindset. Small groups then sort challenge and solution cards and complete missions like designing a course without a specific technology. They map stakeholders and evaluate designs. The goal is to brainstorm new ideas and get faculty thinking creatively about applying technologies and activities to address problems in their course proposals.
Dr Alan Masson (Magee Campus) and Catherine O’Donnell (Jordanstown Campus) delivered ‘Week 6: Assessment and Feedback’ on the Postgraduate Certificate in Higher Education Course (PgCHEP) course on 27th October 2010.
The following series of questions are typically asked of educators
using audience response systems (aka “clickers”) to choose their answers.
Then there is a discussion comparing what the research suggests and
what the educator’s experience has been.
Dr Alan Masson (Magee Campus) and Catherine O’Donnell (Jordanstown Campus) delivered ‘Week 6: Assessment and Feedback’ on the Postgraduate Certificate in Higher Education Course (PgCHEP) course on 27th October 2010.
The following series of questions are typically asked of educators
using audience response systems (aka “clickers”) to choose their answers.
Then there is a discussion comparing what the research suggests and
what the educator’s experience has been.
This is the Facilitator's Training Guide for the Activating Prior Knowledge Workshop. It details the key concepts and gives the instructions for the many activities in the workshop.
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
Session Description:
In a case study format, learn how a 3-D video game was developed to provide skills training. We will discuss how a behaviorally focused rubric was mapped into a 3-D branching game to provide real-time feedback to learners on their decision-making skills with different members of the client's in-house training teams. The tools, analytical measurements, and learning decisions will be discussed and generalized for application across a wide variety of scenario-based training situations. We'll see a demonstration of the game and the dashboard that is used to evaluate how their learners are performing in the game and how the tools in the game provide a coaching platform to improve performance.
Application on the Job:
Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making.
Leverage game elements to promote engagement, replayability, and learner interaction.
Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
Do you hesitate to assign written, spoken, or visual work because you are uncertain how to evaluate and assess student projects? This workshop will demonstrate strategies for formative evaluation (giving feedback on drafts or practice sessions when students are still shaping their projects) and summative evaluation (grading final projects). You'll get tips how to set priorities for feedback, to respond to errors in usage and mechanics, to involve peers in the feedback, to praise good work, and to design and using rubrics to make responding quicker and more reliable.
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Aggregage
Instructional designers tend to think content first and action second. Game designers tend to think action first. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. In this unique gamified webinar, Karl Kapp will help you make that shift.
A short presentation delivered as part of an interactive workshop session, at the CAMEL meeting between University of Ulster, Strathclyde and Open University. It demonstrates how the workshop session would work, using the Assessment and Feedback and Information Skills strands
This presentation was delivered on the 13th May 2010 at a University of Ulster revalidation away day for the Business school. It included an overview of the work of the Viewpoints project (helping Ulster staff with curriculum design) and an interactive workshop to let staff plan their assessment and feedback strategy for a course.
Viewing assessment through different coloured glasses: Authentic, collaborati...Charles Darwin University
ankey, M. 2022. Viewing assessment through different coloured glasses: Authentic, collaborative and active. inspirED 2022: Evidence-based practices for the new era of student-centered learning. Virtual Conference. 24-25 May.
Maker Hub Faculty Assignment Design Challenge GuideKindra Cooper
Maker Hub at Baruch College is inviting faculty members to design and create curricula around the maker culture in order to integrate design thinking and technology into the classroom. This guide serves as a starting point for faculty members to understand what a makerspace is, what equipment and resources are available to them, and how they can get involved.
Project for my Mastery course at Full Sail University. Describes my program courses and what I expect of them as well as where I want to go with my degree.
Curriculum design, employability and digital identityJisc
From Jisc's student experience experts group meeting in Birmingham on 21 April 2016.
https://www.jisc.ac.uk/events/student-experience-experts-group-meeting-20-apr-2016
This is the Facilitator's Training Guide for the Activating Prior Knowledge Workshop. It details the key concepts and gives the instructions for the many activities in the workshop.
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
Session Description:
In a case study format, learn how a 3-D video game was developed to provide skills training. We will discuss how a behaviorally focused rubric was mapped into a 3-D branching game to provide real-time feedback to learners on their decision-making skills with different members of the client's in-house training teams. The tools, analytical measurements, and learning decisions will be discussed and generalized for application across a wide variety of scenario-based training situations. We'll see a demonstration of the game and the dashboard that is used to evaluate how their learners are performing in the game and how the tools in the game provide a coaching platform to improve performance.
Application on the Job:
Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making.
Leverage game elements to promote engagement, replayability, and learner interaction.
Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
Do you hesitate to assign written, spoken, or visual work because you are uncertain how to evaluate and assess student projects? This workshop will demonstrate strategies for formative evaluation (giving feedback on drafts or practice sessions when students are still shaping their projects) and summative evaluation (grading final projects). You'll get tips how to set priorities for feedback, to respond to errors in usage and mechanics, to involve peers in the feedback, to praise good work, and to design and using rubrics to make responding quicker and more reliable.
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Aggregage
Instructional designers tend to think content first and action second. Game designers tend to think action first. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. In this unique gamified webinar, Karl Kapp will help you make that shift.
A short presentation delivered as part of an interactive workshop session, at the CAMEL meeting between University of Ulster, Strathclyde and Open University. It demonstrates how the workshop session would work, using the Assessment and Feedback and Information Skills strands
This presentation was delivered on the 13th May 2010 at a University of Ulster revalidation away day for the Business school. It included an overview of the work of the Viewpoints project (helping Ulster staff with curriculum design) and an interactive workshop to let staff plan their assessment and feedback strategy for a course.
Viewing assessment through different coloured glasses: Authentic, collaborati...Charles Darwin University
ankey, M. 2022. Viewing assessment through different coloured glasses: Authentic, collaborative and active. inspirED 2022: Evidence-based practices for the new era of student-centered learning. Virtual Conference. 24-25 May.
Maker Hub Faculty Assignment Design Challenge GuideKindra Cooper
Maker Hub at Baruch College is inviting faculty members to design and create curricula around the maker culture in order to integrate design thinking and technology into the classroom. This guide serves as a starting point for faculty members to understand what a makerspace is, what equipment and resources are available to them, and how they can get involved.
Project for my Mastery course at Full Sail University. Describes my program courses and what I expect of them as well as where I want to go with my degree.
Curriculum design, employability and digital identityJisc
From Jisc's student experience experts group meeting in Birmingham on 21 April 2016.
https://www.jisc.ac.uk/events/student-experience-experts-group-meeting-20-apr-2016
A presentation to my webinar "Techniques for Team Facilitation". It describes lot's of techniques for information gathering, exploring and evaluation, provides Do and Don't for each technique, as well as gives particular examples of its implementation on practice
Sankey, M. 2022. Rethinking Assessment post-COVID: Authentic, collaborative and active. Keynote Address. Perspectives in Teaching, Learning and Assessment During COVID-19 Pandemic. MIER College of Education (Autonomous), B.C. Road Jammu. 19-20 May.
Thinking and working visually for software testers - Nordic Testing DaysHuib Schoots
Nowadays testers need to be creative in their approach of working. Creating test strategies, test plans, test reports and test cases in the “old school” style is taking too much time out of actual testing and is not particularly collaborative. Systems are getting more and more complex. This tutorial shows testers how to reduce the cost of testing, easily communicate their testing story and involve business analysts, programmers, users and others into their work with visualization. In our daily work as testers we use all kinds of automation tools to support our testing efforts. Among them are many visualization tools. But scientific studies show that sketching with a simple combination of pencil and paper might lead to better results.
Text is boring and not very creative. It lets your brain run at half power, only the left part of the brain is put to work. Visualization also put your right side of the brain to work. People remember images easier. In addition, images often impress us more. We often need many pages of text to describe what a single picture can say. The saying that ”a picture is worth a thousand words” is really true! A single image can transfer a complex idea fast and easy. Visualization allows you to quickly absorb large amounts of information.
By showing hands-on practices participants will learn how mind maps, drawings and graphics can be used directly in their daily work. Mind maps can also be used for a myriad of tasks and processes in testing. They can solve problems, can be used as frameworks, create lightweight test design and deliver dashboard style test results and test status.
From the archives (2010): A look at using the Big Blue Network online community for incoming freshmen at the University of Kentucky to drive increased student retention and success.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Using the Business Model Canvas and Gamestorming for Hybrid and Online Course and Program Design
1. Using the Business Model Canvas
and Gamestorming for Hybrid and
Online Course and Program Design
Christopher S. Rice, Ph.D.
Enterprise Architect
University of Kentucky
EDUCAUSE 2015, Indianapolis, IN
15. Building an Online Program:
Use the Canvas as a basis for program design
• Plan a FULL DAY for this
• Dean, Chair, Senior Faculty, Instructional Support Staff should
go over the canvas in a 2-3 hour session before the main
workshop
• Primary workshop is about ratification and expansion of design
• You will want an impartial facilitator to run these workshops
• Workshop Design: Business Model Canvas + Gamestorming
16. Intro: Improv Comedy
• GOAL: Turn Dr. NO! into Dr. YES!
• Use improv comedy techniques to
get participants into an
additive/generative frame of mind
• Popular Examples:
• Trip to Bangkok
• Greetings
17. Greetings
Begin with basic greetings, then move on to
other types. Greet someone like:
• A long lost friend
• An ex-lover
• Someone you really hate
• A former one-night stand
• Your mentor
• The person who ran over your cat
• The President of the USA
18. Welcome to My World
• Gets faculty in a creative mood by having them draw out their
vision of how the program "works" goals, methods, students,
resources.
• Functions as a visual heuristic - easy to see very quickly if
everyone in the room shares the same vision, or if there are
critical differences.
• http://www.gamestorming.com/games-for-opening/welcome-
to-my-world/
19. Trading Cards (Persona Building)
• Helps you to become more
student-centered by coming up
with fictional students whose
you might serve.
• You want to come up with 5-7 of
these, so dig deep!
• http://gamestorming.com/game
s-for-opening/trading-cards/
20. Party Invitations
• Create invitations in order to discover the types of relationships
you want to build with these students.
• Ask questions like:
• Who is invited?
• What’s the party theme?
• What refreshments will be served?
• What will we be doing during the party?
• Why is this a “can’t miss” course/program?
• http://gamestorming.com/games-for-design/party-invitations/
21. An alternative
here is Mind-
Heart-Hand, which
we'll discuss later.
I like Party
Invitations
because it forces
you to think about
marketing as well.
22. Stakeholder Analysis
• Map the Personas on a
2x2 quadrant: Impact
(hi/lo), resources/design
(hi/lo)
• http://gamestorming.com
/games-for-
design/stakeholder-
analysis/
IMPACT
RESOURCES
23. Card Sort/Challenge Cards
• You can print these out using a Word or
PowerPoint Template and (colored) Index
Cards.
• I also like Artefact cards.
24. Card Sort/Challenge Cards
• Participants are provided 3 decks, each suit should be color
coded:
• Value Provided Cards
• Key Activities and Resources
• Channels
• Cards are identified by type on back (and color of card), with
pre-filled cards + blanks
• Participants review the card suits in small groups, filling in
things that have been missed.
25.
26. How to Play
• Small Groups will be directed to begin playing a Card
Challenge game to better understand how Value is provided by
the course/program through Key Activities, Resources and
Challenges.
• Groups will be directed to play a Values card from their deck,
and then identify Key Activities & Resources and Channels to
deliver those values. The group must also then play a Persona
card (see Trading Cards earlier in the day) to validate their
choice of a Value – Activities – Channel Suit.
27. How to Play
• Groups will record their play outcomes on a Wall Chart and
report these back out to the facilitator at the end of the activity.
• http://gamestorming.com/core-games/card-sort/
• http://gamestorming.com/games-for-design/challenge-cards/
30. Designing
Hybrid/Online Courses:
Course Redesign Institute
Innovation + Design Lab
ASCRDI
Workshop
Agenda
Road to Bangkok
12:00 - 12:15
Generative opening exercise, should be done
before beginning workshop exercises.
Generative, "Yes, and..." exercise to put
participants in a positive frame of mind.
Technology Dinner Theater
12:15 - 1:00
Kathi, Jeff and Chris to present on the basics of a
number of technologies while group eats lunch.
Technologies to Explore
Card Sort
1:00 - 2:00
CELT will supply two types of decks
Divide into 3-4 affinity groups based on course problems/needs. Take turns
drawing Challenges cards. Go through the solutions deck to find appropriate
and creative responses to challenges.
NOTE: Challenges in deck will be based on problems
presented in CRDI applications.
BREAK 2:00 - 2:15
Mission: Impossible
2:15 - 3:00
Design a course without using _______.
We will pre-prepare missions for groups based on their proposals and goals.
This is to get them thinking directly about how to apply technologies and
teaching ideas to solve the problems from their applications.
Groups use wall charts and sharpies to visualize
what this course will look like. No long text.
Group 1: Online Environment
King
Kraemer
Young
Maki
Group 2: In-Class Activities
Hutson
Davis
Wilson
Monroe
Group 3: Tech-Enhancement of
Existing Activities
Badagliacco
Francisco
Luo
Beaulieu
How-Now-Wow
3:00 - 3:15
Last 10-15 minutes of exercise.
CELT will prepare a How-Now-Wow
matrix to use during exercise.
Groups will present their mission results to larger group and rate
strategies for achieving the mission using the HNW matrix.
Small Group Consulting
3:15 - 4:15
Divide participants up into affinity groups based on challenges, desires
identified in proposal. See map.
CELT consultants + Jeff and Peter circulate among groups to help apply
material from the day's exercises to designing an activity or syllabus component.
Remember: we're just getting started here. Development will be ongoing
during the semester.
Poster Session
4:15 - 5:00
If you had to advertise your new-and-
improved course, what would it look like?
Use flip charts, markers, pens, crayons
End with a brief 1-2 minute presentation
about your advertisement.
Larger group will be able to give
feedback on process at end
&{MAP_NAME} - 2/3/12 - Mindjet
31. The Road to Bangkok:
Learning the Power of “Yes, and…”
• Split participants into groups of 3, stand up and “circle up.”
• Player group determines who goes first (rock-paper-scissors or
finger-to-side-of-nose technique always works).
• First player begins with, “Hey, remember that time we took a
trip to Bangkok? And we [insert activity here]?
• Player to speakers left MUST answer with “Yes, and we [insert
activity here]!”
• Play continues in a similar manner to player’s left until you’ve
gone several times around the circle.
33. Card Sort
• Two Custom Decks:
• Small groups of 5 each get a
Challenge Deck and a Solution
Deck.
• Cards are shuffled, each participant
is dealt 5-7 cards from Solutions
Deck.
• One card from Challenge Deck is
drawn, players play appropriate
Solutions Card.
• Discussion among participants
about combo solutions
34. Mission: Impossible
IMPOSSIBLE MISSION FORCE
TOP
SECRET
GROUP #
1
IMPOSSIBLE MISSION FORCE
MISSION:
YOUR MISSION, SHOULD YOU DECIDE TO ACCEPT IT, IS TO DESIGN
A SET OF COURSE ACTIVITIES FOR A CLASS OF BETWEEN 50 AND
100 STUDENTS THAT:
• MEETS FACE-TO-FACE LESS THAN 50% OF THE TOTAL COURSE
CONTACT HOURS FOR THE SEMESTER.
• USES ACTIVE LEARNING TECHNIQUES IN FACE-TO-FACE
AND/OR VIRTUAL SETTINGS. LECTURES ARE ALLOWED BUT
MUST BE INTERACTIVE (I.E., MUST INVOLVE MORE THAN
THE INSTRUCTOR SPEAKING FOR THE ENTIRE PERIOD).
• INVOLVES BRINGING OUTSIDE SPEAKERS INTO YOUR
CLASSROOM OR COURSE ACTIVITIES OR BRINGS YOUR CLASS
OUT INTO THE WORLD. HOWEVER, U.K. BUDGETS BEING
WHAT THEY ARE, YOU HAVE NO TRAVEL MONEY TO DO THIS
IN A FACE-TO-FACE FASHION.
• STUDENTS SHOULD HAVE THE OPPORTUNITY TO PRACTICE
MULTI-MEDIA PRODUCTION AS PART OF THEIR WORK. MAKE
CERTAIN THAT YOU HAVE AT LEAST ONE ASSIGNMENT THAT
IS NOT TERM-PAPER OR WRITTEN EXAM ORIENTED, BUT
WHICH STILL REQUIRES STUDENTS TO DEMONSTRATE
THEIR MASTERY OF COURSE LEARNING OBJECTIVES.
• STUDENTS SHOULD HAVE AT LEAST ONE WRITING
ASSIGNMENT. HOWEVER, DUE TO BUDGET CUTS, THEY CAN’T
PRINT THESE OUT TO HAND IN TO YOU. FURTHERMORE, YOU
CAN’T RELY UPON THE AVAILABILITY OF BLACKBOARD.
STUDENTS WILL NEED TO DO SOME FORM OF WRITING THAT
IS ON THE WEB AND ACCESSIBLE PUBLICLY OR SEMI-
PUBLICLY.
• SERVES TO BUILD PERSISTENT (I.E., NOT A ONE-TIME
EVENT) STUDENT-TO-STUDENT CONNECTION INSIDE AND/OR
OUTSIDE OF CLASS AROUND COURSE TOPICS OR LEARNING
OBJECTIVES.
USE YOUR WORKSHOP TRAINING PRESENTATION AND THE
AVAILABLE SUPPLIES IN YOUR CACHE TO DESIGN THIS COURSE
AND PRESENT YOUR IDEAS USING FLIP CHARTS. MIXING AND
MATCHING IDEAS AND TECHNIQUES WILL ENSURE THE SUCCESS
OF YOUR MISSION.
YOU HAVE 25 MINUTES TO COMPLETE THIS MISSION.