A bluffer’s guide to:
Information Architecture
& Content Strategy
Neil Allison (@usabilityed)
User Experience Manager
The University of Edinburgh
Overview
• A quick intro
• Some definitions
• The bigger picture
• What customers care about
• Questions
• A quick activity (if we have time)
• Communication and engagement has been a
common thread throughout my career…
<Insert something
catchy and
insightful here>
Definition of information architecture
“The art and science of organizing
and labeling websites, intranets,
online communities and software to
support usability.”
www.iainstitute.org
Definitions of content strategy
“Planning for the creation, delivery, and
governance of useful, usable content.”
Kristina Halvorson
Content Strategy for the Web author
“Getting the right content to the
right user at the right time.”
Kevin P. Nichols
SapientNitro
http://louisrosenfeld.com/home/bloug_archive/000024.html
Definition of usability
“The effectiveness, efficiency and satisfaction
with which specified users
achieve specified goals
in particular environments.”
- ISO 9241 definition of usability
A question of hats
• Most people perform more than one role
– All these roles employ the same techniques
• Bottom line:
Either you’re user centred
or you’re not
http://blog.braintraffic.com/2010/01/behold-the-mighty-hive/
@Abby_the_IA http://slidesha.re/1rTbkOb
@Abby_the_IA http://slidesha.re/1rTbkOb
@Abby_the_IA http://slidesha.re/1rTbkOb
@Abby_the_IA http://slidesha.re/1rTbkOb
Your customers…
• …they don’t care about IA.
– Or UX or content strategy for that matter
• They care about:
– Increasing revenue
– Reducing cost
– Satisfying customers
– Mitigating risk
But collaboration is essential
• If you want to understand your customers
– And their audiences
• If you want to help ensure your work gets
signed off & launched “quickly”
• If you want your solution to be successfully
managed after handover
A couple of things your
customer needs to know
1.Process, not project
2.Everything is not equal
http://www.jjg.net/elements/pdf/elements.pdf
The Zipf Curve
Lou Rosenfeld: http://bit.ly/1rTiDp3
Quick & easy research techniques
• “Sketch” stuff
– Get people to interact with it
• 5 second tests
– Article: http://bit.ly/1rTlQox
– Free online tool: http://fivesecondtest.com/
• First click tests
– Article: http://bit.ly/1rTlJt8
– Free online tools: www.optimalworkshop.com
• Remote usability testing
– New free ‘Peek’ service: www.usertesting.com
Some good books
IA, content strategy & search
• A practical guide to IA – Donna Spencer
• Elements of Content Strategy – Erin Kissane
• Content Strategy for Mobile – Karen McGrane
• Search analytics for your website - Lou Rosenfeld
Usability & UX
• Don’t make me think – Steve Krug
• Rocket surgery made easy – Steve Krug
• Prototyping - Todd Zaki Warfel
• The User is Always Right – Steve Mulder
Communication & engagement
• Communicating design – Dan Brown
• Gamestorming – Gray, Brown & Macanufo
Thank you
Questions?
Neil Allison (@usabilityed)
User Experience Manager
The University of Edinburgh

A bluffer's guide to IA and content strategy

  • 1.
    A bluffer’s guideto: Information Architecture & Content Strategy Neil Allison (@usabilityed) User Experience Manager The University of Edinburgh
  • 2.
    Overview • A quickintro • Some definitions • The bigger picture • What customers care about • Questions • A quick activity (if we have time)
  • 3.
    • Communication andengagement has been a common thread throughout my career… <Insert something catchy and insightful here>
  • 4.
    Definition of informationarchitecture “The art and science of organizing and labeling websites, intranets, online communities and software to support usability.” www.iainstitute.org
  • 5.
    Definitions of contentstrategy “Planning for the creation, delivery, and governance of useful, usable content.” Kristina Halvorson Content Strategy for the Web author “Getting the right content to the right user at the right time.” Kevin P. Nichols SapientNitro
  • 6.
  • 7.
    Definition of usability “Theeffectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments.” - ISO 9241 definition of usability
  • 8.
    A question ofhats • Most people perform more than one role – All these roles employ the same techniques • Bottom line: Either you’re user centred or you’re not
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
    Your customers… • …theydon’t care about IA. – Or UX or content strategy for that matter • They care about: – Increasing revenue – Reducing cost – Satisfying customers – Mitigating risk
  • 15.
    But collaboration isessential • If you want to understand your customers – And their audiences • If you want to help ensure your work gets signed off & launched “quickly” • If you want your solution to be successfully managed after handover
  • 16.
    A couple ofthings your customer needs to know 1.Process, not project 2.Everything is not equal
  • 17.
  • 18.
    The Zipf Curve LouRosenfeld: http://bit.ly/1rTiDp3
  • 20.
    Quick & easyresearch techniques • “Sketch” stuff – Get people to interact with it • 5 second tests – Article: http://bit.ly/1rTlQox – Free online tool: http://fivesecondtest.com/ • First click tests – Article: http://bit.ly/1rTlJt8 – Free online tools: www.optimalworkshop.com • Remote usability testing – New free ‘Peek’ service: www.usertesting.com
  • 21.
    Some good books IA,content strategy & search • A practical guide to IA – Donna Spencer • Elements of Content Strategy – Erin Kissane • Content Strategy for Mobile – Karen McGrane • Search analytics for your website - Lou Rosenfeld Usability & UX • Don’t make me think – Steve Krug • Rocket surgery made easy – Steve Krug • Prototyping - Todd Zaki Warfel • The User is Always Right – Steve Mulder Communication & engagement • Communicating design – Dan Brown • Gamestorming – Gray, Brown & Macanufo
  • 22.
    Thank you Questions? Neil Allison(@usabilityed) User Experience Manager The University of Edinburgh