#2 in a 3-part series on UX Fundamentals: Talking with Users
Understand why you should talk to users to uncover, validate and/or understand their goals.
Learn how and when to talk with your users:
User research methods
Planning
Best practices for interviews
User Experience Design Fundamentals - Part 3: From People to ProductLaura B
#3 in a 3-part series on UX Fundamentals: From People to Product
* Learn how to analyze the information you get from your users.
* Learn how to apply findings to your product design.
Why meetings matter to designers; common pitfalls for bad meetings (and conversely, characteristics for good meetings) and tips on how to have more effective meetings.
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Practicing What We Preach: designing usage centered deliverablesAviva Rosenstein
Slides and worksheets from a workshop presented at the IA Summit, 2011
During any product development process, interaction designers and researchers must communicate with internal and external team members and decision makers. All too often we talk the UX talk but we forget to walk the UX walk: we send out deliverables without thinking about our needs, the needs of the recipients and what we want to achieve.
Creating design deliverables that address the needs, goals and constraints of those team members will enhance your credibility as a design expert while improving the overall effectiveness of your organization.
This presentation includes a lean framework for understanding users' needs and goals that can help you design the right deliverable (or interface) at the right time for any working environment.
User Experience Design Fundamentals - Part 3: From People to ProductLaura B
#3 in a 3-part series on UX Fundamentals: From People to Product
* Learn how to analyze the information you get from your users.
* Learn how to apply findings to your product design.
Why meetings matter to designers; common pitfalls for bad meetings (and conversely, characteristics for good meetings) and tips on how to have more effective meetings.
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Practicing What We Preach: designing usage centered deliverablesAviva Rosenstein
Slides and worksheets from a workshop presented at the IA Summit, 2011
During any product development process, interaction designers and researchers must communicate with internal and external team members and decision makers. All too often we talk the UX talk but we forget to walk the UX walk: we send out deliverables without thinking about our needs, the needs of the recipients and what we want to achieve.
Creating design deliverables that address the needs, goals and constraints of those team members will enhance your credibility as a design expert while improving the overall effectiveness of your organization.
This presentation includes a lean framework for understanding users' needs and goals that can help you design the right deliverable (or interface) at the right time for any working environment.
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
UXPA 2021: Putting words in the mouths of chatbots: Designing cognitive intentsUXPA International
Presented by Jon Temple and Dabby Phipps. Chatbots have emerged as a powerful new technology in our daily lives. Sometimes they attempt to answer our questions or provide advice, while other times they ask screening questions before handing off to another human. Despite their ubiquity, the capabilities of chatbots are often misunderstood with many people believing the chatbot can generate unique answers or solve problems on its own. In reality, the answers chatbots provide are only as good as the human thought and writing that goes into creating the cognitive intents, which form the corpus of a chatbot’s knowledge base. In the following, we will describe the complex process of authoring cognitive intents, such as: what is an intent; how to select intents based on user feedback and metrics; how to improve confidence matching; and how UX research can iteratively improve intent performance. These concepts will be tied together in a chatbot demonstration.
User Experience Basics for Product ManagementRoger Hart
User Experience (UX) has matured as a discipline and radically changed how products are delivered. It touches workflows, usability, customer needs, and of course visual design and UI. Product managers can't ignore it, even if they want to... and if they want to, they're probably wrong. The tools of User Experience can help us get closer to our customers and differentiate our products.
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinAviva Rosenstein
Doing user research before and during development helps inform your choices about strategy (what to build) as well as tactics (how to build it)-- and it doesn't have to slow down your development process . In fact some rapidly executed research can speed up your time to market by reducing the need to refactor late in a project.
This presentation includes practical information to help product owners and developers quickly get inside the heads of their users, validate product ideas and improve the usability of their software at warp speed. The talk included tips and techniques for recruiting research participants, shadowing and interviewing users effectively, getting valuable feedback on product concepts and information architecture, and rapidly iterating on the user interface to improve usability. They discussed remote testing tools that help teams evaluate if users can successfully achieve their goals with their designs, and reviewed best practices collecting feedback from users after launch.
Presentation from WebDU 2008 in Sydney, where I attempt to give developers and designers some insight into what IA is and how it works, so they can integrate it into their own practices or just work more effectively with IA/UX practitioners
A brief introduction to User Experience (UX) Research (in English and Bahasa Indonesia). This lecture was delivered on 19th February 2019 at Ciputra University, Surabaya, Indonesia.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Critique is a vital skill for any good designer. Here we talk about it's application in everyday life as well as the formal work we do with clients as UX Designers.
This talk has been given at a number of conferences by myself and the amazing Aaron Irizaryy (http://www.thisisaaronslife.com/)
We'll be keeping the most up-to-date version of the slides uploaded here. If you'd like a copy from a previous iteration, please get in touch with either Aaron or myself, and we'll happily get one to you.
Updated 5/55 to the version used at WebVisions Portland in 2012.
UX planning is a journey on which you must contemplate four elements in order to achieve harmony. It is only then that you will have mastered Zen and the Art of UX Planning. This deck was created for the 2012 Midwest UX Conference in Columbus, OH.
Day 1 slides from a two-day workshop on UX foundations by Meg Kurdziolek and Karen Tang. Day 1 covered the building blocks of design process and design research methods.
Hi' that's my personal portfolio of those late years (2015 to 2017).
I am working for Orange in Ivory Coast/Cote d'Ivoire for 2 years. My job as Lead UX designer is to help marketing team create and maintain great user satisfaction.
For exemple I worked on Apps, dealing with graphic and customer journey modifications. We worked in agile mode helping us in the delivery.
I've also done field searches using design methods (quanti & quali). The main objective was to ensure maket fit and if not imagine others solutions.
Feel free to get in touch with me,
I'm open to any ideas, opportunities and side projects (furthermore if it's for Africa) :)
Integrating User Experience Design into the Product LifecycleICS
There is overwhelming evidence that investing in the user experience (UX) produces a superior product. When the needs of the customer are met, it becomes much easier to meet business goals. Many companies still do not put their focus on UX, instead relying on what organically comes out of the software development process. Often, it is not a lack of interest in UX, but rather a gap in skills and knowledge that prevents good UX design practices from being applied to product development.
Learn how to put “UX First” in the product lifecycle, allowing developers to focus on engineering tasks and build the correct product to meet and exceed customer needs. We will explore the relationship of UX to Agile development methods, help explain some of the UX jargon and present strong business reasons to focus on UX no matter where you are currently in the product lifecycle.
Learn more: http://www.ics.com/ux-video
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
UXPA 2021: Putting words in the mouths of chatbots: Designing cognitive intentsUXPA International
Presented by Jon Temple and Dabby Phipps. Chatbots have emerged as a powerful new technology in our daily lives. Sometimes they attempt to answer our questions or provide advice, while other times they ask screening questions before handing off to another human. Despite their ubiquity, the capabilities of chatbots are often misunderstood with many people believing the chatbot can generate unique answers or solve problems on its own. In reality, the answers chatbots provide are only as good as the human thought and writing that goes into creating the cognitive intents, which form the corpus of a chatbot’s knowledge base. In the following, we will describe the complex process of authoring cognitive intents, such as: what is an intent; how to select intents based on user feedback and metrics; how to improve confidence matching; and how UX research can iteratively improve intent performance. These concepts will be tied together in a chatbot demonstration.
User Experience Basics for Product ManagementRoger Hart
User Experience (UX) has matured as a discipline and radically changed how products are delivered. It touches workflows, usability, customer needs, and of course visual design and UI. Product managers can't ignore it, even if they want to... and if they want to, they're probably wrong. The tools of User Experience can help us get closer to our customers and differentiate our products.
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinAviva Rosenstein
Doing user research before and during development helps inform your choices about strategy (what to build) as well as tactics (how to build it)-- and it doesn't have to slow down your development process . In fact some rapidly executed research can speed up your time to market by reducing the need to refactor late in a project.
This presentation includes practical information to help product owners and developers quickly get inside the heads of their users, validate product ideas and improve the usability of their software at warp speed. The talk included tips and techniques for recruiting research participants, shadowing and interviewing users effectively, getting valuable feedback on product concepts and information architecture, and rapidly iterating on the user interface to improve usability. They discussed remote testing tools that help teams evaluate if users can successfully achieve their goals with their designs, and reviewed best practices collecting feedback from users after launch.
Presentation from WebDU 2008 in Sydney, where I attempt to give developers and designers some insight into what IA is and how it works, so they can integrate it into their own practices or just work more effectively with IA/UX practitioners
A brief introduction to User Experience (UX) Research (in English and Bahasa Indonesia). This lecture was delivered on 19th February 2019 at Ciputra University, Surabaya, Indonesia.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Critique is a vital skill for any good designer. Here we talk about it's application in everyday life as well as the formal work we do with clients as UX Designers.
This talk has been given at a number of conferences by myself and the amazing Aaron Irizaryy (http://www.thisisaaronslife.com/)
We'll be keeping the most up-to-date version of the slides uploaded here. If you'd like a copy from a previous iteration, please get in touch with either Aaron or myself, and we'll happily get one to you.
Updated 5/55 to the version used at WebVisions Portland in 2012.
UX planning is a journey on which you must contemplate four elements in order to achieve harmony. It is only then that you will have mastered Zen and the Art of UX Planning. This deck was created for the 2012 Midwest UX Conference in Columbus, OH.
Day 1 slides from a two-day workshop on UX foundations by Meg Kurdziolek and Karen Tang. Day 1 covered the building blocks of design process and design research methods.
Hi' that's my personal portfolio of those late years (2015 to 2017).
I am working for Orange in Ivory Coast/Cote d'Ivoire for 2 years. My job as Lead UX designer is to help marketing team create and maintain great user satisfaction.
For exemple I worked on Apps, dealing with graphic and customer journey modifications. We worked in agile mode helping us in the delivery.
I've also done field searches using design methods (quanti & quali). The main objective was to ensure maket fit and if not imagine others solutions.
Feel free to get in touch with me,
I'm open to any ideas, opportunities and side projects (furthermore if it's for Africa) :)
Integrating User Experience Design into the Product LifecycleICS
There is overwhelming evidence that investing in the user experience (UX) produces a superior product. When the needs of the customer are met, it becomes much easier to meet business goals. Many companies still do not put their focus on UX, instead relying on what organically comes out of the software development process. Often, it is not a lack of interest in UX, but rather a gap in skills and knowledge that prevents good UX design practices from being applied to product development.
Learn how to put “UX First” in the product lifecycle, allowing developers to focus on engineering tasks and build the correct product to meet and exceed customer needs. We will explore the relationship of UX to Agile development methods, help explain some of the UX jargon and present strong business reasons to focus on UX no matter where you are currently in the product lifecycle.
Learn more: http://www.ics.com/ux-video
Produce Analytical Talent to Meet the Industry NeedsSAS Asia Pacific
Produce Analytical Talent to Meet the Industry Needs presented by Dr. Lim Tong Ming, Head of School, School of Computer Technology, Sunway University
Visit http://www.sas.com/baexchange
a 45 minute session on on "Sonvstha Koxeo Jivall Korcheo" (How to revitalise organisations) at the Konknni Sonvsthanchem Sommelon organised by the Dalgado Konknni Akademi on September 30, 2012.
Focus op hoe het aanwezig talent op de arbeidsmarkt mobieler en flexibeler kan gemaakt worden (en dit aan de hand van het continu certificeren van competenties & testdata om deze vervolgens flexibel te kunnen delen via bv. Open Badges).
2 hours training on Mobile UX with Farah Nuraini, Interaction Designer at Traveloka, Indonesia
45 min theory: Research, Analysis, Design solutions and Testing
+ 1h15 min of hands-on exercises with the 5 facilitators from Traveloka.
This is a quick overview of my design process which I can hardly call my own, because most of it is based on the work done by various experts in the field. I have compiled this to make it easier for anyone to get a quick overview of an end to end research to development lifecycle.
What is Lean UX? Come get introduced to the topic of Lean UX and learn the fundamentals of this approach, and how it is revolutionizing the field of UX with UserTesting. Discover how constant iterating through cycles and learning from each cycle can create products which can overcome business challenges and meet customer needs, while saving big bucks, resources, and time.
We will cover the basic principles of Lean UX, and how UserTesting fits into this model of research.
Getting Started with User Research was created for the WebFWD weekly interactive seminar. WebFWD ("Web Forward") is Mozilla's Open Innovation program. They support Open Source projects which extend the Web; providing participants with mentorship from industry experts, access to the Mozilla global network, infrastructure and other world-class resources.
This was a 4-hour workshop that was given at World Usability Day Colombia. #wudco14
Summary:
Now more than ever is the survival of the easiest. Whether the product is a website or a handheld device, success depends largely on how easy it is to use. Usability testing is one of the most effective for creating an intuitive methods. By observing actual people when they use the product, you can get valuable insights if your design is easy to use. Attendees will learn how to conduct a usability test with end users of a product. This workshop is highly interactive and includes several practical exercises to give participants practical experience.
You will learn:
- How to plan a usability testing study
- How to define the goals and objectives
- Explore options (unmoderated usability testing vs. unmoderated & remote vs. in-person)
- How to recruit the right participants
- How to create tasks (Interview-based vs. predefined tasks)
- How to moderate a usability test
- How to analyze and report the results
This presentation was provided by Serena Rosenhan of ProQuest, during Session Four of the NISO event "Agile Product and Project Management for Information Products and Services," held on June 4, 2020.
Remote moderated testing was once out of reach for many organizations -- but not anymore!
Steve Schang of Midwood Usability shares his expert review of and advice for getting the most of remote testing tools.
Contact Steve and his team at MidwoodUsability.com.
Presented at Firecat Studio's monthly UX and Marketing Strategy gathering, Firecat First Friday, in November 2020.
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
Users do not always accurately describe what they mean or feel. There are many reasons for this, ranging from politeness to poor introspection, to lack of sufficient technical vocabulary. Fortunately, UX researchers have tools in their trade to deduce what was really meant. We call this UX Fracking, a mixed methods approach that is optimized for extracting hidden user insights. We will illustrate the dangers of inadequate, superficial research, and how this may lead to outcomes incapable of addressing the users’ core issues. We will explore ways to avoid these pitfalls by leveraging mixed research methods to test hypotheses about the users’ intent and needs. This starts with a thorough understanding of who the user is, their goals, and how they work today, to an approach that combines surveys, interviews, and comment analysis with behavioral observation, and finally, validating the newly discovered user insights with the users themselves.
How to Effectively Lead Focus Groups: Presented at ProductTank TorontoTremis Skeete
Topic: How to Effectively Lead Focus Groups
Tremis Skeete, NexTier Innovations
Talking to users can be a challenge and running a focus group is one of those tasks which most Product Managers would say is essential in getting real insights. Whether you want to test your user group's response to a new product or changes to features within an existing product, as a product person you need to have a creative set of analytical skills and strategies for how to steer the group toward productive discussions. In this presentation, Tremis will discuss how focus groups can truly work well for you, and how you can organize, coordinate, and effectively lead focus group sessions.
Next up in our SlideShare series is "User Research." It will give you an insight into what user research is, types of approaches, why you need to do research in your users and much more.
User research for Product Managers - Product Tank London Jan 17Morag McLaren
As the head of product for a User Experience Research company I gathered feedback from our clients to help other product managers get user research embedded within their companies.
We talked about getting buy-in from stakeholders, getting started with UX and proving its value and also some of the common tools and methodologies involved.
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Are you looking to gather insights from your potential customers? When it comes to your prospects, do you really know what they want? Many startup teams tell us they are missing the key information they need to get into their users' mind. Without this information, the products often fall short of delighting users.
There are those that believe that user research and usability testing must be a complex and scientific process that takes lots of time, money, and resources. However, in the real world, most startups don't have the luxury to spend weeks or months on their user research. That's where guerrilla research techniques come into play.
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User Experience Design Fundamentals - Part 2: Talking with Users
1. User Experience Design
Fundamentals 2: Talking With Users
Periscope | www.periscopeux.com
We design smart, usable digital products
Laura Ballay & Meghan Deutscher
2. A brief recap…
• What is a User?
• What are User Goals?
• Why are User Motivations
important?
3. Today’s Takeaways
Understand why you should talk
to users to uncover, validate
and/or understand their goals.
Learn how and when to talk with
your users:
• User research methods
• Planning
• Best practices for interviews
4. Why Talk With Your Users?
How well user goals are understood Why you should talk with your users
I don’t know my users’ goals. Uncover user goals by questioning their
behavior.
I have an idea of what my users’ goals Validate user goals by observing their
are. behavior.
I know what my users’ goals are. Understand how users fulfill their goals;
what their behaviors, attitudes and
challenges are.
Does my product help users Validate whether or not your product
accomplish their goals? helps the user and how likely it is they’ll
use it.
Can my product be better? Continuously learn more about your
users and how they use the product.
5. What is User
Research?
“Design research describes any
number of investigative techniques
used to add context and insight to the
design process.
It’s also used to combat the natural
tendency to design for ourselves (or
our stakeholders) rather than
designing for our target audience.
Without design research we tend
towards a self-serving, uninformed
design process.”
– UX Booth
6. Three principles for good
user research protocol:
1. Understanding why
2. Studying users in context (environment) and see any
other influencing factors
3. Biases/behaviors that you have to work around
7. 1. Always Ask “Why”
Empathy: “What happens
to us when we leave our
own bodies...and find
ourselves either
momentarily or for a longer
period of time in the mind
of the other. We observe
reality through her eyes,
feel her emotions, share in
her pain.”
–Kehn Lampert
8. 2. Consider User Biases
When we perceive our own
behavior, we put more weight
into our thoughts than actions.
When perceiving the behavior
of others, we put more weight in
actions, less in thoughts.
9. 3. Study User in Context
A user’s environment contains
clues to their goals and
behavior. You’ll learn things
they can’t tell you.
10. User Research Methods
Personas
Task Analysis
User Interviews
Usability Testing
Participatory Design
Diary Studies
Focus Groups
Hallway Testing
Surveys
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews
User Observations
Card Sort
Paper Prototyping
SME Interviews
Automated Testing (i.e.
usertesting.com)
11. “The Good” PROS
Personas
Task Analysis
• Model design on real users
User Interviews • Thoroughly understand user
Usability Testing needs
Participatory Design • Validate ideas before going
Diary Studies “live”
Focus Groups
Hallway Testing
• Prioritize efforts
Surveys CONS
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews • Can take a lot of time
User Observations • Can be expensive
Card Sort • Need “lab rats”
Paper Prototyping • Requires significant planning
SME Interviews
Automated Testing (i.e.
usertesting.com)
12. “The Cheap” PROS
Personas
Task Analysis
• Inexpensive
User Interviews • Some can be automated
Usability Testing • Some produce more numbers;
Participatory Design stats can be comforting to
Diary Studies stakeholders
Focus Groups
Hallway Testing
Surveys CONS
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews • No understanding of “why”
User Observations • Can be misleading
Card Sort • Often opinion-based rather
Paper Prototyping than behavior-based
SME Interviews
• Feedback may come after
Automated Testing (i.e.
usertesting.com) product is already complete
13. “The Fast” PROS
Personas
Task Analysis
• Can be done quickly and in
User Interviews small teams
Usability Testing • Can show visual concepts and
Participatory Design get feedback early on
Diary Studies • Limited planning required
Focus Groups
Hallway Testing
Surveys CONS
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews • Limited understanding of “why”
User Observations • Users may still be kept at
Card Sort arm’s length
Paper Prototyping • Feedback may be limited
SME Interviews
Automated Testing (i.e.
usertesting.com)
15. To DIY or not to DIY?
A user research study can be a
long, involved process.
Running a study smoothly and
successfully takes practice and
might be better left to the
experts.
But, there’s still a lot to gain by
simply learning how to talk
with your users.
16. User Research Planning
• Setting research goals
• Recruiting participants
• Logistics
• Open interview questions
17. Types of Questions
Background “Tell me about yourself…”, “How did you
come to work here?”
Goal oriented “What makes a good day?”, “What wastes
your time?”
Workflow oriented “What did you do when you came home from
work?”, “How often do you do this?”
System oriented “What do you most often do with the
product?”, “What do you like most about this
product?”
Attitude oriented “What do you enjoy the most about riding the
bus?”, “What do you procrastinate on?”
18. Good questions are open
A closed question:
“Can you find the ‘About Us’ section?”
Rephrased as an open question:
“If you wanted to learn more about this company, where
would you look?”
With a follow-up if they can’t find it:
“Where do you expect to find this? What are you looking
for?”
19. Good questions don’t lead
A leading question:
“Would this feature help you?”
Rephrased to not lead:
“How might you use this feature?”
Another leading question:
“Did you find this form easier to fill out?”
Rephrased to not lead:
“Can you tell me what you liked about both of these forms?”
20. Good questions avoid technical jargon
Jargon:
“Is there anything else you’d expect to see in the Task
Details Pane?”
Lose the jargon:
“Is there anything else you’d want to know about this task?”
21. Good questions follow a conversation
“How often do you watch TV?”
“Not very often. A few nights a week. It
depends if there’s something I want to watch.”
“How do you find shows to watch?”
“Friends, or I’ll watch shows I’ve seen already.
Sometimes I look at some websites that review
TV shows to see if something looks good.”
“Can you show me the websites you go to?” (…)
22. An exercise
Create a list of questions to ask your
target users concerning the main user
goal your product is trying to support.
23. Interview Best Practices
• Use a script
• Start with small talk
• Explain the study
• Ask open-ended and non-leading
questions
• Pause after asking a question and
after a participant responds
• Avoid interrupting, even if it’s just to
agree
• Find out ‘why’
• Record the session
24. Interview practice
Find a partner and interview them with
the questions you’ve written down.
(They can pretend to be your user.)
25. More Hints & Tips for Interviews
• Be impartial – see if you can barter services if this hard
• Small creative incentives can land you participants
• Do a dry run to practice
• Create a checklist so you don’t forget anything
• If you’re asking them to show you how to do something, create
believable & realistic scenarios for your users
• Encourage honesty
• Ask a friend or colleague to take notes for you
• Some tools can help (Excel, video recorder, Silverback, etc.)
26. What you can do now
• Jot down questions you’d like to ask your users.
• Practice your questions with friends and family.
• Go talk with your users.
Next workshop: We’ll teach what to do with what
you’ve learned from users.
29. Thanks!
…and thank you to all the awesome people who share their photos on Flickr:
Stephen Bowler
Eva Ekeblad
Simon Law
Katia Strieck
Johnathan Hoke
Peretz Partensky
-JvL-
Dipanker Dutta
Mark Roy
Alan Cleaver
Brian Moore
Sancho McCann
Abbey Hendrickson
"Carbon Arc"
See-ming Lee
"Fracking"
Andrea Hernandez
Courtney McGough
Devon Shaw
30. Another User Research Example:
Observation & Participatory Design
Two Samsung designers wanted to make the mobile experience easier for
older users – read what they did in The Value of Empathy (scroll halfway)
uploads/2011/05/429px-Questionmark.svg_.png
Designers Designers Participatory Designers then
asked, “How to watched older design with redesigned the
design mobile people the “out older people, “How to use”
that’s easier to of the box” using bananas manual based
adopt by older experience as “prototype” on what they
people?” phones learned
Link: http://changeobserver.designobserver.com/feature/the-value-of-empathy/11347/